setDefaultTab("Main") -- securing storage namespace panelName = "extras" if not storage[panelName] then storage[panelName] = {} end local settings = storage[panelName] -- basic elements extrasWindow = UI.createWindow('ExtrasWindow', rootWidget) extrasWindow:hide() extrasWindow.closeButton.onClick = function(widget) extrasWindow:hide() end -- available options for dest param local rightPanel = extrasWindow.content.right local leftPanel = extrasWindow.content.left -- objects made by Kondrah - taken from creature editor, minor changes to adapt local addCheckBox = function(id, title, defaultValue, dest) local widget = UI.createWidget('ExtrasCheckBox', dest) widget.onClick = function() widget:setOn(not widget:isOn()) settings[id] = widget:isOn() end widget:setText(title) if settings[id] == nil then widget:setOn(defaultValue) else widget:setOn(settings[id]) end settings[id] = widget:isOn() end local addItem = function(id, title, defaultItem, dest) local widget = UI.createWidget('ExtrasItem', dest) widget.text:setText(title) widget.item:setItemId(settings[id] or defaultItem) widget.item.onItemChange = function(widget) settings[id] = widget:getItemId() end settings[id] = settings[id] or defaultItem end local addTextEdit = function(id, title, defaultValue, dest) local widget = UI.createWidget('ExtrasTextEdit', dest) widget.text:setText(title) widget.textEdit:setText(settings[id] or defaultValue or "") widget.textEdit.onTextChange = function(widget,text) settings[id] = text end settings[id] = settings[id] or defaultValue or "" end local addScrollBar = function(id, title, min, max, defaultValue, dest) local widget = UI.createWidget('ExtrasScrollBar', dest) widget.scroll.onValueChange = function(scroll, value) widget.text:setText(title .. ": " .. value) if value == 0 then value = 1 end settings[id] = value end widget.scroll:setRange(min, max) if max-min > 1000 then widget.scroll:setStep(100) elseif max-min > 100 then widget.scroll:setStep(10) end widget.scroll:setValue(settings[id] or defaultValue) widget.scroll.onValueChange(widget.scroll, widget.scroll:getValue()) end UI.Button("vBot Settings and Scripts", function() extrasWindow:show() extrasWindow:raise() extrasWindow:focus() end) UI.Separator() ---- to maintain order, add options right after another: --- add object --- add variables for function (optional) --- add callback (optional) --- optionals should be addionaly sandboxed (if true then end) addItem("rope", "Rope Item", 9596, leftPanel) addItem("shovel", "Shovel Item", 9596, leftPanel) addItem("machete", "Machete Item", 9596, leftPanel) addItem("scythe", "Scythe Item", 9596, leftPanel) addScrollBar("talkDelay", "Global NPC Talk Delay", 0, 2000, 1000, leftPanel) addScrollBar("looting", "Max Loot Distance", 0, 50, 40, leftPanel) addCheckBox("title", "Custom Window Title", true, rightPanel) if true then local vocText = "" if voc() == 1 or voc() == 11 then vocText = "- EK" elseif voc() == 2 or voc() == 12 then vocText = "- RP" elseif voc() == 3 or voc() == 13 then vocText = "- MS" elseif voc() == 4 or voc() == 14 then vocText = "- ED" end macro(2000, function() if settings.title then if hppercent() > 0 then g_window.setTitle("Tibia - " .. name() .. " - " .. lvl() .. "lvl " .. vocText) else g_window.setTitle("Tibia - " .. name() .. " - DEAD") end else g_window.setTitle("Tibia - " .. name()) end end) end addTextEdit("useAll", "Use All Hotkey", "space", rightPanel) if true then local useId = {34847, 1764, 21051, 30823, 6264, 5282, 20453, 20454, 20474, 11708, 11705, 6257, 6256, 2772, 27260, 2773, 1632, 1633, 1948, 435, 6252, 6253, 5007, 4911, 1629, 1630, 5108, 5107, 5281, 1968, 435, 1948, 5542, 31116, 31120, 30742, 31115, 31118, 20474, 5737, 5736, 5734, 5733, 31202, 31228, 31199, 31200, 33262, 30824, 5125, 5126, 5116, 5117, 8257, 8258, 8255, 8256, 5120, 30777, 30776} local shovelId = {606, 593, 867} local ropeId = {17238, 12202, 12935, 386, 421, 21966, 