1084 lines
33 KiB
C++

/*
* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "map.h"
#include "game.h"
#include "localplayer.h"
#include "tile.h"
#include "item.h"
#include "missile.h"
#include "statictext.h"
#include "mapview.h"
#include "minimap.h"
#include <framework/core/asyncdispatcher.h>
#include <framework/core/eventdispatcher.h>
#include <framework/core/application.h>
#include <framework/util/extras.h>
#include <set>
Map g_map;
TilePtr Map::m_nulltile = nullptr;
void Map::init()
{
resetAwareRange();
m_animationFlags |= Animation_Show;
}
void Map::terminate()
{
clean();
}
void Map::addMapView(const MapViewPtr& mapView)
{
m_mapViews.push_back(mapView);
}
void Map::removeMapView(const MapViewPtr& mapView)
{
auto it = std::find(m_mapViews.begin(), m_mapViews.end(), mapView);
if(it != m_mapViews.end())
m_mapViews.erase(it);
}
void Map::notificateTileUpdate(const Position& pos, bool updateMinimap)
{
if(!pos.isMapPosition())
return;
for(const MapViewPtr& mapView : m_mapViews)
mapView->onTileUpdate(pos);
if (!updateMinimap)
return;
if (!g_game.getFeature(Otc::GameMinimapLimitedToSingleFloor) || (m_centralPosition.z == pos.z)) {
g_minimap.updateTile(pos, getTile(pos));
}
}
void Map::requestVisibleTilesCacheUpdate() {
for (const MapViewPtr& mapView : m_mapViews)
mapView->requestVisibleTilesCacheUpdate();
}
void Map::clean()
{
cleanDynamicThings();
for(int i=0;i<=Otc::MAX_Z;++i)
m_tileBlocks[i].clear();
m_waypoints.clear();
g_towns.clear();
g_houses.clear();
g_creatures.clearSpawns();
m_tilesRect = Rect(65534, 65534, 0, 0);
}
void Map::cleanDynamicThings()
{
for(const auto& pair : m_knownCreatures) {
const CreaturePtr& creature = pair.second;
removeThing(creature);
}
m_knownCreatures.clear();
for(int i=0;i<=Otc::MAX_Z;++i)
m_floorMissiles[i].clear();
cleanTexts();
}
void Map::cleanTexts()
{
m_animatedTexts.clear();
m_staticTexts.clear();
}
void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos)
{
if(!thing)
return;
if(thing->isItem() || thing->isCreature() || thing->isEffect()) {
const TilePtr& tile = getOrCreateTile(pos);
if(tile)
tile->addThing(thing, stackPos);
} else {
if(thing->isMissile()) {
m_floorMissiles[pos.z].push_back(thing->static_self_cast<Missile>());
} else if(thing->isAnimatedText()) {
// this code will stack animated texts of the same color
AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
AnimatedTextPtr prevAnimatedText;
bool merged = false;
for(auto other : m_animatedTexts) {
if(other->getPosition() == pos) {
prevAnimatedText = other;
if(other->merge(animatedText)) {
merged = true;
break;
}
}
}
if(!merged) {
m_animatedTexts.push_back(animatedText);
}
} else if(thing->isStaticText()) {
StaticTextPtr staticText = thing->static_self_cast<StaticText>();
bool mustAdd = true;
for(auto other : m_staticTexts) {
// try to combine messages
if(other->getPosition() == pos && other->addColoredMessage(staticText->getName(), staticText->getMessageMode(), staticText->getFirstMessage())) {
mustAdd = false;
break;
}
}
if(mustAdd)
m_staticTexts.push_back(staticText);
else
return;
}
thing->setPosition(pos);
thing->onAppear();
if (thing->isMissile()) {
g_lua.callGlobalField("g_map", "onMissle", thing);
} else if (thing->isAnimatedText()) {
AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
g_lua.callGlobalField("g_map", "onAnimatedText", thing, animatedText->getText());
