mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-04-29 10:49:21 +02:00
458 lines
12 KiB
Lua
458 lines
12 KiB
Lua
battleWindow = nil
|
|
battleButton = nil
|
|
battlePanel = nil
|
|
filterPanel = nil
|
|
toggleFilterButton = nil
|
|
|
|
mouseWidget = nil
|
|
updateEvent = nil
|
|
|
|
hoveredCreature = nil
|
|
newHoveredCreature = nil
|
|
prevCreature = nil
|
|
|
|
battleButtons = {}
|
|
local ageNumber = 1
|
|
local ages = {}
|
|
|
|
function init()
|
|
g_ui.importStyle('battlebutton')
|
|
battleButton = modules.client_topmenu.addRightGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', '/images/topbuttons/battle', toggle, false, 2)
|
|
battleButton:setOn(true)
|
|
battleWindow = g_ui.loadUI('battle', modules.game_interface.getRightPanel())
|
|
g_keyboard.bindKeyDown('Ctrl+B', toggle)
|
|
|
|
-- this disables scrollbar auto hiding
|
|
local scrollbar = battleWindow:getChildById('miniwindowScrollBar')
|
|
scrollbar:mergeStyle({ ['$!on'] = { }})
|
|
|
|
battlePanel = battleWindow:recursiveGetChildById('battlePanel')
|
|
|
|
filterPanel = battleWindow:recursiveGetChildById('filterPanel')
|
|
toggleFilterButton = battleWindow:recursiveGetChildById('toggleFilterButton')
|
|
|
|
if isHidingFilters() then
|
|
hideFilterPanel()
|
|
end
|
|
|
|
local sortTypeBox = filterPanel.sortPanel.sortTypeBox
|
|
local sortOrderBox = filterPanel.sortPanel.sortOrderBox
|
|
|
|
mouseWidget = g_ui.createWidget('UIButton')
|
|
mouseWidget:setVisible(false)
|
|
mouseWidget:setFocusable(false)
|
|
mouseWidget.cancelNextRelease = false
|
|
|
|
battleWindow:setContentMinimumHeight(80)
|
|
|
|
sortTypeBox:addOption('Name', 'name')
|
|
sortTypeBox:addOption('Distance', 'distance')
|
|
sortTypeBox:addOption('Total age', 'age')
|
|
sortTypeBox:addOption('Screen age', 'screenage')
|
|
sortTypeBox:addOption('Health', 'health')
|
|
sortTypeBox:setCurrentOptionByData(getSortType())
|
|
sortTypeBox.onOptionChange = onChangeSortType
|
|
|
|
sortOrderBox:addOption('Asc.', 'asc')
|
|
sortOrderBox:addOption('Desc.', 'desc')
|
|
sortOrderBox:setCurrentOptionByData(getSortOrder())
|
|
sortOrderBox.onOptionChange = onChangeSortOrder
|
|
|
|
battleWindow:setup()
|
|
|
|
for i=1,30 do
|
|
local battleButton = g_ui.createWidget('BattleButton', battlePanel)
|
|
battleButton:setup()
|
|
battleButton:hide()
|
|
battleButton.onHoverChange = onBattleButtonHoverChange
|
|
battleButton.onMouseRelease = onBattleButtonMouseRelease
|
|
table.insert(battleButtons, battleButton)
|
|
end
|
|
|
|
updateBattleList()
|
|
|
|
connect(LocalPlayer, {
|
|
onPositionChange = onPlayerPositionChange
|
|
})
|
|
connect(Creature, {
|
|
onAppear = updateSquare,
|
|
onDisappear = updateSquare
|
|
})
|
|
connect(g_game, {
|
|
onAttackingCreatureChange = updateSquare,
|
|
onFollowingCreatureChange = updateSquare
|
|
})
|
|
end
|
|
|
|
function terminate()
|
|
if battleButton == nil then
|
|
return
|
|
end
|
|
|
|
battleButtons = {}
|
|
|
|
g_keyboard.unbindKeyDown('Ctrl+B')
|
|
battleButton:destroy()
|
|
battleWindow:destroy()
|
|
mouseWidget:destroy()
|
|
|
|
disconnect(LocalPlayer, {
|
|
onPositionChange = onPlayerPositionChange
|
|
})
|
|
disconnect(Creature, {
|
|
onAppear = onCreatureAppear,
|
|
onDisappear = onCreatureDisappear
|
|
})
|
|
disconnect(g_game, {
|
|
onAttackingCreatureChange = updateSquare,
|
|
