mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-04-29 18:59:20 +02:00
549 lines
16 KiB
Lua
549 lines
16 KiB
Lua
botWindow = nil
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botButton = nil
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botConfigFile = nil
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botConfig = nil
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contentsPanel = nil
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configWindow = nil
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configEditorText = nil
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configList = nil
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botTabs = nil
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botPanel = nil
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local botMessages = nil
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local configCopy = ""
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local enableButton = nil
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local executeEvent = nil
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local checkMsgsEvent = nil
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local errorOccured = false
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local statusLabel = nil
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local compiledConfig = nil
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local configTab = nil
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local tabs = {"main", "macros", "hotkeys", "callbacks", "other"}
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local mainTab = nil
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local activeTab = nil
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local editorText = {"", ""}
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function init()
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dofile("defaultconfig")
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dofile("executor")
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connect(g_game, {
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onGameStart = online,
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onGameEnd = offline,
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onTalk = botOnTalk,
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onUse = botOnUse,
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onUseWith = botOnUseWith,
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onChannelList = botChannelList,
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onOpenChannel = botOpenChannel,
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onCloseChannel = botCloseChannel,
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onChannelEvent = botChannelEvent
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})
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connect(rootWidget, { onKeyDown = botKeyDown,
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onKeyUp = botKeyUp,
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onKeyPress = botKeyPress })
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connect(Tile, { onAddThing = botAddThing, onRemoveThing = botRemoveThing })
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connect(Creature, {
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onAppear = botCreatureAppear,
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onDisappear = botCreatureDisappear,
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onPositionChange = botCreaturePositionChange,
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onHealthPercentChange = botCraetureHealthPercentChange
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})
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connect(LocalPlayer, {
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onPositionChange = botCreaturePositionChange,
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onHealthPercentChange = botCraetureHealthPercentChange
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})
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connect(Container, { onOpen = botContainerOpen,
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onClose = botContainerClose,
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onUpdateItem = botContainerUpdateItem })
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connect(g_map, { onMissle = botOnMissle })
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botConfigFile = g_configs.create("/bot.otml")
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local config = botConfigFile:get("config")
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if config ~= nil and config:len() > 10 then
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local status, result = pcall(function() return json.decode(config) end)
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if not status then
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g_logger.error("Error: bot config parse error: " .. result .. "\n" .. config)
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end
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botConfig = result
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else
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botConfig = botDefaultConfig
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end
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botConfig.configs[1].name = botDefaultConfig.configs[1].name
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botConfig.configs[1].script = botDefaultConfig.configs[1].script
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botButton = modules.client_topmenu.addRightGameToggleButton('botButton',
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tr('Bot'), '/images/topbuttons/bot', toggle)
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botButton:setOn(false)
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botButton:hide()
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botWindow = g_ui.loadUI('bot', modules.game_interface.getRightPanel())
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botWindow:setup()
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contentsPanel = botWindow.contentsPanel
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configList = contentsPanel.config
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enableButton = contentsPanel.enableButton
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statusLabel = contentsPanel.statusLabel
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botMessages = contentsPanel.messages
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botTabs = contentsPanel.botTabs
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botPanel = contentsPanel.botPanel
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botTabs:setContentWidget(botPanel)
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configWindow = g_ui.displayUI('config')
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configWindow:hide()
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configEditorText = configWindow.text
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configTab = configWindow.configTab
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configTab.onTabChange = editorTabChanged
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for i=1,#botConfig.configs do
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if botConfig.configs[i].name ~= nil then
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configList:addOption(botConfig.configs[i].name)
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else
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configList:addOption("Config #" .. i)
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end
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end
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if type(botConfig.selectedConfig) == 'number' then
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configList:setCurrentIndex(botConfig.selectedConfig)
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end
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configList.onOptionChange = modules.game_bot.refreshConfig
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mainTab = configTab:addTab("all")
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for k, v in ipairs(tabs) do
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configTab:addTab(v, nil, nil)
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end
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if g_game.isOnline() then
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online()
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end
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end
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function saveConfig()
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local status, result = pcall(function()
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botConfigFile:set("config", json.encode(botConfig))
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botConfigFile:save()
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end)
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if not status then