} else if (thing->isStaticText()) {
StaticTextPtr staticText = thing->static_self_cast<StaticText>();
g_lua.callGlobalField("g_map", "onStaticText", thing, staticText->getText());
}
}
notificateTileUpdate(pos, thing->isItem());
}
void Map::setTileSpeed(const Position& pos, uint16_t speed, uint8_t blocking) {
const TilePtr& tile = getOrCreateTile(pos);
if (tile)
tile->setSpeed(speed, blocking);
}
ThingPtr Map::getThing(const Position& pos, int stackPos)
{
if(TilePtr tile = getTile(pos))
return tile->getThing(stackPos);
return nullptr;
}
bool Map::removeThing(const ThingPtr& thing)
{
if(!thing)
return false;
bool ret = false;
if(thing->isMissile()) {
MissilePtr missile = thing->static_self_cast<Missile>();
int z = missile->getPosition().z;
auto it = std::find(m_floorMissiles[z].begin(), m_floorMissiles[z].end(), missile);
if(it != m_floorMissiles[z].end()) {
m_floorMissiles[z].erase(it);
ret = true;
}
} else if(thing->isAnimatedText()) {
AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
auto it = std::find(m_animatedTexts.begin(), m_animatedTexts.end(), animatedText);
if(it != m_animatedTexts.end()) {
m_animatedTexts.erase(it);
ret = true;
}
} else if(thing->isStaticText()) {
StaticTextPtr staticText = thing->static_self_cast<StaticText>();
auto it = std::find(m_staticTexts.begin(), m_staticTexts.end(), staticText);
if(it != m_staticTexts.end()) {
m_staticTexts.erase(it);
ret = true;
}
} else if(const TilePtr& tile = thing->getTile())
ret = tile->removeThing(thing);
notificateTileUpdate(thing->getPosition(), thing->isItem());
return ret;
}
bool Map::removeThingByPos(const Position& pos, int stackPos)
{
if(TilePtr tile = getTile(pos))
return removeThing(tile->getThing(stackPos));
return false;
}
void Map::colorizeThing(const ThingPtr& thing, const Color& color)
{
if(!thing)
return;
if(thing->isItem())
thing->static_self_cast<Item>()->setColor(color);
else if(thing->isCreature()) {
const TilePtr& tile = thing->getTile();
VALIDATE(tile);
const ThingPtr& topThing = tile->getTopThing();
VALIDATE(topThing);
topThing->static_self_cast<Item>()->setColor(color);
}
}
void Map::removeThingColor(const ThingPtr& thing)
{
if(!thing)
return;
if(thing->isItem())
thing->static_self_cast<Item>()->setColor(Color::alpha);
else if(thing->isCreature()) {
const TilePtr& tile = thing->getTile();
VALIDATE(tile);
const ThingPtr& topThing = tile->getTopThing();
VALIDATE(topThing);
topThing->static_self_cast<Item>()->setColor(Color::alpha);
}
}
StaticTextPtr Map::getStaticText(const Position& pos)
{
for(auto staticText : m_staticTexts) {
// try to combine messages
if(staticText->getPosition() == pos)
return staticText;
}
return nullptr;
}
const TilePtr& Map::createTile(const Position& pos)
{
if(!pos.isMapPosition())
return m_nulltile;
if(pos.x < m_tilesRect.left())
m_tilesRect.setLeft(pos.x);
if(pos.y < m_tilesRect.top())
m_tilesRect.setTop(pos.y);
if(pos.x > m_tilesRect.right())
m_tilesRect.setRight(pos.x);
if(pos.y > m_tilesRect.bottom())
m_tilesRect.setBottom(pos.y);
TileBlock& block = m_tileBlocks[pos.z][getBlockIndex(pos)];
return block.create(pos);
}
template <typename... Items>
const TilePtr& Map::createTileEx(const Position& pos, const Items&... items)
{
if(!pos.isValid())
return m_nulltile;
const TilePtr& tile = getOrCreateTile(pos);
auto vec = {items...};
for(auto it : vec)
addThing(it, pos);
return tile;
