-- config setDefaultTab("HP") local scripts = 2 -- if you want more auto equip panels you can change 2 to higher value -- script by kondrah, don't edit below unless you know what you are doing UI.Label("Auto equip") if type(storage.autoEquip) ~= "table" then storage.autoEquip = {} end for i=1,scripts do if not storage.autoEquip[i] then storage.autoEquip[i] = {on=false, title="Auto Equip", item1=i == 1 and 3052 or 0, item2=i == 1 and 3089 or 0, slot=i == 1 and 9 or 0} end UI.TwoItemsAndSlotPanel(storage.autoEquip[i], function(widget, newParams) storage.autoEquip[i] = newParams end) end macro(250, function() local containers = g_game.getContainers() for index, autoEquip in ipairs(storage.autoEquip) do if autoEquip.on then local slotItem = getSlot(autoEquip.slot) if not slotItem or (slotItem:getId() ~= autoEquip.item1 and slotItem:getId() ~= autoEquip.item2) then for _, container in pairs(containers) do for __, item in ipairs(container:getItems()) do if item:getId() == autoEquip.item1 or item:getId() == autoEquip.item2 then g_game.move(item, {x=65535, y=autoEquip.slot, z=0}, item:getCount()) delay(1000) -- don't call it too often return end end end end end end end)