## OTClientV8 HTTP protocol OTClientV8 comes with HTTP/HTTPS and JSON support in lua. ### Available functions ``` HTTP.get(url, callback) HTTP.getJSON(url, callback) -- website should return json HTTP.post(url, data, callback) HTTP.postJSON(url, data, callback) -- data should be a table {} and website should return json HTTP.download(url, file, downloadCallback, progressCallback) -- progressCallback can be null HTTP.downloadImage(url, downloadImageCallback) HTTP.cancel(operationId) ``` Each function, except `cancel` return operationId, you can use it to cancel http request. Those functions came from `modules/corelib/http.lua` and they use more advanced g_http API. Files from download are available in virtual "/downloads" directory. Downloading of images is using cache based on url (so if you change image it won't refresh until restart or change url). ### Callbacks For get, getJSON, post and postJSON HTTP callback should look like this: ``` function callback(data, err) if err then -- handle error, if err is not null then err is a string return end -- handle data -- if it's data from getJSON/postJSON then data is a table {} end ``` For download: ``` function downloadCallback(path, checksum, err) if err then -- handle error, if err is not null then err is a string return end -- do something with path and checksum end function progressCallback(progress, speed) -- progress is from 0 to 100 -- speed is in kbps end ``` For downloadImage: ``` function downloadImageCallback(path, err) if err then -- handle error, if err is not null then err is a string return end -- do something with path to downloaded image end ``` ### Support for images from base64 If you want to load image from base64 there's special function for it: `Image:setImageSourceBase64(base64code)` You can find an example of that in `modules/client_news/news.lua`. Only PNG images are supported. ### Timeout Default timeout for every operations is 5s, you can change it in `modules/corelib/http.lua`. ### Examples There are few lua scripts using HTTP api: ``` modules/client_entergame/entergame.lua modules/client_feedback/feedback.lua modules/client_news/news.lua modules/client_updater/updater.lua modules/game_shop/shop.lua ``` Examples: ``` HTTP.get("https://api.ipify.org/", function(data, err) if err then g_logger.info("Whoops! Error occured: " .. err) return end g_logger.info("My IP is: " .. data) end) HTTP.getJSON("https://api.ipify.org/?format=json", function(data, err) if err then g_logger.info("Whoops! Error occured: " .. err) return end g_logger.info("My IP is: " .. tostring(data['ip'])) end) ``` ### Regex If you're pro, there's also support for simple regex in lua which look like this: ``` g_lua.bindGlobalFunction("regexMatch", [](std::string s, const std::string& exp) { int limit = 10000; std::vector> ret; if (s.empty() || exp.empty()) return ret; try { std::smatch m; std::regex e(exp); while (std::regex_search (s,m,e)) { ret.push_back(std::vector()); for (auto x:m) ret[ret.size() - 1].push_back(x); s = m.suffix().str(); if (--limit == 0) return ret; } } catch (...) { } return ret; }); ```