mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-04-29 18:59:20 +02:00
946 lines
31 KiB
Lua
946 lines
31 KiB
Lua
gameRootPanel = nil
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gameMapPanel = nil
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gameRightPanels = nil
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gameLeftPanels = nil
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gameBottomPanel = nil
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logoutButton = nil
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mouseGrabberWidget = nil
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countWindow = nil
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logoutWindow = nil
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exitWindow = nil
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bottomSplitter = nil
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limitedZoom = false
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hookedMenuOptions = {}
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lastDirTime = g_clock.millis()
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function init()
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g_ui.importStyle('styles/countwindow')
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connect(g_game, {
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onGameStart = onGameStart,
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onGameEnd = onGameEnd,
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onLoginAdvice = onLoginAdvice,
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}, true)
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-- Call load AFTER game window has been created and
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-- resized to a stable state, otherwise the saved
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-- settings can get overridden by false onGeometryChange
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-- events
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connect(g_app, {
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onRun = load,
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onExit = save
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})
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gameRootPanel = g_ui.displayUI('gameinterface')
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gameRootPanel:hide()
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gameRootPanel:lower()
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gameRootPanel.onGeometryChange = updateStretchShrink
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mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
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mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
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bottomSplitter = gameRootPanel:getChildById('bottomSplitter')
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gameMapPanel = gameRootPanel:getChildById('gameMapPanel')
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gameRightPanels = gameRootPanel:getChildById('gameRightPanels')
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gameLeftPanels = gameRootPanel:getChildById('gameLeftPanels')
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gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
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connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
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logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'),
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'/images/topbuttons/logout', tryLogout, true)
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gameRightPanels:addChild(g_ui.createWidget('GameSidePanel'))
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refreshViewMode()
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bindKeys()
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connect(gameMapPanel, { onGeometryChange = updateSize, onVisibleDimensionChange = updateSize })
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connect(g_game, { onMapChangeAwareRange = updateSize })
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if g_game.isOnline() then
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show()
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end
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end
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function bindKeys()
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gameRootPanel:setAutoRepeatDelay(10)
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g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel)
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g_keyboard.bindKeyPress('Ctrl+=', function() if g_game.getFeature(GameNoDebug) then return end gameMapPanel:zoomIn() end, gameRootPanel)
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g_keyboard.bindKeyPress('Ctrl+-', function() if g_game.getFeature(GameNoDebug) then return end gameMapPanel:zoomOut() end, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+Q', function() tryLogout(false) end, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+L', function() tryLogout(false) end, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
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end
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function terminate()
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hide()
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hookedMenuOptions = {}
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markThing = nil
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disconnect(g_game, {
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onGameStart = onGameStart,
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onGameEnd = onGameEnd,
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onLoginAdvice = onLoginAdvice
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})
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disconnect(gameMapPanel, { onGeometryChange = updateSize })
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connect(gameMapPanel, { onGeometryChange = updateSize, onVisibleDimensionChange = updateSize })
