mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-04-29 10:49:21 +02:00
486 lines
16 KiB
Lua
486 lines
16 KiB
Lua
actionPanel1 = nil
|
|
actionPanel2 = nil
|
|
|
|
local actionConfig
|
|
local hotkeyAssignWindow
|
|
local actionButtonsInPanel = 50
|
|
|
|
ActionTypes = {
|
|
USE = 0,
|
|
USE_SELF = 1,
|
|
USE_TARGET = 2,
|
|
USE_WITH = 3,
|
|
EQUIP = 4
|
|
}
|
|
|
|
ActionColors = {
|
|
empty = '#00000033',
|
|
text = '#00000033',
|
|
itemUse = '#8888FF88',
|
|
itemUseSelf = '#00FF0088',
|
|
itemUseTarget = '#FF000088',
|
|
itemUseWith = '#F5B32588',
|
|
itemEquip = '#FFFFFF88'
|
|
}
|
|
|
|
function init()
|
|
local bottomPanel = modules.game_interface.getActionPanel()
|
|
actionPanel1 = g_ui.loadUI('actionbar', bottomPanel)
|
|
bottomPanel:moveChildToIndex(actionPanel1, 1)
|
|
actionPanel2 = g_ui.loadUI('actionbar', bottomPanel)
|
|
bottomPanel:moveChildToIndex(actionPanel2, 1)
|
|
|
|
actionConfig = g_configs.create("/actionbar.otml")
|
|
|
|
connect(g_game, {
|
|
onGameStart = online,
|
|
onGameEnd = offline,
|
|
onSpellGroupCooldown = onSpellGroupCooldown,
|
|
onSpellCooldown = onSpellCooldown
|
|
})
|
|
|
|
if g_game.isOnline() then
|
|
online()
|
|
end
|
|
end
|
|
|
|
function terminate()
|
|
disconnect(g_game, {
|
|
onGameStart = online,
|
|
onGameEnd = offline,
|
|
onSpellGroupCooldown = onSpellGroupCooldown,
|
|
onSpellCooldown = onSpellCooldown
|
|
})
|
|
|
|
-- remove hotkeys, also saves config
|
|
if actionPanel1.tabBar:getChildCount() > 0 and actionPanel2.tabBar:getChildCount() > 0 then
|
|
offline()
|
|
end
|
|
|
|
actionPanel1:destroy()
|
|
actionPanel2:destroy()
|
|
end
|
|
|
|
function show()
|
|
if not g_game.isOnline() then return end
|
|
actionPanel1:setOn(g_settings.getBoolean("actionBar1", false))
|
|
actionPanel2:setOn(g_settings.getBoolean("actionBar2", false))
|
|
end
|
|
|
|
function hide()
|
|
actionPanel1:setOn(false)
|
|
actionPanel2:setOn(false)
|
|
end
|
|
|
|
function switchMode(newMode)
|
|
if newMode then
|
|
actionPanel1:setImageColor('#ffffff88')
|
|
actionPanel2:setImageColor('#ffffff88')
|
|
else
|
|
actionPanel1:setImageColor('white')
|
|
actionPanel2:setImageColor('white')
|
|
end
|
|
end
|
|
|
|
function online()
|
|
setupActionPanel(1, actionPanel1)
|
|
setupActionPanel(2, actionPanel2)
|
|
show()
|
|
end
|
|
|
|
function offline()
|
|
hide()
|
|
if hotkeyAssignWindow then
|
|
hotkeyAssignWindow:destroy()
|
|
hotkeyAssignWindow = nil
|
|
end
|
|
|
|
local gameRootPanel = modules.game_interface.getRootPanel()
|
|
for index, panel in ipairs({actionPanel1, actionPanel2}) do
|
|
local config = {}
|
|
for i, child in ipairs(panel.tabBar:getChildren()) do
|
|
if child.config then
|
|
table.insert(config, child.config)
|
|
if type(child.config.hotkey) == 'string' and child.config.hotkey:len() > 0 then
|
|
g_keyboard.unbindKeyPress(child.config.hotkey, child.callback, gameRootPanel)
|
|
end
|
|
else
|
|
table.insert(config, {})
|
|
end
|
|
if child.cooldownEvent then
|
|
removeEvent(child.cooldownEvent)
|
|
end
|
|
end
|
|
actionConfig:setNode('actions_' .. index, config)
|
|
panel.tabBar:destroyChildren()
|
|
end
|
|
actionConfig:save()
|
|
end
|
|
|
|
function setupActionPanel(index, panel)
|
|
local rawConfig = actionConfig:getNode('actions_' .. index) or {}
|
|
local config = {}
|
|
for i, buttonConfig in pairs(rawConfig) do -- sorting, because key in rawConfig is string
