mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-04-29 18:59:20 +02:00
624 lines
22 KiB
Lua
624 lines
22 KiB
Lua
---@diagnostic disable: undefined-global
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bottomActionPanel1 = nil
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bottomActionPanel2 = nil
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bottomActionPanel3 = nil
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leftActionPanel1 = nil
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leftActionPanel2 = nil
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leftActionPanel3 = nil
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local settings = {}
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local hotkeyAssignWindow
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local actionButtonsInPanel = 50
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ActionTypes = {
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USE = 0,
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USE_SELF = 1,
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USE_TARGET = 2,
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USE_WITH = 3,
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EQUIP = 4
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}
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ActionColors = {
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empty = '#00000033',
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text = '#00000033',
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itemUse = '#8888FF88',
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itemUseSelf = '#00FF0088',
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itemUseTarget = '#FF000088',
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itemUseWith = '#F5B32588',
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itemEquip = '#FFFFFF88'
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}
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function init()
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local bottomPanel = modules.game_interface.getBottomActionPanel()
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local leftPanel = modules.game_interface.getLeftActionPanel()
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local rightPanel = modules.game_interface.getRightActionPanel()
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-- bottom
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bottomActionPanel1 = g_ui.loadUI('actionbar', bottomPanel)
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bottomPanel:moveChildToIndex(bottomActionPanel1, 1)
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bottomActionPanel2 = g_ui.loadUI('actionbar', bottomPanel)
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bottomPanel:moveChildToIndex(bottomActionPanel2, 1)
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bottomActionPanel3 = g_ui.loadUI('actionbar', bottomPanel)
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bottomPanel:moveChildToIndex(bottomActionPanel3, 1)
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-- left
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leftActionPanel1 = g_ui.loadUI('sideactionbar', leftPanel)
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leftPanel:moveChildToIndex(leftActionPanel1, 1)
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leftActionPanel2 = g_ui.loadUI('sideactionbar', leftPanel)
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leftPanel:moveChildToIndex(leftActionPanel2, 1)
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leftActionPanel3 = g_ui.loadUI('sideactionbar', leftPanel)
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leftPanel:moveChildToIndex(leftActionPanel3, 1)
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-- right
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rightActionPanel1 = g_ui.loadUI('sideactionbar', rightPanel)
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rightPanel:moveChildToIndex(rightActionPanel1, 1)
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rightActionPanel2 = g_ui.loadUI('sideactionbar', rightPanel)
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rightPanel:moveChildToIndex(rightActionPanel2, 1)
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rightActionPanel3 = g_ui.loadUI('sideactionbar', rightPanel)
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rightPanel:moveChildToIndex(rightActionPanel3, 1)
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connect(g_game, {
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onGameStart = online,
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onGameEnd = offline,
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onSpellGroupCooldown = onSpellGroupCooldown,
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onSpellCooldown = onSpellCooldown
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})
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if g_game.isOnline() then
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online()
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end
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end
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function terminate()
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disconnect(g_game, {
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onGameStart = online,
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onGameEnd = offline,
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onSpellGroupCooldown = onSpellGroupCooldown,
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onSpellCooldown = onSpellCooldown
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})
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-- remove hotkeys, also saves config
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local panels = {
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bottomActionPanel1,
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bottomActionPanel2,
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bottomActionPanel3,
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leftActionPanel1,
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leftActionPanel2,
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leftActionPanel3,
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rightActionPanel1,
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rightActionPanel2,
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rightActionPanel3,
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}
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for i, panel in ipairs(panels) do
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if panel.tabBar:getChildCount() > 0 then
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offline()
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break
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end
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end
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bottomActionPanel1:destroy()
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bottomActionPanel2:destroy()
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bottomActionPanel3:destroy()