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logoutButton:destroy()
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gameRootPanel:destroy()
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end
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function onGameStart()
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refreshViewMode()
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show()
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-- open tibia has delay in auto walking
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if not g_game.isOfficialTibia() then
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g_game.enableFeature(GameForceFirstAutoWalkStep)
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else
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g_game.disableFeature(GameForceFirstAutoWalkStep)
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end
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end
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function onGameEnd()
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hide()
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modules.client_topmenu.getTopMenu():setImageColor('white')
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end
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function show()
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connect(g_app, { onClose = tryExit })
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modules.client_background.hide()
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gameRootPanel:show()
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gameRootPanel:focus()
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gameMapPanel:followCreature(g_game.getLocalPlayer())
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updateStretchShrink()
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logoutButton:setTooltip(tr('Logout'))
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addEvent(function()
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if not limitedZoom or g_game.isGM() then
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gameMapPanel:setMaxZoomOut(513)
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gameMapPanel:setLimitVisibleRange(false)
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else
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gameMapPanel:setMaxZoomOut(15)
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gameMapPanel:setLimitVisibleRange(true)
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end
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end)
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end
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function hide()
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disconnect(g_app, { onClose = tryExit })
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logoutButton:setTooltip(tr('Exit'))
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if logoutWindow then
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logoutWindow:destroy()
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logoutWindow = nil
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end
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if exitWindow then
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exitWindow:destroy()
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exitWindow = nil
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end
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if countWindow then
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countWindow:destroy()
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countWindow = nil
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end
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gameRootPanel:hide()
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modules.client_background.show()
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end
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function save()
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local settings = {}
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settings.splitterMarginBottom = bottomSplitter:getMarginBottom()
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g_settings.setNode('game_interface', settings)
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end
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function load()
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local settings = g_settings.getNode('game_interface')
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if settings then
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if settings.splitterMarginBottom then
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bottomSplitter:setMarginBottom(settings.splitterMarginBottom)
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end
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end
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end
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function onLoginAdvice(message)
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displayInfoBox(tr("For Your Information"), message)
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end
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function forceExit()
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g_game.cancelLogin()
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scheduleEvent(exit, 10)
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return true
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end
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function tryExit()
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if exitWindow then
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return true
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end
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local exitFunc = function() g_game.safeLogout() forceExit() end
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local logoutFunc = function() g_game.safeLogout() exitWindow:destroy() exitWindow = nil end
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local cancelFunc = function() exitWindow:destroy() exitWindow = nil end
