otclientv8/modules/game_interface/gameinterface.lua

1095 lines
35 KiB
Lua

gameRootPanel = nil
gameMapPanel = nil
gameRightPanels = nil
gameLeftPanels = nil
gameBottomPanel = nil
gameActionPanel = nil
gameLeftActions = nil
logoutButton = nil
mouseGrabberWidget = nil
countWindow = nil
logoutWindow = nil
exitWindow = nil
bottomSplitter = nil
limitedZoom = false
hookedMenuOptions = {}
lastDirTime = g_clock.millis()
function init()
g_ui.importStyle('styles/countwindow')
connect(g_game, {
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginAdvice = onLoginAdvice,
}, true)
-- Call load AFTER game window has been created and
-- resized to a stable state, otherwise the saved
-- settings can get overridden by false onGeometryChange
-- events
connect(g_app, {
onRun = load,
onExit = save
})
gameRootPanel = g_ui.displayUI('gameinterface')
gameRootPanel:hide()
gameRootPanel:lower()
gameRootPanel.onGeometryChange = updateStretchShrink
mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
bottomSplitter = gameRootPanel:getChildById('bottomSplitter')
gameMapPanel = gameRootPanel:getChildById('gameMapPanel')
gameRightPanels = gameRootPanel:getChildById('gameRightPanels')
gameLeftPanels = gameRootPanel:getChildById('gameLeftPanels')
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
gameActionPanel = gameRootPanel:getChildById('gameActionPanel')
gameLeftActions = gameRootPanel:getChildById('gameLeftActions')
connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'),
'/images/topbuttons/logout', tryLogout, true)
gameRightPanels:addChild(g_ui.createWidget('GameSidePanel'))
setupLeftActions()
refreshViewMode()
bindKeys()
connect(gameMapPanel, { onGeometryChange = updateSize, onVisibleDimensionChange = updateSize })
connect(g_game, { onMapChangeAwareRange = updateSize })
if g_game.isOnline() then
show()
end
end
function bindKeys()
gameRootPanel:setAutoRepeatDelay(10)
local lastAction = 0
g_keyboard.bindKeyPress('Escape', function()
if lastAction + 50 > g_clock.millis() then return end
lastAction = g_clock.millis()
g_game.cancelAttackAndFollow()
end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+=', function() if g_game.getFeature(GameNoDebug) then return end gameMapPanel:zoomIn() end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+-', function() if g_game.getFeature(GameNoDebug) then return end gameMapPanel:zoomOut() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+Q', function() tryLogout(false) end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+L', function() tryLogout(false) end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
end
function terminate()
hide()
hookedMenuOptions = {}
markThing = nil
disconnect(g_game, {
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginAdvice = onLoginAdvice
})
disconnect(gameMapPanel, { onGeometryChange = updateSize })
connect(gameMapPanel, { onGeometryChange = updateSize, onVisibleDimensionChange = updateSize })
logoutButton:destroy()
gameRootPanel:destroy()
end
function onGameStart()
refreshViewMode()
show()
-- open tibia has delay in auto walking
if not g_game.isOfficialTibia() then
g_game.enableFeature(GameForceFirstAutoWalkStep)
else
g_game.disableFeature(GameForceFirstAutoWalkStep)
end
end
function onGameEnd()
hide()
modules.client_topmenu.getTopMenu():setImageColor('white')
end
function show()
connect(g_app, { onClose = tryExit })
modules.client_background.hide()
gameRootPanel:show()
gameRootPanel:focus()
gameMapPanel:followCreature(g_game.getLocalPlayer())
updateStretchShrink()
logoutButton:setTooltip(tr('Logout'))
addEvent(function()
if not limitedZoom or g_game.isGM() then
gameMapPanel:setMaxZoomOut(513)
gameMapPanel:setLimitVisibleRange(false)
else
gameMapPanel:setMaxZoomOut(15)
gameMapPanel:setLimitVisibleRange(true)
end
end)
end
function hide()
disconnect(g_app, { onClose = tryExit })
logoutButton:setTooltip(tr('Exit'))
if logoutWindow then
logoutWindow:destroy()
logoutWindow = nil
end
if exitWindow then
exitWindow:destroy()
exitWindow = nil
end
if countWindow then
countWindow:destroy()
countWindow = nil
end
gameRootPanel:hide()
modules.client_background.show()
end
function save()
local settings = {}
settings.splitterMarginBottom = bottomSplitter:getMarginBottom()
g_settings.setNode('game_interface', settings)
end
function load()