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leftActionPanel1:destroy()
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leftActionPanel2:destroy()
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leftActionPanel3:destroy()
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rightActionPanel1:destroy()
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rightActionPanel2:destroy()
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rightActionPanel3:destroy()
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end
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function show()
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if not g_game.isOnline() then return end
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bottomActionPanel1:setOn(g_settings.getBoolean("actionbarBottom1", false))
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bottomActionPanel2:setOn(g_settings.getBoolean("actionbarBottom2", false))
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bottomActionPanel3:setOn(g_settings.getBoolean("actionbarBottom3", false))
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leftActionPanel1:setOn(g_settings.getBoolean("actionbarLeft1", false))
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leftActionPanel2:setOn(g_settings.getBoolean("actionbarLeft2", false))
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leftActionPanel3:setOn(g_settings.getBoolean("actionbarLeft3", false))
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rightActionPanel1:setOn(g_settings.getBoolean("actionbarRight1", false))
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rightActionPanel2:setOn(g_settings.getBoolean("actionbarRight2", false))
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rightActionPanel3:setOn(g_settings.getBoolean("actionbarRight3", false))
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end
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function hide()
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bottomActionPanel1:setOn(false)
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bottomActionPanel2:setOn(false)
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bottomActionPanel3:setOn(false)
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leftActionPanel1:setOn(false)
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leftActionPanel2:setOn(false)
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leftActionPanel3:setOn(false)
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rightActionPanel1:setOn(false)
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rightActionPanel2:setOn(false)
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rightActionPanel3:setOn(false)
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end
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function switchMode(newMode)
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if newMode then
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bottomActionPanel1:setImageColor('#ffffff88')
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bottomActionPanel2:setImageColor('#ffffff88')
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bottomActionPanel3:setImageColor('#ffffff88')
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leftActionPanel1:setImageColor('#ffffff88')
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leftActionPanel2:setImageColor('#ffffff88')
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leftActionPanel3:setImageColor('#ffffff88')
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rightActionPanel1:setImageColor('#ffffff88')
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rightActionPanel2:setImageColor('#ffffff88')
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rightActionPanel3:setImageColor('#ffffff88')
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else
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bottomActionPanel1:setImageColor('white')
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bottomActionPanel2:setImageColor('white')
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bottomActionPanel3:setImageColor('white')
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leftActionPanel1:setImageColor('white')
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leftActionPanel2:setImageColor('white')
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leftActionPanel3:setImageColor('white')
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rightActionPanel1:setImageColor('white')
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rightActionPanel2:setImageColor('white')
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rightActionPanel3:setImageColor('white')
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end
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end
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function online()
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load()
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setupActionPanel(1, bottomActionPanel1, true)
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setupActionPanel(2, bottomActionPanel2, true)
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setupActionPanel(3, bottomActionPanel3, true)
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setupActionPanel(4, leftActionPanel1, false)
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setupActionPanel(5, leftActionPanel2, false)
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setupActionPanel(6, leftActionPanel3, false)
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setupActionPanel(7, rightActionPanel1, false)
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setupActionPanel(8, rightActionPanel2, false)
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setupActionPanel(9, rightActionPanel3, false)
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show()
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end
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function refresh(reloaded)
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offline(reloaded)
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online()
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end
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function offline(reloaded)
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hide()
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if hotkeyAssignWindow then
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hotkeyAssignWindow:destroy()
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hotkeyAssignWindow = nil
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end
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local gameRootPanel = modules.game_interface.getRootPanel()
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for index, panel in ipairs({bottomActionPanel1, bottomActionPanel2, bottomActionPanel3,
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leftActionPanel1, leftActionPanel2, leftActionPanel3,
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rightActionPanel1, rightActionPanel2, rightActionPanel3}) do
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settings[tostring(index)] = {}
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for i, child in ipairs(panel.tabBar:getChildren()) do