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exitWindow = displayGeneralBox(tr('Exit'), tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."),
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{ { text=tr('Force Exit'), callback=exitFunc },
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{ text=tr('Logout'), callback=logoutFunc },
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{ text=tr('Cancel'), callback=cancelFunc },
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anchor=AnchorHorizontalCenter }, logoutFunc, cancelFunc)
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return true
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end
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function tryLogout(prompt)
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if type(prompt) ~= "boolean" then
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prompt = true
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end
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if not g_game.isOnline() then
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exit()
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return
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end
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if logoutWindow then
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return
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end
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local msg, yesCallback
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if not g_game.isConnectionOk() then
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msg = 'Your connection is failing, if you logout now your character will be still online, do you want to force logout?'
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yesCallback = function()
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g_game.forceLogout()
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if logoutWindow then
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logoutWindow:destroy()
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logoutWindow=nil
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end
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end
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else
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msg = 'Are you sure you want to logout?'
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yesCallback = function()
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g_game.safeLogout()
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if logoutWindow then
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logoutWindow:destroy()
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logoutWindow=nil
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end
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end
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end
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local noCallback = function()
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logoutWindow:destroy()
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logoutWindow=nil
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end
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if prompt then
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logoutWindow = displayGeneralBox(tr('Logout'), tr(msg), {
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{ text=tr('Yes'), callback=yesCallback },
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{ text=tr('No'), callback=noCallback },
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anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
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else
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yesCallback()
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end
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end
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function updateStretchShrink()
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if modules.client_options.getOption('dontStretchShrink') and not alternativeView then
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gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
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-- Set gameMapPanel size to height = 11 * 32 + 2
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bottomSplitter:setMarginBottom(bottomSplitter:getMarginBottom() + (gameMapPanel:getHeight() - 32 * 11) - 10)
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end
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end
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function onMouseGrabberRelease(self, mousePosition, mouseButton)
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if selectedThing == nil then return false end
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if mouseButton == MouseLeftButton then
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local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false)
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if clickedWidget then
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if selectedType == 'use' then
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onUseWith(clickedWidget, mousePosition)
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elseif selectedType == 'trade' then
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onTradeWith(clickedWidget, mousePosition)
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end
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end
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end
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selectedThing = nil
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g_mouse.popCursor('target')
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self:ungrabMouse()
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gameMapPanel:blockNextMouseRelease(true)
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return true
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end
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function onUseWith(clickedWidget, mousePosition)
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if clickedWidget:getClassName() == 'UIGameMap' then
