2020-03-31 21:34:09 +02:00

484 lines
15 KiB
Lua

local entergameWindow
local characterGroup
local outfitGroup
local protocol
local infoBox
local loadingBox
function init()
if not USE_NEW_ENERGAME then return end
entergameWindow = g_ui.displayUI('entergamev2')
entergameWindow.news:hide()
entergameWindow.quick:hide()
entergameWindow.registration:hide()
entergameWindow.characters:hide()
entergameWindow.createcharacter:hide()
entergameWindow.settings:hide()
-- entergame
entergameWindow.entergame.register.onClick = function()
entergameWindow.registration:show()
entergameWindow.entergame:hide()
end
entergameWindow.entergame.mainPanel.button.onClick = login
-- registration
entergameWindow.registration.back.onClick = function()
entergameWindow.registration:hide()
entergameWindow.entergame:show()
end
-- characters
--- outfits
entergameWindow.characters.mainPanel.showOutfits.onClick = function()
local status = not (entergameWindow.characters.mainPanel.showOutfits:isOn())
g_settings.set('showOutfits', status)
entergameWindow.characters.mainPanel.showOutfits:setOn(status)
if status then
entergameWindow.characters.mainPanel.outfitsPanel:show()
entergameWindow.characters.mainPanel.outfitsScroll:show()
entergameWindow.characters.mainPanel.charactersPanel:hide()
entergameWindow.characters.mainPanel.charactersScroll:hide()
else
entergameWindow.characters.mainPanel.outfitsPanel:hide()
entergameWindow.characters.mainPanel.outfitsScroll:hide()
entergameWindow.characters.mainPanel.charactersPanel:show()
entergameWindow.characters.mainPanel.charactersScroll:show()
end
end
local showOutfits = g_settings.getBoolean("showOutfits", false)
entergameWindow.characters.mainPanel.showOutfits:setOn(showOutfits)
if showOutfits then
entergameWindow.characters.mainPanel.charactersPanel:hide()
entergameWindow.characters.mainPanel.charactersScroll:hide()
else
entergameWindow.characters.mainPanel.outfitsPanel:hide()
entergameWindow.characters.mainPanel.outfitsScroll:hide()
end
--- auto reconnect
entergameWindow.characters.mainPanel.autoReconnect.onClick = function()
local status = (not entergameWindow.characters.mainPanel.autoReconnect:isOn())
g_settings.set('autoReconnect', status)
entergameWindow.characters.mainPanel.autoReconnect:setOn(status)
end
local autoReconnect = g_settings.getBoolean("autoReconnect", true)
entergameWindow.characters.mainPanel.autoReconnect:setOn(autoReconnect)
--- buttons
entergameWindow.characters.logout.onClick = function()
protocol:logout()
entergameWindow.characters:hide()
entergameWindow.entergame:show()
entergameWindow.entergame.mainPanel.account:setText("")
entergameWindow.entergame.mainPanel.password:setText("")
end
entergameWindow.characters.createcharacter.onClick = function()
entergameWindow.characters:hide()
entergameWindow.createcharacter:show()
entergameWindow.createcharacter.mainPanel.name:setText("")
end
entergameWindow.characters.settings.onClick = function()
entergameWindow.characters:hide()
entergameWindow.settings:show()
end
-- create character
entergameWindow.createcharacter.back.onClick = function()
entergameWindow.createcharacter:hide()
entergameWindow.characters:show()
end
entergameWindow.createcharacter.mainPanel.createButton.onClick = createcharacter
entergameWindow.settings.back.onClick = function()
entergameWindow.settings:hide()
entergameWindow.characters:show()
end
entergameWindow.settings.mainPanel.updateButton.onClick = updateSettings
-- pick server
local server = nil
if type(Servers) == "table" then
for name, url in pairs(Servers) do
server = url
end
elseif type(Servers) == "string" then
server = Servers
elseif type(Server) == "string" then
server = Server
end
if not server then
message("Configuration error", "You must set server url in init.lua!\nExample:\nServer = \"ws://otclient.ovh:8000\"")
return
end
-- init protocol
-- token is random string
local session = g_crypt.sha1Encode("" .. math.random() .. g_clock.realMicros() .. tostring(G.UUID) .. g_platform.getCPUName() .. g_platform.getProcessId())
protocol = EnterGameV2Protocol.new(session)
if not protocol:setUrl(server) then
return message("Configuration error", "Invalid url for entergamev2:\n" .. server)
end
protocol.onLogin = onLogin
protocol.onLogout = logout
protocol.onMessage = serverMessage
protocol.onLoading = showLoading
protocol.onQAuth = updateQAuth
protocol.onCharacters = updateCharacters