}
const TilePtr& Map::getOrCreateTile(const Position& pos)
{
if(!pos.isMapPosition())
return m_nulltile;
if(pos.x < m_tilesRect.left())
m_tilesRect.setLeft(pos.x);
if(pos.y < m_tilesRect.top())
m_tilesRect.setTop(pos.y);
if(pos.x > m_tilesRect.right())
m_tilesRect.setRight(pos.x);
if(pos.y > m_tilesRect.bottom())
m_tilesRect.setBottom(pos.y);
TileBlock& block = m_tileBlocks[pos.z][getBlockIndex(pos)];
return block.getOrCreate(pos);
}
const TilePtr& Map::getTile(const Position& pos)
{
if(!pos.isMapPosition())
return m_nulltile;
auto it = m_tileBlocks[pos.z].find(getBlockIndex(pos));
if(it != m_tileBlocks[pos.z].end())
return it->second.get(pos);
return m_nulltile;
}
const TileList Map::getTiles(int floor/* = -1*/)
{
TileList tiles;
if(floor > Otc::MAX_Z) {
return tiles;
}
else if(floor < 0) {
// Search all floors
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
for(const auto& pair : m_tileBlocks[z]) {
const TileBlock& block = pair.second;
for(const TilePtr& tile : block.getTiles()) {
if(tile != nullptr)
tiles.push_back(tile);
}
}
}
}
else {
for(const auto& pair : m_tileBlocks[floor]) {
const TileBlock& block = pair.second;
for(const TilePtr& tile : block.getTiles()) {
if(tile != nullptr)
tiles.push_back(tile);
}
}
}
return tiles;
}
void Map::cleanTile(const Position& pos)
{
if(!pos.isMapPosition())
return;
auto it = m_tileBlocks[pos.z].find(getBlockIndex(pos));
if(it != m_tileBlocks[pos.z].end()) {
TileBlock& block = it->second;
if(const TilePtr& tile = block.get(pos)) {
tile->clean();
if(tile->canErase())
block.remove(pos);
notificateTileUpdate(pos, false);
}
}
for(auto it = m_staticTexts.begin();it != m_staticTexts.end();) {
const StaticTextPtr& staticText = *it;
if(staticText->getPosition() == pos && staticText->getMessageMode() == Otc::MessageNone)
it = m_staticTexts.erase(it);
else
++it;
}
if (!g_game.getFeature(Otc::GameMinimapLimitedToSingleFloor) || (m_centralPosition.z == pos.z)) {
g_minimap.updateTile(pos, getTile(pos));
}
}
void Map::setShowZone(tileflags_t zone, bool show)
{
if(show)
m_zoneFlags |= (uint32)zone;
else
m_zoneFlags &= ~(uint32)zone;
}
void Map::setShowZones(bool show)
{
if(!show)
m_zoneFlags = 0;
else if(m_zoneFlags == 0)
m_zoneFlags = TILESTATE_HOUSE | TILESTATE_PROTECTIONZONE;
}
void Map::setZoneColor(tileflags_t zone, const Color& color)
{
if((m_zoneFlags & zone) == zone)
m_zoneColors[zone] = color;
}
Color Map::getZoneColor(tileflags_t flag)
{
auto it = m_zoneColors.find(flag);
if(it == m_zoneColors.end())
return Color::alpha;
return it->second;
}
void Map::setForceShowAnimations(bool force)
{
if(force) {
if(!(m_animationFlags & Animation_Force))
m_animationFlags |= Animation_Force;
} else
m_animationFlags &= ~Animation_Force;
}
bool Map::isForcingAnimations()
{
return (m_animationFlags & Animation_Force) == Animation_Force;
}
bool Map::isShowingAnimations()
{
return (m_animationFlags & Animation_Show) == Animation_Show;
}
void Map::setShowAnimations(bool show)
{
if(show) {
if(!(m_animationFlags & Animation_Show))
m_animationFlags |= Animation_Show;
} else
m_animationFlags &= ~Animation_Show;
}
std::map<Position, ItemPtr> Map::findItemsById(uint16 clientId, uint32 max)
{
std::map<Position, ItemPtr> ret;
uint32 count = 0;
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
for(const auto& pair : m_tileBlocks[z]) {
const TileBlock& block = pair.second;