local settings = g_settings.getNode('game_interface')
if settings then
if settings.splitterMarginBottom then
bottomSplitter:setMarginBottom(settings.splitterMarginBottom)
end
end
end
function onLoginAdvice(message)
displayInfoBox(tr("For Your Information"), message)
end
function forceExit()
g_game.cancelLogin()
scheduleEvent(exit, 10)
return true
end
function tryExit()
if exitWindow then
return true
end
local exitFunc = function() g_game.safeLogout() forceExit() end
local logoutFunc = function() g_game.safeLogout() exitWindow:destroy() exitWindow = nil end
local cancelFunc = function() exitWindow:destroy() exitWindow = nil end
exitWindow = displayGeneralBox(tr('Exit'), tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."),
{ { text=tr('Force Exit'), callback=exitFunc },
{ text=tr('Logout'), callback=logoutFunc },
{ text=tr('Cancel'), callback=cancelFunc },
anchor=AnchorHorizontalCenter }, logoutFunc, cancelFunc)
return true
end
function tryLogout(prompt)
if type(prompt) ~= "boolean" then
prompt = true
end
if not g_game.isOnline() then
exit()
return
end
if logoutWindow then
return
end
local msg, yesCallback
if not g_game.isConnectionOk() then
msg = 'Your connection is failing, if you logout now your character will be still online, do you want to force logout?'
yesCallback = function()
g_game.forceLogout()
if logoutWindow then
logoutWindow:destroy()
logoutWindow=nil
end
end
else
msg = 'Are you sure you want to logout?'
yesCallback = function()
g_game.safeLogout()
if logoutWindow then
logoutWindow:destroy()
logoutWindow=nil
end
end
end
local noCallback = function()
logoutWindow:destroy()
logoutWindow=nil
end
if prompt then
logoutWindow = displayGeneralBox(tr('Logout'), tr(msg), {
{ text=tr('Yes'), callback=yesCallback },
{ text=tr('No'), callback=noCallback },
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
else
yesCallback()
end
end
function updateStretchShrink()
if modules.client_options.getOption('dontStretchShrink') and not alternativeView then
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
-- Set gameMapPanel size to height = 11 * 32 + 2
bottomSplitter:setMarginBottom(bottomSplitter:getMarginBottom() + (gameMapPanel:getHeight() - 32 * 11) - 10)
end
end
function onMouseGrabberRelease(self, mousePosition, mouseButton)
if selectedThing == nil then return false end
if mouseButton == MouseLeftButton then
local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false)
if clickedWidget then
if selectedType == 'use' then
onUseWith(clickedWidget, mousePosition)
elseif selectedType == 'trade' then
onTradeWith(clickedWidget, mousePosition)
end
end
end
selectedThing = nil
g_mouse.popCursor('target')
self:ungrabMouse()
gameMapPanel:blockNextMouseRelease(true)
return true
end
function onUseWith(clickedWidget, mousePosition)
if clickedWidget:getClassName() == 'UIGameMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
if selectedThing:isFluidContainer() or selectedThing:isMultiUse() then
if selectedThing:getId() == 3180 or selectedThing:getId() == 3156 then
-- special version for mwall
g_game.useWith(selectedThing, tile:getTopUseThing(), selectedSubtype)
else
g_game.useWith(selectedThing, tile:getTopMultiUseThingEx(clickedWidget:getPositionOffset(mousePosition)), selectedSubtype)
end
else
g_game.useWith(selectedThing, tile:getTopUseThing(), selectedSubtype)
end
end
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
g_game.useWith(selectedThing, clickedWidget:getItem(), selectedSubtype)
elseif clickedWidget:getClassName() == 'UICreatureButton' then
local creature = clickedWidget:getCreature()
if creature then
g_game.useWith(selectedThing, creature, selectedSubtype)
end
end
end
function onTradeWith(clickedWidget, mousePosition)
if clickedWidget:getClassName() == 'UIGameMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
g_game.requestTrade(selectedThing, tile:getTopCreatureEx(clickedWidget:getPositionOffset(mousePosition)))
end
elseif clickedWidget:getClassName() == 'UICreatureButton' then
local creature = clickedWidget:getCreature()
if creature then
g_game.requestTrade(selectedThing, creature)
end
end
end
function startUseWith(thing, subType)
gameMapPanel:blockNextMouseRelease()
if not thing then return end
if g_ui.isMouseGrabbed() then
if selectedThing then
selectedThing = thing
selectedType = 'use'
end
return
end