onFollowingCreatureChange = updateSquare
|
|
})
|
|
|
|
removeEvent(updateEvent)
|
|
end
|
|
|
|
function toggle()
|
|
if battleButton:isOn() then
|
|
battleWindow:close()
|
|
battleButton:setOn(false)
|
|
else
|
|
battleWindow:open()
|
|
battleButton:setOn(true)
|
|
end
|
|
end
|
|
|
|
function onMiniWindowClose()
|
|
battleButton:setOn(false)
|
|
end
|
|
|
|
function getSortType()
|
|
local settings = g_settings.getNode('BattleList')
|
|
if not settings then
|
|
if g_app.isMobile() then
|
|
return 'distance'
|
|
else
|
|
return 'name'
|
|
end
|
|
end
|
|
return settings['sortType']
|
|
end
|
|
|
|
function setSortType(state)
|
|
settings = {}
|
|
settings['sortType'] = state
|
|
g_settings.mergeNode('BattleList', settings)
|
|
|
|
checkCreatures()
|
|
end
|
|
|
|
function getSortOrder()
|
|
local settings = g_settings.getNode('BattleList')
|
|
if not settings then
|
|
return 'asc'
|
|
end
|
|
return settings['sortOrder']
|
|
end
|
|
|
|
function setSortOrder(state)
|
|
settings = {}
|
|
settings['sortOrder'] = state
|
|
g_settings.mergeNode('BattleList', settings)
|
|
|
|
checkCreatures()
|
|
end
|
|
|
|
function isSortAsc()
|
|
return getSortOrder() == 'asc'
|
|
end
|
|
|
|
function isSortDesc()
|
|
return getSortOrder() == 'desc'
|
|
end
|
|
|
|
function isHidingFilters()
|
|
local settings = g_settings.getNode('BattleList')
|
|
if not settings then
|
|
return false
|
|
end
|
|
return settings['hidingFilters']
|
|
end
|
|
|
|
function setHidingFilters(state)
|
|
settings = {}
|
|
settings['hidingFilters'] = state
|
|
g_settings.mergeNode('BattleList', settings)
|
|
end
|
|
|
|
function hideFilterPanel()
|
|
filterPanel.originalHeight = filterPanel:getHeight()
|
|
filterPanel:setHeight(0)
|
|
toggleFilterButton:getParent():setMarginTop(0)
|
|
toggleFilterButton:setImageClip(torect("0 0 21 12"))
|
|
setHidingFilters(true)
|
|
filterPanel:setVisible(false)
|
|
end
|
|
|
|
function showFilterPanel()
|
|
toggleFilterButton:getParent():setMarginTop(5)
|
|
filterPanel:setHeight(filterPanel.originalHeight)
|
|
toggleFilterButton:setImageClip(torect("21 0 21 12"))
|
|
setHidingFilters(false)
|
|
filterPanel:setVisible(true)
|
|
end
|
|
|
|
function toggleFilterPanel()
|
|
if filterPanel:isVisible() then
|
|
hideFilterPanel()
|
|
else
|
|
showFilterPanel()
|
|
end
|
|
end
|
|
|
|
function onChangeSortType(comboBox, option, value)
|
|
setSortType(value:lower())
|
|
end
|
|
|
|
function onChangeSortOrder(comboBox, option, value)
|
|
-- Replace dot in option name
|
|
setSortOrder(value:lower():gsub('[.]', ''))
|
|
end
|
|
|
|
-- functions
|
|
function updateBattleList()
|
|
removeEvent(updateEvent)
|
|
updateEvent = scheduleEvent(updateBattleList, 100)
|
|
checkCreatures()
|
|
end
|
|
|
|
function checkCreatures()
|
|
if not battlePanel or not g_game.isOnline() then
|
|
return
|
|
end
|
|
|
|
local player = g_game.getLocalPlayer()
|
|
if not player then
|
|
return
|
|
end
|
|
|
|
local dimension = modules.game_interface.getMapPanel():getVisibleDimension()
|
|
local spectators = g_map.getSpectatorsInRangeEx(player:getPosition(), false, math.floor(dimension.width / 2), math.floor(dimension.width / 2), math.floor(dimension.height / 2), math.floor(dimension.height / 2))
|
|
local maxCreatures = battlePanel:getChildCount()
|
|
|
|
local creatures = {}
|
|
local now = g_clock.millis()
|
|