for(const TilePtr& tile : block.getTiles()) {
if(unlikely(!tile || tile->isEmpty()))
continue;
for(const ItemPtr& item : tile->getItems()) {
if(item->getId() == clientId) {
ret.insert(std::make_pair(tile->getPosition(), item));
if(++count >= max)
break;
}
}
}
}
}
return ret;
}
void Map::addCreature(const CreaturePtr& creature)
{
m_knownCreatures[creature->getId()] = creature;
}
CreaturePtr Map::getCreatureById(uint32 id)
{
auto it = m_knownCreatures.find(id);
if(it == m_knownCreatures.end())
return nullptr;
return it->second;
}
void Map::removeCreatureById(uint32 id)
{
if(id == 0)
return;
auto it = m_knownCreatures.find(id);
if(it != m_knownCreatures.end())
m_knownCreatures.erase(it);
}
void Map::removeUnawareThings()
{
// remove creatures from tiles that we are not aware of anymore
for(const auto& pair : m_knownCreatures) {
const CreaturePtr& creature = pair.second;
if(!isAwareOfPosition(creature->getPosition()))
removeThing(creature);
}
// remove static texts from tiles that we are not aware anymore
for(auto it = m_staticTexts.begin(); it != m_staticTexts.end();) {
const StaticTextPtr& staticText = *it;
if(staticText->getMessageMode() == Otc::MessageNone && !isAwareOfPosition(staticText->getPosition()))
it = m_staticTexts.erase(it);
else
++it;
}
bool extended = g_game.getFeature(Otc::GameBiggerMapCache);
if(!g_game.getFeature(Otc::GameKeepUnawareTiles)) {
// remove tiles that we are not aware anymore
for(int z = 0; z <= Otc::MAX_Z; ++z) {
auto& tileBlocks = m_tileBlocks[z];
for(auto it = tileBlocks.begin(); it != tileBlocks.end();) {
TileBlock& block = (*it).second;
bool blockEmpty = true;
for(const TilePtr& tile : block.getTiles()) {
if(!tile)
continue;
const Position& pos = tile->getPosition();
if(!isAwareOfPositionForClean(pos, extended))
block.remove(pos);
else
blockEmpty = false;
}
if(blockEmpty)
it = tileBlocks.erase(it);
else
++it;
}
}
}
}
void Map::setCentralPosition(const Position& centralPosition)
{
if(m_centralPosition == centralPosition)
return;
m_centralPosition = centralPosition;
removeUnawareThings();
// this fixes local player position when the local player is removed from the map,
// the local player is removed from the map when there are too many creatures on his tile,
// so there is no enough stackpos to the server send him
g_dispatcher.addEvent([this] {
LocalPlayerPtr localPlayer = g_game.getLocalPlayer();
if(!localPlayer || localPlayer->getPosition() == m_centralPosition)
return;
TilePtr tile = localPlayer->getTile();
if(tile && tile->hasThing(localPlayer))
return;
Position oldPos = localPlayer->getPosition();
Position pos = m_centralPosition;
if(oldPos != pos) {
if(!localPlayer->isRemoved())
localPlayer->onDisappear();
localPlayer->setPosition(pos);
localPlayer->onAppear();
g_logger.debug("forced player position update");
}
});
for(const MapViewPtr& mapView : m_mapViews)
mapView->onMapCenterChange(centralPosition);
}
std::vector<CreaturePtr> Map::getSightSpectators(const Position& centerPos, bool multiFloor)
{
return getSpectatorsInRangeEx(centerPos, multiFloor, m_awareRange.left - 1, m_awareRange.right - 2, m_awareRange.top - 1, m_awareRange.bottom - 2);
}
std::vector<CreaturePtr> Map::getSpectators(const Position& centerPos, bool multiFloor)
{
return getSpectatorsInRangeEx(centerPos, multiFloor, m_awareRange.left, m_awareRange.right, m_awareRange.top, m_awareRange.bottom);
