mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-04-29 18:59:20 +02:00
384 lines
12 KiB
Lua
384 lines
12 KiB
Lua
local defaultOptions = {
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vsync = true,
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showFps = true,
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showPing = true,
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fullscreen = false,
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classicView = true,
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classicControl = true,
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smartWalk = false,
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dash = false,
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autoChaseOverride = true,
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showStatusMessagesInConsole = true,
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showEventMessagesInConsole = true,
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showInfoMessagesInConsole = true,
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showTimestampsInConsole = true,
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showLevelsInConsole = true,
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showPrivateMessagesInConsole = true,
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showPrivateMessagesOnScreen = true,
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rightPanels = 1,
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leftPanels = 2,
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containerPanel = 8,
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backgroundFrameRate = 100,
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enableAudio = true,
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enableMusicSound = false,
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musicSoundVolume = 100,
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botSoundVolume = 100,
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enableLights = false,
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floorFading = 500,
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crosshair = 2,
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ambientLight = 100,
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optimizationLevel = 1,
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displayNames = true,
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displayHealth = true,
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displayMana = true,
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displayHealthOnTop = false,
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showHealthManaCircle = true,
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hidePlayerBars = true,
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highlightThingsUnderCursor = true,
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topHealtManaBar = true,
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displayText = true,
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dontStretchShrink = false,
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turnDelay = 30,
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hotkeyDelay = 30,
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ignoreServerDirection = true,
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realDirection = false,
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wsadWalking = false,
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walkFirstStepDelay = 200,
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walkTurnDelay = 100,
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walkStairsDelay = 50,
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walkTeleportDelay = 200,
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walkCtrlTurnDelay = 150
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}
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local optionsWindow
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local optionsButton
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local optionsTabBar
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local options = {}
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local extraOptions = {}
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local generalPanel
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local interfacePanel
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local consolePanel
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local graphicsPanel
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local soundPanel
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local extrasPanel
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local audioButton
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function init()
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for k,v in pairs(defaultOptions) do
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g_settings.setDefault(k, v)
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options[k] = v
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end
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for _, v in ipairs(g_extras.getAll()) do
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extraOptions[v] = g_extras.get(v)
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g_settings.setDefault("extras_" .. v, extraOptions[v])
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end
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optionsWindow = g_ui.displayUI('options')
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optionsWindow:hide()
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optionsTabBar = optionsWindow:getChildById('optionsTabBar')
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optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
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g_keyboard.bindKeyDown('Ctrl+Shift+F', function() toggleOption('fullscreen') end)
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g_keyboard.bindKeyDown('Ctrl+N', toggleDisplays)
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generalPanel = g_ui.loadUI('game')
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optionsTabBar:addTab(tr('Game'), generalPanel, '/images/optionstab/game')
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interfacePanel = g_ui.loadUI('interface')
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optionsTabBar:addTab(tr('Interface'), interfacePanel, '/images/optionstab/game')
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consolePanel = g_ui.loadUI('console')
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optionsTabBar:addTab(tr('Console'), consolePanel, '/images/optionstab/console')
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graphicsPanel = g_ui.loadUI('graphics')
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optionsTabBar:addTab(tr('Graphics'), graphicsPanel, '/images/optionstab/graphics')
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audioPanel = g_ui.loadUI('audio')
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optionsTabBar:addTab(tr('Audio'), audioPanel, '/images/optionstab/audio')
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extrasPanel = g_ui.createWidget('Panel')
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for _, v in ipairs(g_extras.getAll()) do
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local extrasButton = g_ui.createWidget('OptionCheckBox')
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extrasButton:setId(v)
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extrasButton:setText(g_extras.getDescription(v))
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extrasPanel:addChild(extrasButton)
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end
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if not g_game.getFeature(GameNoDebug) then
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optionsTabBar:addTab(tr('Extras'), extrasPanel, '/images/optionstab/extras')
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end
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optionsButton = modules.client_topmenu.addLeftButton('optionsButton', tr('Options'), '/images/topbuttons/options', toggle)
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audioButton = modules.client_topmenu.addLeftButton('audioButton', tr('Audio'), '/images/topbuttons/audio', function() toggleOption('enableAudio') end)
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addEvent(function() setup() end)
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connect(g_game, { onGameStart = online,
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onGameEnd = offline })
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end
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function terminate()
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disconnect(g_game, { onGameStart = online,
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onGameEnd = offline })
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g_keyboard.unbindKeyDown('Ctrl+Shift+F')
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g_keyboard.unbindKeyDown('Ctrl+N')
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optionsWindow:destroy()
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optionsButton:destroy()
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audioButton:destroy()
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end
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function setup()
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-- load options
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for k,v in pairs(defaultOptions) do