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if child.config and child.config.item then
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settings[tostring(index)][tostring(i)] = child.config
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if type(child.config.hotkey) == 'string' and child.config.hotkey:len() > 0 then
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g_keyboard.unbindKeyPress(child.config.hotkey, child.callback, gameRootPanel)
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end
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end
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if child.cooldownEvent then
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removeEvent(child.cooldownEvent)
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end
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end
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panel.tabBar:destroyChildren()
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end
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if not reloaded then
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save()
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end
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end
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function setupActionPanel(index, panel, bottom)
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local config = settings[tostring(index)] or {}
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for i=1,actionButtonsInPanel do
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local type = bottom and 'ActionButton' or 'SideActionButton'
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local action = g_ui.createWidget(type, panel.tabBar)
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action.config = config[tostring(i)] or {}
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setupAction(action)
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end
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panel.nextButton.onClick = function()
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panel.tabBar:moveChildToIndex(panel.tabBar:getFirstChild(), panel.tabBar:getChildCount())
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end
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panel.prevButton.onClick = function()
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panel.tabBar:moveChildToIndex(panel.tabBar:getLastChild(), 1)
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end
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end
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function setupAction(action)
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local config = action.config
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action.item:setShowCount(false)
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action.onMouseRelease = actionOnMouseRelease
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action.onTouchRelease = actionOnMouseRelease
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action.callback = function(k, c, ticks)
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local lockKeyboard = g_settings.getBoolean('actionbarLock', false)
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local chatMode = not modules.game_walking.wsadWalking
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if not lockKeyboard or not chatMode then
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print('lock', lockKeyboard)
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print('chatMode', chatMode)
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executeAction(action, ticks)
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end
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end
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action.item.onItemChange = nil -- disable callbacks for setup
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if config then
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if type(config.text) == 'number' then
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config.text = tostring(config.text)
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end
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if type(config.hotkey) == 'number' then
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config.hotkey = tostring(config.hotkey)
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end
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if type(config.hotkey) == 'string' and config.hotkey:len() > 0 then
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local gameRootPanel = modules.game_interface.getRootPanel()
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g_keyboard.bindKeyPress(config.hotkey, action.callback, gameRootPanel)
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local text = config.hotkey
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-- formatting similar to cip Tibia 12
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local values = {
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{"Shift", "S"},
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{"Ctrl", "C"},
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{"+", ""},
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{"PageUp", "PgUp"},
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{"PageDown", "PgDown"},
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{"Enter", "Return"},
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{"Insert", "Ins"},
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{"Delete", "Del"},
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{"Escape", "Esc"}
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}
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for i, v in pairs(values) do
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text = text:gsub(v[1], v[2])
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end
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if text:len() > 6 then
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text = text:sub(text:len()-3,text:len())
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text = "..."..text
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end
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action.hotkeyLabel:setText(text)
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else
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action.hotkeyLabel:setText("")
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end
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action.text:setImageSource("")
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action.cooldownTill = 0
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action.cooldownStart = 0
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if type(config.text) == 'string' and config.text:len() > 0 then
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action.text:setText(config.text)
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action.item:setBorderColor(ActionColors.text)
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action.item:setOn(true) -- removes background
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action.item:setItemId(0)
