mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-05-07 14:29:20 +02:00
346 lines
12 KiB
Lua
346 lines
12 KiB
Lua
function SuppliesPanel(parent)
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suppliesPanelName = "supplies"
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if not parent then
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parent = panel
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end
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local ui = setupUI([[
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Panel
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height: 21
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Button
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id: supplies
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anchors.left: parent.left
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anchors.right: parent.right
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text-align: center
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!text: tr('Supplies')
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]])
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ui:setId(suppliesPanelName)
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if not storage[suppliesPanelName] then
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storage[suppliesPanelName] = {
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item1 = 0,
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item2 = 0,
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item3 = 0,
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item4 = 0,
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item5 = 0,
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item6 = 0,
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capValue = 0,
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capSwitch = false,
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SoftBoots = false,
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staminaSwitch = false,
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staminaValue = 900,
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imbues = false,
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item1Min = 0,
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item1Max = 0,
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item2Min = 0,
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item2Max = 0,
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item3Min = 0,
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item3Max = 0,
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item4Min = 0,
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item4Max = 0,
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item5Min = 0,
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item5Max = 0,
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item6Min = 0,
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item6Max = 0,
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sortSupplies = false,
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potionBp = 0,
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runeBp = 0,
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ammoBp = 0
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}
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end
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rootWidget = g_ui.getRootWidget()
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if rootWidget then
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SuppliesWindow = g_ui.createWidget('SuppliesWindow', rootWidget)
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SuppliesWindow:hide()
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SuppliesWindow.capSwitch:setOn(storage[suppliesPanelName].capSwitch)
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SuppliesWindow.capSwitch.onClick = function(widget)
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storage[suppliesPanelName].capSwitch = not storage[suppliesPanelName].capSwitch
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widget:setOn(storage[suppliesPanelName].capSwitch)
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end
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SuppliesWindow.SoftBoots:setOn(storage[suppliesPanelName].SoftBoots)
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SuppliesWindow.SoftBoots.onClick = function(widget)
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storage[suppliesPanelName].SoftBoots = not storage[suppliesPanelName].SoftBoots
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widget:setOn(storage[suppliesPanelName].SoftBoots)
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end
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SuppliesWindow.imbues:setOn(storage[suppliesPanelName].imbues)
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SuppliesWindow.imbues.onClick = function(widget)
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storage[suppliesPanelName].imbues = not storage[suppliesPanelName].imbues
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widget:setOn(storage[suppliesPanelName].imbues)
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end
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SuppliesWindow.staminaSwitch:setOn(storage[suppliesPanelName].staminaSwitch)
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SuppliesWindow.staminaSwitch.onClick = function(widget)
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storage[suppliesPanelName].staminaSwitch = not storage[suppliesPanelName].staminaSwitch
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widget:setOn(storage[suppliesPanelName].staminaSwitch)
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end
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SuppliesWindow.SortSupplies:setOn(storage[suppliesPanelName].sortSupplies)
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SuppliesWindow.SortSupplies.onClick = function(widget)
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storage[suppliesPanelName].sortSupplies = not storage[suppliesPanelName].sortSupplies
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widget:setOn(storage[suppliesPanelName].sortSupplies)
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end
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-- bot items
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SuppliesWindow.item1:setItemId(storage[suppliesPanelName].item1)
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SuppliesWindow.item1.onItemChange = function(widget)
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storage[suppliesPanelName].item1 = widget:getItemId()
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end
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SuppliesWindow.item2:setItemId(storage[suppliesPanelName].item2)
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SuppliesWindow.item2.onItemChange = function(widget)
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storage[suppliesPanelName].item2 = widget:getItemId()
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end
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SuppliesWindow.item3:setItemId(storage[suppliesPanelName].item3)
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SuppliesWindow.item3.onItemChange = function(widget)
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storage[suppliesPanelName].item3 = widget:getItemId()
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end
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SuppliesWindow.item4:setItemId(storage[suppliesPanelName].item4)
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SuppliesWindow.item4.onItemChange = function(widget)
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storage[suppliesPanelName].item4 = widget:getItemId()
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end
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SuppliesWindow.item5:setItemId(storage[suppliesPanelName].item5)
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SuppliesWindow.item5.onItemChange = function(widget)
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storage[suppliesPanelName].item5 = widget:getItemId()
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end
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SuppliesWindow.item6:setItemId(storage[suppliesPanelName].item6)
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SuppliesWindow.item6.onItemChange = function(widget)
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storage[suppliesPanelName].item6 = widget:getItemId()
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end
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SuppliesWindow.PotionBp:setItemId(storage[suppliesPanelName].potionBp)
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SuppliesWindow.PotionBp.onItemChange = function(widget)
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storage[suppliesPanelName].potionBp = widget:getItemId()
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end
