local context = G.botContext local Panels = context.Panels Panels.Turning = function(parent) context.macro(1000, "Turning / AntiIdle", nil, function() context.turn(math.random(1, 4)) end, parent) end Panels.AntiIdle = Panels.Turning Panels.AttackSpell = function(parent) context.macro(500, "Auto attack spell", nil, function() local target = g_game.getAttackingCreature() if target and context.getCreatureById(target:getId()) and context.storage.autoAttackText:len() > 0 then if context.saySpell(context.storage.autoAttackText, 1000) then context.delay(1000) end end end, parent) context.addTextEdit("autoAttackText", context.storage.autoAttackText or "exori vis", function(widget, text) context.storage.autoAttackText = text end, parent) end Panels.AttackItem = function(parent) if not parent then parent = context.panel end local panelName = "attackItem" local ui = g_ui.createWidget("ItemAndButtonPanel", parent) ui:setId(panelName) ui.title:setText("Auto attack item") if not context.storage.attackItem then context.storage.attackItem = {} end ui.title:setOn(context.storage.attackItem.enabled) ui.title.onClick = function(widget) context.storage.attackItem.enabled = not context.storage.attackItem.enabled widget:setOn(context.storage.attackItem.enabled) end ui.item.onItemChange = function(widget) context.storage.attackItem.item = widget:getItemId() end ui.item:setItemId(context.storage.attackItem.item or 3155) context.macro(500, function() local target = g_game.getAttackingCreature() if context.storage.attackItem.enabled and target and context.getCreatureById(target:getId()) and context.storage.attackItem.item and context.storage.attackItem.item >= 100 then context.useWith(context.storage.attackItem.item, target) end end) end