mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-04-30 03:09:20 +02:00
1084 lines
33 KiB
C++
1084 lines
33 KiB
C++
/*
|
|
* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
|
|
#include "map.h"
|
|
#include "game.h"
|
|
#include "localplayer.h"
|
|
#include "tile.h"
|
|
#include "item.h"
|
|
#include "missile.h"
|
|
#include "statictext.h"
|
|
#include "mapview.h"
|
|
#include "minimap.h"
|
|
|
|
#include <framework/core/asyncdispatcher.h>
|
|
#include <framework/core/eventdispatcher.h>
|
|
#include <framework/core/application.h>
|
|
#include <framework/util/extras.h>
|
|
#include <set>
|
|
|
|
Map g_map;
|
|
TilePtr Map::m_nulltile = nullptr;
|
|
|
|
void Map::init()
|
|
{
|
|
resetAwareRange();
|
|
m_animationFlags |= Animation_Show;
|
|
}
|
|
|
|
void Map::terminate()
|
|
{
|
|
clean();
|
|
}
|
|
|
|
void Map::addMapView(const MapViewPtr& mapView)
|
|
{
|
|
m_mapViews.push_back(mapView);
|
|
}
|
|
|
|
void Map::removeMapView(const MapViewPtr& mapView)
|
|
{
|
|
auto it = std::find(m_mapViews.begin(), m_mapViews.end(), mapView);
|
|
if(it != m_mapViews.end())
|
|
m_mapViews.erase(it);
|
|
}
|
|
|
|
void Map::notificateTileUpdate(const Position& pos, bool updateMinimap)
|
|
{
|
|
if(!pos.isMapPosition())
|
|
return;
|
|
|
|
for(const MapViewPtr& mapView : m_mapViews)
|
|
mapView->onTileUpdate(pos);
|
|
|
|
if (!updateMinimap)
|
|
return;
|
|
|
|
if (!g_game.getFeature(Otc::GameMinimapLimitedToSingleFloor) || (m_centralPosition.z == pos.z)) {
|
|
g_minimap.updateTile(pos, getTile(pos));
|
|
}
|
|
}
|
|
|
|
void Map::requestVisibleTilesCacheUpdate() {
|
|
for (const MapViewPtr& mapView : m_mapViews)
|
|
mapView->requestVisibleTilesCacheUpdate();
|
|
}
|
|
|
|
void Map::clean()
|
|
{
|
|
cleanDynamicThings();
|
|
|
|
for(int i=0;i<=Otc::MAX_Z;++i)
|
|
m_tileBlocks[i].clear();
|
|
|
|
m_waypoints.clear();
|
|
|
|
g_towns.clear();
|
|
g_houses.clear();
|
|
g_creatures.clearSpawns();
|
|
m_tilesRect = Rect(65534, 65534, 0, 0);
|
|
}
|
|
|
|
void Map::cleanDynamicThings()
|
|
{
|
|
for(const auto& pair : m_knownCreatures) {
|
|
const CreaturePtr& creature = pair.second;
|
|
removeThing(creature);
|
|
}
|
|
m_knownCreatures.clear();
|
|
|
|
for(int i=0;i<=Otc::MAX_Z;++i)
|
|
m_floorMissiles[i].clear();
|
|
|
|
cleanTexts();
|
|
}
|
|
|
|
void Map::cleanTexts()
|
|
{
|
|
m_animatedTexts.clear();
|
|
m_staticTexts.clear();
|
|
}
|
|
|
|
void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos)
|
|
{
|
|
if(!thing)
|
|
return;
|
|
|
|
if(thing->isItem() || thing->isCreature() || thing->isEffect()) {
|
|
const TilePtr& tile = getOrCreateTile(pos);
|
|
if(tile)
|
|
tile->addThing(thing, stackPos);
|
|
} else {
|
|
if(thing->isMissile()) {
|
|
m_floorMissiles[pos.z].push_back(thing->static_self_cast<Missile>());
|
|
} else if(thing->isAnimatedText()) {
|
|
// this code will stack animated texts of the same color
|
|
AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
|
|
|
|
AnimatedTextPtr prevAnimatedText;
|
|
bool merged = false;
|
|
for(auto other : m_animatedTexts) {
|
|
if(other->getPosition() == pos) {
|
|
prevAnimatedText = other;
|
|
if(other->merge(animatedText)) {
|
|
merged = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(!merged) {
|
|
m_animatedTexts.push_back(animatedText);
|
|
}
|
|
} else if(thing->isStaticText()) {
|
|
StaticTextPtr staticText = thing->static_self_cast<StaticText>();
|
|
|
|
bool mustAdd = true;
|
|
for(auto other : m_staticTexts) {
|
|
// try to combine messages
|
|
if(other->getPosition() == pos && other->addColoredMessage(staticText->getName(), staticText->getMessageMode(), staticText->getFirstMessage())) {
|
|
mustAdd = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(mustAdd)
|
|
m_staticTexts.push_back(staticText);
|
|
else
|
|
return;
|
|
}
|
|
|
|
thing->setPosition(pos);
|
|
thing->onAppear();
|
|
|
|
if (thing->isMissile()) {
|
|
g_lua.callGlobalField("g_map", "onMissle", thing);
