/* * Copyright (c) 2010-2017 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef LIGHTVIEW_H #define LIGHTVIEW_H #include "declarations.h" #include "thingtype.h" #include #include #include struct TileLight { size_t start; uint8_t color; }; class LightView : public DrawQueueItem { public: LightView(TexturePtr& lightTexture, const Size& mapSize, const Rect& dest, const Rect& src, uint8_t color, uint8_t intensity) : DrawQueueItem(nullptr), m_lightTexture(lightTexture), m_mapSize(mapSize), m_dest(dest), m_src(src) { m_globalLight = Color::from8bit(color) * ((float)intensity / 255.f); m_tiles.resize(m_mapSize.area(), TileLight{ 0, 0 }); } inline void addLight(const Point& pos, const Light& light) { return addLight(pos, light.color, light.intensity); } void addLight(const Point& pos, uint8_t color, uint8_t intensity); void setFieldBrightness(const Point& pos, size_t start, uint8_t color); size_t size() { return m_lights.size(); } void draw() override; private: TexturePtr m_lightTexture; Size m_mapSize; Rect m_dest, m_src; Color m_globalLight; std::vector m_lights; std::vector m_tiles; }; #endif