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local tile = clickedWidget:getTile(mousePosition)
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if tile then
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if selectedThing:isFluidContainer() or selectedThing:isMultiUse() then
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g_game.useWith(selectedThing, tile:getTopMultiUseThing(), selectedSubtype)
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else
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print("normal")
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g_game.useWith(selectedThing, tile:getTopUseThing(), selectedSubtype)
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end
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end
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elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
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g_game.useWith(selectedThing, clickedWidget:getItem(), selectedSubtype)
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elseif clickedWidget:getClassName() == 'UICreatureButton' then
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local creature = clickedWidget:getCreature()
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if creature then
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g_game.useWith(selectedThing, creature, selectedSubtype)
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end
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end
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end
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function onTradeWith(clickedWidget, mousePosition)
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if clickedWidget:getClassName() == 'UIGameMap' then
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local tile = clickedWidget:getTile(mousePosition)
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if tile then
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g_game.requestTrade(selectedThing, tile:getTopCreatureEx(clickedWidget:getPositionOffset(mousePosition)))
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end
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elseif clickedWidget:getClassName() == 'UICreatureButton' then
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local creature = clickedWidget:getCreature()
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if creature then
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g_game.requestTrade(selectedThing, creature)
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end
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end
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end
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function startUseWith(thing, subType)
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gameMapPanel:blockNextMouseRelease()
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if not thing then return end
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if g_ui.isMouseGrabbed() then
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if selectedThing then
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selectedThing = thing
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selectedType = 'use'
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end
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return
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end
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selectedType = 'use'
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selectedThing = thing
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selectedSubtype = subType or 0
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mouseGrabberWidget:grabMouse()
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g_mouse.pushCursor('target')
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end
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function startTradeWith(thing)
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if not thing then return end
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if g_ui.isMouseGrabbed() then
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if selectedThing then
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selectedThing = thing
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selectedType = 'trade'
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end
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return
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end
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selectedType = 'trade'
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selectedThing = thing
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mouseGrabberWidget:grabMouse()
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g_mouse.pushCursor('target')
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end
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function isMenuHookCategoryEmpty(category)
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if category then
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for _,opt in pairs(category) do
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if opt then return false end
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end
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end
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return true
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end
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function addMenuHook(category, name, callback, condition, shortcut)
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if not hookedMenuOptions[category] then
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hookedMenuOptions[category] = {}
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end
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hookedMenuOptions[category][name] = {
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callback = callback,
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condition = condition,
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shortcut = shortcut
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}
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end
