local dest local maxDist local params TargetBot.walkTo = function(_dest, _maxDist, _params) dest = _dest maxDist = _maxDist params = _params end -- called every 100ms if targeting or looting is active TargetBot.walk = function() if not dest then return end if player:isWalking() then return end local pos = player:getPosition() if pos.z ~= dest.z then return end local dist = math.max(math.abs(pos.x-dest.x), math.abs(pos.y-dest.y)) if params.precision and params.precision >= dist then return end if params.marginMin and params.marginMax then if dist >= params.marginMin and dist <= params.marginMax then return end end local path = getPath(pos, dest, maxDist, params) if path then walk(path[1]) end end