182 lines
4.7 KiB
Lua

function init()
connect(g_game, { onClientVersionChange = updateFeatures })
end
function terminate()
disconnect(g_game, { onClientVersionChange = updateFeatures })
end
function updateFeatures(version)
g_game.resetFeatures()
-- you can add custom features here, list of them in modules\gamelib\const.lua
g_game.enableFeature(GameBot)
--g_game.enableFeature(GameMinimapLimitedToSingleFloor)
--g_game.enableFeature(GameSpritesAlphaChannel)
if(version >= 770) then
g_game.enableFeature(GameLooktypeU16);
g_game.enableFeature(GameMessageStatements);
g_game.enableFeature(GameLoginPacketEncryption);
end
if(version >= 780) then
g_game.enableFeature(GamePlayerAddons);
g_game.enableFeature(GamePlayerStamina);
g_game.enableFeature(GameNewFluids);
g_game.enableFeature(GameMessageLevel);
g_game.enableFeature(GamePlayerStateU16);
g_game.enableFeature(GameNewOutfitProtocol);
end
if(version >= 790) then
g_game.enableFeature(GameWritableDate);
end
if(version >= 840) then
g_game.enableFeature(GameProtocolChecksum);
g_game.enableFeature(GameAccountNames);
g_game.enableFeature(GameDoubleFreeCapacity);
end
if(version >= 841) then
g_game.enableFeature(GameChallengeOnLogin);
g_game.enableFeature(GameMessageSizeCheck);
g_game.enableFeature(GameTileAddThingWithStackpos);
end
if(version >= 854) then
g_game.enableFeature(GameCreatureEmblems);
end
if(version >= 860) then
g_game.enableFeature(GameAttackSeq);
end
if(version >= 862) then
g_game.enableFeature(GamePenalityOnDeath);
end
if(version >= 870) then
g_game.enableFeature(GameDoubleExperience);
g_game.enableFeature(GamePlayerMounts);
g_game.enableFeature(GameSpellList);
end
if(version >= 910) then
g_game.enableFeature(GameNameOnNpcTrade);
g_game.enableFeature(GameTotalCapacity);
g_game.enableFeature(GameSkillsBase);
g_game.enableFeature(GamePlayerRegenerationTime);
g_game.enableFeature(GameChannelPlayerList);
g_game.enableFeature(GameEnvironmentEffect);
g_game.enableFeature(GameItemAnimationPhase);
end
if(version >= 940) then
g_game.enableFeature(GamePlayerMarket);
end
if(version >= 953) then
g_game.enableFeature(GamePurseSlot);
g_game.enableFeature(GameClientPing);
end
if(version >= 960) then
g_game.enableFeature(GameSpritesU32);
g_game.enableFeature(GameOfflineTrainingTime);
end
if(version >= 963) then
g_game.enableFeature(GameAdditionalVipInfo);
end
if(version >= 980) then
g_game.enableFeature(GamePreviewState);
g_game.enableFeature(GameClientVersion);
end
if(version >= 981) then
g_game.enableFeature(GameLoginPending);
g_game.enableFeature(GameNewSpeedLaw);
end
if(version >= 984) then
g_game.enableFeature(GameContainerPagination);
g_game.enableFeature(GameBrowseField);
end
if(version >= 1000) then
g_game.enableFeature(GameThingMarks);
g_game.enableFeature(GamePVPMode);
end
if(version >= 1035) then
g_game.enableFeature(GameDoubleSkills);
g_game.enableFeature(GameBaseSkillU16);
end
if(version >= 1036) then
g_game.enableFeature(GameCreatureIcons);
g_game.enableFeature(GameHideNpcNames);
end
if(version >= 1038) then
g_game.enableFeature(GamePremiumExpiration);
end
if(version >= 1050) then
g_game.enableFeature(GameEnhancedAnimations);
end
if(version >= 1053) then
g_game.enableFeature(GameUnjustifiedPoints);
end
if(version >= 1054) then
g_game.enableFeature(GameExperienceBonus);
end
if(version >= 1055) then
g_game.enableFeature(GameDeathType);
end
if(version >= 1057) then
g_game.enableFeature(GameIdleAnimations);
end
if(version >= 1061) then
g_game.enableFeature(GameOGLInformation);
end
if(version >= 1071) then
g_game.enableFeature(GameContentRevision);
end
if(version >= 1072) then
g_game.enableFeature(GameAuthenticator);
end
if(version >= 1074) then
g_game.enableFeature(GameSessionKey);
end
if(version >= 1080) then
g_game.enableFeature(GameIngameStore);
end
if(version >= 1092) then
g_game.enableFeature(GameIngameStoreServiceType);
end
if(version >= 1093) then
g_game.enableFeature(GameIngameStoreHighlights);
end
if(version >= 1094) then
g_game.enableFeature(GameAdditionalSkills);
end
modules.game_things.load()
end