local resetAgePoint = now - 250
|
|
for _, creature in ipairs(spectators) do
|
|
if doCreatureFitFilters(creature) and #creatures < maxCreatures then
|
|
if not creature.lastSeen or creature.lastSeen < resetAgePoint then
|
|
creature.screenAge = now
|
|
end
|
|
creature.lastSeen = now
|
|
if not ages[creature:getId()] then
|
|
if ageNumber > 1000 then
|
|
ageNumber = 1
|
|
ages = {}
|
|
end
|
|
ages[creature:getId()] = ageNumber
|
|
ageNumber = ageNumber + 1
|
|
end
|
|
table.insert(creatures, creature)
|
|
end
|
|
end
|
|
|
|
updateSquare()
|
|
sortCreatures(creatures)
|
|
battlePanel:getLayout():disableUpdates()
|
|
|
|
-- sorting
|
|
local ascOrder = isSortAsc()
|
|
for i=1,#creatures do
|
|
local creature = creatures[i]
|
|
if ascOrder then
|
|
creature = creatures[#creatures - i + 1]
|
|
end
|
|
local battleButton = battleButtons[i]
|
|
battleButton:creatureSetup(creature)
|
|
battleButton:show()
|
|
battleButton:setOn(true)
|
|
end
|
|
|
|
if g_app.isMobile() and #creatures > 0 then
|
|
onBattleButtonHoverChange(battleButtons[1], true)
|
|
end
|
|
|
|
for i=#creatures + 1,maxCreatures do
|
|
if battleButtons[i]:isHidden() then break end
|
|
battleButtons[i]:hide()
|
|
battleButton:setOn(false)
|
|
end
|
|
|
|
battlePanel:getLayout():enableUpdates()
|
|
battlePanel:getLayout():update()
|
|
end
|
|
|
|
function doCreatureFitFilters(creature)
|
|
if creature:isLocalPlayer() then
|
|
return false
|
|
end
|
|
if creature:getHealthPercent() <= 0 then
|
|
return false
|
|
end
|
|
|
|
local pos = creature:getPosition()
|
|
if not pos then return false end
|
|
|
|
local localPlayer = g_game.getLocalPlayer()
|
|
if pos.z ~= localPlayer:getPosition().z or not creature:canBeSeen() then return false end
|
|
|
|
local hidePlayers = filterPanel.buttons.hidePlayers:isChecked()
|
|
local hideNPCs = filterPanel.buttons.hideNPCs:isChecked()
|
|
local hideMonsters = filterPanel.buttons.hideMonsters:isChecked()
|
|
local hideSkulls = filterPanel.buttons.hideSkulls:isChecked()
|
|
local hideParty = filterPanel.buttons.hideParty:isChecked()
|
|
|
|
if hidePlayers and creature:isPlayer() then
|
|
return false
|
|
elseif hideNPCs and creature:isNpc() then
|
|
return false
|
|
elseif hideMonsters and creature:isMonster() then
|
|
return false
|
|
elseif hideSkulls and creature:isPlayer() and creature:getSkull() == SkullNone then
|
|
return false
|
|
elseif hideParty and creature:getShield() > ShieldWhiteBlue then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
local function getDistanceBetween(p1, p2)
|
|
return math.max(math.abs(p1.x - p2.x), math.abs(p1.y - p2.y))
|
|
end
|
|
|
|
function sortCreatures(creatures)
|
|
local player = g_game.getLocalPlayer()
|
|
|
|
if getSortType() == 'distance' then
|
|
local playerPos = player:getPosition()
|
|
table.sort(creatures, function(a, b)
|
|
if getDistanceBetween(playerPos, a:getPosition()) == getDistanceBetween(playerPos, b:getPosition()) then
|
|
return ages[a:getId()] > ages[b:getId()]
|
|
end
|
|
return getDistanceBetween(playerPos, a:getPosition()) > getDistanceBetween(playerPos, b:getPosition())
|
|
end)
|
|
elseif getSortType() == 'health' then
|
|
table.sort(creatures, function(a, b)
|
|
if a:getHealthPercent() == b:getHealthPercent() then
|
|
return ages[a:getId()] > ages[b:getId()]
|
|
end
|
|
return a:getHealthPercent() > b:getHealthPercent()
