2021-01-18 00:46:05 +01:00

72 lines
2.1 KiB
Lua

CaveBot.Extensions.Bank = {}
CaveBot.Extensions.Bank.setup = function()
CaveBot.registerAction("bank", "#00FFFF", function(value, retries)
local data = string.split(value, ",")
local waitVal = 300
local amount = 0
local actionType
local npcName
if #data ~= 3 and #data ~= 2 then
warn("CaveBot[Bank]: incorrect value!")
return false
else
actionType = data[1]:trim():lower()
npcName = data[2]:trim()
if #data == 3 then
amount = tonumber(data[3]:trim())
end
end
if actionType ~= "withdraw" and actionType ~= "deposit" then
warn("CaveBot[Bank]: incorrect action type! should be withdraw/deposit, is: " .. actionType)
return false
elseif actionType == "withdraw" then
local value = tonumber(amount)
if not value then
warn("CaveBot[Bank]: incorrect amount value! should be number, is: " .. amount)
return false
end
end
if retries > 5 then
print("CaveBot[Bank]: too many tries, skipping")
return false
end
local npc = getCreatureByName(npcName)
if not npc then
print("CaveBot[Bank]: NPC not found, skipping")
return false
end
local pos = player:getPosition()
local npcPos = npc:getPosition()
if math.max(math.abs(pos.x - npcPos.x), math.abs(pos.y - npcPos.y)) > 3 then
CaveBot.walkTo(npcPos, 20, {ignoreNonPathable = true, precision=3})
delay(300)
return "retry"
end
if actionType == "deposit" then
NPC.say("hi")
schedule(waitVal, function() NPC.say("deposit all") end)
schedule(waitVal*2, function() NPC.say("yes") end)
CaveBot.delay(waitVal*3)
return true
else
NPC.say("hi")
schedule(waitVal, function() NPC.say("withdraw") end)
schedule(waitVal*2, function() NPC.say(value) end)
schedule(waitVal*3, function() NPC.say("yes") end)
CaveBot.delay(waitVal*4)
return true
end
end)
CaveBot.Editor.registerAction("bank", "bank", {
value="action, NPC name",
title="Banker",
description="action type(withdraw/deposit), NPC name, if withdraw: amount",
})
end