mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-04-29 18:59:20 +02:00
126 lines
3.4 KiB
Lua
126 lines
3.4 KiB
Lua
local musicFilename = "/sounds/startup"
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local musicChannel = nil
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function setMusic(filename)
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musicFilename = filename
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if not g_game.isOnline() and musicChannel ~= nil then
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musicChannel:stop()
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musicChannel:enqueue(musicFilename, 3)
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end
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end
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function reloadScripts()
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if g_game.getFeature(GameNoDebug) then
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return
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end
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g_textures.clearCache()
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g_modules.reloadModules()
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local script = '/' .. g_app.getCompactName() .. 'rc.lua'
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if g_resources.fileExists(script) then
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dofile(script)
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end
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local message = tr('All modules and scripts were reloaded.')
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modules.game_textmessage.displayGameMessage(message)
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print(message)
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end
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function startup()
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if g_sounds ~= nil then
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musicChannel = g_sounds.getChannel(1)
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end
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G.UUID = g_settings.getString('report-uuid')
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if not G.UUID or #G.UUID ~= 36 then
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G.UUID = g_crypt.genUUID()
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g_settings.set('report-uuid', G.UUID)
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end
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-- Play startup music (The Silver Tree, by Mattias Westlund)
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--musicChannel:enqueue(musicFilename, 3)
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connect(g_game, { onGameStart = function() if musicChannel ~= nil then musicChannel:stop(3) end end })
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connect(g_game, { onGameEnd = function()
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if g_sounds ~= nil then
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g_sounds.stopAll()
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--musicChannel:enqueue(musicFilename, 3)
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end
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end })
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end
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function init()
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connect(g_app, { onRun = startup,
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onExit = exit })
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connect(g_game, { onGameStart = onGameStart,
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onGameEnd = onGameEnd })
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if g_sounds ~= nil then
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--g_sounds.preload(musicFilename)
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end
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if not Updater then
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if g_resources.getLayout() == "mobile" then
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g_window.setMinimumSize({ width = 640, height = 360 })
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else
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g_window.setMinimumSize({ width = 800, height = 640 })
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end
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-- window size
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local size = { width = 1024, height = 600 }
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size = g_settings.getSize('window-size', size)
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g_window.resize(size)
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-- window position, default is the screen center
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local displaySize = g_window.getDisplaySize()
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local defaultPos = { x = (displaySize.width - size.width)/2,
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y = (displaySize.height - size.height)/2 }
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local pos = g_settings.getPoint('window-pos', defaultPos)
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pos.x = math.max(pos.x, 0)
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pos.y = math.max(pos.y, 0)
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g_window.move(pos)
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-- window maximized?
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local maximized = g_settings.getBoolean('window-maximized', false)
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if maximized then g_window.maximize() end
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end
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g_window.setTitle(g_app.getName())
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g_window.setIcon('/images/clienticon')
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g_keyboard.bindKeyDown('Ctrl+Shift+R', reloadScripts)
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-- generate machine uuid, this is a security measure for storing passwords
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if not g_crypt.setMachineUUID(g_settings.get('uuid')) then
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g_settings.set('uuid', g_crypt.getMachineUUID())
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g_settings.save()
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end
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end
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function terminate()
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disconnect(g_app, { onRun = startup,
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onExit = exit })
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disconnect(g_game, { onGameStart = onGameStart,
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onGameEnd = onGameEnd })
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-- save window configs
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g_settings.set('window-size', g_window.getUnmaximizedSize())
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g_settings.set('window-pos', g_window.getUnmaximizedPos())
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g_settings.set('window-maximized', g_window.isMaximized())
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end
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function exit()
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g_logger.info("Exiting application..")
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end
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function onGameStart()
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local player = g_game.getLocalPlayer()
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if not player then return end
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g_window.setTitle(g_app.getName() .. " - " .. player:getName())
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end
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function onGameEnd()
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g_window.setTitle(g_app.getName())
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end
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