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if Spells then
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local spell, profile = Spells.getSpellByWords(config.text:lower())
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action.spell = spell
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if action.spell and action.spell.icon and profile then
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action.text:setImageSource(SpelllistSettings[profile].iconFile)
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action.text:setImageClip(Spells.getImageClip(SpellIcons[action.spell.icon][1], profile))
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action.text:setText("")
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end
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end
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else
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action.text:setText("")
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action.spell = nil
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if type(config.item) == 'number' and config.item > 100 then
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action.item:setOn(true)
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action.item:setItemId(config.item)
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action.item:setItemCount(config.count or 1)
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setupActionType(action, config.actionType)
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else
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action.item:setItemId(0)
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action.item:setOn(false)
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action.item:setBorderColor(ActionColors.empty)
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end
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end
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end
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action.item.onItemChange = actionOnItemChange
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end
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function setupActionType(action, actionType)
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local item = action.item:getItem()
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if action.item:getItem():isMultiUse() then
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if not actionType or actionType <= ActionTypes.USE then
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actionType = ActionTypes.USE_WITH
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end
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elseif g_game.getClientVersion() >= 910 then
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if actionType ~= ActionTypes.USE and actionType ~= ActionTypes.EQUIP then
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actionType = ActionTypes.USE
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end
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else
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actionType = ActionTypes.USE
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end
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action.config.actionType = actionType
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if action.config.actionType == ActionTypes.USE then
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action.item:setBorderColor(ActionColors.itemUse)
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elseif action.config.actionType == ActionTypes.USE_SELF then
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action.item:setBorderColor(ActionColors.itemUseSelf)
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elseif action.config.actionType == ActionTypes.USE_TARGET then
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action.item:setBorderColor(ActionColors.itemUseTarget)
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elseif action.config.actionType == ActionTypes.USE_WITH then
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action.item:setBorderColor(ActionColors.itemUseWith)
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elseif action.config.actionType == ActionTypes.EQUIP then
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action.item:setBorderColor(ActionColors.itemEquip)
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end
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end
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function updateAction(action, newConfig)
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local config = action.config
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if type(config.hotkey) == 'string' and config.hotkey:len() > 0 then
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local gameRootPanel = modules.game_interface.getRootPanel()
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g_keyboard.unbindKeyPress(config.hotkey, action.callback, gameRootPanel)
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end
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for key, val in pairs(newConfig) do
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action.config[key] = val
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end
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setupAction(action)
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end
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function actionOnMouseRelease(action, mousePosition, mouseButton)
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if mouseButton == MouseTouch then return end
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if mouseButton == MouseRightButton or not action.item:isOn() then
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local menu = g_ui.createWidget('PopupMenu')
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menu:setGameMenu(true)
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if action.item:getItemId() > 0 then
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if action.item:getItem():isMultiUse() then
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menu:addOption(tr('Use on yourself'), function() return setupActionType(action, ActionTypes.USE_SELF) end)
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menu:addOption(tr('Use on target'), function() return setupActionType(action, ActionTypes.USE_TARGET) end)
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menu:addOption(tr('With crosshair'), function() return setupActionType(action, ActionTypes.USE_WITH) end)
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end
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if g_game.getClientVersion() >= 910 then
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if not action.item:getItem():isMultiUse() then
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menu:addOption(tr('Use'), function() return setupActionType(action, ActionTypes.USE) end)
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end
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menu:addOption(tr('Equip'), function() return setupActionType(action, ActionTypes.EQUIP) end)
