--[[ Bot-based Tibia 12 features v1.0 made by Vithrax Credits also to: - Martín#2318 - Lee#7725 Thanks for ideas, graphics, functions, design tips! br, Vithrax ]] local analyzerButton --destroy old windows local windowsTable = {"MainAnalyzerWindow", "HuntingAnalyzerWindow", "LootAnalyzerWindow", "SupplyAnalyzerWindow", "ImpactAnalyzerWindow", "XPAnalyzerWindow"} for i, window in ipairs(windowsTable) do local element = g_ui.getRootWidget():recursiveGetChildById(window) if element then element:destroy() end end local mainWindow = UI.createMiniWindow("MainAnalyzerWindow") mainWindow:disableResize() mainWindow:hide() local huntingWindow = UI.createMiniWindow("HuntingAnalyzer") huntingWindow:hide() local lootWindow = UI.createMiniWindow("LootAnalyzer") lootWindow:hide() lootWindow:setContentMaximumHeight(215) local supplyWindow = UI.createMiniWindow("SupplyAnalyzer") supplyWindow:hide() supplyWindow:setContentMaximumHeight(215) local impactWindow = UI.createMiniWindow("ImpactAnalyzer") impactWindow:hide() impactWindow:setContentMaximumHeight(615) local xpWindow = UI.createMiniWindow("XPAnalyzer") xpWindow:hide() xpWindow:setContentMaximumHeight(230) local settingsWindow = UI.createWindow("FeaturesWindow") settingsWindow:hide() --f local toggle = function() if mainWindow:isVisible() then analyzerButton:setOn(false) mainWindow:close() else analyzerButton:setOn(true) mainWindow:open() end end local drawGraph = function(graph, value) graph:addValue(value) end local toggleAnalyzer = function(window) if window:isVisible() then window:hide() else window:show() end end -- create analyzers button analyzerButton = modules.game_buttons.buttonsWindow.contentsPanel and modules.game_buttons.buttonsWindow.contentsPanel.buttons.botAnalyzersButton analyzerButton = analyzerButton or modules.client_topmenu.getButton("botAnalyzersButton") if analyzerButton then analyzerButton:destroy() end --button analyzerButton = modules.client_topmenu.addRightGameToggleButton('botAnalyzersButton', 'vBot Analyzers', '/images/topbuttons/analyzers', toggle, false, 999999) analyzerButton:setOn(false) --toggles window mainWindow.contentsPanel.HuntingAnalyzer.onClick = function() toggleAnalyzer(huntingWindow) end mainWindow.contentsPanel.LootAnalyzer.onClick = function() toggleAnalyzer(lootWindow) end mainWindow.contentsPanel.SupplyAnalyzer.onClick = function() toggleAnalyzer(supplyWindow) end mainWindow.contentsPanel.ImpactAnalyzer.onClick = function() toggleAnalyzer(impactWindow) end mainWindow.contentsPanel.XPAnalyzer.onClick = function() toggleAnalyzer(xpWindow) end --hunting huntingWindow:setContentMaximumHeight(204) local sessionTimeLabel = UI.DualLabel("Session:", "00:00h", {}, huntingWindow.contentsPanel).right local xpGainLabel = UI.DualLabel("XP Gain:", "0", {}, huntingWindow.contentsPanel).right local xpHourLabel = UI.DualLabel("XP/h:", "0", {}, huntingWindow.contentsPanel).right local lootLabel = UI.DualLabel("Loot:", "0", {}, huntingWindow.contentsPanel).right local suppliesLabel = UI.DualLabel("Supplies:", "0", {}, huntingWindow.contentsPanel).right local balanceLabel = UI.DualLabel("Balance:", "0", {}, huntingWindow.contentsPanel).right local damageLabel = UI.DualLabel("Damage:", "0", {}, huntingWindow.contentsPanel).right local damageHourLabel = UI.DualLabel("Damage/h:", "0", {}, huntingWindow.contentsPanel).right local healingLabel = UI.DualLabel("Healing:", "0", {}, huntingWindow.contentsPanel).right local healingHourLabel = UI.DualLabel("Healing/h:", "0", {}, huntingWindow.contentsPanel).right --loot