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function removeMenuHook(category, name)
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if not name then
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hookedMenuOptions[category] = {}
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else
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hookedMenuOptions[category][name] = nil
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end
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end
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function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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if not g_game.isOnline() then return end
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local menu = g_ui.createWidget('PopupMenu')
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menu:setGameMenu(true)
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local classic = modules.client_options.getOption('classicControl')
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local shortcut = nil
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if not classic then shortcut = '(Shift)' else shortcut = nil end
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if lookThing then
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menu:addOption(tr('Look'), function() g_game.look(lookThing) end, shortcut)
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end
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if not classic then shortcut = '(Ctrl)' else shortcut = nil end
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if useThing then
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if useThing:isContainer() then
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if useThing:getParentContainer() then
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menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end, shortcut)
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menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end)
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else
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menu:addOption(tr('Open'), function() g_game.open(useThing) end, shortcut)
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end
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else
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if useThing:isMultiUse() then
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menu:addOption(tr('Use with ...'), function() startUseWith(useThing) end, shortcut)
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else
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menu:addOption(tr('Use'), function() g_game.use(useThing) end, shortcut)
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end
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end
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if useThing:isRotateable() then
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menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end)
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end
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if g_game.getFeature(GameBrowseField) and useThing:getPosition().x ~= 0xffff then
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menu:addOption(tr('Browse Field'), function() g_game.browseField(useThing:getPosition()) end)
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end
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end
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if lookThing and not lookThing:isCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
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menu:addSeparator()
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menu:addOption(tr('Trade with ...'), function() startTradeWith(lookThing) end)
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end
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if lookThing then
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local parentContainer = lookThing:getParentContainer()
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if parentContainer and parentContainer:hasParent() then
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menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end)
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end
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end
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if creatureThing then
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local localPlayer = g_game.getLocalPlayer()
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menu:addSeparator()
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if creatureThing:isLocalPlayer() then
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menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end)
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if g_game.getFeature(GamePlayerMounts) then
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if not localPlayer:isMounted() then
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menu:addOption(tr('Mount'), function() localPlayer:mount() end)
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else
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menu:addOption(tr('Dismount'), function() localPlayer:dismount() end)
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end
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end
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if creatureThing:isPartyMember() then
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if creatureThing:isPartyLeader() then
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if creatureThing:isPartySharedExperienceActive() then
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menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end)
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else
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menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end)
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end
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end
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menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end)
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end
