2021-04-08 23:31:12 +00:00

416 lines
11 KiB
Lua

ADDON_SETS = {
[1] = {1},
[2] = {2},
[3] = {1, 2},
[4] = {3},
[5] = {1, 3},
[6] = {2, 3},
[7] = {1, 2, 3}
}
outfitWindow = nil
outfit = nil
outfits = nil
outfitCreatureBox = nil
currentOutfit = 1
addons = nil
currentColorBox = nil
currentClotheButtonBox = nil
colorBoxes = {}
mount = nil
mounts = nil
mountCreatureBox = nil
currentMount = 1
ignoreNextOutfitWindow = 0
function init()
connect(
g_game,
{
onOpenOutfitWindow = create,
onGameEnd = destroy
}
)
end
function terminate()
disconnect(
g_game,
{
onOpenOutfitWindow = create,
onGameEnd = destroy
}
)
destroy()
end
function updateMount()
if table.empty(mounts) or not mount then
return
end
local nameMountWidget = outfitWindow:getChildById("mountName")
nameMountWidget:setText(mounts[currentMount][2])
mount.type = mounts[currentMount][1]
mountCreature:setOutfit(mount)
end
function setupSelector(widget, id, outfit, list)
widget:setId(id)
if id == "healthBar" or id == "manaBar" then
widget.title:setText(id == "healthBar" and "Health Bar" or "Mana Bar")
table.insert(list, 1, {0, "-"})
else
widget.title:setText(id:gsub("^%l", string.upper))
if id ~= "type" or #list == 0 then
table.insert(list, 1, {0, "-"})
end
end
local pos = 1
for i, o in pairs(list) do
if (id == "shader" and outfit[id] == o[2]) or outfit[id] == o[1] then
pos = i
end
end
if list[pos] then
widget.outfit = list[pos]
if id == "shader" then
widget.creature:setOutfit(
{
shader = list[pos][2]
}
)
elseif id == "healthBar" then
if pos ~= 1 then
widget.bar:setImageSource(g_healthBars.getHealthBarPath(pos - 1))
else
widget.bar:setImageSource("")
end
widget.bar.selected = pos - 1
elseif id == "manaBar" then
if pos ~= 1 then
widget.bar:setImageSource(g_healthBars.getManaBarPath(pos - 1))
else
widget.bar:setImageSource("")
end
widget.bar.selected = pos - 1
else
widget.creature:setOutfit(
{
type = list[pos][1]
}
)
end
widget.label:setText(list[pos][2])
end
widget.prevButton.onClick = function()
if pos == 1 then
pos = #list
else
pos = pos - 1
end
if id == "healthBar" or id == "manaBar" then
if id == "healthBar" then
if pos ~= 1 then
widget.bar:setImageSource(g_healthBars.getHealthBarPath(pos - 1))
else
widget.bar:setImageSource("")
end
elseif id == "manaBar" then
if pos ~= 1 then
widget.bar:setImageSource(g_healthBars.getManaBarPath(pos - 1))
else
widget.bar:setImageSource("")
end
end
widget.bar.selected = pos - 1
widget.label:setText(list[pos][2])
else
local outfit = widget.creature:getOutfit()
if id == "shader" then
outfit.shader = list[pos][2]
else
outfit.type = list[pos][1]
end
widget.outfit = list[pos]
widget.creature:setOutfit(outfit)
widget.label:setText(list[pos][2])
updateOutfit()
end
end
widget.nextButton.onClick = function()
if pos == #list then
pos = 1
else
pos = pos + 1
end
if id == "healthBar" or id == "manaBar" then
if id == "healthBar" then
if pos ~= 1 then
widget.bar:setImageSource(g_healthBars.getHealthBarPath(pos - 1))
else
widget.bar:setImageSource("")
end
elseif id == "manaBar" then
if pos ~= 1 then
widget.bar:setImageSource(g_healthBars.getManaBarPath(pos - 1))
else
widget.bar:setImageSource("")
end
end
widget.bar.selected = pos - 1
widget.label:setText(list[pos][2])
else
local outfit = widget.creature:getOutfit()
if id == "shader" then
outfit.shader = list[pos][2]
else
outfit.type = list[pos][1]
end
widget.outfit = list[pos]