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end
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else
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menu:addOption(tr('Select item'), function() return modules.game_itemselector.show(action.item) end)
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end
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menu:addSeparator()
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menu:addOption(tr('Set text'), function()
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modules.client_textedit.singlelineEditor(action.config.text or "", function(newText)
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updateAction(action, {text=newText, item=0})
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end)
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end)
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menu:addOption(tr('Set hotkey'), function()
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if hotkeyAssignWindow then
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hotkeyAssignWindow:destroy()
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end
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local assignWindow = g_ui.createWidget('ActionAssignWindow', rootWidget)
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assignWindow:grabKeyboard()
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assignWindow.comboPreview.keyCombo = ''
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assignWindow.onKeyDown = function(assignWindow, keyCode, keyboardModifiers)
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local keyCombo = determineKeyComboDesc(keyCode, keyboardModifiers)
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assignWindow.comboPreview:setText(tr('Current action hotkey: %s', keyCombo))
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assignWindow.comboPreview.keyCombo = keyCombo
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assignWindow.comboPreview:resizeToText()
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return true
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end
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assignWindow.onDestroy = function(widget)
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if widget == hotkeyAssignWindow then
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hotkeyAssignWindow = nil
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end
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end
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assignWindow.addButton.onClick = function()
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local text = tostring(assignWindow.comboPreview.keyCombo)
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updateAction(action, {hotkey=text})
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assignWindow:destroy()
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end
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hotkeyAssignWindow = assignWindow
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end)
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menu:addSeparator()
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menu:addOption(tr('Clear'), function()
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updateAction(action, {hotkey="", text="", item=0, count=1})
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end)
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menu:display(mousePosition)
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return true
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elseif mouseButton == MouseLeftButton or mouseButton == MouseTouch2 or mouseButton == MouseTouch3 then
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action.callback()
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return true
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end
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return false
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end
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function actionOnItemChange(widget)
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updateAction(widget:getParent(), {text="", item=widget:getItemId(), count=widget:getItemCountOrSubType()})
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end
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function onSpellCooldown(iconId, duration)
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for index, panel in ipairs({bottomActionPanel1, bottomActionPanel2, bottomActionPanel3,
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leftActionPanel1, leftActionPanel2, leftActionPanel3,
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rightActionPanel1, rightActionPanel2, rightActionPanel3}) do
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for i, child in ipairs(panel.tabBar:getChildren()) do
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if child.spell and child.spell.id == iconId then
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startCooldown(child, duration)
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end
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end
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end
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end
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function onSpellGroupCooldown(groupId, duration)
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for index, panel in ipairs({bottomActionPanel1, bottomActionPanel2, bottomActionPanel3,
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leftActionPanel1, leftActionPanel2, leftActionPanel3,
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rightActionPanel1, rightActionPanel2, rightActionPanel3}) do
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for i, child in ipairs(panel.tabBar:getChildren()) do
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if child.spell and child.spell.group then
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for group, dur in pairs(child.spell.group) do
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if groupId == group then
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startCooldown(child, duration)
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end
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end
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end
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end
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end
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end
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function startCooldown(action, duration)
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if type(action.cooldownTill) == 'number' and action.cooldownTill > g_clock.millis() + duration then
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return -- already has cooldown with greater duration
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end
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action.cooldownStart = g_clock.millis()
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action.cooldownTill = g_clock.millis() + duration
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updateCooldown(action)