|
|
} else if (thing->isAnimatedText()) {
|
|
AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
|
|
g_lua.callGlobalField("g_map", "onAnimatedText", thing, animatedText->getText());
|
|
} else if (thing->isStaticText()) {
|
|
StaticTextPtr staticText = thing->static_self_cast<StaticText>();
|
|
g_lua.callGlobalField("g_map", "onStaticText", thing, staticText->getText());
|
|
}
|
|
}
|
|
|
|
notificateTileUpdate(pos, thing->isItem());
|
|
}
|
|
|
|
void Map::setTileSpeed(const Position& pos, uint16_t speed, uint8_t blocking) {
|
|
const TilePtr& tile = getOrCreateTile(pos);
|
|
if (tile)
|
|
tile->setSpeed(speed, blocking);
|
|
}
|
|
|
|
ThingPtr Map::getThing(const Position& pos, int stackPos)
|
|
{
|
|
if(TilePtr tile = getTile(pos))
|
|
return tile->getThing(stackPos);
|
|
return nullptr;
|
|
}
|
|
|
|
bool Map::removeThing(const ThingPtr& thing)
|
|
{
|
|
if(!thing)
|
|
return false;
|
|
|
|
bool ret = false;
|
|
if(thing->isMissile()) {
|
|
MissilePtr missile = thing->static_self_cast<Missile>();
|
|
int z = missile->getPosition().z;
|
|
auto it = std::find(m_floorMissiles[z].begin(), m_floorMissiles[z].end(), missile);
|
|
if(it != m_floorMissiles[z].end()) {
|
|
m_floorMissiles[z].erase(it);
|
|
ret = true;
|
|
}
|
|
} else if(thing->isAnimatedText()) {
|
|
AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
|
|
auto it = std::find(m_animatedTexts.begin(), m_animatedTexts.end(), animatedText);
|
|
if(it != m_animatedTexts.end()) {
|
|
m_animatedTexts.erase(it);
|
|
ret = true;
|
|
}
|
|
} else if(thing->isStaticText()) {
|
|
StaticTextPtr staticText = thing->static_self_cast<StaticText>();
|
|
auto it = std::find(m_staticTexts.begin(), m_staticTexts.end(), staticText);
|
|
if(it != m_staticTexts.end()) {
|
|
m_staticTexts.erase(it);
|
|
ret = true;
|
|
}
|
|
} else if(const TilePtr& tile = thing->getTile())
|
|
ret = tile->removeThing(thing);
|
|
|
|
notificateTileUpdate(thing->getPosition(), thing->isItem());
|
|
return ret;
|
|
}
|
|
|
|
bool Map::removeThingByPos(const Position& pos, int stackPos)
|
|
{
|
|
if(TilePtr tile = getTile(pos))
|
|
return removeThing(tile->getThing(stackPos));
|
|
return false;
|
|
}
|
|
|
|
void Map::colorizeThing(const ThingPtr& thing, const Color& color)
|
|
{
|
|
if(!thing)
|
|
return;
|
|
|
|
if(thing->isItem())
|
|
thing->static_self_cast<Item>()->setColor(color);
|
|
else if(thing->isCreature()) {
|
|
const TilePtr& tile = thing->getTile();
|
|
VALIDATE(tile);
|
|
|
|
const ThingPtr& topThing = tile->getTopThing();
|
|
VALIDATE(topThing);
|
|
|
|
topThing->static_self_cast<Item>()->setColor(color);
|
|
}
|
|
}
|
|
|
|
void Map::removeThingColor(const ThingPtr& thing)
|
|
{
|
|
if(!thing)
|
|
return;
|
|
|
|
if(thing->isItem())
|
|
thing->static_self_cast<Item>()->setColor(Color::alpha);
|
|
else if(thing->isCreature()) {
|
|
const TilePtr& tile = thing->getTile();
|
|
VALIDATE(tile);
|
|
|
|
const ThingPtr& topThing = tile->getTopThing();
|
|
VALIDATE(topThing);
|
|
|
|
topThing->static_self_cast<Item>()->setColor(Color::alpha);
|
|
}
|
|
}
|
|
|
|
StaticTextPtr Map::getStaticText(const Position& pos)
|
|
{
|
|
for(auto staticText : m_staticTexts) {
|
|
// try to combine messages
|
|
if(staticText->getPosition() == pos)
|
|
return staticText;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
const TilePtr& Map::createTile(const Position& pos)
|
|
{
|
|
if(!pos.isMapPosition())
|
|
return m_nulltile;
|
|
if(pos.x < m_tilesRect.left())
|
|
m_tilesRect.setLeft(pos.x);
|
|
if(pos.y < m_tilesRect.top())
|
|
m_tilesRect.setTop(pos.y);
|
|
if(pos.x > m_tilesRect.right())
|
|
m_tilesRect.setRight(pos.x);
|
|
if(pos.y > m_tilesRect.bottom())
|
|
m_tilesRect.setBottom(pos.y);
|
|
TileBlock& block = m_tileBlocks[pos.z][getBlockIndex(pos)];
|
|
return block.create(pos);
|
|
}
|
|
|
|
template <typename... Items>
|
|
const TilePtr& Map::createTileEx(const Position& pos, const Items&... items)