local lootInLootAnalyzerLabel = UI.DualLabel("Gold Value:", "0", {}, lootWindow.contentsPanel).right local lootHourInLootAnalyzerLabel = UI.DualLabel("Per Hour:", "0", {}, lootWindow.contentsPanel).right UI.Separator(lootWindow.contentsPanel) --//items panel local lootItems = UI.createWidget("AnalyzerItemsPanel", lootWindow.contentsPanel) UI.Separator(lootWindow.contentsPanel) --//graph local lootGraph = UI.createWidget("AnalyzerGraph", lootWindow.contentsPanel) lootGraph:setTitle("Loot/h") drawGraph(lootGraph, 0) --supplies local suppliesInSuppliesAnalyzerLabel = UI.DualLabel("Gold Value:", "0", {}, supplyWindow.contentsPanel).right local suppliesHourInSuppliesAnalyzerLabel = UI.DualLabel("Per Hour:", "0", {}, supplyWindow.contentsPanel).right UI.Separator(supplyWindow.contentsPanel) --//items panel local supplyItems = UI.createWidget("AnalyzerItemsPanel", supplyWindow.contentsPanel) UI.Separator(supplyWindow.contentsPanel) --//graph local supplyGraph = UI.createWidget("AnalyzerGraph", supplyWindow.contentsPanel) supplyGraph:setTitle("Waste/h") drawGraph(supplyGraph, 0) -- impact --- damage local title = UI.DualLabel("Damage", "", {}, impactWindow.contentsPanel).left title:setColor('#E3242B') local totalDamageLabel = UI.DualLabel("Total:", "0", {}, impactWindow.contentsPanel).right local maxDpsLabel = UI.DualLabel("Max-DPS:", "0", {}, impactWindow.contentsPanel).right local bestHitLabel = UI.DualLabel("All-Time High:", "0", {}, impactWindow.contentsPanel).right UI.Separator(impactWindow.contentsPanel) local dmgGraph = UI.createWidget("AnalyzerGraph", impactWindow.contentsPanel) dmgGraph:setTitle("DPS") drawGraph(dmgGraph, 0) --- distribution UI.Separator(impactWindow.contentsPanel) local title2 = UI.DualLabel("Damage Distribution", "", {maxWidth = 150}, impactWindow.contentsPanel).left title2:setColor('#FABD02') local top1 = UI.DualLabel("-", "0", {maxWidth = 200}, impactWindow.contentsPanel) local top2 = UI.DualLabel("-", "0", {maxWidth = 200}, impactWindow.contentsPanel) local top3 = UI.DualLabel("-", "0", {maxWidth = 200}, impactWindow.contentsPanel) local top4 = UI.DualLabel("-", "0", {maxWidth = 200}, impactWindow.contentsPanel) local top5 = UI.DualLabel("-", "0", {maxWidth = 200}, impactWindow.contentsPanel) top1.left:setWidth(135) top2.left:setWidth(135) top3.left:setWidth(135) top4.left:setWidth(135) top5.left:setWidth(135) --- healing UI.Separator(impactWindow.contentsPanel) local title3 = UI.DualLabel("Healing", "", {}, impactWindow.contentsPanel).left title3:setColor('#03C04A') local totalHealingLabel = UI.DualLabel("Total:", "0", {}, impactWindow.contentsPanel).right local maxHpsLabel = UI.DualLabel("Max-HPS:", "0", {}, impactWindow.contentsPanel).right local bestHealLabel = UI.DualLabel("All-Time High:", "0", {}, impactWindow.contentsPanel).right UI.Separator(impactWindow.contentsPanel) --//graph local healGraph = UI.createWidget("AnalyzerGraph", impactWindow.contentsPanel) healGraph:setTitle("HPS") drawGraph(healGraph, 0) --xp local xpGrainInXpLabel = UI.DualLabel("XP Gain:", "0", {}, xpWindow.contentsPanel).right local xpHourInXpLabel = UI.DualLabel("XP/h:", "0", {}, xpWindow.contentsPanel).right local nextLevelLabel = UI.DualLabel("Next Level:", "-", {}, xpWindow.contentsPanel).right local progressBar = UI.createWidget("AnalyzerProgressBar", xpWindow.contentsPanel) progressBar:setPercent(modules.game_skills.skillsWindow.contentsPanel.level.percent:getPercent()) UI.Separator(xpWindow.contentsPanel) --//graph local xpGraph = UI.createWidget("AnalyzerGraph", xpWindow.contentsPanel) xpGraph:setTitle("XP/h") drawGraph(xpGraph, 0) --############################################# --############################################# UI DONE --############################################# --############################################# --############################################# --############################################# setDefaultTab("Main") -- first, the variables local console = modules.game_console local regex = [[ ([^,|^.]