}
std::vector<CreaturePtr> Map::getSpectatorsInRange(const Position& centerPos, bool multiFloor, int xRange, int yRange)
{
return getSpectatorsInRangeEx(centerPos, multiFloor, xRange, xRange, yRange, yRange);
}
std::vector<CreaturePtr> Map::getSpectatorsInRangeEx(const Position& centerPos, bool multiFloor, int minXRange, int maxXRange, int minYRange, int maxYRange)
{
int minZRange = 0;
int maxZRange = 0;
std::vector<CreaturePtr> creatures;
if(multiFloor) {
minZRange = 0;
maxZRange = Otc::MAX_Z;
}
//TODO: optimize
//TODO: get creatures from other floors corretly
//TODO: delivery creatures in distance order
for(int iz=-minZRange; iz<=maxZRange; ++iz) {
for(int iy=-minYRange; iy<=maxYRange; ++iy) {
for(int ix=-minXRange; ix<=maxXRange; ++ix) {
TilePtr tile = getTile(centerPos.translated(ix,iy,iz));
if(!tile)
continue;
auto tileCreatures = tile->getCreatures();
creatures.insert(creatures.end(), tileCreatures.rbegin(), tileCreatures.rend());
}
}
}
return creatures;
}
bool Map::isLookPossible(const Position& pos)
{
TilePtr tile = getTile(pos);
return tile && tile->isLookPossible();
}
bool Map::isCovered(const Position& pos, int firstFloor)
{
// check for tiles on top of the postion
Position tilePos = pos;
while(tilePos.coveredUp() && tilePos.z >= firstFloor) {
TilePtr tile = getTile(tilePos);
// the below tile is covered when the above tile has a full ground
if(tile && tile->isFullGround())
return true;
}
return false;
}
bool Map::isCompletelyCovered(const Position& pos, int firstFloor)
{
const TilePtr& checkTile = getTile(pos);
Position tilePos = pos;
while(tilePos.coveredUp() && tilePos.z >= firstFloor) {
bool covered = true;
bool done = false;
// check in 2x2 range tiles that has no transparent pixels
for(int x=0;x<2 && !done;++x) {
for(int y=0;y<2 && !done;++y) {
const TilePtr& tile = getTile(tilePos.translated(-x, -y));
if(!tile || !tile->isFullyOpaque()) {
covered = false;
done = true;
} else if(x==0 && y==0 && (!checkTile || checkTile->isSingleDimension())) {
done = true;
}
}
}
if(covered)
return true;
}
return false;
}
bool Map::isAwareOfPosition(const Position& pos, bool extended)
{
if ((pos.z < getFirstAwareFloor() || pos.z > getLastAwareFloor()) && !extended)
return false;
Position groundedPos = pos;
while (groundedPos.z != m_centralPosition.z) {
if (groundedPos.z > m_centralPosition.z) {
if (groundedPos.x == 65535 || groundedPos.y == 65535) // When pos == 65535,65535,15 we cant go up to 65536,65536,14
break;
groundedPos.coveredUp();
} else {
if (groundedPos.x == 0 || groundedPos.y == 0) // When pos == 0,0,0 we cant go down to -1,-1,1
break;
groundedPos.coveredDown();
}
}
if (extended) {
return m_centralPosition.isInRange(groundedPos, m_awareRange.left * 2,
m_awareRange.right * 2,
m_awareRange.top * 2,
m_awareRange.bottom * 2);
}
return m_centralPosition.isInRange(groundedPos, m_awareRange.left,
m_awareRange.right,
m_awareRange.top,
m_awareRange.bottom);
}
bool Map::isAwareOfPositionForClean(const Position& pos, bool extended)
{
if ((pos.z < getFirstAwareFloor() || pos.z > getLastAwareFloor()) && !extended)
return false;
Position groundedPos = pos;
while (groundedPos.z != m_centralPosition.z) {
if (groundedPos.z > m_centralPosition.z) {
if (groundedPos.x == 65535 || groundedPos.y == 65535) // When pos == 65535,65535,15 we cant go up to 65536,65536,14
break;
groundedPos.coveredUp();