widget.creature:setOutfit(outfit)
widget.label:setText(list[pos][2])
updateOutfit()
end
end
return widget
end
function create(currentOutfit, outfitList, mountList, wingList, auraList, shaderList, hpBarList, manaBarList)
if ignoreNextOutfitWindow and g_clock.millis() < ignoreNextOutfitWindow + 1000 then
return
end
if outfitWindow and not outfitWindow:isHidden() then
return
end
destroy()
outfitWindow = g_ui.displayUI("outfitwindow")
setupSelector(outfitWindow.type, "type", currentOutfit, outfitList)
local outfit = outfitWindow.type.creature:getOutfit()
outfit.head = currentOutfit.head
outfit.body = currentOutfit.body
outfit.legs = currentOutfit.legs
outfit.feet = currentOutfit.feet
outfitWindow.type.creature:setOutfit(outfit)
if g_game.getFeature(GamePlayerMounts) then
setupSelector(g_ui.createWidget("OutfitSelectorPanel", outfitWindow.extensions), "mount", currentOutfit, mountList)
end
if g_game.getFeature(GameWingsAndAura) then
setupSelector(g_ui.createWidget("OutfitSelectorPanel", outfitWindow.extensions), "wings", currentOutfit, wingList)
setupSelector(g_ui.createWidget("OutfitSelectorPanel", outfitWindow.extensions), "aura", currentOutfit, auraList)
end
if g_game.getFeature(GameOutfitShaders) then
setupSelector(g_ui.createWidget("OutfitSelectorPanel", outfitWindow.extensions), "shader", currentOutfit, shaderList)
end
if g_game.getFeature(GameHealthInfoBackground) then
setupSelector(g_ui.createWidget("BarSelectorPanel", outfitWindow.extensions), "healthBar", currentOutfit, hpBarList)
setupSelector(g_ui.createWidget("BarSelectorPanel", outfitWindow.extensions), "manaBar", currentOutfit, manaBarList)
end
if not outfitWindow.extensions:getFirstChild() then
outfitWindow:setHeight(outfitWindow:getHeight() - 128)
end
for j = 0, 6 do
for i = 0, 18 do
local colorBox = g_ui.createWidget("ColorBox", outfitWindow.colorBoxPanel)
local outfitColor = getOutfitColor(j * 19 + i)
colorBox:setImageColor(outfitColor)
colorBox:setId("colorBox" .. j * 19 + i)
colorBox.colorId = j * 19 + i
if j * 19 + i == currentOutfit.head then
currentColorBox = colorBox
colorBox:setChecked(true)
end
colorBox.onCheckChange = onColorCheckChange
colorBoxes[#colorBoxes + 1] = colorBox
end
end
-- set addons
addons = {
[1] = {widget = outfitWindow:getChildById("addon1"), value = 1},
[2] = {widget = outfitWindow:getChildById("addon2"), value = 2},
[3] = {widget = outfitWindow:getChildById("addon3"), value = 4}
}
for _, addon in pairs(addons) do
addon.widget.onCheckChange = function(self)
onAddonCheckChange(self, addon.value)
end
end
if currentOutfit.addons and currentOutfit.addons > 0 then
for _, i in pairs(ADDON_SETS[currentOutfit.addons]) do
addons[i].widget:setChecked(true)
end
end
-- hook outfit sections
currentClotheButtonBox = outfitWindow.head
outfitWindow.head.onCheckChange = onClotheCheckChange
outfitWindow.primary.onCheckChange = onClotheCheckChange
outfitWindow.secondary.onCheckChange = onClotheCheckChange
outfitWindow.detail.onCheckChange = onClotheCheckChange
updateOutfit()
end
function destroy()
if outfitWindow then
outfitWindow:destroy()
outfitWindow = nil
currentColorBox = nil
currentClotheButtonBox = nil
colorBoxes = {}
addons = {}
end
end
function randomize()
local outfitTemplate = {
outfitWindow.head,
outfitWindow.primary,
outfitWindow.secondary,
outfitWindow.detail
}
for i = 1, #outfitTemplate do
outfitTemplate[i]:setChecked(true)
