mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-04-29 18:59:20 +02:00
399 lines
12 KiB
Lua
399 lines
12 KiB
Lua
function executeBot(config, storage, panel, msgCallback)
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local context = {}
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context.panel = panel
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context.storage = storage
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if context.storage._macros == nil then
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context.storage._macros = {} -- active macros
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end
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--
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context._macros = {}
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context._hotkeys = {}
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context._scheduler = {}
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context._callbacks = {
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onKeyDown = {},
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onKeyUp = {},
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onKeyPress = {},
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onTalk = {},
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onAddThing = {},
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onRemoveThing = {}
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}
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context.ui = {}
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-- basic functions & classes
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context.print = print
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context.pairs = pairs
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context.ipairs = ipairs
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context.tostring = tostring
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context.math = math
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context.table = table
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context.string = string
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context.tr = tr
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context.json = json
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context.regexMatch = regexMatch
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-- classes
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context.g_game = g_game
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context.g_map = g_map
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context.g_ui = g_ui
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context.StaticText = StaticText
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context.Position = Position
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context.HTTP = HTTP
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-- log functions
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context.info = function(text) return msgCallback("info", tostring(text)) end
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context.warn = function(text) return msgCallback("warn", tostring(text)) end
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context.error = function(text) return msgCallback("error", tostring(text)) end
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context.warning = context.warn
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-- UI
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context.setupUI = function(otml, parent)
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if parent == nil then
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parent = context.panel
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end
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local widget = g_ui.loadUIFromString(otml, parent)
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if parent == context.panel and widget:getId() then
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context.ui[widget:getId()] = widget
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end
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return widget
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end
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context.addSwitch = function(id, text, onClickCallback)
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local switch = g_ui.createWidget('BotSwitch', context.panel)
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switch:setId(id)
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switch:setText(text)
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switch.onClick = onClickCallback
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context.ui[id] = switch
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return switch
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end
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context.addButton = function(id, text, onClickCallback)
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local button = g_ui.createWidget('BotButton', context.panel)
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button:setId(id)
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button:setText(text)
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button.onClick = onClickCallback
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context.ui[id] = button
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return button
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end
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context.addLabel = function(id, text)
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local label = g_ui.createWidget('BotLabel', context.panel)
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label:setId(id)
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label:setText(text)
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context.ui[id] = label
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return label
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end
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context.addSeparator = function(id)
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local separator = g_ui.createWidget('BotSeparator', context.panel)
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separator:setId(id)
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context.ui[id] = separator
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return separator
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end
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context._addMacroSwitch = function(name, keys)
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local text = name
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if keys:len() > 0 then
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text = name .. " [" .. keys .. "]"
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end
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local switch = context.addSwitch("macro_" .. #context._macros, text, function(widget)
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context.storage._macros[name] = not context.storage._macros[name]
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widget:setOn(context.storage._macros[name])
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end)
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switch:setOn(context.storage._macros[name])
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return switch
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end
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context._addHotkeySwitch = function(name, keys)
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local text = name
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if keys:len() > 0 then
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text = name .. " [" .. keys .. "]"
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end
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local switch = context.addSwitch("hotkey_" .. #context._hotkeys, text, nil)
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switch:setOn(false)
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return switch
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end
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-- MAIN BOT FUNCTION
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-- macro(timeout, callback)
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-- macro(timeout, name, callback)
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-- macro(timeout, name, hotkey, callback)
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context.macro = function(timeout, name, hotkey, callback)
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if type(timeout) ~= 'number' or timeout < 1 then