} else {
if (groundedPos.x == 0 || groundedPos.y == 0) // When pos == 0,0,0 we cant go down to -1,-1,1
break;
groundedPos.coveredDown();
}
}
if (extended) {
return m_centralPosition.isInRange(groundedPos, m_awareRange.left * 4,
m_awareRange.right * 4,
m_awareRange.top * 4,
m_awareRange.bottom * 4);
}
return m_centralPosition.isInRange(groundedPos, m_awareRange.left + 1,
m_awareRange.right + 1,
m_awareRange.top + 1,
m_awareRange.bottom + 1);
}
void Map::setAwareRange(const AwareRange& range)
{
m_awareRange = range;
removeUnawareThings();
}
void Map::resetAwareRange()
{
AwareRange range;
range.left = 8;
range.top = 6;
range.bottom = 7;
range.right = 9;
setAwareRange(range);
}
int Map::getFirstAwareFloor()
{
if(m_centralPosition.z > Otc::SEA_FLOOR)
return m_centralPosition.z-Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
else
return 0;
}
int Map::getLastAwareFloor()
{
if(m_centralPosition.z > Otc::SEA_FLOOR)
return std::min<int>(m_centralPosition.z+Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
else
return Otc::SEA_FLOOR;
}
std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const Position& startPos, const Position& goalPos, int maxComplexity, int flags)
{
// pathfinding using A* search algorithm (otclientv8 note: it's dijkstra algorithm)
// as described in http://en.wikipedia.org/wiki/A*_search_algorithm
struct SNode {
SNode(const Position& pos) : cost(0), totalCost(0), pos(pos), prev(nullptr), dir(Otc::InvalidDirection) { }
float cost;
float totalCost;
Position pos;
SNode *prev;
Otc::Direction dir;
};
struct LessNode {
bool operator()(std::pair<SNode*, float> a, std::pair<SNode*, float> b) const {
return b.second < a.second;
}
};
std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> ret;
std::vector<Otc::Direction>& dirs = std::get<0>(ret);
Otc::PathFindResult& result = std::get<1>(ret);
result = Otc::PathFindResultNoWay;
if(startPos == goalPos) {
result = Otc::PathFindResultSamePosition;
return ret;
}
if(startPos.z != goalPos.z) {
result = Otc::PathFindResultImpossible;
return ret;
}
// check the goal pos is walkable
if(g_map.isAwareOfPosition(goalPos)) {
const TilePtr goalTile = getTile(goalPos);
if(!goalTile || (!goalTile->isWalkable(flags & Otc::PathFindIgnoreCreatures))) {
return ret;
}
}
else {
const MinimapTile& goalTile = g_minimap.getTile(goalPos);
if(goalTile.hasFlag(MinimapTileNotWalkable)) {
return ret;
}
}
std::unordered_map<Position, SNode*, PositionHasher> nodes;
std::priority_queue<std::pair<SNode*, float>, std::vector<std::pair<SNode*, float>>, LessNode> searchList;
// hidden code
for(auto it : nodes)
delete it.second;
return ret;
}
PathFindResult_ptr Map::newFindPath(const Position& start, const Position& goal, std::shared_ptr<std::list<Node*>> visibleNodes) {
auto ret = std::make_shared<PathFindResult>();
ret->start = start;
ret->destination = goal;
if (start == goal) {
ret->status = Otc::PathFindResultSamePosition;
return ret;
}
if (goal.z != start.z) {
return ret;
}
struct LessNode {
bool operator()(Node* a, Node* b) const {
return b->totalCost < a->totalCost;
}
};
std::unordered_map<Position, Node*, PositionHasher> nodes;
std::priority_queue<Node*, std::vector<Node*>, LessNode> searchList;
if (visibleNodes) {
for (auto& node : *visibleNodes)
nodes.emplace(node->pos, node);
}
Node* initNode = new Node{ 1, 0, start, nullptr, 0, 0 };