colorBoxes[math.random(1, #colorBoxes)]:setChecked(true)
outfitTemplate[i]:setChecked(false)
end
outfitTemplate[1]:setChecked(true)
end
function accept()
local outfit = outfitWindow.type.creature:getOutfit()
for i, child in pairs(outfitWindow.extensions:getChildren()) do
if child:getId() == "healthBar" or child:getId() == "manaBar" then
outfit[child:getId()] = child.bar.selected
else
if child.creature:getCreature() then
if child:getId() == "shader" then
outfit[child:getId()] = child.creature:getOutfit().shader
else
outfit[child:getId()] = child.creature:getOutfit().type
end
end
end
end
g_game.changeOutfit(outfit)
destroy()
end
function onAddonCheckChange(addon, value)
local outfit = outfitWindow.type.creature:getOutfit()
if addon:isChecked() then
outfit.addons = outfit.addons + value
else
outfit.addons = outfit.addons - value
end
outfitWindow.type.creature:setOutfit(outfit)
end
function onColorCheckChange(colorBox)
local outfit = outfitWindow.type.creature:getOutfit()
if colorBox == currentColorBox then
colorBox.onCheckChange = nil
colorBox:setChecked(true)
colorBox.onCheckChange = onColorCheckChange
else
if currentColorBox then
currentColorBox.onCheckChange = nil
currentColorBox:setChecked(false)
currentColorBox.onCheckChange = onColorCheckChange
end
currentColorBox = colorBox
if currentClotheButtonBox:getId() == "head" then
outfit.head = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == "primary" then
outfit.body = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == "secondary" then
outfit.legs = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == "detail" then
outfit.feet = currentColorBox.colorId
end
outfitWindow.type.creature:setOutfit(outfit)
end
end
function onClotheCheckChange(clotheButtonBox)
local outfit = outfitWindow.type.creature:getOutfit()
if clotheButtonBox == currentClotheButtonBox then
clotheButtonBox.onCheckChange = nil
clotheButtonBox:setChecked(true)
clotheButtonBox.onCheckChange = onClotheCheckChange
else
currentClotheButtonBox.onCheckChange = nil
currentClotheButtonBox:setChecked(false)
currentClotheButtonBox.onCheckChange = onClotheCheckChange
currentClotheButtonBox = clotheButtonBox
local colorId = 0
if currentClotheButtonBox:getId() == "head" then
colorId = outfit.head
elseif currentClotheButtonBox:getId() == "primary" then
colorId = outfit.body
elseif currentClotheButtonBox:getId() == "secondary" then
colorId = outfit.legs
elseif currentClotheButtonBox:getId() == "detail" then
colorId = outfit.feet
end
outfitWindow:recursiveGetChildById("colorBox" .. colorId):setChecked(true)
end
end
function updateOutfit()
local currentSelection = outfitWindow.type.outfit
if not currentSelection then
return
end
local outfit = outfitWindow.type.creature:getOutfit()
local availableAddons = currentSelection[3]
local prevAddons = {}
for k, addon in pairs(addons) do
prevAddons[k] = addon.widget:isChecked()
addon.widget:setChecked(false)
addon.widget:setEnabled(false)
end
outfit.addons = 0
outfitWindow.type.creature:setOutfit(outfit)
local shader = outfitWindow.extensions:getChildById("shader")
if shader then
outfit.shader = shader.creature:getOutfit().shader
if outfit.shader == "-" then
outfit.shader = ""
end
shader.creature:setOutfit(outfit)
end
if availableAddons > 0 then
for _, i in pairs(ADDON_SETS[availableAddons]) do
addons[i].widget:setEnabled(true)
addons[i].widget:setChecked(true)
end
end
end