selectedType = 'use'
selectedThing = thing
selectedSubtype = subType or 0
mouseGrabberWidget:grabMouse()
g_mouse.pushCursor('target')
end
function startTradeWith(thing)
if not thing then return end
if g_ui.isMouseGrabbed() then
if selectedThing then
selectedThing = thing
selectedType = 'trade'
end
return
end
selectedType = 'trade'
selectedThing = thing
mouseGrabberWidget:grabMouse()
g_mouse.pushCursor('target')
end
function isMenuHookCategoryEmpty(category)
if category then
for _,opt in pairs(category) do
if opt then return false end
end
end
return true
end
function addMenuHook(category, name, callback, condition, shortcut)
if not hookedMenuOptions[category] then
hookedMenuOptions[category] = {}
end
hookedMenuOptions[category][name] = {
callback = callback,
condition = condition,
shortcut = shortcut
}
end
function removeMenuHook(category, name)
if not name then
hookedMenuOptions[category] = {}
else
hookedMenuOptions[category][name] = nil
end
end
function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
if not g_game.isOnline() then return end
local menu = g_ui.createWidget('PopupMenu')
menu:setGameMenu(true)
local classic = modules.client_options.getOption('classicControl')
local shortcut = nil
if not classic and not g_app.isMobile() then shortcut = '(Shift)' else shortcut = nil end
if lookThing then
menu:addOption(tr('Look'), function() g_game.look(lookThing) end, shortcut)
end
if not classic and not g_app.isMobile() then shortcut = '(Ctrl)' else shortcut = nil end
if useThing then
if useThing:isContainer() then
if useThing:getParentContainer() then
menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end, shortcut)
menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end)
else
menu:addOption(tr('Open'), function() g_game.open(useThing) end, shortcut)
end
else
if useThing:isMultiUse() then
menu:addOption(tr('Use with ...'), function() startUseWith(useThing) end, shortcut)
else
menu:addOption(tr('Use'), function() g_game.use(useThing) end, shortcut)
end
end
if useThing:isRotateable() then
menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end)
end
if useThing:isWrapable() then
menu:addOption(tr('Wrap'), function() g_game.wrap(useThing) end)
end
if useThing:isUnwrapable() then
menu:addOption(tr('Unwrap'), function() g_game.wrap(useThing) end)
end
if g_game.getFeature(GameBrowseField) and useThing:getPosition().x ~= 0xffff then
menu:addOption(tr('Browse Field'), function() g_game.browseField(useThing:getPosition()) end)
end
end
if lookThing and not lookThing:isCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
menu:addSeparator()
menu:addOption(tr('Trade with ...'), function() startTradeWith(lookThing) end)
end
if lookThing then
local parentContainer = lookThing:getParentContainer()
if parentContainer and parentContainer:hasParent() then
menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end)
end
end
if creatureThing then
local localPlayer = g_game.getLocalPlayer()
menu:addSeparator()
if creatureThing:isLocalPlayer() then
menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end)
if g_game.getFeature(GamePlayerMounts) then
if not localPlayer:isMounted() then
menu:addOption(tr('Mount'), function() localPlayer:mount() end)
else
menu:addOption(tr('Dismount'), function() localPlayer:dismount() end)
end
end
if g_game.getFeature(GamePrey) and modules.game_prey then
menu:addOption(tr('Open Prey Dialog'), function() modules.game_prey.show() end)
end
if creatureThing:isPartyMember() then
if creatureThing:isPartyLeader() then
if creatureThing:isPartySharedExperienceActive() then
menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end)
else
menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end)
end
end
menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end)
end
else
local localPosition = localPlayer:getPosition()
if not classic and not g_app.isMobile() then shortcut = '(Alt)' else shortcut = nil end
if creatureThing:getPosition().z == localPosition.z then
if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end, shortcut)
else
menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end, shortcut)
end
if g_game.getFollowingCreature() ~= creatureThing then
menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
else
menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
end
end