|
|
config[tonumber(i)] = buttonConfig
|
|
end
|
|
|
|
for i=1,actionButtonsInPanel do
|
|
local action = g_ui.createWidget('ActionButton', panel.tabBar)
|
|
action.config = config[i] or {}
|
|
setupAction(action)
|
|
end
|
|
|
|
panel.nextButton.onClick = function()
|
|
panel.tabBar:moveChildToIndex(panel.tabBar:getFirstChild(), panel.tabBar:getChildCount())
|
|
end
|
|
panel.prevButton.onClick = function()
|
|
panel.tabBar:moveChildToIndex(panel.tabBar:getLastChild(), 1)
|
|
end
|
|
end
|
|
|
|
function setupAction(action)
|
|
local config = action.config
|
|
action.item:setShowCount(false)
|
|
action.onMouseRelease = actionOnMouseRelease
|
|
action.onTouchRelease = actionOnMouseRelease
|
|
action.callback = function(k, c, ticks) executeAction(action, ticks) end
|
|
action.item.onItemChange = nil -- disable callbacks for setup
|
|
|
|
if config then
|
|
if type(config.text) == 'number' then
|
|
config.text = tostring(config.text)
|
|
end
|
|
if type(config.hotkey) == 'number' then
|
|
config.hotkey = tostring(config.hotkey)
|
|
end
|
|
if type(config.hotkey) == 'string' and config.hotkey:len() > 0 then
|
|
local gameRootPanel = modules.game_interface.getRootPanel()
|
|
g_keyboard.bindKeyPress(config.hotkey, action.callback, gameRootPanel)
|
|
local text = config.hotkey
|
|
-- formatting similar to cip Tibia 12
|
|
local values = {
|
|
{"Shift", "S"},
|
|
{"Ctrl", "C"},
|
|
{"+", ""},
|
|
{"PageUp", "PgUp"},
|
|
{"PageDown", "PgDown"},
|
|
{"Enter", "Return"},
|
|
{"Insert", "Ins"},
|
|
{"Delete", "Del"},
|
|
{"Escape", "Esc"}
|
|
}
|
|
for i, v in pairs(values) do
|
|
text = text:gsub(v[1], v[2])
|
|
end
|
|
if text:len() > 6 then
|
|
text = text:sub(text:len()-3,text:len())
|
|
text = "..."..text
|
|
end
|
|
action.hotkeyLabel:setText(text)
|
|
else
|
|
action.hotkeyLabel:setText("")
|
|
end
|
|
|
|
action.text:setImageSource("")
|
|
action.cooldownTill = 0
|
|
action.cooldownStart = 0
|
|
if type(config.text) == 'string' and config.text:len() > 0 then
|
|
action.text:setText(config.text)
|
|
action.item:setBorderColor(ActionColors.text)
|
|
action.item:setOn(true) -- removes background
|
|
action.item:setItemId(0)
|
|
if Spells then
|
|
local spell, profile = Spells.getSpellByWords(config.text:lower())
|
|
action.spell = spell
|
|
if action.spell and action.spell.icon and profile then
|
|
action.text:setImageSource(SpelllistSettings[profile].iconFile)
|
|
action.text:setImageClip(Spells.getImageClip(SpellIcons[action.spell.icon][1], profile))
|
|
action.text:setText("")
|
|
end
|
|
end
|
|
else
|
|
action.text:setText("")
|
|
action.spell = nil
|
|
if type(config.item) == 'number' and config.item > 100 then
|
|
action.item:setOn(true)
|
|
action.item:setItemId(config.item)
|
|
action.item:setItemCount(config.count or 1)
|
|
setupActionType(action, config.actionType)
|
|
else
|
|
action.item:setItemId(0)
|
|
action.item:setOn(false)
|
|
action.item:setBorderColor(ActionColors.empty)
|
|
end
|
|
end
|
|
end
|
|
|
|
action.item.onItemChange = actionOnItemChange
|
|
end
|
|
|
|
function setupActionType(action, actionType)
|
|
local item = action.item:getItem()
|
|
if action.item:getItem():isMultiUse() then
|
|
if not actionType or actionType <= ActionTypes.USE then
|
|
actionType = ActionTypes.USE_WITH
|
|
end
|
|
elseif g_game.getClientVersion() >= 910 then
|
|