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else
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local localPosition = localPlayer:getPosition()
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if not classic then shortcut = '(Alt)' else shortcut = nil end
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if creatureThing:getPosition().z == localPosition.z then
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if g_game.getAttackingCreature() ~= creatureThing then
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menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end, shortcut)
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else
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menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end, shortcut)
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end
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if g_game.getFollowingCreature() ~= creatureThing then
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menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
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else
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menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
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end
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end
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if creatureThing:isPlayer() then
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menu:addSeparator()
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local creatureName = creatureThing:getName()
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menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end)
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if modules.game_console.getOwnPrivateTab() then
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menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
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menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented
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end
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if not localPlayer:hasVip(creatureName) then
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menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end)
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end
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if modules.game_console.isIgnored(creatureName) then
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menu:addOption(tr('Unignore') .. ' ' .. creatureName, function() modules.game_console.removeIgnoredPlayer(creatureName) end)
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else
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menu:addOption(tr('Ignore') .. ' ' .. creatureName, function() modules.game_console.addIgnoredPlayer(creatureName) end)
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end
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local localPlayerShield = localPlayer:getShield()
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local creatureShield = creatureThing:getShield()
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if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
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if creatureShield == ShieldWhiteYellow then
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menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end)
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else
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menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
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end
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elseif localPlayerShield == ShieldWhiteYellow then
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if creatureShield == ShieldWhiteBlue then
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menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
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end
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elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
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if creatureShield == ShieldWhiteBlue then
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menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
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elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
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menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end)
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else
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menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
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end
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end
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end
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end
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|
|
if modules.game_ruleviolation.hasWindowAccess() and creatureThing:isPlayer() then
|
|
menu:addSeparator()
|
|
menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end)
|
|
end
|
|
|
|
menu:addSeparator()
|
|
menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end)
|
|
end
|
|
|
|
-- hooked menu options
|
|
for _,category in pairs(hookedMenuOptions) do
|
|
if not isMenuHookCategoryEmpty(category) then
|
|
menu:addSeparator()
|
|
for name,opt in pairs(category) do
|
|
if opt and opt.condition(menuPosition, lookThing, useThing, creatureThing) then
|
|
menu:addOption(name, function() opt.callback(menuPosition,
|
|
lookThing, useThing, creatureThing) end, opt.shortcut)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if g_game.getFeature(GameBot) and useThing and useThing:isItem() then
|
|
menu:addSeparator()
|
|
if useThing:getSubType() > 1 then
|
|
menu:addOption("ID: " .. useThing:getId() .. " SubType: " .. useThing:getSubType())
|
|
else
|
|
menu:addOption("ID: " .. useThing:getId())
|
|
end
|
|
end
|
|
|
|
menu:display(menuPosition)
|
|
end
|
|
|
|
function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature, marking)
|
|
local keyboardModifiers = g_keyboard.getModifiers()
|
|
|
|