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error("Invalid timeout for macro: " .. tostring(timeout))
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end
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if type(name) == 'function' then
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callback = name
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name = ""
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hotkey = ""
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elseif type(hotkey) == 'function' then
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callback = hotkey
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hotkey = ""
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elseif type(callback) ~= 'function' then
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error("Invalid callback for macro: " .. tostring(callback))
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end
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if type(name) ~= 'string' or type(hotkey) ~= 'string' then
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error("Invalid name or hotkey for macro")
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end
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if hotkey:len() > 0 then
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hotkey = retranslateKeyComboDesc(hotkey)
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end
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local switch = nil
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if name:len() > 0 then
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if context.storage._macros[name] == nil then
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context.storage._macros[name] = true
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end
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switch = context._addMacroSwitch(name, hotkey)
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end
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table.insert(context._macros, {
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timeout = timeout,
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name = name,
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callback = callback,
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lastExecution = context.now,
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hotkey = hotkey,
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switch = switch
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})
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return context._macros[#context._macros]
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end
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-- hotkey(keys, callback)
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-- hotkey(keys, name, callback)
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context.hotkey = function(keys, name, callback)
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if type(name) == 'function' then
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callback = name
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name = ""
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end
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keys = retranslateKeyComboDesc(keys)
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if not keys or #keys == 0 then
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return context.error("Invalid hotkey keys " .. tostring(name))
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end
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if context._hotkeys[keys] then
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return context.error("Duplicated hotkey: " .. keys)
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end
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local switch = nil
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if name:len() > 0 then
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switch = context._addHotkeySwitch(name, keys)
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end
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context._hotkeys[keys] = {
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name = name,
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callback = callback,
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lastExecution = context.now,
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switch = switch,
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single = false
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}
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return context._hotkeys[keys]
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end
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-- singlehotkey(keys, callback)
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-- singlehotkey(keys, name, callback)
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context.singlehotkey = function(keys, name, callback)
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if type(name) == 'function' then
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callback = name
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name = ""
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end
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keys = retranslateKeyComboDesc(keys)
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if not keys or #keys == 0 then
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return context.error("Invalid hotkey keys " .. tostring(name))
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end
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if context._hotkeys[keys] then
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return context.error("Duplicated hotkey: " .. keys)
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end
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local switch = nil
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if name:len() > 0 then
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switch = context._addHotkeySwitch(name, keys)
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end
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context._hotkeys[keys] = {
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name = name,
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callback = callback,
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lastExecution = context.now,
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switch = switch,
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single = true
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}
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return context._hotkeys[keys]
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end
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-- schedule(timeout, callback)
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context.schedule = function(timeout, callback)
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local extecute_time = g_clock.millis() + timeout
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table.insert(context._scheduler, {
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execution = extecute_time,
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callback = callback
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})
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table.sort(context._scheduler, function(a, b) return a.execution < b.execution end)
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end
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-- callback(callbackType, callback)
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context.callback = function(callbackType, callback)
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if not context._callbacks[callbackType] then
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return error("Wrong callback type: " .. callbackType)
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end
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if callbackType == "onAddThing" or callbackType == "onRemoveThing" then
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g_game.enableTileThingLuaCallback(true)
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end
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local callbackData = {}
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table.insert(context._callbacks[callbackType], function(...)
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if not callbackData.delay or callbackData.delay < context.now then
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context._currentExecution = callbackData
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callback(...)