if creatureThing:isPlayer() then
menu:addSeparator()
local creatureName = creatureThing:getName()
menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end)
if modules.game_console.getOwnPrivateTab() then
menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented
end
if not localPlayer:hasVip(creatureName) then
menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end)
end
if modules.game_console.isIgnored(creatureName) then
menu:addOption(tr('Unignore') .. ' ' .. creatureName, function() modules.game_console.removeIgnoredPlayer(creatureName) end)
else
menu:addOption(tr('Ignore') .. ' ' .. creatureName, function() modules.game_console.addIgnoredPlayer(creatureName) end)
end
local localPlayerShield = localPlayer:getShield()
local creatureShield = creatureThing:getShield()
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end)
else
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end)
else
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
end
end
end
end
if modules.game_ruleviolation.hasWindowAccess() and creatureThing:isPlayer() then
menu:addSeparator()
menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end)
end
menu:addSeparator()
menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end)
end
-- hooked menu options
for _,category in pairs(hookedMenuOptions) do
if not isMenuHookCategoryEmpty(category) then
menu:addSeparator()
for name,opt in pairs(category) do
if opt and opt.condition(menuPosition, lookThing, useThing, creatureThing) then
menu:addOption(name, function() opt.callback(menuPosition,
lookThing, useThing, creatureThing) end, opt.shortcut)
end
end
end
end
if g_game.getFeature(GameBot) and useThing and useThing:isItem() then
menu:addSeparator()
if useThing:getSubType() > 1 then
menu:addOption("ID: " .. useThing:getId() .. " SubType: " .. useThing:getSubType(), function() end)
else
menu:addOption("ID: " .. useThing:getId(), function() end)
end
end
menu:display(menuPosition)
end
function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature, marking)
local keyboardModifiers = g_keyboard.getModifiers()
if g_app.isMobile() then
if mouseButton == MouseRightButton then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
end
if mouseButton ~= MouseLeftButton then
return false
end
local action = getLeftAction()
if action == "look" then
if lookThing then
resetLeftActions()
g_game.look(lookThing)
return true
end
return true
elseif action == "use" then
if useThing then
resetLeftActions()
if useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
else
g_game.open(useThing)
end
return true
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
end
return true
elseif action == "attack" then
if attackCreature and attackCreature ~= player then
resetLeftActions()
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then
resetLeftActions()
g_game.attack(creatureThing)
return true
end
return true
elseif action == "follow" then
if attackCreature and attackCreature ~= player then
resetLeftActions()
g_game.follow(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then
resetLeftActions()
g_game.follow(creatureThing)
return true
end
return true
elseif not autoWalkPos and useThing then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
end
elseif not modules.client_options.getOption('classicControl') then
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
if useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
else
g_game.open(useThing)
end
return true
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
return true
elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
else -- classic control
if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
local player = g_game.getLocalPlayer()
if attackCreature and attackCreature ~= player then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then
g_game.attack(creatureThing)
return true
elseif useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
return true
else
g_game.open(useThing)
return true
end
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
end
local player = g_game.getLocalPlayer()
player:stopAutoWalk()
if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
local autoWalkTile = g_map.getTile(autoWalkPos)
if autoWalkTile and not autoWalkTile:isWalkable(true) then
modules.game_textmessage.displayFailureMessage(tr('Sorry, not possible.'))