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if type(v) == 'boolean' then
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setOption(k, g_settings.getBoolean(k), true)
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elseif type(v) == 'number' then
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setOption(k, g_settings.getNumber(k), true)
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end
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end
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for _, v in ipairs(g_extras.getAll()) do
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g_extras.set(v, g_settings.getBoolean("extras_" .. v))
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local widget = extrasPanel:recursiveGetChildById(v)
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if widget then
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widget:setChecked(g_extras.get(v))
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end
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end
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if g_game.isOnline() then
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online()
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end
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end
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function toggle()
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if optionsWindow:isVisible() then
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hide()
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else
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show()
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end
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end
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function show()
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optionsWindow:show()
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optionsWindow:raise()
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optionsWindow:focus()
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end
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function hide()
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optionsWindow:hide()
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end
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function toggleDisplays()
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if options['displayNames'] and options['displayHealth'] and options['displayMana'] then
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setOption('displayNames', false)
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elseif options['displayHealth'] then
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setOption('displayHealth', false)
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setOption('displayMana', false)
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else
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if not options['displayNames'] and not options['displayHealth'] then
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setOption('displayNames', true)
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else
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setOption('displayHealth', true)
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setOption('displayMana', true)
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end
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end
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end
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function toggleOption(key)
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setOption(key, not getOption(key))
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end
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function setOption(key, value, force)
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if extraOptions[key] ~= nil then
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g_extras.set(key, value)
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g_settings.set("extras_" .. key, value)
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if key == "debugProxy" and modules.game_proxy then
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if value then
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modules.game_proxy.show()
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else
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modules.game_proxy.hide()
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end
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end
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return
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end
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if modules.game_interface == nil then
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return
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end
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if not force and options[key] == value then return end
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local gameMapPanel = modules.game_interface.getMapPanel()
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if key == 'vsync' then
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g_window.setVerticalSync(value)
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elseif key == 'showFps' then
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modules.client_topmenu.setFpsVisible(value)
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elseif key == 'showPing' then
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modules.client_topmenu.setPingVisible(value)
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elseif key == 'fullscreen' then
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g_window.setFullscreen(value)
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elseif key == 'enableAudio' then
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if g_sounds ~= nil then
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g_sounds.setAudioEnabled(value)
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end
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if value then
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audioButton:setIcon('/images/topbuttons/audio')
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else
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audioButton:setIcon('/images/topbuttons/audio_mute')
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end
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elseif key == 'enableMusicSound' then
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if g_sounds ~= nil then
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g_sounds.getChannel(SoundChannels.Music):setEnabled(value)
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end
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elseif key == 'musicSoundVolume' then
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if g_sounds ~= nil then
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g_sounds.getChannel(SoundChannels.Music):setGain(value/100)
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end
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audioPanel:getChildById('musicSoundVolumeLabel'):setText(tr('Music volume: %d', value))
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elseif key == 'botSoundVolume' then
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if g_sounds ~= nil then
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g_sounds.getChannel(SoundChannels.Bot):setGain(value/100)
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end
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audioPanel:getChildById('botSoundVolumeLabel'):setText(tr('Bot sound volume: %d', value))
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elseif key == 'showHealthManaCircle' then
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modules.game_healthinfo.healthCircle:setVisible(value)
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modules.game_healthinfo.healthCircleFront:setVisible(value)
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modules.game_healthinfo.manaCircle:setVisible(value)
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modules.game_healthinfo.manaCircleFront:setVisible(value)
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elseif key == 'backgroundFrameRate' then
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local text, v = value, value
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if value <= 0 or value >= 201 then text = 'max' v = 0 end
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graphicsPanel:getChildById('backgroundFrameRateLabel'):setText(tr('Game framerate limit: %s', text))
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g_app.setMaxFps(v)
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elseif key == 'enableLights' then
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gameMapPanel:setDrawLights(value and options['ambientLight'] < 100)
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graphicsPanel:getChildById('ambientLight'):setEnabled(value)
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graphicsPanel:getChildById('ambientLightLabel'):setEnabled(value)
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elseif key == 'floorFading' then
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gameMapPanel:setFloorFading(value)
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interfacePanel:getChildById('floorFadingLabel'):setText(tr('Floor fading: %s ms', value))
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elseif key == 'crosshair' then
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if value == 1 then