if actionType ~= ActionTypes.USE and actionType ~= ActionTypes.EQUIP then
|
|
actionType = ActionTypes.USE
|
|
end
|
|
else
|
|
actionType = ActionTypes.USE
|
|
end
|
|
|
|
action.config.actionType = actionType
|
|
if action.config.actionType == ActionTypes.USE then
|
|
action.item:setBorderColor(ActionColors.itemUse)
|
|
elseif action.config.actionType == ActionTypes.USE_SELF then
|
|
action.item:setBorderColor(ActionColors.itemUseSelf)
|
|
elseif action.config.actionType == ActionTypes.USE_TARGET then
|
|
action.item:setBorderColor(ActionColors.itemUseTarget)
|
|
elseif action.config.actionType == ActionTypes.USE_WITH then
|
|
action.item:setBorderColor(ActionColors.itemUseWith)
|
|
elseif action.config.actionType == ActionTypes.EQUIP then
|
|
action.item:setBorderColor(ActionColors.itemEquip)
|
|
end
|
|
end
|
|
|
|
function updateAction(action, newConfig)
|
|
local config = action.config
|
|
if type(config.hotkey) == 'string' and config.hotkey:len() > 0 then
|
|
local gameRootPanel = modules.game_interface.getRootPanel()
|
|
g_keyboard.unbindKeyPress(config.hotkey, action.callback, gameRootPanel)
|
|
end
|
|
for key, val in pairs(newConfig) do
|
|
action.config[key] = val
|
|
end
|
|
setupAction(action)
|
|
end
|
|
|
|
function actionOnMouseRelease(action, mousePosition, mouseButton)
|
|
if mouseButton == MouseTouch then return end
|
|
if mouseButton == MouseRightButton or not action.item:isOn() then
|
|
local menu = g_ui.createWidget('PopupMenu')
|
|
menu:setGameMenu(true)
|
|
if action.item:getItemId() > 0 then
|
|
if action.item:getItem():isMultiUse() then
|
|
menu:addOption(tr('Use on yourself'), function() return setupActionType(action, ActionTypes.USE_SELF) end)
|
|
menu:addOption(tr('Use on target'), function() return setupActionType(action, ActionTypes.USE_TARGET) end)
|
|
menu:addOption(tr('With crosshair'), function() return setupActionType(action, ActionTypes.USE_WITH) end)
|
|
end
|
|
if g_game.getClientVersion() >= 910 then
|
|
if not action.item:getItem():isMultiUse() then
|
|
menu:addOption(tr('Use'), function() return setupActionType(action, ActionTypes.USE) end)
|
|
end
|
|
menu:addOption(tr('Equip'), function() return setupActionType(action, ActionTypes.EQUIP) end)
|
|
end
|
|
else
|
|
menu:addOption(tr('Select item'), function() return modules.game_itemselector.show(action.item) end)
|
|
end
|
|
menu:addSeparator()
|
|
menu:addOption(tr('Set text'), function()
|
|
modules.client_textedit.singlelineEditor(action.config.text or "", function(newText)
|
|
updateAction(action, {text=newText, item=0})
|
|
end)
|
|
end)
|
|
menu:addOption(tr('Set hotkey'), function()
|
|
if hotkeyAssignWindow then
|
|
hotkeyAssignWindow:destroy()
|
|
end
|
|
local assignWindow = g_ui.createWidget('ActionAssignWindow', rootWidget)
|
|
assignWindow:grabKeyboard()
|
|
assignWindow.comboPreview.keyCombo = ''
|
|
assignWindow.onKeyDown = function(assignWindow, keyCode, keyboardModifiers)
|
|
local keyCombo = determineKeyComboDesc(keyCode, keyboardModifiers)
|
|
assignWindow.comboPreview:setText(tr('Current action hotkey: %s', keyCombo))
|
|
assignWindow.comboPreview.keyCombo = keyCombo
|
|
assignWindow.comboPreview:resizeToText()
|
|
return true
|
|
end
|
|
assignWindow.onDestroy = function(widget)
|
|
if widget == hotkeyAssignWindow then
|
|
hotkeyAssignWindow = nil
|
|
end
|
|
end
|
|