|
|
{
|
|
if(!pos.isValid())
|
|
return m_nulltile;
|
|
const TilePtr& tile = getOrCreateTile(pos);
|
|
auto vec = {items...};
|
|
for(auto it : vec)
|
|
addThing(it, pos);
|
|
|
|
return tile;
|
|
}
|
|
|
|
const TilePtr& Map::getOrCreateTile(const Position& pos)
|
|
{
|
|
if(!pos.isMapPosition())
|
|
return m_nulltile;
|
|
if(pos.x < m_tilesRect.left())
|
|
m_tilesRect.setLeft(pos.x);
|
|
if(pos.y < m_tilesRect.top())
|
|
m_tilesRect.setTop(pos.y);
|
|
if(pos.x > m_tilesRect.right())
|
|
m_tilesRect.setRight(pos.x);
|
|
if(pos.y > m_tilesRect.bottom())
|
|
m_tilesRect.setBottom(pos.y);
|
|
TileBlock& block = m_tileBlocks[pos.z][getBlockIndex(pos)];
|
|
return block.getOrCreate(pos);
|
|
}
|
|
|
|
const TilePtr& Map::getTile(const Position& pos)
|
|
{
|
|
if(!pos.isMapPosition())
|
|
return m_nulltile;
|
|
auto it = m_tileBlocks[pos.z].find(getBlockIndex(pos));
|
|
if(it != m_tileBlocks[pos.z].end())
|
|
return it->second.get(pos);
|
|
return m_nulltile;
|
|
}
|
|
|
|
const TileList Map::getTiles(int floor/* = -1*/)
|
|
{
|
|
TileList tiles;
|
|
if(floor > Otc::MAX_Z) {
|
|
return tiles;
|
|
}
|
|
else if(floor < 0) {
|
|
// Search all floors
|
|
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
|
|
for(const auto& pair : m_tileBlocks[z]) {
|
|
const TileBlock& block = pair.second;
|
|
for(const TilePtr& tile : block.getTiles()) {
|
|
if(tile != nullptr)
|
|
tiles.push_back(tile);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for(const auto& pair : m_tileBlocks[floor]) {
|
|
const TileBlock& block = pair.second;
|
|
for(const TilePtr& tile : block.getTiles()) {
|
|
if(tile != nullptr)
|
|
tiles.push_back(tile);
|
|
}
|
|
}
|
|
}
|
|
return tiles;
|
|
}
|
|
|
|
void Map::cleanTile(const Position& pos)
|
|
{
|
|
if(!pos.isMapPosition())
|
|
return;
|
|
auto it = m_tileBlocks[pos.z].find(getBlockIndex(pos));
|
|
if(it != m_tileBlocks[pos.z].end()) {
|
|
TileBlock& block = it->second;
|
|
if(const TilePtr& tile = block.get(pos)) {
|
|
tile->clean();
|
|
if(tile->canErase())
|
|
block.remove(pos);
|
|
|
|
notificateTileUpdate(pos, false);
|
|
}
|
|
}
|
|
for(auto it = m_staticTexts.begin();it != m_staticTexts.end();) {
|
|
const StaticTextPtr& staticText = *it;
|
|
if(staticText->getPosition() == pos && staticText->getMessageMode() == Otc::MessageNone)
|
|
it = m_staticTexts.erase(it);
|
|
else
|
|
++it;
|
|
}
|
|
|
|
if (!g_game.getFeature(Otc::GameMinimapLimitedToSingleFloor) || (m_centralPosition.z == pos.z)) {
|
|
g_minimap.updateTile(pos, getTile(pos));
|
|
}
|
|
}
|
|
|
|
void Map::setShowZone(tileflags_t zone, bool show)
|
|
{
|
|
if(show)
|
|
m_zoneFlags |= (uint32)zone;
|
|
else
|
|
m_zoneFlags &= ~(uint32)zone;
|
|
}
|
|
|
|
void Map::setShowZones(bool show)
|
|
{
|
|
if(!show)
|
|
m_zoneFlags = 0;
|
|
else if(m_zoneFlags == 0)
|
|
m_zoneFlags = TILESTATE_HOUSE | TILESTATE_PROTECTIONZONE;
|
|
}
|
|
|
|
void Map::setZoneColor(tileflags_t zone, const Color& color)
|
|
{
|
|
if((m_zoneFlags & zone) == zone)
|
|
m_zoneColors[zone] = color;
|
|
}
|
|
|
|
Color Map::getZoneColor(tileflags_t flag)
|
|
{
|
|
auto it = m_zoneColors.find(flag);
|
|
if(it == m_zoneColors.end())
|
|
return Color::alpha;
|
|
return it->second;
|
|
}
|
|
|
|
void Map::setForceShowAnimations(bool force)
|
|
{
|
|
if(force) {
|
|
if(!(m_animationFlags & Animation_Force))
|
|
m_animationFlags |= Animation_Force;
|
|
} else
|
|
m_animationFlags &= ~Animation_Force;
|
|
}
|
|
|
|
bool Map::isForcingAnimations()
|
|
{
|
|
return (m_animationFlags & Animation_Force) == Animation_Force;
|
|
}
|
|
|
|
bool Map::isShowingAnimations()
|
|
{
|
|
return (m_animationFlags & Animation_Show) == Animation_Show;
|
|
}
|
|
|
|
void Map::setShowAnimations(bool show)
|
|
{
|
|
if(show) {
|
|
if(!(m_animationFlags & Animation_Show))
|
|
m_animationFlags |= Animation_Show;
|
|
} else
|
|
m_animationFlags &= ~Animation_Show;
|
|
}
|
|
|
|