+)]] local noData = {} local data = {} local function getColor(v) if v >= 10000000 then -- 10kk, red return "#FF0000" elseif v >= 5000000 then -- 5kk, orange return "#FFA500" elseif v >= 1000000 then -- 1kk, yellow return "#FFFF00" elseif v >= 100000 then -- 100k, purple return "#F25AED" elseif v >= 10000 then -- 10k, blue return "#5F8DF7" elseif v >= 1000 then -- 1k, green return "#00FF00" else return "#FFFFFF" -- less than 1k, white end end local function formatStr(str) if string.starts(str, "a ") then str = str:sub(2, #str) end local n = getFirstNumberInText(str) if n then str = string.split(str, tostring(n))[1] str = str:sub(1,#str-1) end return str:trim() end local function getPrice(name) name = formatStr(name) -- first check custom prices if storage.analyzers.customPrices[name] then return storage.analyzers.customPrices[name] end -- if already checked and no data skip looping items.lua if noData[name] then return 0 end -- maybe was already checked, if so, skip looping items.lua if data[name] then return data[name] end -- searching in items.lua - big table, if possible skip for k,v in pairs(LootItems) do if name == k then data[name] = v return v end end -- if no data, save it and return 0 noData[name] = true return 0 end local function add(t, text, color, last) table.insert(t, text) table.insert(t, color) if not last then table.insert(t, ", ") table.insert(t, "#FFFFFF") end end onTextMessage(function(mode, text) if not storage.analyzers.lootChannel then return end if not text:find("Loot of") and not text:find("The following items are available in your reward chest") then return end -- variables local split = string.split(text, ":") local re = regexMatch(split[2], regex) local combinedWorth = 0 local formatted local div local t = {} -- add timestamp, creature part and color it as white add(t, os.date('%H:%M') .. ' ' .. split[1]..": ", "#FFFFFF", true) -- main part if re ~= 0 then for i=1,#re do local data = re[i][2] -- each looted item local amount = getFirstNumberInText(data) -- amount found in data local price = amount and getPrice(data) * amount or getPrice(data) -- if amount then multity price, else just take price local color = getColor(price) -- generate hex string based off price combinedWorth = combinedWorth + price -- add all prices to calculate total worth add(t, data, color, i==#re) end end -- format total worth so it wont look obnoxious if combinedWorth >= 1000000 then div = combinedWorth/1000000 formatted = math.floor(div) .. "." .. math.floor(div * 10) % 10 .. "kk" elseif combinedWorth >= 1000 then div = combinedWorth/1000 formatted = math.floor(div) .. "." .. math.floor(div * 10) % 10 .. "k" else formatted = combinedWorth .. "gp" end -- add total worth to string add(t, " - (", "#FFFFFF", true) add(t, formatted, getColor(combinedWorth), true) add(t, ")", "#FFFFFF", true) -- get/create tab and write raw message local tabName = "vBot Loot" local tab = console.getTab(tabName) or console.addTab(tabName, true) console.addText(text, console.SpeakTypesSettings, tabName, "") -- find last message in given