assignWindow.addButton.onClick = function()
|
|
local text = tostring(assignWindow.comboPreview.keyCombo)
|
|
updateAction(action, {hotkey=text})
|
|
assignWindow:destroy()
|
|
end
|
|
hotkeyAssignWindow = assignWindow
|
|
end)
|
|
menu:addSeparator()
|
|
menu:addOption(tr('Clear'), function()
|
|
updateAction(action, {hotkey="", text="", item=0, count=1})
|
|
end)
|
|
menu:display(mousePosition)
|
|
return true
|
|
elseif mouseButton == MouseLeftButton or mouseButton == MouseTouch2 or mouseButton == MouseTouch3 then
|
|
action.callback()
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function actionOnItemChange(widget)
|
|
updateAction(widget:getParent(), {text="", item=widget:getItemId(), count=widget:getItemCountOrSubType()})
|
|
end
|
|
|
|
function onSpellCooldown(iconId, duration)
|
|
for index, panel in ipairs({actionPanel1, actionPanel2}) do
|
|
for i, child in ipairs(panel.tabBar:getChildren()) do
|
|
if child.spell and child.spell.id == iconId then
|
|
startCooldown(child, duration)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function onSpellGroupCooldown(groupId, duration)
|
|
for index, panel in ipairs({actionPanel1, actionPanel2}) do
|
|
for i, child in ipairs(panel.tabBar:getChildren()) do
|
|
if child.spell and child.spell.group then
|
|
for group, dur in pairs(child.spell.group) do
|
|
if groupId == group then
|
|
startCooldown(child, duration)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function startCooldown(action, duration)
|
|
if type(action.cooldownTill) == 'number' and action.cooldownTill > g_clock.millis() + duration then
|
|
return -- already has cooldown with greater duration
|
|
end
|
|
action.cooldownStart = g_clock.millis()
|
|
action.cooldownTill = g_clock.millis() + duration
|
|
updateCooldown(action)
|
|
end
|
|
|
|
function updateCooldown(action)
|
|
if not action or not action.cooldownTill then return end
|
|
local timeleft = action.cooldownTill - g_clock.millis()
|
|
if timeleft <= 30 then
|
|
action.cooldown:setPercent(100)
|
|
action.cooldownEvent = nil
|
|
action.cooldown:setText("")
|
|
return
|
|
end
|
|
local duration = action.cooldownTill - action.cooldownStart
|
|
local formattedText
|
|
if timeleft > 60000 then
|
|
formattedText = math.floor(timeleft / 60000) .. "m"
|
|
else
|
|
formattedText = timeleft/1000
|
|
formattedText = math.floor(formattedText * 10) / 10
|
|
formattedText = math.floor(formattedText) .. "." .. math.floor(formattedText * 10) % 10
|
|
end
|
|
action.cooldown:setText(formattedText)
|
|
action.cooldown:setPercent(100 - math.floor(100 * timeleft / duration))
|
|
action.cooldownEvent = scheduleEvent(function() updateCooldown(action) end, 30)
|
|
end
|
|
|
|
function executeAction(action, ticks)
|
|
if not action.config then return end
|
|
if type(ticks) ~= 'number' then ticks = 0 end
|
|
|
|
local actionDelay = 100
|
|
if ticks == 0 then
|
|
actionDelay = 200 -- for first use
|
|
elseif action.actionDelayTo ~= nil and g_clock.millis() < action.actionDelayTo then
|
|
return
|
|
end
|
|
|
|
local actionType = action.config.actionType
|
|
|
|
if type(action.config.text) == 'string' and action.config.text:len() > 0 then
|
|
if g_app.isMobile() then -- turn to direction of targer
|
|
local target = g_game.getAttackingCreature()
|
|
if target then
|
|
local pos = g_game.getLocalPlayer():getPosition()
|
|