std::map<Position, ItemPtr> Map::findItemsById(uint16 clientId, uint32 max)
|
|
{
|
|
std::map<Position, ItemPtr> ret;
|
|
uint32 count = 0;
|
|
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
|
|
for(const auto& pair : m_tileBlocks[z]) {
|
|
const TileBlock& block = pair.second;
|
|
for(const TilePtr& tile : block.getTiles()) {
|
|
if(unlikely(!tile || tile->isEmpty()))
|
|
continue;
|
|
for(const ItemPtr& item : tile->getItems()) {
|
|
if(item->getId() == clientId) {
|
|
ret.insert(std::make_pair(tile->getPosition(), item));
|
|
if(++count >= max)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void Map::addCreature(const CreaturePtr& creature)
|
|
{
|
|
m_knownCreatures[creature->getId()] = creature;
|
|
}
|
|
|
|
CreaturePtr Map::getCreatureById(uint32 id)
|
|
{
|
|
auto it = m_knownCreatures.find(id);
|
|
if(it == m_knownCreatures.end())
|
|
return nullptr;
|
|
return it->second;
|
|
}
|
|
|
|
void Map::removeCreatureById(uint32 id)
|
|
{
|
|
if(id == 0)
|
|
return;
|
|
|
|
auto it = m_knownCreatures.find(id);
|
|
if(it != m_knownCreatures.end())
|
|
m_knownCreatures.erase(it);
|
|
}
|
|
|
|
void Map::removeUnawareThings()
|
|
{
|
|
// remove creatures from tiles that we are not aware of anymore
|
|
for(const auto& pair : m_knownCreatures) {
|
|
const CreaturePtr& creature = pair.second;
|
|
if(!isAwareOfPosition(creature->getPosition()))
|
|
removeThing(creature);
|
|
}
|
|
|
|
// remove static texts from tiles that we are not aware anymore
|
|
for(auto it = m_staticTexts.begin(); it != m_staticTexts.end();) {
|
|
const StaticTextPtr& staticText = *it;
|
|
if(staticText->getMessageMode() == Otc::MessageNone && !isAwareOfPosition(staticText->getPosition()))
|
|
it = m_staticTexts.erase(it);
|
|
else
|
|
++it;
|
|
}
|
|
|
|
bool extended = g_game.getFeature(Otc::GameBiggerMapCache);
|
|
if(!g_game.getFeature(Otc::GameKeepUnawareTiles)) {
|
|
// remove tiles that we are not aware anymore
|
|
for(int z = 0; z <= Otc::MAX_Z; ++z) {
|
|
auto& tileBlocks = m_tileBlocks[z];
|
|
for(auto it = tileBlocks.begin(); it != tileBlocks.end();) {
|
|
TileBlock& block = (*it).second;
|
|
bool blockEmpty = true;
|
|
for(const TilePtr& tile : block.getTiles()) {
|
|
if(!tile)
|
|
continue;
|
|
|
|
const Position& pos = tile->getPosition();
|
|
|
|
if(!isAwareOfPositionForClean(pos, extended))
|
|
block.remove(pos);
|
|
else
|
|
blockEmpty = false;
|
|
}
|
|
|
|
if(blockEmpty)
|
|
it = tileBlocks.erase(it);
|
|
else
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map::setCentralPosition(const Position& centralPosition)
|
|
{
|
|
if(m_centralPosition == centralPosition)
|
|
return;
|
|
|
|
m_centralPosition = centralPosition;
|
|
|
|
removeUnawareThings();
|
|
|
|
// this fixes local player position when the local player is removed from the map,
|
|
// the local player is removed from the map when there are too many creatures on his tile,
|
|
// so there is no enough stackpos to the server send him
|
|
g_dispatcher.addEvent([this] {
|
|
LocalPlayerPtr localPlayer = g_game.getLocalPlayer();
|
|
if(!localPlayer || localPlayer->getPosition() == m_centralPosition)
|
|
return;
|
|
TilePtr tile = localPlayer->getTile();
|
|
if(tile && tile->hasThing(localPlayer))
|
|
return;
|
|
|
|
Position oldPos = localPlayer->getPosition();
|
|
Position pos = m_centralPosition;
|
|
if(oldPos != pos) {
|
|
if(!localPlayer->isRemoved())
|
|
localPlayer->onDisappear();
|
|
localPlayer->setPosition(pos);
|
|
localPlayer->onAppear();
|
|
g_logger.debug("forced player position update");
|
|
}
|
|
});
|
|
|
|
for(const MapViewPtr& mapView : m_mapViews)
|
|
mapView->onMapCenterChange(centralPosition);
|
|
}
|
|
|
|
std::vector<CreaturePtr> Map::getSightSpectators(const Position& centerPos, bool multiFloor)
|
|
{
|
|
return getSpectatorsInRangeEx(centerPos, multiFloor, m_awareRange.left - 1, m_awareRange.right - 2, m_awareRange.top - 1, m_awareRange.bottom - 2);