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end
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function updateCooldown(action)
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if not action or not action.cooldownTill then return end
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local timeleft = action.cooldownTill - g_clock.millis()
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if timeleft <= 30 then
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action.cooldown:setPercent(100)
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action.cooldownEvent = nil
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action.cooldown:setText("")
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return
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end
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local duration = action.cooldownTill - action.cooldownStart
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local formattedText
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if timeleft > 60000 then
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formattedText = math.floor(timeleft / 60000) .. "m"
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else
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formattedText = timeleft/1000
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formattedText = math.floor(formattedText * 10) / 10
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formattedText = math.floor(formattedText) .. "." .. math.floor(formattedText * 10) % 10
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end
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action.cooldown:setText(formattedText)
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action.cooldown:setPercent(100 - math.floor(100 * timeleft / duration))
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action.cooldownEvent = scheduleEvent(function() updateCooldown(action) end, 30)
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end
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function executeAction(action, ticks)
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if not action.config then return end
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if type(ticks) ~= 'number' then ticks = 0 end
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local actionDelay = 100
|
|
if ticks == 0 then
|
|
actionDelay = 200 -- for first use
|
|
elseif action.actionDelayTo ~= nil and g_clock.millis() < action.actionDelayTo then
|
|
return
|
|
end
|
|
|
|
local actionType = action.config.actionType
|
|
|
|
if type(action.config.text) == 'string' and action.config.text:len() > 0 then
|
|
if g_app.isMobile() then -- turn to direction of targer
|
|
local target = g_game.getAttackingCreature()
|
|
if target then
|
|
local pos = g_game.getLocalPlayer():getPosition()
|
|
local tpos = target:getPosition()
|
|
if pos and tpos then
|
|
local offx = tpos.x - pos.x
|
|
local offy = tpos.y - pos.y
|
|
if offy < 0 and offx <= 0 and math.abs(offx) < math.abs(offy) then
|
|
g_game.turn(Directions.North)
|
|
elseif offy > 0 and offx >= 0 and math.abs(offx) < math.abs(offy) then
|
|
g_game.turn(Directions.South)
|
|
elseif offx < 0 and offy <= 0 and math.abs(offx) > math.abs(offy) then
|
|
g_game.turn(Directions.West)
|
|
elseif offx > 0 and offy >= 0 and math.abs(offx) > math.abs(offy) then
|
|
g_game.turn(Directions.East)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if modules.game_interface.isChatVisible() then
|
|
modules.game_console.sendMessage(action.config.text)
|
|
else
|
|
g_game.talk(action.config.text)
|
|
end
|
|
action.actionDelayTo = g_clock.millis() + actionDelay
|
|
elseif action.item:getItemId() > 0 then
|
|
if actionType == ActionTypes.USE then
|
|
if g_game.getClientVersion() < 780 then
|
|
local item = g_game.findPlayerItem(action.item:getItemId(), action.item:getItemSubType() or -1)
|
|
if item then
|
|
g_game.use(item)
|
|
end
|
|
else
|
|
g_game.useInventoryItem(action.item:getItemId())
|
|
end
|
|
action.actionDelayTo = g_clock.millis() + actionDelay
|
|
elseif actionType == ActionTypes.USE_SELF then
|
|
if g_game.getClientVersion() < 780 then
|
|
local item = g_game.findPlayerItem(action.item:getItemId(), action.item:getItemSubType() or -1)
|
|
if item then
|
|
g_game.useWith(item, g_game.getLocalPlayer())
|
|
end
|
|
else
|
|
g_game.useInventoryItemWith(action.item:getItemId(), g_game.getLocalPlayer(), action.item:getItemSubType() or -1)
|
|
end
|
|
action.actionDelayTo = g_clock.millis() + actionDelay
|
|
elseif actionType == ActionTypes.USE_TARGET then
|
|
local attackingCreature = g_game.getAttackingCreature()
|
|
if not attackingCreature then
|
|
local item = Item.create(action.item:getItemId())
|
|
if g_game.getClientVersion() < 780 then
|
|
local tmpItem = g_game.findPlayerItem(action.item:getItemId(), action.item:getItemSubType() or -1)
|
|
if not tmpItem then return end
|
|
item = tmpItem
|
|
end
|
|
|
|
modules.game_interface.startUseWith(item, action.item:getItemSubType() or - 1)
|
|
return
|
|
end
|
|
|
|
if not attackingCreature:getTile() then return end
|
|
if g_game.getClientVersion() < 780 then
|
|
local item = g_game.findPlayerItem(action.item:getItemId(), action.item:getItemSubType() or -1)
|
|
if item then
|
|
g_game.useWith(item, attackingCreature, action.item:getItemSubType() or -1)
|
|
end
|
|
else
|
|
g_game.useInventoryItemWith(action.item:getItemId(), attackingCreature, action.item:getItemSubType() or -1)
|
|
end
|
|
action.actionDelayTo = g_clock.millis() + actionDelay
|
|
elseif actionType == ActionTypes.USE_WITH then
|
|
local item = Item.create(action.item:getItemId())
|
|
if g_game.getClientVersion() < 780 then
|
|
local tmpItem = g_game.findPlayerItem(action.item:getItemId(), action.item:getItemSubType() or -1)
|
|
if not tmpItem then return true end
|
|
item = tmpItem
|
|
end
|
|
modules.game_interface.startUseWith(item, action.item:getItemSubType() or - 1)
|
|
elseif actionType == ActionTypes.EQUIP then
|
|
if g_game.getClientVersion() >= 910 then
|
|
local item = Item.create(action.item:getItemId())
|
|
g_game.equipItem(item)
|
|
action.actionDelayTo = g_clock.millis() + actionDelay
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function save()
|
|
local settingsFile = modules.client_profiles.getSettingsFilePath("actionbar.json")
|
|
|
|
local status, result = pcall(function() return json.encode(settings, 2) end)
|
|
if not status then
|
|
return onError(
|
|
"Error while saving top bar settings. Data won't be saved. Details: " ..
|
|
result)
|
|
end
|
|
|
|
if result:len() > 100 * 1024 * 1024 then
|
|
return onError(
|
|
"Something went wrong, file is above 100MB, won't be saved")
|
|
end
|
|
|
|
g_resources.writeFileContents(settingsFile, result)
|
|
end
|
|
|
|
function load()
|
|
local settingsFile = modules.client_profiles.getSettingsFilePath("actionbar.json")
|
|
|
|
if g_resources.fileExists(settingsFile) then
|
|
local status, result = pcall(function()
|
|
return json.decode(g_resources.readFileContents(settingsFile))
|
|
end)
|
|
if not status then
|
|
return onError(
|
|
"Error while reading top bar settings file. To fix this problem you can delete storage.json. Details: " ..
|
|
result)
|
|
end
|
|
settings = result
|
|
else
|
|
settings = {}
|
|
end
|
|
end
|