14238} local macheteId = {2130, 3696} local scytheId = {3653} setDefaultTab("Tools") -- script if settings.useAll and settings.useAll:len() > 0 then hotkey(settings.useAll, function() if not modules.game_walking.wsadWalking then return end for _, tile in pairs(g_map.getTiles(posz())) do if distanceFromPlayer(tile:getPosition()) < 2 then for _, item in pairs(tile:getItems()) do -- use if table.find(useId, item:getId()) then use(item) return elseif table.find(shovelId, item:getId()) then useWith(settings.shovel, item) return elseif table.find(ropeId, item:getId()) then useWith(settings.rope, item) return elseif table.find(macheteId, item:getId()) then useWith(settings.machete, item) return elseif table.find(scytheId, item:getId()) then useWith(settings.scythe, item) return end end end end end) end end addCheckBox("timers", "MW & WG Timers", true, rightPanel) if true then local activeTimers = {} onAddThing(function(tile, thing) if not settings.timers then return end if not thing:isItem() then return end local timer = 0 if thing:getId() == 2129 then -- mwall id timer = 20000 -- mwall time elseif thing:getId() == 2130 then -- wg id timer = 45000 -- wg time else return end local pos = tile:getPosition().x .. "," .. tile:getPosition().y .. "," .. tile:getPosition().z if not activeTimers[pos] or activeTimers[pos] < now then activeTimers[pos] = now + timer end tile:setTimer(activeTimers[pos] - now) end) onRemoveThing(function(tile, thing) if not settings.timers then return end if not thing:isItem() then return end if (thing:getId() == 2129 or thing:getId() == 2130) and tile:getGround() then local pos = tile:getPosition().x .. "," .. tile:getPosition().y .. "," .. tile:getPosition().z activeTimers[pos] = nil tile:setTimer(0) end end) end addCheckBox("antiKick", "Anti - Kick", true, rightPanel) if true then macro(600*1000, function() if not settings.antiKick then return end local dir = player:getDirection() turn((dir + 1) % 4) schedule(50, function() turn(dir) end) end) end addCheckBox("stake", "Skin Monsters", false, leftPanel) if true then local knifeBodies = {4272, 4173, 4011, 4025, 4047, 4052, 4057, 4062, 4112, 4212, 4321, 4324, 4327, 10352, 10356, 10360, 10364} local stakeBodies = {4097, 4137, 8738, 18958} local fishingBodies = {9582} macro(500, function() if not CaveBot.isOn() or not settings.stake then return end for i, tile in ipairs(g_map.getTiles(posz())) do for u,item in ipairs(tile:getItems()) do if table.find(knifeBodies, item:getId()) and findItem(5908) then CaveBot.delay(550) useWith(5908, item) return end if table.find(stakeBodies, item:getId()) and findItem(5942) then CaveBot.delay(550) useWith(5942, item) return end if table.find(fishingBodies, item:getId()) and findItem(3483) then CaveBot.delay(550) useWith(3483, item) return end end end end) end addCheckBox("oberon", "Auto Reply Oberon", true, rightPanel) if true then onTalk(function(name, level, mode, text, channelId, pos) if not settings.oberon then return end if mode == 34 then if string.find(text, "world will suffer for") then say("Are you ever going to fight or do you prefer talking!") elseif string.find(text, "feet when they see me") then say("Even before they smell your breath?") elseif string.find(text, "from this plane") then say("Too bad you barely exist at all!") elseif string.find(text, "ESDO LO") then say("SEHWO ASIMO, TOLIDO ESD") elseif string.find(text, "will soon rule this world") then say("Excuse me but I still do not get the message!") elseif string.find(text, "honourable and formidable") then say("Then why are we fighting alone right now?") elseif string.find(text, "appear like a worm") then say("How appropriate, you look like something worms already got the better of!") elseif string.find(text, "will be the end of mortal") then say("Then let me show you the concept of mortality before it!") elseif string.find(text, "virtues of chivalry") then say("Dare strike up a Minnesang