tab and rewrite it with formatted string local panel = console.consoleTabBar:getTabPanel(tab) local consoleBuffer = panel:getChildById('consoleBuffer') local message = consoleBuffer:getLastChild() message:setColoredText(t) end) local function niceFormat(v) local div local formatted if v >= 10000000 then div = v/10000000 formatted = math.ceil(div) .. "M" elseif v >= 1000000 then div = v/1000000 formatted = math.floor(div) .. "." .. math.floor(div * 10) % 10 .. "M" elseif v >= 10000 then div = v/1000 formatted = math.floor(div) .. "k" elseif v >= 1000 then div = v/1000 formatted = math.floor(div) .. "." .. math.floor(div * 10) % 10 .. "k" else formatted = v end return formatted end local launchTime = now local startExp = exp() local dmgTable = {} local healTable = {} local expTable = {} local totalDmg = 0 local totalHeal = 0 local dmgDistribution = {} local first = {l="-", r="0"} local second = {l="-", r="0"} local third = {l="-", r="0"} local fourth = {l="-", r="0"} local five = {l="-", r="0"} storage.bestHit = storage.bestHit or 0 storage.bestHeal = storage.bestHeal or 0 local lootedItems = {} local useData = {} local usedItems ={} local resetSessionData = function() launchTime = now startExp = exp() dmgTable = {} healTable = {} expTable = {} totalDmg = 0 totalHeal = 0 dmgDistribution = {} first = {l="-", r="0"} second = {l="-", r="0"} third = {l="-", r="0"} fourth = {l="-", r="0"} five = {l="-", r="0"} lootedItems = {} useData = {} usedItems ={} refreshLoot() refreshWaste() xpGraph:clear() drawGraph(xpGraph, 0) lootGraph:clear() drawGraph(lootGraph, 0) supplyGraph:clear() drawGraph(supplyGraph, 0) dmgGraph:clear() drawGraph(dmgGraph, 0) healGraph:clear() drawGraph(healGraph, 0) end mainWindow.contentsPanel.ResetSession.onClick = function() resetSessionData() end mainWindow.contentsPanel.Settings.onClick = function() settingsWindow:show() settingsWindow:raise() settingsWindow:focus() end -- extras window settingsWindow.closeButton.onClick = function() settingsWindow:hide() end if not storage.analyzers then storage.analyzers = { customPrices = {}, lootChannel = true, rarityFrames = true } end local function getFrame(v) if v > 1000000 then return '/images/ui/rarity_gold' elseif v > 100000 then return '/images/ui/rarity_purple' elseif v > 10000 then return '/images/ui/rarity_blue' elseif v > 1000 then return '/images/ui/rarity_green' else return '/images/ui/item' end end local function setFrames() if not storage.analyzers.rarityFrames then return end for _, container in pairs(getContainers()) do local window = container.itemsPanel for i, child in pairs(window:getChildren()) do local id = child:getItemId() if id ~= 0 then -- there's item local item = Item.create(id) local name = item:getMarketData().name:lower() local price = getPrice(name) -- set rarity frame child:setImageSource(getFrame(price)) else -- empty widget -- revert any possible changes child:setImageSource("/images/ui/item") end end end end setFrames() onContainerOpen(function(container, previousContainer) setFrames() end) onAddItem(function(container, slot, item, oldItem) setFrames() end) onRemoveItem(function(container, slot, item) setFrames() end) onContainerUpdateItem(function(container, slot, item, oldItem) setFrames() end) function smallNumbers(n) if n >= 10 ^ 6 then return string.format("%.1fkk", n / 10 ^ 6) elseif n >= 10 ^ 3 then return string.format("%.1fk", n / 10 ^ 3) else return tostring(n) end end function refreshList() local list = settingsWindow.CustomPrices list:destroyChildren() for name, price in