if not modules.client_options.getOption('classicControl') then
|
|
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
|
|
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
|
return true
|
|
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
g_game.look(lookThing)
|
|
return true
|
|
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
if useThing:isContainer() then
|
|
if useThing:getParentContainer() then
|
|
g_game.open(useThing, useThing:getParentContainer())
|
|
else
|
|
g_game.open(useThing)
|
|
end
|
|
return true
|
|
elseif useThing:isMultiUse() then
|
|
startUseWith(useThing)
|
|
return true
|
|
else
|
|
g_game.use(useThing)
|
|
return true
|
|
end
|
|
return true
|
|
elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
g_game.attack(attackCreature)
|
|
return true
|
|
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
g_game.attack(creatureThing)
|
|
return true
|
|
end
|
|
|
|
-- classic control
|
|
else
|
|
if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
|
|
local player = g_game.getLocalPlayer()
|
|
if attackCreature and attackCreature ~= player then
|
|
g_game.attack(attackCreature)
|
|
return true
|
|
elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then
|
|
g_game.attack(creatureThing)
|
|
return true
|
|
elseif useThing:isContainer() then
|
|
if useThing:getParentContainer() then
|
|
g_game.open(useThing, useThing:getParentContainer())
|
|
return true
|
|
else
|
|
g_game.open(useThing)
|
|
return true
|
|
end
|
|
elseif useThing:isMultiUse() then
|
|
startUseWith(useThing)
|
|
return true
|
|
else
|
|
g_game.use(useThing)
|
|
return true
|
|
end
|
|
return true
|
|
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
g_game.look(lookThing)
|
|
return true
|
|
elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
|
|
g_game.look(lookThing)
|
|
return true
|
|
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
|
return true
|
|
elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
g_game.attack(attackCreature)
|
|
return true
|
|
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
g_game.attack(creatureThing)
|
|
return true
|
|
end
|
|
end
|
|
|
|
local player = g_game.getLocalPlayer()
|
|
player:stopAutoWalk()
|
|
|
|
if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
|
|
local autoWalkTile = g_map.getTile(autoWalkPos)
|
|
if autoWalkTile and not autoWalkTile:isWalkable(true) then
|
|
modules.game_textmessage.displayFailureMessage(tr('Sorry, not possible.'))
|
|
return false
|
|
end
|
|
player:autoWalk(autoWalkPos)
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function moveStackableItem(item, toPos)
|
|
if countWindow then
|
|
return
|
|
end
|
|
if g_keyboard.isCtrlPressed() then
|
|
g_game.move(item, toPos, item:getCount())
|
|
return
|
|
elseif g_keyboard.isShiftPressed() then
|
|
g_game.move(item, toPos, 1)
|
|
return
|
|
end
|
|
local count = item:getCount()
|
|
|
|
countWindow = g_ui.createWidget('CountWindow', rootWidget)
|
|
local itembox = countWindow:getChildById('item')
|
|
local scrollbar = countWindow:getChildById('countScrollBar')
|
|
itembox:setItemId(item:getId())
|
|
itembox:setItemCount(count)
|
|
scrollbar:setMaximum(count)
|
|
scrollbar:setMinimum(1)
|
|
scrollbar:setValue(count)
|
|
|
|
local spinbox = countWindow:getChildById('spinBox')
|
|
spinbox:setMaximum(count)
|
|
spinbox:setMinimum(0)
|
|
spinbox:setValue(0)
|
|
spinbox:hideButtons()
|
|
spinbox:focus()
|
|
spinbox.firstEdit = true
|
|
|
|
local spinBoxValueChange = function(self, value)
|
|
spinbox.firstEdit = false
|
|
scrollbar:setValue(value)
|
|
end
|
|
spinbox.onValueChange = spinBoxValueChange
|
|
|
|
local check = function()
|
|
if spinbox.firstEdit then
|
|
spinbox:setValue(spinbox:getMaximum())
|
|
spinbox.firstEdit = false
|
|
end
|
|
end
|
|
local okButton = countWindow:getChildById('buttonOk')
|
|
local moveFunc = function()
|
|
g_game.move(item, toPos, itembox:getItemCount())
|
|
okButton:getParent():destroy()
|
|
countWindow = nil
|
|
end
|
|
local cancelButton = countWindow:getChildById('buttonCancel')
|
|
local cancelFunc = function()
|
|
cancelButton:getParent():destroy()
|
|
countWindow = nil
|
|
end
|
|
|
|
|
|
g_keyboard.bindKeyPress("Up", function() check() spinbox:up() end, spinbox)
|
|
g_keyboard.bindKeyPress("Down", function() check() spinbox:down() end, spinbox)
|
|
g_keyboard.bindKeyPress("Right", function() check() spinbox:up() end, spinbox)
|
|
g_keyboard.bindKeyPress("Left", function() check() spinbox:down() end, spinbox)
|
|
g_keyboard.bindKeyPress("PageUp", function() check() spinbox:setValue(spinbox:getValue()+10) end, spinbox)
|
|
g_keyboard.bindKeyPress("PageDown", function() check() spinbox:setValue(spinbox:getValue()-10) end, spinbox)
|
|
g_keyboard.bindKeyPress("Enter", function() moveFunc() end, spinbox)
|
|
|
|
scrollbar.onValueChange = function(self, value)
|
|
itembox:setItemCount(value)
|
|
spinbox.onValueChange = nil
|
|
spinbox:setValue(value)
|
|
spinbox.onValueChange = spinBoxValueChange
|
|
end
|
|
countWindow.onEnter = moveFunc
|
|
countWindow.onEscape = cancelFunc
|
|
|
|
okButton.onClick = moveFunc
|
|
cancelButton.onClick = cancelFunc
|
|
end
|
|
|
|
function getRootPanel()
|
|
return gameRootPanel
|
|
end
|
|
|
|
function getMapPanel()
|
|
return gameMapPanel
|
|
end
|
|
|
|
function getRightPanel()
|
|
if gameRightPanels:getChildCount() == 0 then
|
|
addRightPanel()
|
|
end
|
|
return gameRightPanels:getChildByIndex(-1)
|
|
end
|
|
|
|
function getContainerPanel()
|
|
local containerPanel = g_settings.getNumber("containerPanel")
|
|
if containerPanel >= 5 then
|
|
containerPanel = containerPanel - 4
|
|
return gameRightPanels:getChildByIndex(math.min(containerPanel, gameRightPanels:getChildCount()))
|
|
end
|
|
if gameLeftPanels:getChildCount() == 0 then
|
|
return getRightPanel()
|
|
end
|
|
return gameLeftPanels:getChildByIndex(math.min(containerPanel, gameLeftPanels:getChildCount()))
|
|
end
|
|
|
|
local function addRightPanel()
|
|
if gameRightPanels:getChildCount() >= 4 then
|
|
return
|
|
end
|
|
local panel = g_ui.createWidget('GameSidePanel')
|
|
panel:setId("rightPanel" .. (gameRightPanels:getChildCount() + 1))
|
|
gameRightPanels:insertChild(1, panel)
|
|
end
|
|
|
|
local function addLeftPanel()
|
|
if gameLeftPanels:getChildCount() >= 4 then
|
|
return
|
|
end
|
|
local panel = g_ui.createWidget('GameSidePanel')
|
|
