setDefaultTab("Tools") local toggle = macro(1000, "mwall step", "F12",function() end) onPlayerPositionChange(function(newPos, oldPos) if oldPos.z ~= posz() then return end if oldPos then local tile = g_map.getTile(oldPos) if toggle.isOn() and tile:isWalkable() then useWith(3180, tile:getTopUseThing()) toggle.setOff() end end end) local toggle2 = macro(1000, "mwall on target", "F11",function() end) onCreaturePositionChange(function(creature, newPos, oldPos) if creature == target() or creature == g_game.getFollowingCreature() then if oldPos and oldPos.z == posz() then local tile2 = g_map.getTile(oldPos) if toggle2.isOn() and tile2:isWalkable() then useWith(3180, tile2:getTopUseThing()) toggle2.setOff() end end end end)