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errorOccured = true
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-- try to fix it
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local extraInfo = ""
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for i = 1, #botConfig.configs do
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if botConfig.configs[i].storage then
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local status, result = pcall(function() json.encode(botConfig.configs[i].storage) end)
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if not status then
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botConfig.configs[i].storage = nil
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extraInfo = extraInfo .. "\nLocal storage of config " .. i .. " has been erased due to invalid data"
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end
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end
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end
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statusLabel:setText("Error while saving config and user storage:\n" .. result .. extraInfo .. "\n\n" .. "Try to restart bot")
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return false
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end
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return true
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end
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function terminate()
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saveConfig()
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clearConfig()
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disconnect(rootWidget, { onKeyDown = botKeyDown,
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onKeyUp = botKeyUp,
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onKeyPress = botKeyPress })
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disconnect(g_game, {
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onGameStart = online,
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onGameEnd = offline,
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onTalk = botOnTalk,
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onUse = botOnUse,
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onUseWith = botOnUseWith,
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onChannelList = botChannelList,
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onOpenChannel = botOpenChannel,
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onCloseChannel = botCloseChannel,
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onChannelEvent = botChannelEvent
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})
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disconnect(Tile, { onAddThing = botAddThing, onRemoveThing = botRemoveThing })
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disconnect(Creature, {
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onAppear = botCreatureAppear,
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onDisappear =botCreatureDisappear,
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onPositionChange = botCreaturePositionChange,
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onHealthPercentChange = botCraetureHealthPercentChange
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})
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disconnect(LocalPlayer, {
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onPositionChange = botCreaturePositionChange,
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onHealthPercentChange = botCraetureHealthPercentChange
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})
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disconnect(Container, { onOpen = botContainerOpen,
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onClose = botContainerClose,
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onUpdateItem = botContainerUpdateItem })
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disconnect(g_map, { onMissle = botOnMissle })
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removeEvent(executeEvent)
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removeEvent(checkMsgsEvent)
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botWindow:destroy()
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botButton:destroy()
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configWindow:destroy()
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end
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function onMiniWindowClose()
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botButton:setOn(false)
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end
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function toggle()
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if botButton:isOn() then
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botWindow:close()
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botButton:setOn(false)
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else
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botWindow:open()
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botButton:setOn(true)
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end
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end
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function online()
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botButton:show()
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updateEnabled()
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if botConfig.enabled then
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scheduleEvent(refreshConfig, 20)
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else
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clearConfig()
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end
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if executeEvent == nil then
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executeEvent = scheduleEvent(executeConfig, 200)
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checkMsgsEvent = scheduleEvent(checkMsgs, 200)
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end
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end
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function offline()
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botButton:hide()
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configWindow:hide()
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clearConfig()
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removeEvent(executeEvent)
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removeEvent(checkMsgsEvent)
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executeEvent = nil
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checkMsgsEvent = nil
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end
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function toggleBot()
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botConfig.enabled = not botConfig.enabled
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if botConfig.enabled then
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refreshConfig()
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else
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clearConfig()
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end
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updateEnabled()
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end
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function updateEnabled()
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if botConfig.enabled then
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enableButton:setText(tr('On'))
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enableButton:setColor('#00AA00FF')
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else
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enableButton:setText(tr('Off'))
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enableButton:setColor('#FF0000FF')
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statusLabel:setText(tr("Status: disabled"))
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end
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errorOccured = false
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end
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function editConfig()
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local config = configList.currentIndex
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configWindow:show()
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configWindow:raise()
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configWindow:focus()
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editorText = {botConfig.configs[config].script or "", ""}
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if #editorText[1] <= 2 then
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editorText[1] = "--config name\n\n"
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for k, v in ipairs(tabs) do
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editorText[1] = editorText[1] .. "--#" .. v .. "\n\n"
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end
