otclientv8/modules/game_bot/functions.lua
2019-10-27 20:24:54 +01:00

80 lines
3.9 KiB
Lua

-- In this file are declared extra functions and variables for bot
-- It has been made to make most common functions shorter, for eg. hp() instead of player:getHealth()
function setupFunctions(context)
-- player releated
context.name = function() return context.player:getName() end
context.hp = function() return context.player:getHealth() end
context.mana = function() return context.player:getMana() end
context.hppercent = function() return context.player:getHealthPercent() end
context.manapercent = function() if context.player:getMaxMana() <= 1 then return 100 else return math.floor(context.player:getMana() * 100 / context.player:getMaxMana()) end end
context.maxhp = function() return context.player:getMaxHealth() end
context.maxmana = function() return context.player:getMaxMana() end
context.hpmax = function() return context.player:getMaxHealth() end
context.manamax = function() return context.player:getMaxMana() end
context.cap = function() return context.player:getCapacity() end
context.freecap = function() return context.player:getFreeCapacity() end
context.maxcap = function() return context.player:getTotalCapacity() end
context.capmax = function() return context.player:getTotalCapacity() end
context.exp = function() return context.player:getExperience() end
context.lvl = function() return context.player:getLevel() end
context.level = function() return context.player:getLevel() end
context.mlev = function() return context.player:getMagicLevel() end
context.magic = function() return context.player:getMagicLevel() end
context.mlevel = function() return context.player:getMagicLevel() end
context.soul = function() return context.player:getSoul() end
context.stamina = function() return context.player:getStamina() end
context.voc = function() return context.player:getVocation() end
context.vocation = function() return context.player:getVocation() end
context.bless = function() return context.player:getBlessings() end
context.blesses = function() return context.player:getBlessings() end
context.blessings = function() return context.player:getBlessings() end
context.pos = function() return context.player:getPosition() end
context.posx = function() return context.player:getPosition().x end
context.posy = function() return context.player:getPosition().y end
context.posz = function() return context.player:getPosition().z end
context.direction = function() return context.player:getDirection() end
context.speed = function() return context.player:getSpeed() end
context.skull = function() return context.player:getSkull() end
context.outfit = function() return context.player:getOutfit() end
context.autoWalk = function(destination) return context.player:autoWalk(destination) end
context.walk = function(dir) return modules.game_walking.walk(dir) end
-- game releated
context.say = g_game.talk
context.talk = g_game.talk
context.talkPrivate = g_game.talkPrivate
context.sayPrivate = g_game.talkPrivate
context.use = g_game.useInventoryItem
context.usewith = g_game.useInventoryItemWith
context.useWith = g_game.useInventoryItemWith
context.findItem = g_game.findItemInContainers
context.attack = g_game.attack
context.cancelAttack = g_game.cancelAttack
context.follow = g_game.follow
context.cancelFollow = g_game.cancelFollow
context.cancelAttackAndFollow = g_game.cancelAttackAndFollow
context.logout = g_game.forceLogout
context.ping = g_game.getPing
-- map releated
context.zoomIn = function() modules.game_interface.getMapPanel():zoomIn() end
context.zoomOut = function() modules.game_interface.getMapPanel():zoomOut() end
-- tools
context.encode = function(data) return json.encode(data) end
context.decode = function(text) local status, result = pcall(function() return json.decode(text) end) if status then return result end return {} end
end