-- config local keyUp = "=" local keyDown = "-" setDefaultTab("Tools") -- script local lockedLevel = pos().z onPlayerPositionChange(function(newPos, oldPos) lockedLevel = pos().z modules.game_interface.getMapPanel():unlockVisibleFloor() end) onKeyPress(function(keys) if keys == keyDown then lockedLevel = lockedLevel + 1 modules.game_interface.getMapPanel():lockVisibleFloor(lockedLevel) elseif keys == keyUp then lockedLevel = lockedLevel - 1 modules.game_interface.getMapPanel():lockVisibleFloor(lockedLevel) end end)