126 lines
3.4 KiB
Lua

local musicFilename = "/sounds/startup"
local musicChannel = nil
function setMusic(filename)
musicFilename = filename
if not g_game.isOnline() and musicChannel ~= nil then
musicChannel:stop()
musicChannel:enqueue(musicFilename, 3)
end
end
function reloadScripts()
if g_game.getFeature(GameNoDebug) then
return
end
g_textures.clearCache()
g_modules.reloadModules()
local script = '/' .. g_app.getCompactName() .. 'rc.lua'
if g_resources.fileExists(script) then
dofile(script)
end
local message = tr('All modules and scripts were reloaded.')
modules.game_textmessage.displayGameMessage(message)
print(message)
end
function startup()
if g_sounds ~= nil then
musicChannel = g_sounds.getChannel(1)
end
G.UUID = g_settings.getString('report-uuid')
if not G.UUID or #G.UUID ~= 36 then
G.UUID = g_crypt.genUUID()
g_settings.set('report-uuid', G.UUID)
end
-- Play startup music (The Silver Tree, by Mattias Westlund)
--musicChannel:enqueue(musicFilename, 3)
connect(g_game, { onGameStart = function() if musicChannel ~= nil then musicChannel:stop(3) end end })
connect(g_game, { onGameEnd = function()
if g_sounds ~= nil then
g_sounds.stopAll()
--musicChannel:enqueue(musicFilename, 3)
end
end })
end
function init()
connect(g_app, { onRun = startup,
onExit = exit })
connect(g_game, { onGameStart = onGameStart,
onGameEnd = onGameEnd })
if g_sounds ~= nil then
--g_sounds.preload(musicFilename)
end
if not Updater then
if g_resources.getLayout() == "mobile" then
g_window.setMinimumSize({ width = 640, height = 360 })
else
g_window.setMinimumSize({ width = 800, height = 640 })
end
-- window size
local size = { width = 1024, height = 600 }
size = g_settings.getSize('window-size', size)
g_window.resize(size)
-- window position, default is the screen center
local displaySize = g_window.getDisplaySize()
local defaultPos = { x = (displaySize.width - size.width)/2,
y = (displaySize.height - size.height)/2 }
local pos = g_settings.getPoint('window-pos', defaultPos)
pos.x = math.max(pos.x, 0)
pos.y = math.max(pos.y, 0)
g_window.move(pos)
-- window maximized?
local maximized = g_settings.getBoolean('window-maximized', false)
if maximized then g_window.maximize() end
end
g_window.setTitle(g_app.getName())
g_window.setIcon('/images/clienticon')
g_keyboard.bindKeyDown('Ctrl+Shift+R', reloadScripts)
-- generate machine uuid, this is a security measure for storing passwords
if not g_crypt.setMachineUUID(g_settings.get('uuid')) then
g_settings.set('uuid', g_crypt.getMachineUUID())
g_settings.save()
end
end
function terminate()
disconnect(g_app, { onRun = startup,
onExit = exit })
disconnect(g_game, { onGameStart = onGameStart,
onGameEnd = onGameEnd })
-- save window configs
g_settings.set('window-size', g_window.getUnmaximizedSize())
g_settings.set('window-pos', g_window.getUnmaximizedPos())
g_settings.set('window-maximized', g_window.isMaximized())
end
function exit()
g_logger.info("Exiting application..")
end
function onGameStart()
local player = g_game.getLocalPlayer()
if not player then return end
g_window.setTitle(g_app.getName() .. " - " .. player:getName())
end
function onGameEnd()
g_window.setTitle(g_app.getName())
end