|
|
}
|
|
|
|
std::vector<CreaturePtr> Map::getSpectators(const Position& centerPos, bool multiFloor)
|
|
{
|
|
return getSpectatorsInRangeEx(centerPos, multiFloor, m_awareRange.left, m_awareRange.right, m_awareRange.top, m_awareRange.bottom);
|
|
}
|
|
|
|
std::vector<CreaturePtr> Map::getSpectatorsInRange(const Position& centerPos, bool multiFloor, int xRange, int yRange)
|
|
{
|
|
return getSpectatorsInRangeEx(centerPos, multiFloor, xRange, xRange, yRange, yRange);
|
|
}
|
|
|
|
std::vector<CreaturePtr> Map::getSpectatorsInRangeEx(const Position& centerPos, bool multiFloor, int minXRange, int maxXRange, int minYRange, int maxYRange)
|
|
{
|
|
int minZRange = 0;
|
|
int maxZRange = 0;
|
|
std::vector<CreaturePtr> creatures;
|
|
|
|
if(multiFloor) {
|
|
minZRange = 0;
|
|
maxZRange = Otc::MAX_Z;
|
|
}
|
|
|
|
//TODO: optimize
|
|
//TODO: get creatures from other floors corretly
|
|
//TODO: delivery creatures in distance order
|
|
|
|
for(int iz=-minZRange; iz<=maxZRange; ++iz) {
|
|
for(int iy=-minYRange; iy<=maxYRange; ++iy) {
|
|
for(int ix=-minXRange; ix<=maxXRange; ++ix) {
|
|
TilePtr tile = getTile(centerPos.translated(ix,iy,iz));
|
|
if(!tile)
|
|
continue;
|
|
|
|
auto tileCreatures = tile->getCreatures();
|
|
creatures.insert(creatures.end(), tileCreatures.rbegin(), tileCreatures.rend());
|
|
}
|
|
}
|
|
}
|
|
|
|
return creatures;
|
|
}
|
|
|
|
bool Map::isLookPossible(const Position& pos)
|
|
{
|
|
TilePtr tile = getTile(pos);
|
|
return tile && tile->isLookPossible();
|
|
}
|
|
|
|
bool Map::isCovered(const Position& pos, int firstFloor)
|
|
{
|
|
// check for tiles on top of the postion
|
|
Position tilePos = pos;
|
|
while(tilePos.coveredUp() && tilePos.z >= firstFloor) {
|
|
TilePtr tile = getTile(tilePos);
|
|
// the below tile is covered when the above tile has a full ground
|
|
if(tile && tile->isFullGround())
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Map::isCompletelyCovered(const Position& pos, int firstFloor)
|
|
{
|
|
const TilePtr& checkTile = getTile(pos);
|
|
Position tilePos = pos;
|
|
while(tilePos.coveredUp() && tilePos.z >= firstFloor) {
|
|
bool covered = true;
|
|
bool done = false;
|
|
// check in 2x2 range tiles that has no transparent pixels
|
|
for(int x=0;x<2 && !done;++x) {
|
|
for(int y=0;y<2 && !done;++y) {
|
|
const TilePtr& tile = getTile(tilePos.translated(-x, -y));
|
|
if(!tile || !tile->isFullyOpaque()) {
|
|
covered = false;
|
|
done = true;
|
|
} else if(x==0 && y==0 && (!checkTile || checkTile->isSingleDimension())) {
|
|
done = true;
|
|
}
|
|
}
|
|
}
|
|
if(covered)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Map::isAwareOfPosition(const Position& pos, bool extended)
|
|
{
|
|
if ((pos.z < getFirstAwareFloor() || pos.z > getLastAwareFloor()) && !extended)
|
|
return false;
|
|
|
|
Position groundedPos = pos;
|
|
while (groundedPos.z != m_centralPosition.z) {
|
|
if (groundedPos.z > m_centralPosition.z) {
|
|
if (groundedPos.x == 65535 || groundedPos.y == 65535) // When pos == 65535,65535,15 we cant go up to 65536,65536,14
|
|
break;
|
|
groundedPos.coveredUp();
|
|
} else {
|
|
if (groundedPos.x == 0 || groundedPos.y == 0) // When pos == 0,0,0 we cant go down to -1,-1,1
|
|
break;
|
|
groundedPos.coveredDown();
|
|
}
|
|
}
|
|
|
|
if (extended) {
|
|
return m_centralPosition.isInRange(groundedPos, m_awareRange.left * 2,
|
|
m_awareRange.right * 2,
|
|
m_awareRange.top * 2,
|
|
m_awareRange.bottom * 2);
|
|
}
|
|
return m_centralPosition.isInRange(groundedPos, m_awareRange.left,
|
|
m_awareRange.right,
|
|
m_awareRange.top,
|
|
m_awareRange.bottom);
|
|
}
|
|
|
|
bool Map::isAwareOfPositionForClean(const Position& pos, bool extended)
|
|
{
|
|
if ((pos.z < getFirstAwareFloor() || pos.z > getLastAwareFloor()) && !extended)
|
|
return false;
|
|
|
|
Position groundedPos = pos;
|
|
while (groundedPos.z != m_centralPosition.z) {
|
|
if (groundedPos.z > m_centralPosition.z) {
