101 lines
3.3 KiB
Lua

local context = G.botContext
-- callback(callbackType, callback)
context.callback = function(callbackType, callback)
if not context._callbacks[callbackType] then
return error("Wrong callback type: " .. callbackType)
end
if callbackType == "onAddThing" or callbackType == "onRemoveThing" then
g_game.enableTileThingLuaCallback(true)
end
local callbackData = {}
table.insert(context._callbacks[callbackType], function(...)
if not callbackData.delay or callbackData.delay < context.now then
context._currentExecution = callbackData
callback(...)
context._currentExecution = nil
end
end)
end
-- onKeyDown(callback) -- callback = function(keys)
context.onKeyDown = function(callback)
return context.callback("onKeyDown", callback)
end
-- onKeyPress(callback) -- callback = function(keys)
context.onKeyPress = function(callback)
return context.callback("onKeyPress", callback)
end
-- onKeyUp(callback) -- callback = function(keys)
context.onKeyUp = function(callback)
return context.callback("onKeyUp", callback)
end
-- onTalk(callback) -- callback = function(name, level, mode, text, channelId, pos)
context.onTalk = function(callback)
return context.callback("onTalk", callback)
end
-- onAddThing(callback) -- callback = function(tile, thing)
context.onAddThing = function(callback)
return context.callback("onAddThing", callback)
end
-- onRemoveThing(callback) -- callback = function(tile, thing)
context.onRemoveThing = function(callback)
return context.callback("onRemoveThing", callback)
end
-- onCreatureAppear(callback) -- callback = function(creature)
context.onCreatureAppear = function(callback)
return context.callback("onCreatureAppear", callback)
end
-- onCreatureDisappear(callback) -- callback = function(creature)
context.onCreatureDisappear = function(callback)
return context.callback("onCreatureDisappear", callback)
end
-- onCreaturePositionChange(callback) -- callback = function(creature, newPos, oldPos)
context.onCreaturePositionChange = function(callback)
return context.callback("onCreaturePositionChange", callback)
end
-- onCreatureHealthPercentChange(callback) -- callback = function(creature, healthPercent)
context.onCreatureHealthPercentChange = function(callback)
return context.callback("onCreatureHealthPercentChange", callback)
end
-- custom callbacks
-- listen(name, callback) -- callback = function(text, channelId, pos)
context.listen = function(name, callback)
if not name then return context.error("listen: invalid name") end
name = name:lower()
context.onTalk(function(name2, level, mode, text, channelId, pos)
if name == name2:lower() then
callback(text, channelId, pos)
end
end)
end
-- onPlayerPositionChange(callback) -- callback = function(newPos, oldPos)
context.onPlayerPositionChange = function(callback)
context.onCreaturePositionChange(function(creature, newPos, oldPos)
if creature == context.player then
callback(newPos, oldPos)
end
end)
end
-- onPlayerHealthChange(callback) -- callback = function(healthPercent)
context.onPlayerHealthChange = function(callback)
context.onCreatureHealthPercentChange(function(creature, healthPercent)
if creature == context.player then
callback(healthPercent)
end
end)
end