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SuppliesWindow.RuneBp:setItemId(storage[suppliesPanelName].runeBp)
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SuppliesWindow.RuneBp.onItemChange = function(widget)
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storage[suppliesPanelName].runeBp = widget:getItemId()
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end
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SuppliesWindow.AmmoBp:setItemId(storage[suppliesPanelName].ammoBp)
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SuppliesWindow.AmmoBp.onItemChange = function(widget)
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storage[suppliesPanelName].ammoBp = widget:getItemId()
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end
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-- text windows
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SuppliesWindow.capValue:setText(storage[suppliesPanelName].capValue)
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SuppliesWindow.capValue.onTextChange = function(widget, text)
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local value = tonumber(SuppliesWindow.capValue:getText())
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if not value then
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SuppliesWindow.capValue:setText(0)
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end
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storage[suppliesPanelName].capValue = text
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end
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SuppliesWindow.item1Min:setText(storage[suppliesPanelName].item1Min)
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SuppliesWindow.item1Min.onTextChange = function(widget, text)
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local value = tonumber(SuppliesWindow.item1Min:getText())
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if not value then
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SuppliesWindow.item1Min:setText(0)
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end
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storage[suppliesPanelName].item1Min = text
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end
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SuppliesWindow.item1Max:setText(storage[suppliesPanelName].item1Max)
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SuppliesWindow.item1Max.onTextChange = function(widget, text)
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local value = tonumber(SuppliesWindow.item1Max:getText())
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if not value then
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SuppliesWindow.item1Max:setText(0)
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end
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storage[suppliesPanelName].item1Max = text
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end
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SuppliesWindow.item2Min:setText(storage[suppliesPanelName].item2Min)
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SuppliesWindow.item2Min.onTextChange = function(widget, text)
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local value = tonumber(SuppliesWindow.item2Min:getText())
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if not value then
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SuppliesWindow.item2Min:setText(0)
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end
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storage[suppliesPanelName].item2Min = text
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end
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SuppliesWindow.item2Max:setText(storage[suppliesPanelName].item2Max)
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SuppliesWindow.item2Max.onTextChange = function(widget, text)
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local value = tonumber(SuppliesWindow.item2Max:getText())
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if not value then
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SuppliesWindow.item2Max:setText(0)
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end
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storage[suppliesPanelName].item2Max = text
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end
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SuppliesWindow.item3Min:setText(storage[suppliesPanelName].item3Min)
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SuppliesWindow.item3Min.onTextChange = function(widget, text)
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local value = tonumber(SuppliesWindow.item3Min:getText())
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if not value then
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SuppliesWindow.item3Min:setText(0)
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end
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storage[suppliesPanelName].item3Min = text
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end
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SuppliesWindow.item3Max:setText(storage[suppliesPanelName].item3Max)
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SuppliesWindow.item3Max.onTextChange = function(widget, text)
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local value = tonumber(SuppliesWindow.item3Max:getText())
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if not value then
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SuppliesWindow.item3Max:setText(0)
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end
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storage[suppliesPanelName].item3Max = text
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end
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SuppliesWindow.item4Min:setText(storage[suppliesPanelName].item4Min)
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SuppliesWindow.item4Min.onTextChange = function(widget, text)
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local value = tonumber(SuppliesWindow.item4Min:getText())
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if not value then
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SuppliesWindow.item4Min:setText(0)
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end
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storage[suppliesPanelName].item4Min = text
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end
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SuppliesWindow.staminaValue:setText(storage[suppliesPanelName].staminaValue)
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SuppliesWindow.staminaValue.onTextChange = function(widget, text)
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local value = tonumber(SuppliesWindow.staminaValue:getText())
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if not value then
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SuppliesWindow.staminaValue:setText(0)
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end
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storage[suppliesPanelName].staminaValue = text
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end
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SuppliesWindow.item4Max:setText(storage[suppliesPanelName].item4Max)
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SuppliesWindow.item4Max.onTextChange = function(widget, text)
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local value = tonumber(SuppliesWindow.item4Max:getText())
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if not value then
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SuppliesWindow.item4Max:setText(0)
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end
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storage[suppliesPanelName].item4Max = text
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end
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SuppliesWindow.item5Min:setText(storage[suppliesPanelName].item5Min)
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SuppliesWindow.item5Min.onTextChange = function(widget, text)
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local value = tonumber(SuppliesWindow.item5Min:getText())
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if not value then
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SuppliesWindow.item5Min:setText(0)
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end
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storage[suppliesPanelName].item5Min = text
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end
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SuppliesWindow.item5Max:setText(storage[suppliesPanelName].item5Max)
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SuppliesWindow.item5Max.onTextChange = function(widget, text)
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local value = tonumber(SuppliesWindow.item5Max:getText())
