otclientv8/data/shaders/map_rainbow_fragment.frag
2021-04-07 21:31:27 +00:00

16 lines
303 B
GLSL

varying vec2 v_TexCoord;
varying vec2 v_TexCoord2;
uniform vec4 u_Color;
uniform sampler2D u_Tex0;
uniform sampler2D u_Tex1;
void main()
{
gl_FragColor = texture2D(u_Tex0, v_TexCoord) * u_Color;
gl_FragColor += texture2D(u_Tex1, v_TexCoord2);
if(gl_FragColor.a < 0.01)
discard;
}