nodes[start] = initNode;
searchList.push(initNode);
int limit = 50000;
float distance = start.distance(goal);
// hidden code
return ret;
}
void Map::findPathAsync(const Position& start, const Position& goal, std::function<void(PathFindResult_ptr)> callback) {
}
std::map<std::string, std::tuple<int, int, int, std::string>> Map::findEveryPath(const Position& start, int maxDistance, const std::map<std::string, std::string>& params)
{
// using Dijkstra's algorithm
struct LessNode {
bool operator()(Node* a, Node* b) const
{
return b->totalCost < a->totalCost;
}
};
if (g_extras.debugPathfinding) {
g_logger.info(stdext::format("findEveryPath: %i %i %i - %i", start.x, start.y, start.z, maxDistance));
for (auto& param : params) {
g_logger.info(stdext::format("%s - %s", param.first, param.second));
}
}
std::map<std::string, std::string>::const_iterator it;
it = params.find("ignoreLastCreature");
bool ignoreLastCreature = it != params.end() && it->second != "0" && it->second != "";
it = params.find("ignoreCreatures");
bool ignoreCreatures = it != params.end() && it->second != "0" && it->second != "";
it = params.find("ignoreNonPathable");
bool ignoreNonPathable = it != params.end() && it->second != "0" && it->second != "";
it = params.find("ignoreNonWalkable");
bool ignoreNonWalkable = it != params.end() && it->second != "0" && it->second != "";
it = params.find("ignoreStairs");
bool ignoreStairs = it != params.end() && it->second != "0" && it->second != "";
it = params.find("ignoreCost");
bool ignoreCost = it != params.end() && it->second != "0" && it->second != "";
it = params.find("allowUnseen");
bool allowUnseen = it != params.end() && it->second != "0" && it->second != "";
it = params.find("allowOnlyVisibleTiles");
bool allowOnlyVisibleTiles = it != params.end() && it->second != "0" && it->second != "";
it = params.find("marginMin");
bool hasMargin = it != params.end();
it = params.find("marginMax");
hasMargin = hasMargin || (it != params.end());
Position destPos;
it = params.find("destination");
if (it != params.end()) {
std::vector<int32> pos = stdext::split<int32>(it->second, ",");
if (pos.size() == 3) {
destPos = Position(pos[0], pos[1], pos[2]);
}
}
std::map<std::string, std::tuple<int, int, int, std::string>> ret;
std::unordered_map<Position, Node*, PositionHasher> nodes;
std::priority_queue<Node*, std::vector<Node*>, LessNode> searchList;
Node* initNode = new Node{ 1, 0, start, nullptr, 0, 0 };
nodes[start] = initNode;
searchList.push(initNode);
// hidden code
for (auto& node : nodes) {
if (node.second)
delete node.second;
}
return ret;
}
int Map::getMinimapColor(const Position& pos)
{
int color = 0;
if (const TilePtr& tile = getTile(pos)) {
color = tile->getMinimapColorByte();
}
if (color == 0) {
const MinimapTile& mtile = g_minimap.getTile(pos);
color = mtile.color;
}
return color;
}
bool Map::isPatchable(const Position& pos)
{
if (const TilePtr& tile = getTile(pos)) {
return tile->isPathable();
}
const MinimapTile& mtile = g_minimap.getTile(pos);
return !mtile.hasFlag(MinimapTileNotPathable);
}
bool Map::isWalkable(const Position& pos, bool ignoreCreatures)
{
if (const TilePtr& tile = getTile(pos)) {
return tile->isWalkable(ignoreCreatures);
}
const MinimapTile& mtile = g_minimap.getTile(pos);
return !mtile.hasFlag(MinimapTileNotPathable);
}