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if not value then
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SuppliesWindow.item5Max:setText(0)
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end
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storage[suppliesPanelName].item5Max = text
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end
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SuppliesWindow.item6Min:setText(storage[suppliesPanelName].item6Min)
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SuppliesWindow.item6Min.onTextChange = function(widget, text)
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local value = tonumber(SuppliesWindow.item6Min:getText())
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if not value then
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SuppliesWindow.item6Min:setText(0)
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end
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storage[suppliesPanelName].item6Min = text
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end
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SuppliesWindow.item6Max:setText(storage[suppliesPanelName].item6Max)
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SuppliesWindow.item6Max.onTextChange = function(widget, text)
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local value = tonumber(SuppliesWindow.item6Max:getText())
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if not value then
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SuppliesWindow.item6Max:setText(0)
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end
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storage[suppliesPanelName].item6Max = text
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end
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end
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ui.supplies.onClick = function(widget)
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SuppliesWindow:show()
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SuppliesWindow:raise()
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SuppliesWindow:focus()
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end
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SuppliesWindow.close.onClick = function(widget)
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SuppliesWindow:hide()
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end
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end
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local potions = {268, 237, 238, 23373, 266, 236, 239, 7643, 23375, 7642, 23374}
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local runes = {3725, 3203, 3161, 3147, 3178, 3177, 3153, 3148, 3197, 3149, 3164, 3166, 3200, 3192, 3188, 3190, 3189, 3191, 3198, 3182, 3158, 3152, 3174, 3180, 3165, 3173, 3172, 3176, 3195, 3179, 3175, 3155, 3202, 3160, 3156}
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local ammo = {3446, 16142, 6528, 7363, 3450, 16141, 25785, 14252, 3447, 3449, 15793, 25757, 774, 16143, 763, 761, 7365, 3448, 762, 21470, 7364, 14251, 7368, 25759, 3287, 7366, 3298, 25758}
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macro(250, function()
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if not storage[suppliesPanelName].sortSupplies then return end
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local sortPotions = storage[suppliesPanelName].potionBp > 100
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local sortRunes = storage[suppliesPanelName].runeBp > 100
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local sortAmmo = storage[suppliesPanelName].ammoBp > 100
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local potionsContainer = nil
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local runesContainer = nil
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local ammoContainer = nil
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-- set the containers
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if not potionsContainer or not runesContainer or not ammoContainer then
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for i, container in pairs(getContainers()) do
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if not containerIsFull(container) then
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if sortPotions and container:getContainerItem():getId() == storage[suppliesPanelName].potionBp then
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potionsContainer = container
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elseif sortRunes and container:getContainerItem():getId() == storage[suppliesPanelName].runeBp then
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runesContainer = container
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elseif sortAmmo and container:getContainerItem():getId() == storage[suppliesPanelName].ammoBp then
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ammoContainer = container
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end
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end
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end
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end
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-- potions
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if potionsContainer then
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for i, container in pairs(getContainers()) do
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if (container:getContainerItem():getId() ~= storage[suppliesPanelName].potionBp and (string.find(container:getName(), "backpack") or string.find(container:getName(), "bag") or string.find(container:getName(), "chess"))) and not string.find(container:getName():lower(), "loot") then
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for j, item in pairs(container:getItems()) do
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if table.find(potions, item:getId()) then
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return g_game.move(item, potionsContainer:getSlotPosition(potionsContainer:getItemsCount()), item:getCount())
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end
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end
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end
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end
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end
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-- runes
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if runesContainer then
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for i, container in pairs(getContainers()) do
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if (container:getContainerItem():getId() ~= storage[suppliesPanelName].runeBp and (string.find(container:getName(), "backpack") or string.find(container:getName(), "bag") or string.find(container:getName(), "chess"))) and not string.find(container:getName():lower(), "loot") then
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for j, item in pairs(container:getItems()) do
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if table.find(runes, item:getId()) then
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return g_game.move(item, runesContainer:getSlotPosition(runesContainer:getItemsCount()), item:getCount())
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end
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end
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end
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end
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end
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-- ammo
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if ammoContainer then
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for i, container in pairs(getContainers()) do
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if (container:getContainerItem():getId() ~= storage[suppliesPanelName].ammoBp and (string.find(container:getName(), "backpack") or string.find(container:getName(), "bag") or string.find(container:getName(), "chess"))) and not string.find(container:getName():lower(), "loot") then
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for j, item in pairs(container:getItems()) do
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if table.find(ammo, item:getId()) then
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return g_game.move(item, ammoContainer:getSlotPosition(ammoContainer:getItemsCount()), item:getCount())
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end
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end
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end
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end
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end
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end)
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UI.Separator()
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SuppliesPanel(setDefaultTab("Cave")) |