return false
end
player:autoWalk(autoWalkPos)
return true
end
return false
end
function moveStackableItem(item, toPos)
if countWindow then
return
end
if g_keyboard.isCtrlPressed() then
g_game.move(item, toPos, item:getCount())
return
elseif g_keyboard.isShiftPressed() then
g_game.move(item, toPos, 1)
return
end
local count = item:getCount()
countWindow = g_ui.createWidget('CountWindow', rootWidget)
local itembox = countWindow:getChildById('item')
local scrollbar = countWindow:getChildById('countScrollBar')
itembox:setItemId(item:getId())
itembox:setItemCount(count)
scrollbar:setMaximum(count)
scrollbar:setMinimum(1)
scrollbar:setValue(count)
local spinbox = countWindow:getChildById('spinBox')
spinbox:setMaximum(count)
spinbox:setMinimum(0)
spinbox:setValue(0)
spinbox:hideButtons()
spinbox:focus()
spinbox.firstEdit = true
local spinBoxValueChange = function(self, value)
spinbox.firstEdit = false
scrollbar:setValue(value)
end
spinbox.onValueChange = spinBoxValueChange
local check = function()
if spinbox.firstEdit then
spinbox:setValue(spinbox:getMaximum())
spinbox.firstEdit = false
end
end
local okButton = countWindow:getChildById('buttonOk')
local moveFunc = function()
g_game.move(item, toPos, itembox:getItemCount())
okButton:getParent():destroy()
countWindow = nil
end
local cancelButton = countWindow:getChildById('buttonCancel')
local cancelFunc = function()
cancelButton:getParent():destroy()
countWindow = nil
end
g_keyboard.bindKeyPress("Up", function() check() spinbox:up() end, spinbox)
g_keyboard.bindKeyPress("Down", function() check() spinbox:down() end, spinbox)
g_keyboard.bindKeyPress("Right", function() check() spinbox:up() end, spinbox)
g_keyboard.bindKeyPress("Left", function() check() spinbox:down() end, spinbox)
g_keyboard.bindKeyPress("PageUp", function() check() spinbox:setValue(spinbox:getValue()+10) end, spinbox)
g_keyboard.bindKeyPress("PageDown", function() check() spinbox:setValue(spinbox:getValue()-10) end, spinbox)
g_keyboard.bindKeyPress("Enter", function() moveFunc() end, spinbox)
scrollbar.onValueChange = function(self, value)
itembox:setItemCount(value)
spinbox.onValueChange = nil
spinbox:setValue(value)
spinbox.onValueChange = spinBoxValueChange
end
countWindow.onEnter = moveFunc
countWindow.onEscape = cancelFunc
okButton.onClick = moveFunc
cancelButton.onClick = cancelFunc
end
function getRootPanel()
return gameRootPanel
end
function getMapPanel()
return gameMapPanel
end
function getRightPanel()
if gameRightPanels:getChildCount() == 0 then
addRightPanel()
end
return gameRightPanels:getChildByIndex(-1)
end
function getLeftPanel()
if gameLeftPanels:getChildCount() >= 1 then
return gameLeftPanels:getChildByIndex(-1)
end
return getRightPanel()
end
function getContainerPanel()
local containerPanel = g_settings.getNumber("containerPanel")
if containerPanel >= 5 then
containerPanel = containerPanel - 4
return gameRightPanels:getChildByIndex(math.min(containerPanel, gameRightPanels:getChildCount()))
end
if gameLeftPanels:getChildCount() == 0 then
return getRightPanel()
end
return gameLeftPanels:getChildByIndex(math.min(containerPanel, gameLeftPanels:getChildCount()))
end
local function addRightPanel()
if gameRightPanels:getChildCount() >= 4 then
return
end
local panel = g_ui.createWidget('GameSidePanel')