local tpos = target:getPosition()
|
|
if pos and tpos then
|
|
local offx = tpos.x - pos.x
|
|
local offy = tpos.y - pos.y
|
|
if offy < 0 and offx <= 0 and math.abs(offx) < math.abs(offy) then
|
|
g_game.turn(Directions.North)
|
|
elseif offy > 0 and offx >= 0 and math.abs(offx) < math.abs(offy) then
|
|
g_game.turn(Directions.South)
|
|
elseif offx < 0 and offy <= 0 and math.abs(offx) > math.abs(offy) then
|
|
g_game.turn(Directions.West)
|
|
elseif offx > 0 and offy >= 0 and math.abs(offx) > math.abs(offy) then
|
|
g_game.turn(Directions.East)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if modules.game_interface.isChatVisible() then
|
|
modules.game_console.sendMessage(action.config.text)
|
|
else
|
|
g_game.talk(action.config.text)
|
|
end
|
|
action.actionDelayTo = g_clock.millis() + actionDelay
|
|
elseif action.item:getItemId() > 0 then
|
|
if actionType == ActionTypes.USE then
|
|
if g_game.getClientVersion() < 780 then
|
|
local item = g_game.findPlayerItem(action.item:getItemId(), action.item:getItemSubType() or -1)
|
|
if item then
|
|
g_game.use(item)
|
|
end
|
|
else
|
|
g_game.useInventoryItem(action.item:getItemId())
|
|
end
|
|
action.actionDelayTo = g_clock.millis() + actionDelay
|
|
elseif actionType == ActionTypes.USE_SELF then
|
|
if g_game.getClientVersion() < 780 then
|
|
local item = g_game.findPlayerItem(action.item:getItemId(), action.item:getItemSubType() or -1)
|
|
if item then
|
|
g_game.useWith(item, g_game.getLocalPlayer())
|
|
end
|
|
else
|
|
g_game.useInventoryItemWith(action.item:getItemId(), g_game.getLocalPlayer(), action.item:getItemSubType() or -1)
|
|
end
|
|
action.actionDelayTo = g_clock.millis() + actionDelay
|
|
elseif actionType == ActionTypes.USE_TARGET then
|
|
local attackingCreature = g_game.getAttackingCreature()
|
|
if not attackingCreature then
|
|
local item = Item.create(action.item:getItemId())
|
|
if g_game.getClientVersion() < 780 then
|
|
local tmpItem = g_game.findPlayerItem(action.item:getItemId(), action.item:getItemSubType() or -1)
|
|
if not tmpItem then return end
|
|
item = tmpItem
|
|
end
|
|
|
|
modules.game_interface.startUseWith(item, action.item:getItemSubType() or - 1)
|
|
return
|
|
end
|
|
|
|
if not attackingCreature:getTile() then return end
|
|
if g_game.getClientVersion() < 780 then
|
|
local item = g_game.findPlayerItem(action.item:getItemId(), action.item:getItemSubType() or -1)
|
|
if item then
|
|
g_game.useWith(item, attackingCreature, action.item:getItemSubType() or -1)
|
|
end
|
|
else
|
|
g_game.useInventoryItemWith(action.item:getItemId(), attackingCreature, action.item:getItemSubType() or -1)
|
|
end
|
|
action.actionDelayTo = g_clock.millis() + actionDelay
|
|
elseif actionType == ActionTypes.USE_WITH then
|
|
local item = Item.create(action.item:getItemId())
|
|
if g_game.getClientVersion() < 780 then
|
|
local tmpItem = g_game.findPlayerItem(action.item:getItemId(), action.item:getItemSubType() or -1)
|
|
if not tmpItem then return true end
|
|
item = tmpItem
|
|
end
|
|
modules.game_interface.startUseWith(item, action.item:getItemSubType() or - 1)
|
|
elseif actionType == ActionTypes.EQUIP then
|
|
if g_game.getClientVersion() >= 910 then
|
|
local item = Item.create(action.item:getItemId())
|
|
g_game.equipItem(item)
|
|
action.actionDelayTo = g_clock.millis() + actionDelay
|
|
end
|
|
end
|
|
end
|
|
end |