panel:setId("leftPanel" .. (gameLeftPanels:getChildCount() + 1))
|
|
gameLeftPanels:addChild(panel)
|
|
end
|
|
|
|
local function removeRightPanel()
|
|
if gameRightPanels:getChildCount() <= 1 then
|
|
return
|
|
end
|
|
local panel = gameRightPanels:getChildByIndex(1)
|
|
panel:moveTo(gameRightPanels:getChildByIndex(2))
|
|
gameRightPanels:removeChild(panel)
|
|
end
|
|
|
|
local function removeLeftPanel()
|
|
if gameLeftPanels:getChildCount() == 0 then
|
|
return
|
|
end
|
|
local panel = gameLeftPanels:getChildByIndex(-1)
|
|
if gameLeftPanels:getChildCount() >= 2 then
|
|
panel:moveTo(gameLeftPanels:getChildByIndex(-2))
|
|
else
|
|
panel:moveTo(gameRightPanels:getChildByIndex(1))
|
|
end
|
|
gameLeftPanels:removeChild(panel)
|
|
end
|
|
|
|
function getBottomPanel()
|
|
return gameBottomPanel
|
|
end
|
|
|
|
function refreshViewMode()
|
|
local classic = g_settings.getBoolean("classicView")
|
|
local rightPanels = g_settings.getNumber("rightPanels") - gameRightPanels:getChildCount()
|
|
local leftPanels = g_settings.getNumber("leftPanels") - 1 - gameLeftPanels:getChildCount()
|
|
|
|
while rightPanels ~= 0 do
|
|
if rightPanels > 0 then
|
|
addRightPanel()
|
|
rightPanels = rightPanels - 1
|
|
else
|
|
removeRightPanel()
|
|
rightPanels = rightPanels + 1
|
|
end
|
|
end
|
|
while leftPanels ~= 0 do
|
|
if leftPanels > 0 then
|
|
addLeftPanel()
|
|
leftPanels = leftPanels - 1
|
|
else
|
|
removeLeftPanel()
|
|
leftPanels = leftPanels + 1
|
|
end
|
|
end
|
|
|
|
if not g_game.isOnline() then
|
|
return
|
|
end
|
|
|
|
local minimumWidth = (g_settings.getNumber("rightPanels") + g_settings.getNumber("leftPanels") - 1) * 200
|
|
if classic then
|
|
minimumWidth = minimumWidth + 300
|
|
end
|
|
minimumWidth = math.max(minimumWidth, 800)
|
|
g_window.setMinimumSize({ width = minimumWidth, height = 600 })
|
|
if g_window.getWidth() < minimumWidth then
|
|
local oldPos = g_window.getPosition()
|
|
local size = { width = minimumWidth, height = g_window.getHeight() }
|
|
g_window.resize(size)
|
|
g_window.move(oldPos)
|
|
end
|
|
|
|
for i=1,gameRightPanels:getChildCount()+gameLeftPanels:getChildCount() do
|
|
local panel
|
|
if i > gameRightPanels:getChildCount() then
|
|
panel = gameLeftPanels:getChildByIndex(i - gameRightPanels:getChildCount())
|
|
else
|
|
panel = gameRightPanels:getChildByIndex(i)
|
|
end
|
|
if classic then
|
|
panel:setImageColor('white')
|
|
else
|
|
panel:setImageColor('alpha')
|
|
end
|
|
end
|
|
|
|
if classic then
|
|
gameRightPanels:setMarginTop(0)
|
|
gameLeftPanels:setMarginTop(0)
|
|
gameMapPanel:setMarginLeft(0)
|
|
gameMapPanel:setMarginRight(0)
|
|
else
|
|
gameLeftPanels:setMarginTop(modules.client_topmenu.getTopMenu():getHeight() - gameLeftPanels:getPaddingTop())
|
|
gameRightPanels:setMarginTop(modules.client_topmenu.getTopMenu():getHeight() - gameRightPanels:getPaddingTop())
|
|
end
|
|
|
|
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
|
|
|
|
if classic then
|
|
gameRootPanel:addAnchor(AnchorTop, 'topMenu', AnchorBottom)
|
|
gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanels', AnchorRight)
|
|
gameMapPanel:addAnchor(AnchorRight, 'gameRightPanels', AnchorLeft)
|
|
gameMapPanel:addAnchor(AnchorBottom, 'gameBottomPanel', AnchorTop)
|
|
gameMapPanel:setKeepAspectRatio(true)
|
|
gameMapPanel:setLimitVisibleRange(false)
|
|
gameMapPanel:setZoom(11)
|
|
|
|
gameBottomPanel:addAnchor(AnchorLeft, 'gameLeftPanels', AnchorRight)
|
|
gameBottomPanel:addAnchor(AnchorRight, 'gameRightPanels', AnchorLeft)
|
|
bottomSplitter:addAnchor(AnchorLeft, 'gameLeftPanels', AnchorRight)
|
|
bottomSplitter:addAnchor(AnchorRight, 'gameRightPanels', AnchorLeft)
|
|
|
|
modules.client_topmenu.getTopMenu():setImageColor('white')
|
|
gameBottomPanel:setImageColor('white')
|
|
g_game.changeMapAwareRange(19, 15)
|
|
|
|
if modules.game_console then
|
|
modules.game_console.switchMode(false)
|
|
end
|
|
else
|
|
g_game.changeMapAwareRange(29, 19)
|
|
gameMapPanel:fill('parent')
|
|
gameRootPanel:fill('parent')
|
|
gameMapPanel:setKeepAspectRatio(false)
|
|
gameMapPanel:setLimitVisibleRange(false)
|
|
if g_game.getFeature(GameChangeMapAwareRange) then
|
|
gameMapPanel:setZoom(13)
|
|
else
|
|
gameMapPanel:setZoom(11)
|
|
end
|
|
|
|
gameBottomPanel:addAnchor(AnchorLeft, 'parent', AnchorLeft)
|
|
gameBottomPanel:addAnchor(AnchorRight, 'parent', AnchorRight)
|
|
bottomSplitter:addAnchor(AnchorLeft, 'parent', AnchorLeft)
|
|
bottomSplitter:addAnchor(AnchorRight, 'parent', AnchorRight)
|
|
|
|
modules.client_topmenu.getTopMenu():setImageColor('#ffffff66')
|
|
|
|
if modules.game_console then
|
|
modules.game_console.switchMode(true)
|
|
end
|
|
end
|
|
end
|
|
|
|
function limitZoom()
|
|
limitedZoom = true
|
|
end
|
|
|
|
function updateSize()
|
|
local classic = g_settings.getBoolean("classicView")
|
|
local height = gameMapPanel:getHeight()
|
|
local width = gameMapPanel:getWidth()
|
|
|
|
if not classic and modules.game_console then
|
|
local newMargin = modules.game_console.consolePanel:getMarginLeft()
|
|
newMargin = math.max(0, newMargin)
|
|
newMargin = math.min(modules.game_console.consolePanel:getParent():getWidth() - modules.game_console.consolePanel:getWidth(), newMargin)
|
|
modules.game_console.consolePanel:setMarginLeft(newMargin)
|
|
end
|
|
|
|
if not classic then
|
|
local rheight = gameRootPanel:getHeight()
|
|
local rwidth = gameRootPanel:getWidth()
|
|
|
|
local dimenstion = gameMapPanel:getVisibleDimension()
|
|
local zoom = gameMapPanel:getZoom()
|
|
local awareRange = g_map.getAwareRange()
|
|
local dheight = dimenstion.height
|
|
local dwidth = dimenstion.width
|
|
local tileSize = rheight / dheight
|
|
local maxWidth = tileSize * (awareRange.width - 4)
|
|
local margin = math.max(0, math.floor((rwidth - maxWidth) / 2))
|
|
gameMapPanel:setMarginLeft(margin)
|
|
gameMapPanel:setMarginRight(margin)
|
|
end
|
|
|
|
--[[
|
|
local maxWidth = math.floor(height * 2)
|
|
local extraMargin = 0
|
|
if width >= maxWidth then
|
|
extraMargin = math.ceil((width - maxWidth) / 2)
|
|
end
|
|
local bottomMaxWidth = 1200 -- something broken, it's not pixels
|
|
local bottomMargin = 0
|
|
if width > bottomMaxWidth then
|
|
bottomMargin = math.ceil((width - bottomMaxWidth) / 2)
|
|
end
|
|
gameMapPanel:setMarginLeft(extraMargin)
|
|
gameMapPanel:setMarginRight(extraMargin) ]]
|
|
end
|