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end
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configEditorText:setText(editorText[1])
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configEditorText:setEditable(true)
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activeTab = mainTab
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configTab:selectTab(mainTab)
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end
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local function split2(str, delimiter)
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local result = { }
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local from = 1
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local delim_from, delim_to = string.find( str, delimiter, from, true)
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if delim_from then
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table.insert( result, string.sub( str, from , delim_from - 1 ) )
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from = delim_to + 1
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delim_from, delim_to = string.find( str, delimiter, from )
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table.insert( result, string.sub( str, from ) )
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else
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table.insert(result, str)
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table.insert(result, "")
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end
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return result
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end
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function restoreMainTab()
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if activeTab == mainTab then
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editorText = {configEditorText:getText(), ""}
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return
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end
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local currentText = configEditorText:getText()
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if #currentText > 0 and currentText:sub(#currentText, #currentText) ~= '\n' then
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currentText = currentText .. '\n'
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end
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editorText = {editorText[1] .. "--#" .. activeTab:getText():lower() .. "\n" .. currentText .. editorText[2], ""}
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configEditorText:setText(editorText[1])
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end
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function editorTabChanged(holder, tab)
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if activeTab == tab then
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return
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end
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restoreMainTab()
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activeTab = tab
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if tab == mainTab then
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return
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end
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local splitted = split2(editorText[1], "--#" .. activeTab:getText():lower() .. "\n")
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local splitted2 = split2(splitted[2], "--#")
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if splitted2[2]:len() > 1 then
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splitted2[2] = "--#" .. splitted2[2]
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end
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editorText = {splitted[1], splitted2[2]}
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configEditorText:setText(splitted2[1])
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end
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function saveEditedConfig()
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restoreMainTab()
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local config = configList.currentIndex
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local text = configEditorText:getText()
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configWindow:hide()
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botConfig.configs[config].script = text
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if text:len() > 3 and text:sub(1,2) == '--' and text:sub(3,3) ~= '#' then
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local delim_from, delim_to = string.find( text, "\n", 3, true)
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if delim_from then
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botConfig.configs[config].name = string.sub( text, 3 , delim_from - 1 ):trim()
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configList:updateCurrentOption(botConfig.configs[config].name)
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end
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end
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refreshConfig()
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end
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function clearConfig()
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compiledConfig = nil
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botTabs:clearTabs()
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botTabs:setOn(false)
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botMessages:destroyChildren()
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botMessages:updateLayout()
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for i, widget in pairs(g_ui.getRootWidget():getChildren()) do
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if widget.botWidget then
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widget:destroy()
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end
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end
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end
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function refreshConfig()
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configWindow:hide()
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botConfig.selectedConfig = configList.currentIndex
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if not botConfig.enabled then
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return
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end
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if not saveConfig() then
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clearConfig()
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return
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end
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clearConfig()
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local config = botConfig.configs[configList.currentIndex]
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if not config.storage then
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config.storage = {}
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end
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if config.script == nil or config.script:len() < 5 then
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errorOccured = true
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statusLabel:setText(tr("Error: empty config"))
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return
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end
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errorOccured = false
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g_game.enableTileThingLuaCallback(false)
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local status, result = pcall(function() return executeBot(config.script, config.storage, botTabs, botMsgCallback, saveConfig) end)
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if not status then
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errorOccured = true
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statusLabel:setText("Error: " .. tostring(result))
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return
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end
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compiledConfig = result
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statusLabel:setText(tr("Status: working"))
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end
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function executeConfig()
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executeEvent = scheduleEvent(executeConfig, 25)
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if compiledConfig == nil then
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return
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end
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if not botConfig.enabled or errorOccured then
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if not errorOccured then
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statusLabel:setText(tr("Status: disabled"))