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context._currentExecution = nil
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end
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end)
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end
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-- onKeyDown(callback) -- callback = function(keys)
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context.onKeyDown = function(callback)
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return context.callback("onKeyDown", callback)
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end
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-- onKeyPress(callback) -- callback = function(keys)
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context.onKeyPress = function(callback)
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return context.callback("onKeyPress", callback)
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end
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-- onKeyUp(callback) -- callback = function(keys)
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context.onKeyUp = function(callback)
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return context.callback("onKeyUp", callback)
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end
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-- onTalk(callback) -- callback = function(name, level, mode, text, channelId, pos)
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context.onTalk = function(callback)
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return context.callback("onTalk", callback)
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end
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-- onAddThing(callback) -- callback = function(tile, thing)
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context.onAddThing = function(callback)
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return context.callback("onAddThing", callback)
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end
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-- onRemoveThing(callback) -- callback = function(tile, thing)
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context.onRemoveThing = function(callback)
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return context.callback("onRemoveThing", callback)
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end
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-- listen(name, callback) -- callback = function(text, channelId, pos)
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context.listen = function(name, callback)
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name = name:lower()
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context.onTalk(function(name2, level, mode, text, channelId, pos)
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if name == name2:lower() then
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callback(text, channelId, pos)
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end
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end)
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end
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-- delay(duration) -- block execution of current macro/hotkey/callback for x milliseconds
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context.delay = function(duration)
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if not context._currentExecution then
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return context.error("Invalid usage of delay function, it should be used inside callbacks")
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end
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context._currentExecution.delay = context.now + duration
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end
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-- init context
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context.now = g_clock.millis()
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context.time = g_clock.millis()
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context.player = g_game.getLocalPlayer()
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require("functions.lua")
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setupFunctions(context)
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-- run script
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assert(load(config, nil, nil, context))()
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return {
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script = function()
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context.now = g_clock.millis()
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context.time = g_clock.millis()
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for i, macro in ipairs(context._macros) do
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if macro.lastExecution + macro.timeout <= context.now and (macro.name == nil or macro.name:len() < 1 or context.storage._macros[macro.name]) then
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if not macro.delay or macro.delay < context.now then
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macro.lastExecution = context.now
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context._currentExecution = context._macros[i]
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macro.callback()
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context._currentExecution = nil
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end
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end
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end
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while #context._scheduler > 0 and context._scheduler[1].execution <= g_clock.millis() do
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context._scheduler[1].callback()
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table.remove(context._scheduler, 1)
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end
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end,
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callbacks = {
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onKeyDown = function(keyCode, keyboardModifiers)
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local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
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for i, macro in ipairs(context._macros) do
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if macro.switch and macro.hotkey == keyDesc then
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macro.switch:onClick()
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end
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end
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local hotkey = context._hotkeys[keyDesc]
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if hotkey then
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if hotkey.single then
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if not hotkey.delay or hotkey.delay < context.now then
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hotkey.lastExecution = context.now
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context._currentExecution = hotkey
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hotkey.callback()
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context._currentExecution = nil
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end
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end
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if hotkey.switch then
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hotkey.switch:setOn(true)
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end
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end
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for i, callback in ipairs(context._callbacks.onKeyDown) do
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callback(keyDesc)
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end
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end,
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onKeyUp = function(keyCode, keyboardModifiers)
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local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
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local hotkey = context._hotkeys[keyDesc]
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if hotkey then
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if hotkey.switch then
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hotkey.switch:setOn(false)
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end
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end
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for i, callback in ipairs(context._callbacks.onKeyUp) do
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callback(keyDesc)
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end
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end,
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onKeyPress = function(keyCode, keyboardModifiers, autoRepeatTicks)
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local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
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local hotkey = context._hotkeys[keyDesc]
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if hotkey and not hotkey.single then
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if not hotkey.delay or hotkey.delay < context.now then
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hotkey.lastExecution = context.now
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context._currentExecution = hotkey
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hotkey.callback()
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context._currentExecution = nil
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end
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end
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for i, callback in ipairs(context._callbacks.onKeyPress) do
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callback(keyDesc, autoRepeatTicks)
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end
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end,
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onTalk = function(name, level, mode, text, channelId, pos)
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for i, callback in ipairs(context._callbacks.onTalk) do
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callback(name, level, mode, text, channelId, pos)
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end
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end,
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onAddThing = function(tile, thing)
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for i, callback in ipairs(context._callbacks.onAddThing) do
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callback(tile, thing)
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end
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end,
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onRemoveThing = function(tile, thing)
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for i, callback in ipairs(context._callbacks.onRemoveThing) do
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callback(tile, thing)
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end
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end
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}
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}
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end |