|
|
if (groundedPos.x == 65535 || groundedPos.y == 65535) // When pos == 65535,65535,15 we cant go up to 65536,65536,14
|
|
break;
|
|
groundedPos.coveredUp();
|
|
} else {
|
|
if (groundedPos.x == 0 || groundedPos.y == 0) // When pos == 0,0,0 we cant go down to -1,-1,1
|
|
break;
|
|
groundedPos.coveredDown();
|
|
}
|
|
}
|
|
|
|
if (extended) {
|
|
return m_centralPosition.isInRange(groundedPos, m_awareRange.left * 4,
|
|
m_awareRange.right * 4,
|
|
m_awareRange.top * 4,
|
|
m_awareRange.bottom * 4);
|
|
}
|
|
return m_centralPosition.isInRange(groundedPos, m_awareRange.left + 1,
|
|
m_awareRange.right + 1,
|
|
m_awareRange.top + 1,
|
|
m_awareRange.bottom + 1);
|
|
}
|
|
|
|
void Map::setAwareRange(const AwareRange& range)
|
|
{
|
|
m_awareRange = range;
|
|
removeUnawareThings();
|
|
}
|
|
|
|
void Map::resetAwareRange()
|
|
{
|
|
AwareRange range;
|
|
range.left = 8;
|
|
range.top = 6;
|
|
range.bottom = 7;
|
|
range.right = 9;
|
|
setAwareRange(range);
|
|
}
|
|
|
|
int Map::getFirstAwareFloor()
|
|
{
|
|
if(m_centralPosition.z > Otc::SEA_FLOOR)
|
|
return m_centralPosition.z-Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
int Map::getLastAwareFloor()
|
|
{
|
|
if(m_centralPosition.z > Otc::SEA_FLOOR)
|
|
return std::min<int>(m_centralPosition.z+Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
|
|
else
|
|
return Otc::SEA_FLOOR;
|
|
}
|
|
|
|
std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const Position& startPos, const Position& goalPos, int maxComplexity, int flags)
|
|
{
|
|
// pathfinding using A* search algorithm (otclientv8 note: it's dijkstra algorithm)
|
|
// as described in http://en.wikipedia.org/wiki/A*_search_algorithm
|
|
|
|
struct SNode {
|
|
SNode(const Position& pos) : cost(0), totalCost(0), pos(pos), prev(nullptr), dir(Otc::InvalidDirection) { }
|
|
float cost;
|
|
float totalCost;
|
|
Position pos;
|
|
SNode *prev;
|
|
Otc::Direction dir;
|
|
};
|
|
|
|
struct LessNode {
|
|
bool operator()(std::pair<SNode*, float> a, std::pair<SNode*, float> b) const {
|
|
return b.second < a.second;
|
|
}
|
|
};
|
|
|
|
std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> ret;
|
|
std::vector<Otc::Direction>& dirs = std::get<0>(ret);
|
|
Otc::PathFindResult& result = std::get<1>(ret);
|
|
|
|
result = Otc::PathFindResultNoWay;
|
|
|
|
if(startPos == goalPos) {
|
|
result = Otc::PathFindResultSamePosition;
|
|
return ret;
|
|
}
|
|
|
|
if(startPos.z != goalPos.z) {
|
|
result = Otc::PathFindResultImpossible;
|
|
return ret;
|
|
}
|
|
|
|
// check the goal pos is walkable
|
|
if(g_map.isAwareOfPosition(goalPos)) {
|
|
const TilePtr goalTile = getTile(goalPos);
|
|
if(!goalTile || (!goalTile->isWalkable(flags & Otc::PathFindIgnoreCreatures))) {
|
|
return ret;
|
|
}
|
|
}
|
|
else {
|
|
const MinimapTile& goalTile = g_minimap.getTile(goalPos);
|
|
if(goalTile.hasFlag(MinimapTileNotWalkable)) {
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
std::unordered_map<Position, SNode*, PositionHasher> nodes;
|
|
std::priority_queue<std::pair<SNode*, float>, std::vector<std::pair<SNode*, float>>, LessNode> searchList;
|
|
|
|
// hidden code
|
|
|
|
for(auto it : nodes)
|
|
delete it.second;
|
|
|
|
return ret;
|
|
}
|
|
|
|
PathFindResult_ptr Map::newFindPath(const Position& start, const Position& goal, std::shared_ptr<std::list<Node*>> visibleNodes) {
|
|
auto ret = std::make_shared<PathFindResult>();
|
|
ret->start = start;
|
|
ret->destination = goal;
|
|
|
|
if (start == goal) {
|
|
ret->status = Otc::PathFindResultSamePosition;
|
|
return ret;
|
|
}
|
|
if (goal.z != start.z) {
|
|
return ret;
|
|
}
|
|
|
|
struct LessNode {
|
|
bool operator()(Node* a, Node* b) const {
|
|
return b->totalCost < a->totalCost;
|
|
}
|
|
};
|
|
|
|
std::unordered_map<Position, Node*, PositionHasher> nodes;
|
|
std::priority_queue<Node*, std::vector<Node*>, LessNode> searchList;
|
|
|
|
