mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-04-29 18:59:20 +02:00
216 lines
6.0 KiB
Lua
216 lines
6.0 KiB
Lua
local overlay
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local keypad
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local touchStart = 0
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local updateCursorEvent
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local zoomInButton
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local zoomOutButton
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local keypadButton
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local keypadEvent
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local keypadMousePos = {x=0.5, y=0.5}
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local keypadTicks = 0
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-- public functions
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function init()
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if not g_app.isMobile() then return end
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overlay = g_ui.displayUI('mobile')
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keypad = overlay.keypad
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overlay:raise()
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zoomInButton = modules.client_topmenu.addLeftButton('zoomInButton', 'Zoom In', '/images/topbuttons/zoomin', function() g_app.scaleUp() end)
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zoomOutButton = modules.client_topmenu.addLeftButton('zoomOutButton', 'Zoom Out', '/images/topbuttons/zoomout', function() g_app.scaleDown() end)
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keypadButton = modules.client_topmenu.addLeftGameToggleButton('keypadButton', 'Keypad', '/images/topbuttons/keypad', function()
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keypadButton:setChecked(not keypadButton:isChecked())
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if not g_game.isOnline() then
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keypad:setVisible(false)
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return
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end
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keypad:setVisible(keypadButton:isChecked())
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end)
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keypadButton:setChecked(true)
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scheduleEvent(function()
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g_app.scale(5.0)
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end, 10)
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connect(overlay, {
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onMousePress = onMousePress,
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onMouseRelease = onMouseRelease,
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onTouchPress = onMousePress,
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onTouchRelease = onMouseRelease,
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onMouseMove = onMouseMove
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})
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connect(keypad, {
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onTouchPress = onKeypadTouchPress,
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onTouchRelease = onKeypadTouchRelease,
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onMouseMove = onKeypadTouchMove
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})
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connect(g_game, {
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onGameStart = online,
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onGameEnd = offline
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})
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if g_game.isOnline() then
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online()
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end
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end
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function terminate()
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if not g_app.isMobile() then return end
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removeEvent(updateCursorEvent)
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removeEvent(keypadEvent)
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keypadEvent = nil
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disconnect(overlay, {
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onMousePress = onMousePress,
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onMouseRelease = onMouseRelease,
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onTouchPress = onMousePress,
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onTouchRelease = onMouseRelease,
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onMouseMove = onMouseMove
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})
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disconnect(keypad, {
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onTouchPress = onKeypadTouchPress,
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onTouchRelease = onKeypadTouchRelease,
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onMouseMove = onKeypadTouchMove
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})
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disconnect(g_game, {
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onGameStart = online,
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onGameEnd = offline
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})
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zoomInButton:destroy()
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zoomOutButton:destroy()
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keypadButton:destroy()
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overlay:destroy()
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overlay = nil
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end
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function hide()
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overlay:hide()
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end
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function show()
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overlay:show()
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end
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function online()
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if keypadButton:isChecked() then
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keypad:raise()
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keypad:show()
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end
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end
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function offline()
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keypad:hide()
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end
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function onMouseMove(widget, pos, offset)
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end
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function onMousePress(widget, pos, button)
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overlay:raise()
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if button == MouseTouch then -- touch
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overlay:raise()
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overlay.cursor:show()
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overlay.cursor:setPosition({x=pos.x - 32, y = pos.y - 32})
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touchStart = g_clock.millis()
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updateCursor()
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else
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overlay.cursor:hide()
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removeEvent(updateCursorEvent)
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end
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end
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function onMouseRelease(widget, pos, button)
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if button == MouseTouch then
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overlay.cursor:hide()
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removeEvent(updateCursorEvent)
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end
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end
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function updateCursor()
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removeEvent(updateCursorEvent)
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if not g_mouse.isPressed(MouseTouch) then return end
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local percent = 100 - math.max(0, math.min(100, (g_clock.millis() - touchStart) / 5)) -- 500 ms
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overlay.cursor:setPercent(percent)
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if percent > 0 then
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overlay.cursor:setOpacity(0.5)
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updateCursorEvent = scheduleEvent(updateCursor, 10)
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else
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overlay.cursor:setOpacity(0.8)
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end
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end
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function onKeypadTouchMove(widget, pos, offset)
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keypadMousePos = {x=(pos.x - widget:getPosition().x) / widget:getWidth(),
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y=(pos.y - widget:getPosition().y) / widget:getHeight()}
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return true
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end
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function onKeypadTouchPress(widget, pos, button)
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if button ~= MouseTouch then return false end
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keypadTicks = 0
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keypadMousePos = {x=(pos.x - widget:getPosition().x) / widget:getWidth(),
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y=(pos.y - widget:getPosition().y) / widget:getHeight()}
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executeWalk()
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return true
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end
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function onKeypadTouchRelease(widget, pos, button)
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if button ~= MouseTouch then return false end
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keypadMousePos = {x=(pos.x - widget:getPosition().x) / widget:getWidth(),
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y=(pos.y - widget:getPosition().y) / widget:getHeight()}
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executeWalk()
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removeEvent(keypadEvent)
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keypad.pointer:setMarginTop(0)
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keypad.pointer:setMarginLeft(0)
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return true
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end
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function executeWalk()
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removeEvent(keypadEvent)
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keypadEvent = nil
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if not modules.game_walking or not g_mouse.isPressed(MouseTouch) then
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keypad.pointer:setMarginTop(0)
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keypad.pointer:setMarginLeft(0)
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return
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end
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keypadEvent = scheduleEvent(executeWalk, 20)
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keypadMousePos.x = math.min(1, math.max(0, keypadMousePos.x))
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keypadMousePos.y = math.min(1, math.max(0, keypadMousePos.y))
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local angle = math.atan2(keypadMousePos.x - 0.5, keypadMousePos.y - 0.5)
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local maxTop = math.abs(math.cos(angle)) * 75
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local marginTop = math.max(-maxTop, math.min(maxTop, (keypadMousePos.y - 0.5) * 150))
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local maxLeft = math.abs(math.sin(angle)) * 75
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local marginLeft = math.max(-maxLeft, math.min(maxLeft, (keypadMousePos.x - 0.5) * 150))
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keypad.pointer:setMarginTop(marginTop)
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keypad.pointer:setMarginLeft(marginLeft)
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local dir
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if keypadMousePos.y < 0.3 and keypadMousePos.x < 0.3 then
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dir = Directions.NorthWest
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elseif keypadMousePos.y < 0.3 and keypadMousePos.x > 0.7 then
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dir = Directions.NorthEast
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elseif keypadMousePos.y > 0.7 and keypadMousePos.x < 0.3 then
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dir = Directions.SouthWest
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elseif keypadMousePos.y > 0.7 and keypadMousePos.x > 0.7 then
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dir = Directions.SouthEast
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end
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if not dir and (math.abs(keypadMousePos.y - 0.5) > 0.1 or math.abs(keypadMousePos.x - 0.5) > 0.1) then
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if math.abs(keypadMousePos.y - 0.5) > math.abs(keypadMousePos.x - 0.5) then
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if keypadMousePos.y < 0.5 then
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dir = Directions.North
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else
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dir = Directions.South
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end
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else
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if keypadMousePos.x < 0.5 then
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dir = Directions.West
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else
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dir = Directions.East
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end
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end
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end
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if dir then
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modules.game_walking.walk(dir, keypadTicks)
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if keypadTicks == 0 then
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keypadTicks = 100
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end
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end
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end |