mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-04-26 01:09:21 +02:00
93 lines
3.1 KiB
Lua
93 lines
3.1 KiB
Lua
-- CONFIG
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APP_NAME = "otclientv8" -- important, change it, it's name for config dir and files in appdata
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APP_VERSION = 1341 -- client version for updater and login to identify outdated client
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DEFAULT_LAYOUT = "retro" -- on android it's forced to "mobile", check code bellow
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-- If you don't use updater or other service, set it to updater = ""
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Services = {
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website = "http://otclient.ovh", -- currently not used
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updater = "http://otclient.ovh/api/updater.php",
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stats = "",
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crash = "http://otclient.ovh/api/crash.php",
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feedback = "http://otclient.ovh/api/feedback.php",
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status = "http://otclient.ovh/api/status.php"
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}
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-- Servers accept http login url, websocket login url or ip:port:version
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Servers = {
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--[[ OTClientV8 = "http://otclient.ovh/api/login.php",
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OTClientV8proxy = "http://otclient.ovh/api/login.php?proxy=1",
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OTClientV8c = "otclient.ovh:7171:1099:25:30:80:90",
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OTClientV8Test = "http://otclient.ovh/api/login2.php",
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Evoulinia = "evolunia.net:7171:1098",
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GarneraTest = "garnera-global.net:7171:1100",
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LocalTestServ = "127.0.0.1:7171:1098:110:30:93" ]]
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}
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--Server = "ws://otclient.ovh:3000/"
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--Server = "ws://127.0.0.1:88/"
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--USE_NEW_ENERGAME = true -- uses entergamev2 based on websockets instead of entergame
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ALLOW_CUSTOM_SERVERS = true -- if true it shows option ANOTHER on server list
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g_app.setName("OTCv8")
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-- CONFIG END
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-- print first terminal message
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g_logger.info(os.date("== application started at %b %d %Y %X"))
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g_logger.info(g_app.getName() .. ' ' .. g_app.getVersion() .. ' rev ' .. g_app.getBuildRevision() .. ' (' .. g_app.getBuildCommit() .. ') made by ' .. g_app.getAuthor() .. ' built on ' .. g_app.getBuildDate() .. ' for arch ' .. g_app.getBuildArch())
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if not g_resources.directoryExists("/data") then
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g_logger.fatal("Data dir doesn't exist.")
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end
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if not g_resources.directoryExists("/modules") then
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g_logger.fatal("Modules dir doesn't exist.")
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end
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-- settings
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g_configs.loadSettings("/config.otml")
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-- set layout
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local settings = g_configs.getSettings()
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local layout = DEFAULT_LAYOUT
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if g_app.isMobile() then
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layout = "mobile"
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elseif settings:exists('layout') then
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layout = settings:getValue('layout')
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end
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g_resources.setLayout(layout)
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-- load mods
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g_modules.discoverModules()
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g_modules.ensureModuleLoaded("corelib")
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local function loadModules()
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-- libraries modules 0-99
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g_modules.autoLoadModules(99)
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g_modules.ensureModuleLoaded("gamelib")
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-- client modules 100-499
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g_modules.autoLoadModules(499)
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g_modules.ensureModuleLoaded("client")
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-- game modules 500-999
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g_modules.autoLoadModules(999)
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g_modules.ensureModuleLoaded("game_interface")
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-- mods 1000-9999
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g_modules.autoLoadModules(9999)
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end
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-- report crash
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if type(Services.crash) == 'string' and Services.crash:len() > 4 and g_modules.getModule("crash_reporter") then
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g_modules.ensureModuleLoaded("crash_reporter")
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end
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-- run updater, must use data.zip
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if type(Services.updater) == 'string' and Services.updater:len() > 4
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and g_resources.isLoadedFromArchive() and g_modules.getModule("updater") then
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g_modules.ensureModuleLoaded("updater")
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return Updater.init(loadModules)
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end
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loadModules()
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