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gameMapPanel:setCrosshair("")
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elseif value == 2 then
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gameMapPanel:setCrosshair("/data/images/crosshair/default.png")
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elseif value == 3 then
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gameMapPanel:setCrosshair("/data/images/crosshair/full.png")
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end
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elseif key == 'ambientLight' then
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graphicsPanel:getChildById('ambientLightLabel'):setText(tr('Ambient light: %s%%', value))
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gameMapPanel:setMinimumAmbientLight(value/100)
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gameMapPanel:setDrawLights(options['enableLights'] and value < 100)
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elseif key == 'optimizationLevel' then
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g_adaptiveRenderer.setLevel(value - 2)
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elseif key == 'displayNames' then
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gameMapPanel:setDrawNames(value)
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elseif key == 'displayHealth' then
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gameMapPanel:setDrawHealthBars(value)
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elseif key == 'displayMana' then
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gameMapPanel:setDrawManaBar(value)
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elseif key == 'displayHealthOnTop' then
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gameMapPanel:setDrawHealthBarsOnTop(value)
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elseif key == 'hidePlayerBars' then
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gameMapPanel:setDrawPlayerBars(value)
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elseif key == 'topHealtManaBar' then
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modules.game_healthinfo.topHealthBar:setVisible(value)
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modules.game_healthinfo.topManaBar:setVisible(value)
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elseif key == 'displayText' then
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gameMapPanel:setDrawTexts(value)
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elseif key == 'dontStretchShrink' then
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addEvent(function()
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modules.game_interface.updateStretchShrink()
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end)
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elseif key == 'dash' then
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if value then
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g_game.setMaxPreWalkingSteps(2)
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else
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g_game.setMaxPreWalkingSteps(1)
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end
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elseif key == 'wsadWalking' then
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if modules.game_console and modules.game_console.consoleToggleChat:isChecked() ~= value then
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modules.game_console.consoleToggleChat:setChecked(value)
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end
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--elseif key == 'ignoreServerDirection' then
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-- g_game.ignoreServerDirection(value)
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--elseif key == 'realDirection' then
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-- g_game.showRealDirection(value)
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elseif key == 'hotkeyDelay' then
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generalPanel:getChildById('hotkeyDelayLabel'):setText(tr('Hotkey delay: %s ms', value))
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elseif key == 'walkFirstStepDelay' then
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generalPanel:getChildById('walkFirstStepDelayLabel'):setText(tr('Walk delay after first step: %s ms', value))
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elseif key == 'walkTurnDelay' then
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generalPanel:getChildById('walkTurnDelayLabel'):setText(tr('Walk delay after turn: %s ms', value))
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elseif key == 'walkStairsDelay' then
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generalPanel:getChildById('walkStairsDelayLabel'):setText(tr('Walk delay after floor change: %s ms', value))
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elseif key == 'walkTeleportDelay' then
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generalPanel:getChildById('walkTeleportDelayLabel'):setText(tr('Walk delay after teleport: %s ms', value))
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elseif key == 'walkCtrlTurnDelay' then
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generalPanel:getChildById('walkCtrlTurnDelayLabel'):setText(tr('Walk delay after ctrl turn: %s ms', value))
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end
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-- change value for keybind updates
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for _,panel in pairs(optionsTabBar:getTabsPanel()) do
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local widget = panel:recursiveGetChildById(key)
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if widget then
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if widget:getStyle().__class == 'UICheckBox' then
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widget:setChecked(value)
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elseif widget:getStyle().__class == 'UIScrollBar' then
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widget:setValue(value)
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elseif widget:getStyle().__class == 'UIComboBox' then
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if valur ~= nil or value < 1 then
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value = 1
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end
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if widget.currentIndex ~= value then
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widget:setCurrentIndex(value)
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end
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end
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break
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end
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end
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g_settings.set(key, value)
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options[key] = value
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if key == 'classicView' or key == 'rightPanels' or key == 'leftPanels' then
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modules.game_interface.refreshViewMode()
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end
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end
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function getOption(key)
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return options[key]
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end
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function addTab(name, panel, icon)
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optionsTabBar:addTab(name, panel, icon)
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end
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function addButton(name, func, icon)
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optionsTabBar:addButton(name, func, icon)
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end
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-- hide/show
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function online()
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setLightOptionsVisibility(not g_game.getFeature(GameForceLight))
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end
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function offline()
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setLightOptionsVisibility(true)
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end
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-- classic view
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-- graphics
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function setLightOptionsVisibility(value)
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graphicsPanel:getChildById('enableLights'):setEnabled(value)
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graphicsPanel:getChildById('ambientLightLabel'):setEnabled(value)
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graphicsPanel:getChildById('ambientLight'):setEnabled(value)
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interfacePanel:getChildById('floorFading'):setEnabled(value)
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interfacePanel:getChildById('floorFadingLabel'):setEnabled(value)
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interfacePanel:getChildById('floorFadingLabel2'):setEnabled(value)
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end
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