panel:setId("rightPanel" .. (gameRightPanels:getChildCount() + 1))
gameRightPanels:insertChild(1, panel)
end
local function addLeftPanel()
if gameLeftPanels:getChildCount() >= 4 then
return
end
local panel = g_ui.createWidget('GameSidePanel')
panel:setId("leftPanel" .. (gameLeftPanels:getChildCount() + 1))
gameLeftPanels:addChild(panel)
end
local function removeRightPanel()
if gameRightPanels:getChildCount() <= 1 then
return
end
local panel = gameRightPanels:getChildByIndex(1)
panel:moveTo(gameRightPanels:getChildByIndex(2))
gameRightPanels:removeChild(panel)
end
local function removeLeftPanel()
if gameLeftPanels:getChildCount() == 0 then
return
end
local panel = gameLeftPanels:getChildByIndex(-1)
if gameLeftPanels:getChildCount() >= 2 then
panel:moveTo(gameLeftPanels:getChildByIndex(-2))
else
panel:moveTo(gameRightPanels:getChildByIndex(1))
end
gameLeftPanels:removeChild(panel)
end
function getBottomPanel()
return gameBottomPanel
end
function getActionPanel()
return gameActionPanel
end
function refreshViewMode()
local classic = g_settings.getBoolean("classicView") and not g_app.isMobile()
local rightPanels = g_settings.getNumber("rightPanels") - gameRightPanels:getChildCount()
local leftPanels = g_settings.getNumber("leftPanels") - 1 - gameLeftPanels:getChildCount()
while rightPanels ~= 0 do
if rightPanels > 0 then
addRightPanel()
rightPanels = rightPanels - 1
else
removeRightPanel()
rightPanels = rightPanels + 1
end
end
while leftPanels ~= 0 do
if leftPanels > 0 then
addLeftPanel()
leftPanels = leftPanels - 1
else
removeLeftPanel()
leftPanels = leftPanels + 1
end
end
if not g_game.isOnline() then
return
end
local minimumWidth = (g_settings.getNumber("rightPanels") + g_settings.getNumber("leftPanels") - 1) * 200 + 200
minimumWidth = math.max(minimumWidth, g_resources.getLayout() == "mobile" and 640 or 800)
g_window.setMinimumSize({ width = minimumWidth, height = (g_resources.getLayout() == "mobile" and 360 or 600)})
if g_window.getWidth() < minimumWidth then
local oldPos = g_window.getPosition()
local size = { width = minimumWidth, height = g_window.getHeight() }
g_window.resize(size)
g_window.move(oldPos)
end
for i=1,gameRightPanels:getChildCount()+gameLeftPanels:getChildCount() do
local panel
if i > gameRightPanels:getChildCount() then
panel = gameLeftPanels:getChildByIndex(i - gameRightPanels:getChildCount())
else
panel = gameRightPanels:getChildByIndex(i)
end
if classic then
panel:setImageColor('white')
else
panel:setImageColor('alpha')
end
end
if classic then
gameRightPanels:setMarginTop(0)
gameLeftPanels:setMarginTop(0)
gameMapPanel:setMarginLeft(0)
gameMapPanel:setMarginRight(0)
gameMapPanel:setMarginTop(0)
end
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
if classic then
g_game.changeMapAwareRange(19, 15)
gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanels', AnchorRight)
gameMapPanel:addAnchor(AnchorRight, 'gameRightPanels', AnchorLeft)
gameMapPanel:addAnchor(AnchorBottom, 'gameActionPanel', AnchorTop)
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setLimitVisibleRange(false)
gameMapPanel:setZoom(11)
gameMapPanel:setOn(false) -- frame
modules.client_topmenu.getTopMenu():setImageColor('white')
if modules.game_console then
modules.game_console.switchMode(false)
end
else