std::vector<CreaturePtr> Map::getSpectatorsByPattern(const Position& centerPos, const std::string& pattern, Otc::Direction direction)
{
std::vector<bool> finalPattern(pattern.size(), false);
std::vector<CreaturePtr> creatures;
int width = 0, height = 0, lineLength = 0, p = 0;
for (auto& c : pattern) {
lineLength += 1;
if (c == '0' || c == '-') {
p += 1;
} else if (c == '1' || c == '+') {
finalPattern[p++] = true;
} else if (c == 'N' || c == 'n') {
finalPattern[p++] = direction == Otc::North;
} else if (c == 'E' || c == 'e') {
finalPattern[p++] = direction == Otc::East;
} else if (c == 'W' || c == 'w') {
finalPattern[p++] = direction == Otc::West;
} else if (c == 'S' || c == 's') {
finalPattern[p++] = direction == Otc::South;
} else {
lineLength -= 1;
if (lineLength > 1) {
if (width == 0)
width = lineLength;
if (width != lineLength) {
g_logger.error(stdext::format("Invalid pattern for getSpectatorsByPattern: %s", pattern));
return creatures;
}
height += 1;
lineLength = 0;
}
}
}
if (lineLength > 0) {
if (width == 0)
width = lineLength;
if (width != lineLength) {
g_logger.error(stdext::format("Invalid pattern for getSpectatorsByPattern: %s", pattern));
return creatures;
}
height += 1;
}
if (width % 2 != 1 || height % 2 != 1) {
g_logger.error(stdext::format("Invalid pattern for getSpectatorsByPattern, width and height should be odd (height: %i width: %i)", height, width));
return creatures;
}
p = 0;
for (int y = centerPos.y - height / 2, endy = centerPos.y + height / 2; y <= endy; ++y) {
for (int x = centerPos.x - width / 2, endx = centerPos.x + width / 2; x <= endx; ++x) {
if (!finalPattern[p++])
continue;
TilePtr tile = getTile(Position(x, y, centerPos.z));
if (!tile)
continue;
auto tileCreatures = tile->getCreatures();
creatures.insert(creatures.end(), tileCreatures.rbegin(), tileCreatures.rend());
}
}
return creatures;
}
bool Map::isSightClear(const Position& fromPos, const Position& toPos)
{
if (fromPos == toPos) {
return true;
}
Position start(fromPos.z > toPos.z ? toPos : fromPos);
Position destination(fromPos.z > toPos.z ? fromPos : toPos);
const int8_t mx = start.x < destination.x ? 1 : start.x == destination.x ? 0 : -1;
const int8_t my = start.y < destination.y ? 1 : start.y == destination.y ? 0 : -1;
int32_t A = destination.y - start.y;
int32_t B = start.x - destination.x;
int32_t C = -(A * destination.x + B * destination.y);
while (start.x != destination.x || start.y != destination.y) {
int32_t move_hor = std::abs(A * (start.x + mx) + B * (start.y) + C);
int32_t move_ver = std::abs(A * (start.x) + B * (start.y + my) + C);
int32_t move_cross = std::abs(A * (start.x + mx) + B * (start.y + my) + C);
if (start.y != destination.y && (start.x == destination.x || move_hor > move_ver || move_hor > move_cross)) {
start.y += my;
}
if (start.x != destination.x && (start.y == destination.y || move_ver > move_hor || move_ver > move_cross)) {
start.x += mx;
}
auto tile = getTile(Position(start.x, start.y, start.z));
if (tile && tile->isBlockingProjectile()) {
return false;
}
}
while (start.z != destination.z) {
auto tile = getTile(Position(start.x, start.y, start.z));
if (tile && tile->getThingCount() > 0) {
return false;
}
start.z++;
}
return true;
}
bool Map::checkSightLine(const Position& fromPos, const Position& toPos)
{
if (fromPos.z != toPos.z)
return false;
return checkSightLine(fromPos, toPos) || checkSightLine(toPos, fromPos);
}