protocol.onNews = updateNews
protocol.onMotd = updateMotd
protocol.onCharacterCreate = onCharacterCreate
-- game stuff
connect(g_game, { onLoginError = onLoginError,
onLoginToken = onLoginToken ,
onUpdateNeeded = onUpdateNeeded,
onConnectionError = onConnectionError,
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginWait = onLoginWait,
onLogout = onLogout
})
if g_game.isOnline() then
onGameStart()
end
end
function terminate()
if not USE_NEW_ENERGAME then return end
if protocol then
protocol:destroy()
protocol = nil
end
if infoBox then
infoBox:destroy()
infoBox = nil
end
if loadingBox then
loadingBox:destroy()
loadingBox = nil
end
if characterGroup then
characterGroup:destroy()
characterGroup = nil
end
if outfitGroup then
outfitGroup:destroy()
outfitGroup = nil
end
entergameWindow:destroy()
entergameWindow = nil
disconnect(g_game, { onLoginError = onLoginError,
onLoginToken = onLoginToken ,
onUpdateNeeded = onUpdateNeeded,
onConnectionError = onConnectionError,
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginWait = onLoginWait,
onLogout = onLogout
})
end
function show()
end
function hide()
end
function message(title, text)
if infoBox then
infoBox:destroy()
end
infoBox = displayInfoBox(title, text)
infoBox.onDestroy = function(widget)
if widget == infoBox then
infoBox = nil
end
end
infoBox:show()
infoBox:raise()
infoBox:focus()
end
function showLoading(titie, text)
if loadingBox then
loadingBox:destroy()
end
local callback = function() end -- do nothing
loadingBox = displayGeneralBox(titie, text, {}, callback, callback)
loadingBox.onDestroy = function(widget)
if widget == loadingBox then
loadingBox = nil
end
end
loadingBox:show()
loadingBox:raise()
loadingBox:focus()
end
function serverMessage(title, text)
return message(title, text)
end
function updateCharacters(characters)
if outfitGroup then
outfitGroup:destroy()
end
if characterGroup then
characterGroup:destroy()
end
entergameWindow.characters.mainPanel.charactersPanel:destroyChildren()
entergameWindow.characters.mainPanel.outfitsPanel:destroyChildren()
outfitGroup = UIRadioGroup.create()
characterGroup = UIRadioGroup.create()
for i, character in ipairs(characters) do
local characterWidget = g_ui.createWidget('EntergameCharacter', entergameWindow.characters.mainPanel.charactersPanel)
characterGroup:addWidget(characterWidget)
local outfitWidget = g_ui.createWidget('EntergameBigCharacter', entergameWindow.characters.mainPanel.outfitsPanel)
outfitGroup:addWidget(outfitWidget)
for i, widget in ipairs({characterWidget, outfitWidget}) do
widget.character = character
widget.outfit:setOutfit(character["outfit"])
widget.line1:setText(character["line1"])
widget.line2:setText(character["line2"])
widget.line3:setText(character["line3"])
end
end
if #characters > 1 then
characterGroup:selectWidget(entergameWindow.characters.mainPanel.charactersPanel:getFirstChild())
outfitGroup:selectWidget(entergameWindow.characters.mainPanel.outfitsPanel:getFirstChild())
end
end
function updateQAuth(token)
if not token or token:len() == 0 then
return entergameWindow.quick:hide()
end
entergameWindow.quick:show()
entergameWindow.quick.qrcode:setQRCode(token, 1)
entergameWindow.quick.qrcode.onClick = function()
g_platform.openUrl(token)
end
entergameWindow.quick.quathlogo.onClick = entergameWindow.quick.qrcode.onClick
end
function updateNews(news)
if not news or #news == 0 then
return entergameWindow.news:hide()
end
entergameWindow.news:show()
entergameWindow.news.content:destroyChildren()
for i, entry in ipairs(news) do
local title = entry["title"]
local text = entry["text"]
local image = entry["image"]
if title then
local newsLabel = g_ui.createWidget('NewsLabel', entergameWindow.news.content)
newsLabel:setText(title)
end
if text ~= nil then
local newsText = g_ui.createWidget('NewsText', entergameWindow.news.content)
newsText:setText(text)
end
end
end
function updateMotd(text)
if not text or text:len() == 0 then
return entergameWindow.characters.mainPanel.motd:hide()
end
entergameWindow.characters.mainPanel.motd:show()
entergameWindow.characters.mainPanel.motd:setText(text)
end
function login()
local account = entergameWindow.entergame.mainPanel.account:getText()
local password = entergameWindow.entergame.mainPanel.password:getText()
entergameWindow.entergame:hide()
showLoading("Login", "Connecting to server...")