if (visibleNodes) {
|
|
for (auto& node : *visibleNodes)
|
|
nodes.emplace(node->pos, node);
|
|
}
|
|
|
|
Node* initNode = new Node{ 1, 0, start, nullptr, 0, 0 };
|
|
nodes[start] = initNode;
|
|
searchList.push(initNode);
|
|
|
|
int limit = 50000;
|
|
float distance = start.distance(goal);
|
|
|
|
// hidden code
|
|
|
|
return ret;
|
|
}
|
|
|
|
void Map::findPathAsync(const Position& start, const Position& goal, std::function<void(PathFindResult_ptr)> callback) {
|
|
|
|
}
|
|
|
|
std::map<std::string, std::tuple<int, int, int, std::string>> Map::findEveryPath(const Position& start, int maxDistance, const std::map<std::string, std::string>& params)
|
|
{
|
|
// using Dijkstra's algorithm
|
|
struct LessNode {
|
|
bool operator()(Node* a, Node* b) const
|
|
{
|
|
return b->totalCost < a->totalCost;
|
|
}
|
|
};
|
|
|
|
if (g_extras.debugPathfinding) {
|
|
g_logger.info(stdext::format("findEveryPath: %i %i %i - %i", start.x, start.y, start.z, maxDistance));
|
|
for (auto& param : params) {
|
|
g_logger.info(stdext::format("%s - %s", param.first, param.second));
|
|
}
|
|
}
|
|
|
|
std::map<std::string, std::string>::const_iterator it;
|
|
it = params.find("ignoreLastCreature");
|
|
bool ignoreLastCreature = it != params.end() && it->second != "0" && it->second != "";
|
|
it = params.find("ignoreCreatures");
|
|
bool ignoreCreatures = it != params.end() && it->second != "0" && it->second != "";
|
|
it = params.find("ignoreNonPathable");
|
|
bool ignoreNonPathable = it != params.end() && it->second != "0" && it->second != "";
|
|
it = params.find("ignoreNonWalkable");
|
|
bool ignoreNonWalkable = it != params.end() && it->second != "0" && it->second != "";
|
|
it = params.find("ignoreStairs");
|
|
bool ignoreStairs = it != params.end() && it->second != "0" && it->second != "";
|
|
it = params.find("ignoreCost");
|
|
bool ignoreCost = it != params.end() && it->second != "0" && it->second != "";
|
|
it = params.find("allowUnseen");
|
|
bool allowUnseen = it != params.end() && it->second != "0" && it->second != "";
|
|
it = params.find("allowOnlyVisibleTiles");
|
|
bool allowOnlyVisibleTiles = it != params.end() && it->second != "0" && it->second != "";
|
|
it = params.find("marginMin");
|
|
bool hasMargin = it != params.end();
|
|
it = params.find("marginMax");
|
|
hasMargin = hasMargin || (it != params.end());
|
|
|
|
|
|
Position destPos;
|
|
it = params.find("destination");
|
|
if (it != params.end()) {
|
|
std::vector<int32> pos = stdext::split<int32>(it->second, ",");
|
|
if (pos.size() == 3) {
|
|
destPos = Position(pos[0], pos[1], pos[2]);
|
|
}
|
|
}
|
|
|
|
std::map<std::string, std::tuple<int, int, int, std::string>> ret;
|
|
std::unordered_map<Position, Node*, PositionHasher> nodes;
|
|
std::priority_queue<Node*, std::vector<Node*>, LessNode> searchList;
|
|
|
|
Node* initNode = new Node{ 1, 0, start, nullptr, 0, 0 };
|
|
nodes[start] = initNode;
|
|
searchList.push(initNode);
|
|
|
|
// hidden code
|
|
|
|
for (auto& node : nodes) {
|
|
if (node.second)
|
|
delete node.second;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
int Map::getMinimapColor(const Position& pos)
|
|
{
|
|
int color = 0;
|
|
if (const TilePtr& tile = getTile(pos)) {
|
|
color = tile->getMinimapColorByte();
|
|
}
|
|
if (color == 0) {
|
|
const MinimapTile& mtile = g_minimap.getTile(pos);
|
|
color = mtile.color;
|
|
}
|
|
return color;
|
|
}
|
|
|
|
bool Map::isPatchable(const Position& pos)
|
|
{
|
|
if (const TilePtr& tile = getTile(pos)) {
|
|
return tile->isPathable();
|
|
}
|
|
const MinimapTile& mtile = g_minimap.getTile(pos);
|
|
return !mtile.hasFlag(MinimapTileNotPathable);
|
|
}
|
|
|
|
bool Map::isWalkable(const Position& pos, bool ignoreCreatures)
|
|
{
|
|
if (const TilePtr& tile = getTile(pos)) {
|
|
return tile->isWalkable(ignoreCreatures);
|
|
}
|
|
const MinimapTile& mtile = g_minimap.getTile(pos);
|
|
return !mtile.hasFlag(MinimapTileNotPathable);
