otclientv8/modules/game_bot/executor.lua
2019-10-16 00:32:37 +02:00

247 lines
7.2 KiB
Lua

function executeBot(config, storage, panel, msg)
local context = {}
context.panel = panel
context.storage = storage
if context.storage.macros == nil then
context.storage.macros = {} -- active macros
end
--
context.macros = {}
context.hotkeys = {}
context.scheduler = {}
context.callbacks = {
onKeyDown = {},
onKeyUp = {},
onKeyPress = {},
onTalk = {},
}
context.ui = {}
-- basic functions
context.print = print
context.pairs = pairs
context.ipairs = ipairs
context.tostring = tostring
context.math = math
context.table = table
context.string = string
context.tr = tr
context.json = json
context.regexMatch = regexMatch
-- game functions
context.say = g_game.talk
context.talk = g_game.talk
context.talkPrivate = context.talkPrivate
context.sayPrivate = context.talkPrivate
context.use = g_game.useInventoryItem
context.usewith = g_game.useInventoryItemWith
context.useWith = g_game.useInventoryItemWith
context.findItem = g_game.findItemInContainers
-- classes
context.g_game = g_game
context.g_map = g_map
context.StaticText = StaticText
context.HTTP = HTTP
-- log functions
context.info = function(text) return msg("info", text) end
context.warn = function(text) return msg("warn", text) end
context.error = function(text) return msg("error", text) end
context.warning = context.warn
-- UI
context.addSwitch = function(id, text, onClickCallback)
local switch = g_ui.createWidget('BotSwitch', context.panel)
switch:setId(id)
switch:setText(text)
switch.onClick = onClickCallback
context.ui[id] = switch
return switch
end
context.addButton = function(id, text, onClickCallback)
local button = g_ui.createWidget('BotButton', context.panel)
button:setId(id)
button:setText(text)
button.onClick = onClickCallback
context.ui[id] = button
return button
end
context.addLabel = function(id, text)
local label = g_ui.createWidget('BotLabel', context.panel)
label:setId(id)
label:setText(text)
context.ui[id] = label
return label
end
context.addSeparator = function(id)
local separator = g_ui.createWidget('BotSeparator', context.panel)
separator:setId(id)
context.ui[id] = separator
return separator
end
context.addMacroSwitch = function(name, keys)
local text = name
if keys:len() > 0 then
text = name .. " [" .. keys .. "]"
end
local switch = context.addSwitch("macro_" .. #context.macros, text, function(widget)
context.storage.macros[name] = not context.storage.macros[name]
widget:setOn(context.storage.macros[name])
end)
switch:setOn(context.storage.macros[name])
return switch
end
context.addHotkeySwitch = function(name, keys)
local text = name
if keys:len() > 0 then
text = name .. " [" .. keys .. "]"
end
local switch = context.addSwitch("hotkey_" .. #context.hotkeys, text, nil)
switch:setOn(false)
return switch
end
-- MAIN BOT FUNCTION
-- macro(timeout, callback)
-- macro(timeout, name, callback)
-- macro(timeout, name, hotkey, callback)
context.macro = function(timeout, name, hotkey, callback)
if type(timeout) ~= 'number' or timeout < 1 then
error("Invalid timeout for macro: " .. tostring(timeout))
end
if type(name) == 'function' then
callback = name
name = ""
hotkey = ""
elseif type(hotkey) == 'function' then
callback = hotkey
hotkey = ""
elseif type(callback) ~= 'function' then
error("Invalid callback for macro: " .. tostring(callback))
end
if type(name) ~= 'string' or type(hotkey) ~= 'string' then
error("Invalid name or hotkey for macro")
end
if hotkey:len() > 0 then
hotkey = retranslateKeyComboDesc(hotkey)
end
local switch = nil
if name:len() > 0 then
if context.storage.macros[name] == nil then
context.storage.macros[name] = true
end
switch = context.addMacroSwitch(name, hotkey)
end
table.insert(context.macros, {
timeout = timeout,
name = name,
callback = callback,
lastExecution = context.now,
hotkey = hotkey,
switch = switch
})
end
-- hotkey(keys, callback)
-- hotkey(keys, name, callback)
context.hotkey = function(keys, name, callback)
if type(name) == 'function' then
callback = name
name = ""
end
keys = retranslateKeyComboDesc(keys)
local switch = nil
if name:len() > 0 then
switch = context.addHotkeySwitch(name, keys)
end
context.hotkeys[keys] = {
name = name,
callback = callback,
lastExecution = context.now,
switch = switch
}
end
-- schedule(timeout, callback)
context.schedule = function(timeout, callback)
local extecute_time = g_clock.millis() + timeout
table.insert(context.scheduler, {
execution = extecute_time,
callback = callback
})
table.sort(context.scheduler, function(a, b) return a.execution < b.execution end)
end
-- init context
context.now = g_clock.millis()
context.time = g_clock.millis()
context.player = g_game.getLocalPlayer()
-- run script
assert(load(config, nil, nil, context))()
return {
script = function()
context.now = g_clock.millis()
context.time = g_clock.millis()
for i, macro in ipairs(context.macros) do
if macro.lastExecution + macro.timeout <= context.now and (macro.name == nil or macro.name:len() < 1 or context.storage.macros[macro.name]) then
macro.lastExecution = context.now
macro.callback()
end
end
while #context.scheduler > 0 and context.scheduler[1].execution <= g_clock.millis() do
context.scheduler[1].callback()
table.remove(context.scheduler, 1)
end
end,
callbacks = {
onKeyDown = function(keyCode, keyboardModifiers)
local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
for i, macro in ipairs(context.macros) do
if macro.switch and macro.hotkey == keyDesc then
macro.switch:onClick()
end
end
local hotkey = context.hotkeys[keyDesc]
if hotkey and hotkey.switch then
hotkey.switch:setOn(true)
end
end,
onKeyUp = function(keyCode, keyboardModifiers)
local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
local hotkey = context.hotkeys[keyDesc]
if hotkey and hotkey.switch then
hotkey.switch:setOn(false)
end
end,
onKeyPress = function(keyCode, keyboardModifiers, autoRepeatTicks)
local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
local hotkey = context.hotkeys[keyDesc]
if hotkey then
hotkey.lastExecution = context.now
hotkey.callback()
end
end,
onTalk = function(name, level, mode, text, channelId, pos)
end
}
}
end