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end
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return
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end
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local status, result = pcall(function() return compiledConfig.script() end)
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if not status then
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errorOccured = true
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statusLabel:setText("Error: " .. result)
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return
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end
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end
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function botMsgCallback(category, msg)
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local widget = g_ui.createWidget('BotLabel', botMessages)
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widget.added = g_clock.millis()
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if category == 'error' then
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widget:setText(msg)
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widget:setColor("red")
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elseif category == 'warn' then
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widget:setText(msg)
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widget:setColor("yellow")
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elseif category == 'info' then
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widget:setText(msg)
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widget:setColor("white")
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end
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if botMessages:getChildCount() > 5 then
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botMessages:getFirstChild():destroy()
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end
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end
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function checkMsgs()
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checkMsgsEvent = scheduleEvent(checkMsgs, 200)
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local widget = botMessages:getFirstChild()
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if widget and widget.added + 5000 < g_clock.millis() then
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widget:destroy()
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end
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end
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function safeBotCall(func)
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local status, result = pcall(func)
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if not status then
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errorOccured = true
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statusLabel:setText("Error: " .. result)
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end
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return false
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end
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function botKeyDown(widget, keyCode, keyboardModifiers)
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if compiledConfig == nil then return false end
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if keyCode == KeyUnknown then return end
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safeBotCall(function() compiledConfig.callbacks.onKeyDown(keyCode, keyboardModifiers) end)
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end
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function botKeyUp(widget, keyCode, keyboardModifiers)
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if compiledConfig == nil then return false end
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if keyCode == KeyUnknown then return end
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safeBotCall(function() compiledConfig.callbacks.onKeyUp(keyCode, keyboardModifiers) end)
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end
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function botKeyPress(widget, keyCode, keyboardModifiers, autoRepeatTicks)
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if compiledConfig == nil then return false end
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if keyCode == KeyUnknown then return end
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safeBotCall(function() compiledConfig.callbacks.onKeyPress(keyCode, keyboardModifiers, autoRepeatTicks) end)
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end
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function botOnTalk(name, level, mode, text, channelId, pos)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onTalk(name, level, mode, text, channelId, pos) end)
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end
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function botAddThing(tile, thing)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onAddThing(tile, thing) end)
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end
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function botRemoveThing(tile, thing)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onRemoveThing(tile, thing) end)
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end
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function botCreatureAppear(creature)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onCreatureAppear(creature) end)
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end
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function botCreatureDisappear(creature)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onCreatureDisappear(creature) end)
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end
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function botCreaturePositionChange(creature, newPos, oldPos)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onCreaturePositionChange(creature, newPos, oldPos) end)
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end
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function botCraetureHealthPercentChange(creature, healthPercent)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onCreatureHealthPercentChange(creature, healthPercent) end)
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end
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function botOnUse(pos, itemId, stackPos, subType)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onUse(pos, itemId, stackPos, subType) end)
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end
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function botOnUseWith(pos, itemId, target, subType)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onUseWith(pos, itemId, target, subType) end)
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end
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function botContainerOpen(container, previousContainer)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onContainerOpen(container, previousContainer) end)
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end
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function botContainerClose(container)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onContainerClose(container) end)
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end
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function botContainerUpdateItem(container, slot, item)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onContainerUpdateItem(container, slot, item) end)
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end
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function botOnMissle(missle)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onMissle(missle) end)
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end
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function botOnMissle(missle)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onMissle(missle) end)
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end
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function botChannelList(channels)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onChannelList(channels) end)
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end
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function botOpenChannel(channelId, name)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onOpenChannel(channelId, name) end)
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end
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function botCloseChannel(channelId)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onCloseChannel(channelId) end)
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end
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function botChannelEvent(channelId, name, event)
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if compiledConfig == nil then return false end
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safeBotCall(function() compiledConfig.callbacks.onChannelEvent(channelId, name, event) end)
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end
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