|
|
}
|
|
|
|
std::vector<CreaturePtr> Map::getSpectatorsByPattern(const Position& centerPos, const std::string& pattern, Otc::Direction direction)
|
|
{
|
|
std::vector<bool> finalPattern(pattern.size(), false);
|
|
std::vector<CreaturePtr> creatures;
|
|
int width = 0, height = 0, lineLength = 0, p = 0;
|
|
for (auto& c : pattern) {
|
|
lineLength += 1;
|
|
if (c == '0' || c == '-') {
|
|
p += 1;
|
|
} else if (c == '1' || c == '+') {
|
|
finalPattern[p++] = true;
|
|
} else if (c == 'N' || c == 'n') {
|
|
finalPattern[p++] = direction == Otc::North;
|
|
} else if (c == 'E' || c == 'e') {
|
|
finalPattern[p++] = direction == Otc::East;
|
|
} else if (c == 'W' || c == 'w') {
|
|
finalPattern[p++] = direction == Otc::West;
|
|
} else if (c == 'S' || c == 's') {
|
|
finalPattern[p++] = direction == Otc::South;
|
|
} else {
|
|
lineLength -= 1;
|
|
if (lineLength > 1) {
|
|
if (width == 0)
|
|
width = lineLength;
|
|
if (width != lineLength) {
|
|
g_logger.error(stdext::format("Invalid pattern for getSpectatorsByPattern: %s", pattern));
|
|
return creatures;
|
|
}
|
|
height += 1;
|
|
lineLength = 0;
|
|
}
|
|
}
|
|
}
|
|
if (lineLength > 0) {
|
|
if (width == 0)
|
|
width = lineLength;
|
|
if (width != lineLength) {
|
|
g_logger.error(stdext::format("Invalid pattern for getSpectatorsByPattern: %s", pattern));
|
|
return creatures;
|
|
}
|
|
height += 1;
|
|
}
|
|
if (width % 2 != 1 || height % 2 != 1) {
|
|
g_logger.error(stdext::format("Invalid pattern for getSpectatorsByPattern, width and height should be odd (height: %i width: %i)", height, width));
|
|
return creatures;
|
|
}
|
|
|
|
p = 0;
|
|
for (int y = centerPos.y - height / 2, endy = centerPos.y + height / 2; y <= endy; ++y) {
|
|
for (int x = centerPos.x - width / 2, endx = centerPos.x + width / 2; x <= endx; ++x) {
|
|
if (!finalPattern[p++])
|
|
continue;
|
|
TilePtr tile = getTile(Position(x, y, centerPos.z));
|
|
if (!tile)
|
|
continue;
|
|
auto tileCreatures = tile->getCreatures();
|
|
creatures.insert(creatures.end(), tileCreatures.rbegin(), tileCreatures.rend());
|
|
}
|
|
}
|
|
return creatures;
|
|
}
|
|
|
|
bool Map::isSightClear(const Position& fromPos, const Position& toPos)
|
|
{
|
|
if (fromPos == toPos) {
|
|
return true;
|
|
}
|
|
|
|
Position start(fromPos.z > toPos.z ? toPos : fromPos);
|
|
Position destination(fromPos.z > toPos.z ? fromPos : toPos);
|
|
|
|
const int8_t mx = start.x < destination.x ? 1 : start.x == destination.x ? 0 : -1;
|
|
const int8_t my = start.y < destination.y ? 1 : start.y == destination.y ? 0 : -1;
|
|
|
|
int32_t A = destination.y - start.y;
|
|
int32_t B = start.x - destination.x;
|
|
int32_t C = -(A * destination.x + B * destination.y);
|
|
|
|
while (start.x != destination.x || start.y != destination.y) {
|
|
int32_t move_hor = std::abs(A * (start.x + mx) + B * (start.y) + C);
|
|
int32_t move_ver = std::abs(A * (start.x) + B * (start.y + my) + C);
|
|
int32_t move_cross = std::abs(A * (start.x + mx) + B * (start.y + my) + C);
|
|
|
|
if (start.y != destination.y && (start.x == destination.x || move_hor > move_ver || move_hor > move_cross)) {
|
|
start.y += my;
|
|
}
|
|
|
|
if (start.x != destination.x && (start.y == destination.y || move_ver > move_hor || move_ver > move_cross)) {
|
|
start.x += mx;
|
|
}
|
|
|
|
auto tile = getTile(Position(start.x, start.y, start.z));
|
|
if (tile && tile->isBlockingProjectile()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
while (start.z != destination.z) {
|
|
auto tile = getTile(Position(start.x, start.y, start.z));
|
|
if (tile && tile->getThingCount() > 0) {
|
|
return false;
|
|
}
|
|
start.z++;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Map::checkSightLine(const Position& fromPos, const Position& toPos)
|
|
{
|
|
if (fromPos.z != toPos.z)
|
|
return false;
|
|
return checkSightLine(fromPos, toPos) || checkSightLine(toPos, fromPos);
|
|
} |