|
|
end)
|
|
elseif getSortType() == 'age' then
|
|
table.sort(creatures, function(a, b) return ages[a:getId()] > ages[b:getId()] end)
|
|
elseif getSortType() == 'screenage' then
|
|
table.sort(creatures, function(a, b) return a.screenAge > b.screenAge end)
|
|
else -- name
|
|
table.sort(creatures, function(a, b)
|
|
if a:getName():lower() == b:getName():lower() then
|
|
return ages[a:getId()] > ages[b:getId()]
|
|
end
|
|
return a:getName():lower() > b:getName():lower()
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- other functions
|
|
function onBattleButtonMouseRelease(self, mousePosition, mouseButton)
|
|
if mouseWidget.cancelNextRelease then
|
|
mouseWidget.cancelNextRelease = false
|
|
return false
|
|
end
|
|
if not self.creature then
|
|
return false
|
|
end
|
|
if ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton)
|
|
or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
|
|
mouseWidget.cancelNextRelease = true
|
|
g_game.look(self.creature, true)
|
|
return true
|
|
elseif mouseButton == MouseLeftButton and g_keyboard.isShiftPressed() then
|
|
g_game.look(self.creature, true)
|
|
return true
|
|
elseif mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
|
|
modules.game_interface.createThingMenu(mousePosition, nil, nil, self.creature)
|
|
return true
|
|
elseif mouseButton == MouseLeftButton and not g_mouse.isPressed(MouseRightButton) then
|
|
if self.isTarget then
|
|
g_game.cancelAttack()
|
|
else
|
|
g_game.attack(self.creature)
|
|
end
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function onBattleButtonHoverChange(battleButton, hovered)
|
|
if not hovered then
|
|
newHoveredCreature = nil
|
|
else
|
|
newHoveredCreature = battleButton.creature
|
|
end
|
|
if battleButton.isHovered ~= hovered then
|
|
battleButton.isHovered = hovered
|
|
battleButton:update()
|
|
end
|
|
updateSquare()
|
|
end
|
|
|
|
function onPlayerPositionChange(creature, newPos, oldPos)
|
|
addEvent(checkCreatures)
|
|
end
|
|
|
|
local CreatureButtonColors = {
|
|
onIdle = {notHovered = '#888888', hovered = '#FFFFFF' },
|
|
onTargeted = {notHovered = '#FF0000', hovered = '#FF8888' },
|
|
onFollowed = {notHovered = '#00FF00', hovered = '#88FF88' }
|
|
}
|
|
|
|
function updateSquare()
|
|
local following = g_game.getFollowingCreature()
|
|
local attacking = g_game.getAttackingCreature()
|
|
|
|
if newHoveredCreature == nil then
|
|
if hoveredCreature ~= nil then
|
|
hoveredCreature:hideStaticSquare()
|
|
hoveredCreature = nil
|
|
end
|
|
else
|
|
if hoveredCreature ~= nil then
|
|
hoveredCreature:hideStaticSquare()
|
|
end
|
|
hoveredCreature = newHoveredCreature
|
|
hoveredCreature:showStaticSquare(CreatureButtonColors.onIdle.hovered)
|
|
end
|
|
|
|
local color = CreatureButtonColors.onIdle
|
|
local creature = nil
|
|
if attacking then
|
|
color = CreatureButtonColors.onTargeted
|
|
creature = attacking
|
|
elseif following then
|
|
color = CreatureButtonColors.onFollowed
|
|
creature = following
|
|
end
|
|
|
|
if prevCreature ~= creature then
|
|
if prevCreature ~= nil then
|
|
prevCreature:hideStaticSquare()
|
|
end
|
|
prevCreature = creature
|
|
end
|
|
|
|
if not creature then
|
|
return
|
|
end
|
|
|
|
color = creature == hoveredCreature and color.hovered or color.notHovered
|
|
creature:showStaticSquare(color)
|
|
end |