167 lines
3.9 KiB
Lua

local activeWindow
function init()
g_ui.importStyle('textedit')
connect(g_game, { onGameEnd = destroyWindow })
end
function terminate()
disconnect(g_game, { onGameEnd = destroyWindow })
destroyWindow()
end
function destroyWindow()
if activeWindow then
activeWindow:destroy()
activeWindow = nil
end
end
-- also works as show(text, callback)
function show(text, options, callback) -- callback = function(newText)
--[[
Available options:
title = text
description = text
multiline = true / false
width = number
validation = text (regex)
range = {number, number}
examples = {{name, text}, {name, text}}
]]--
if type(text) == 'userdata' then
local widget = text
callback = function(newText)
widget:setText(newText)
end
text = widget:getText()
elseif type(text) == 'number' then
text = tostring(text)
elseif type(text) == 'nil' then
text = ''
elseif type(text) ~= 'string' then
return error("Invalid text type for client_textedit: " .. type(text))
end
if type(options) == 'function' then
local tmp = callback
callback = options
options = callback
end
options = options or {}
if activeWindow then
destroyWindow()
end
local window
if options.multiline then
window = g_ui.createWidget('MultilineTextEditWindow', rootWidget)
window.text = window.textPanel.text
else
window = g_ui.createWidget('SinglelineTextEditWindow', rootWidget)
end
-- functions
local validate = function(text)
if type(options.range) == 'table' then
local value = tonumber(text)
return value >= options.range[1] and value <= options.range[2]
elseif type(options.validation) == 'string' and options.validation:len() > 0 then
return #regexMatch(text, options.validation) == 1
end
return true
end
local destroy = function()
window:destroy()
end
local doneFunc = function()
local text = window.text:getText()
if not validate(text) then return end
destroy()
if callback then
callback(text)
end
end
window.buttons.ok.onClick = doneFunc
window.buttons.cancel.onClick = destroy
if not options.multiline then
window.onEnter = doneFunc
end
window.onEscape = destroy
window.onDestroy = function()
if window == activeWindow then
activeWindow = nil
end
end
if options.title then
window:setText(options.title)
end
if options.description then
window.description:show()
window.description:setText(options.description)
end
if type(options.examples) == 'table' and #options.examples > 0 then
window.examples:show()
for i, title_text in ipairs(options.examples) do
window.examples:addOption(title_text[1], title_text[2])
end
window.examples.onOptionChange = function(widget, option, data)
window.text:setText(data)
window.text:setCursorPos(-1)
end
end
window.text:setText(text)
window.text:setCursorPos(-1)
window.text.onTextChange = function(widget, text)
if validate(text) then
window.buttons.ok:enable()
if g_app.isMobile() then
doneFunc()
end
else
window.buttons.ok:disable()
end
end
if type(options.width) == 'number' then
window:setWidth(options.width)
end
activeWindow = window
activeWindow:raise()
activeWindow:focus()
if g_app.isMobile() then
window.text:focus()
local flags = 0
if options.multiline then
flags = 1
end
g_window.showTextEditor(window:getText(), window.description:getText(), window.text:getText(), flags)
end
return activeWindow
end
function hide()
destroyWindow()
end
function edit(...)
return show(...)
end
-- legacy
function singlelineEditor(text, callback)
return show(text, {}, callback)
end
-- legacy
function multilineEditor(description, text, callback)
return show(text, {description=description, multiline=true}, callback)
end