protocol:login(account, password, "")
end
function onLogin(data)
if loadingBox then
loadingBox:destroy()
loadingBox = nil
end
if data["error"] and data["error"]:len() > 0 then
entergameWindow.entergame:show()
return message("Login error", data["error"])
end
local incorrectThings = validateThings(data["things"])
if incorrectThings:len() > 0 then
entergameWindow.entergame:show()
return message("Login error - missing things", incorrectThings)
end
if infoBox then
infoBox:destroy()
end
local version = data["version"]
G.clientVersion = version
g_game.setClientVersion(version)
g_game.setProtocolVersion(g_game.getClientProtocolVersion(version))
g_game.setCustomOs(-1) -- disable custom os
local customProtocol = data["customProtocol"]
g_game.setCustomProtocolVersion(0)
if type(customProtocol) == 'number' then
g_game.setCustomProtocolVersion(customProtocol)
end
local email = data["email"]
local security = data["security"]
entergameWindow.settings.mainPanel.email:setText(email)
entergameWindow.settings.mainPanel.security:setCurrentIndex(math.max(1, security))
entergameWindow.characters:show()
entergameWindow.entergame:hide()
end
function logout()
if not entergameWindow.characters:isVisible() and not entergameWindow.createcharacter:isVisible() then
return
end
entergameWindow.characters:hide()
entergameWindow.createcharacter:hide()
entergameWindow.entergame:show()
message("Information", "Session expired, you has been logged out.")
end
function validateThings(things)
local incorrectThings = ""
local missingFiles = false
local versionForMissingFiles = 0
if things ~= nil then
local thingsNode = {}
for thingtype, thingdata in pairs(things) do
thingsNode[thingtype] = thingdata[1]
if not g_resources.fileExists("/things/" .. thingdata[1]) then
incorrectThings = incorrectThings .. "Missing file: " .. thingdata[1] .. "\n"
missingFiles = true
versionForMissingFiles = thingdata[1]:split("/")[1]
else
local localChecksum = g_resources.fileChecksum("/things/" .. thingdata[1]):lower()
if localChecksum ~= thingdata[2]:lower() and #thingdata[2] > 1 then
if g_resources.isLoadedFromArchive() then -- ignore checksum if it's test/debug version
incorrectThings = incorrectThings .. "Invalid checksum of file: " .. thingdata[1] .. " (is " .. localChecksum .. ", should be " .. thingdata[2]:lower() .. ")\n"
end
end
end
end
g_settings.setNode("things", thingsNode)
else
g_settings.setNode("things", {})
end
if missingFiles then
incorrectThings = incorrectThings .. "\nYou should open data/things and create directory " .. versionForMissingFiles ..
".\nIn this directory (data/things/" .. versionForMissingFiles .. ") you should put missing\nfiles (Tibia.dat and Tibia.spr) " ..
"from correct Tibia version."
end
return incorrectThings
end
function doGameLogin()
local selected = nil
if entergameWindow.characters.mainPanel.charactersPanel:isVisible() then
selected = characterGroup:getSelectedWidget()
else
selected = outfitGroup:getSelectedWidget()
end
if not selected then
return message("Entergame error", "Please select character")
end
local character = selected.character
if not g_game.getFeature(GameSessionKey) then
g_game.enableFeature(GameSessionKey)
end
g_game.loginWorld("", "", character.worldName, character.worldHost, character.worldPort, character.name, "", protocol.session)
end
function onLoginError(err)
message("Login error", err)
end
function onLoginToken()
end
function onUpdateNeeded(signature)
end
function onConnectionError(message, code)
end
function onGameStart()
entergameWindow:hide()
end
function onGameEnd()
entergameWindow:show()
end
function onLoginWait(message, time)
end
function onLogout()
end
function createcharacter()
local name = entergameWindow.createcharacter.mainPanel.name:getText()
local gender = entergameWindow.createcharacter.mainPanel.gender:getCurrentOption().text
local vocation = entergameWindow.createcharacter.mainPanel.vocation:getCurrentOption().text
local town = entergameWindow.createcharacter.mainPanel.town:getCurrentOption().text
if name:len() < 3 or name:len() > 20 then
return message("Error", "Invalid character name")
end
protocol:createCharacter(name, gender, vocation, town)
showLoading("Creating character", "Creating new character...")
end
function onCharacterCreate(err, msg)
if loadingBox then
loadingBox:destroy()
loadingBox = nil
end
if err then
return message("Error", err)
end
message("Success", msg)
entergameWindow.createcharacter:hide()
entergameWindow.characters:show()
end
function updateSettings()
local email = entergameWindow.settings.mainPanel.email:getText()
local security = entergameWindow.settings.mainPanel.security.currentIndex
protocol:updateSettings({
email=email,
security=security
})
entergameWindow.settings:hide()
entergameWindow.characters:show()
end