and you will receive your last accolade!") end end end) end addCheckBox("autoOpenDoors", "Auto Open Doors", true, rightPanel) if true then local wsadWalking = modules.game_walking.wsadWalking local doorsIds = { 5007, 8265, 1629, 1632, 5129, 6252, 6249, 7715, 7712, 7714, 7719, 6256, 1669, 1672, 5125, 5115, 5124, 17701, 17710, 1642, 6260, 5107, 4912, 6251, 5291, 1683, 1696, 1692, 5006, 2179, 5116, 1632, 11705, 30772, 30774, 6248, 5735, 5732, 5120 } function checkForDoors(pos) local tile = g_map.getTile(pos) if tile then local useThing = tile:getTopUseThing() if useThing and table.find(doorsIds, useThing:getId()) then g_game.use(useThing) end end end onKeyPress(function(keys) if not settings.autoOpenDoors then return end local pos = player:getPosition() if keys == 'Up' or (wsadWalking and keys == 'W') then pos.y = pos.y - 1 elseif keys == 'Down' or (wsadWalking and keys == 'S') then pos.y = pos.y + 1 elseif keys == 'Left' or (wsadWalking and keys == 'A') then pos.x = pos.x - 1 elseif keys == 'Right' or (wsadWalking and keys == 'D') then pos.x = pos.x + 1 elseif wsadWalking and keys == "Q" then pos.y = pos.y - 1 pos.x = pos.x - 1 elseif wsadWalking and keys == "E" then pos.y = pos.y - 1 pos.x = pos.x + 1 elseif wsadWalking and keys == "Z" then pos.y = pos.y + 1 pos.x = pos.x - 1 elseif wsadWalking and keys == "C" then pos.y = pos.y + 1 pos.x = pos.x + 1 end checkForDoors(pos) end) end addCheckBox("bless", "Buy bless at login", true, rightPanel) if true then if settings.bless then if player:getBlessings() == 0 then say("!bless") schedule(2000, function() if g_game.getClientVersion() > 1000 then if player:getBlessings() == 0 then warn("!! Blessings not bought !!") end end end) end end end addCheckBox("reUse", "Keep Crosshair", false, rightPanel) if true then local excluded = {268, 237, 238, 23373, 266, 236, 239, 7643, 23375, 7642, 23374, 5908, 5942} onUseWith(function(pos, itemId, target, subType) if settings.reUse and not table.find(excluded, itemId) then schedule(50, function() item = findItem(itemId) if item then modules.game_interface.startUseWith(item) end end) end end) end addCheckBox("suppliesControl", "TargetBot off if low supply", false, leftPanel) if true then macro(500, function() if not settings.suppliesControl then return end if TargetBot.isOff() then return end if CaveBot.isOff() then return end if not hasSupplies() then TargetBot.setOff() end end) end addCheckBox("holdMwall", "Hold MW/WG [ , ][ . ]", true, rightPanel) if true then local mwHot = "," local wgHot = "." local candidates = {} local m = macro(20, function() if not settings.holdMwall then return end if #candidates == 0 then return end for i, tile in pairs(candidates) do if tile:getText():len() == 0 then table.remove(candidates, i) end local rune = tile:getText() == "HOLD MW" and 3180 or 3156 if tile:canShoot() and not isInPz() and tile:isWalkable() and tile:getTopUseThing():getId() ~= 2130 then return useWith(rune, tile:getTopUseThing()) end end end) onRemoveThing(function(tile, thing) if not settings.holdMwall then return end if thing:getId() ~= 2129 then return end if tile:getText():len() > 0 then table.insert(candidates, tile) useWith(3180, tile:getTopUseThing()) end end) onAddThing(function(tile, thing) if not settings.holdMwall then return end if m.isOff() then return end if thing:getId() ~= 2129 then return end if tile:getText():len() > 0 then table.remove(candidates, table.find(candidates,tile)) end end) onKeyPress(function(keys) local wsadWalking = modules.game_walking.wsadWalking if not wsadWalking then return end if not settings.holdMwall then return end if m.isOff() then return end if keys ~= mwHot and keys ~= wgHot then return end local tile = getTileUnderCursor() if not tile then return end if tile:getText():len() > 0 then tile:setText("") else if keys == mwHot then tile:setText("HOLD MW") else tile:setText("HOLD WG") end table.insert(candidates, tile) end end) end