g_game.changeMapAwareRange(31, 21)
gameMapPanel:fill('parent')
gameMapPanel:setKeepAspectRatio(false)
gameMapPanel:setLimitVisibleRange(false)
gameMapPanel:setOn(true)
if g_app.isMobile() then
gameMapPanel:setZoom(11)
else
gameMapPanel:setZoom(15)
end
modules.client_topmenu.getTopMenu():setImageColor('#ffffff66')
if g_app.isMobile() then
gameMapPanel:setMarginTop(-32)
end
if modules.game_console then
modules.game_console.switchMode(true)
end
end
if modules.game_actionbar then
modules.game_actionbar.switchMode(not classic)
end
if g_settings.getBoolean("cacheMap") then
g_game.enableFeature(GameBiggerMapCache)
end
updateSize()
end
function limitZoom()
limitedZoom = true
end
function updateSize()
if g_app.isMobile() then return end
local classic = g_settings.getBoolean("classicView")
local height = gameMapPanel:getHeight()
local width = gameMapPanel:getWidth()
if not classic then
local rheight = gameRootPanel:getHeight()
local rwidth = gameRootPanel:getWidth()
local dimenstion = gameMapPanel:getVisibleDimension()
local zoom = gameMapPanel:getZoom()
local awareRange = g_map.getAwareRange()
local dheight = dimenstion.height
local dwidth = dimenstion.width
local tileSize = rheight / dheight
local maxWidth = tileSize * (awareRange.width + 1)
if g_game.getFeature(GameChangeMapAwareRange) and g_game.getFeature(GameNewWalking) then
maxWidth = tileSize * (awareRange.width - 1)
end
gameMapPanel:setMarginTop(-tileSize)
if modules.game_stats then
modules.game_stats.ui:setMarginTop(tileSize)
end
if g_settings.getBoolean("cacheMap") then
gameMapPanel:setMarginLeft(0)
gameMapPanel:setMarginRight(0)
else
local margin = math.max(0, math.floor((rwidth - maxWidth) / 2))
gameMapPanel:setMarginLeft(margin)
gameMapPanel:setMarginRight(margin)
end
if modules.game_bot then
for i, child in ipairs(gameMapPanel:getChildren()) do
if child.botIcon and child.onGeometryChange then
child.onGeometryChange(child)
end
end
end
else
if modules.game_stats then
modules.game_stats.ui:setMarginTop(0)
end
end
--[[
local maxWidth = math.floor(height * 2)
local extraMargin = 0
if width >= maxWidth then
extraMargin = math.ceil((width - maxWidth) / 2)
end
local bottomMaxWidth = 1200 -- something broken, it's not pixels
local bottomMargin = 0
if width > bottomMaxWidth then
bottomMargin = math.ceil((width - bottomMaxWidth) / 2)
end
gameMapPanel:setMarginLeft(extraMargin)
gameMapPanel:setMarginRight(extraMargin) ]]
end
function setupLeftActions()
if not g_app.isMobile() then return end
for _, widget in ipairs(gameLeftActions:getChildren()) do
widget.image:setChecked(false)
widget.onClick = function()
if widget.image:isChecked() then
widget.image:setChecked(false)
return
end
resetLeftActions()
widget.image:setChecked(true)
end
end
if not gameLeftActions.chat then return end
gameLeftActions.chat.onClick = function()
if gameBottomPanel:getHeight() <= 5 then
gameBottomPanel:setHeight(90)
else
gameBottomPanel:setHeight(0)
end
end
end
function resetLeftActions()
for _, widget in ipairs(gameLeftActions:getChildren()) do
widget.image:setChecked(false)
end
end
function getLeftAction()
for _, widget in ipairs(gameLeftActions:getChildren()) do
if widget.image:isChecked() then
return widget:getId()
end
end
return ""
end
function isChatVisible()
return gameBottomPanel:getHeight() >= 5
end