pairs(storage.analyzers.customPrices) do local label = UI.createWidget("AnalyzerPriceLabel", list) label.remove.onClick = function() storage.analyzers.customPrices[name] = nil label:destroy() schedule(5, function() setFrames() end) end label:setText("["..name.."] = "..smallNumbers(price).." gp") end end refreshList() settingsWindow.addItem.onClick = function() local newPrices = storage.analyzers.customPrices local id = settingsWindow.ID:getItemId() local newPrice = tonumber(settingsWindow.NewPrice:getText()) if id < 100 then return warn("No item added!") end local name = Item.create(id):getMarketData().name if newPrices[name] then return warn("Item already added! Remove it from the list to set a new price!") end newPrices[name] = newPrice settingsWindow.ID:setItemId(0) settingsWindow.NewPrice:setText(0) schedule(5, function() setFrames() end) refreshList() end settingsWindow.LootChannel:setOn(storage.analyzers.lootChannel) settingsWindow.LootChannel.onClick = function(widget) storage.analyzers.lootChannel = not storage.analyzers.lootChannel widget:setOn(storage.analyzers.lootChannel) end settingsWindow.RarityFrames:setOn(storage.analyzers.rarityFrames) settingsWindow.RarityFrames.onClick = function(widget) storage.analyzers.rarityFrames = not storage.analyzers.rarityFrames widget:setOn(storage.analyzers.rarityFrames) setFrames() end function format_thousand(v) if not v then return 0 end local s = string.format("%d", math.floor(v)) local pos = string.len(s) % 3 if pos == 0 then pos = 3 end return string.sub(s, 1, pos) .. string.gsub(string.sub(s, pos+1), "(...)", ".%1") end local expGained = function() return exp() - startExp end local expLeft = function() local level = lvl()+1 return math.floor((50*level*level*level)/3 - 100*level*level + (850*level)/3 - 200) - exp() end local niceTimeFormat = function(v) -- v in seconds local hours = string.format("%02.f", math.floor(v/3600)) local mins = string.format("%02.f", math.floor(v/60 - (hours*60))) return hours .. ":" .. mins .. "h" end local uptime local sessionTime = function() uptime = math.floor((now - launchTime)/1000) return niceTimeFormat(uptime) end sessionTime() local expPerHour = function(calculation) local r = 0 if #expTable > 0 then r = exp() - expTable[1] else return "-" end if uptime < 15*60 then r = math.ceil((r/uptime)*60*60) else r = math.ceil(r*8) end if calculation then return r else return format_thousand(r) end end local timeToLevel = function() local t = 0 if expPerHour(true) == 0 or expPerHour() == "-" then return "-" else t = expLeft()/expPerHour(true) return niceTimeFormat(math.ceil(t*60*60)) end end local sumT = function(t) local s = 0 for i,v in pairs(t) do s = s + v.d end return s end local valueInSeconds = function(t) local d = 0 local time = 0 if #t > 0 then for i, v in ipairs(t) do if now - v.t <= 3000 then if time == 0 then time = v.t end d = d + v.d else table.remove(t, 1) end end end return math.ceil(d/((now-time)/1000)) end local regex = "You lose ([0-9]*) hitpoints due to an attack by ([a-z]*) ([a-z A-z-]*)" onTextMessage(function(mode, text) local value = getFirstNumberInText(text) if mode == 21 then -- damage dealt totalDmg = totalDmg + value table.insert(dmgTable, {d = value, t = now}) if value > storage.bestHit then storage.bestHit = value end end if mode == 23 then -- healing totalHeal = totalHeal + value table.insert(healTable, {d = value, t = now}) if value > storage.bestHeal then storage.bestHeal = value end end -- damage distribution part if text:find("You lose") then local data = regexMatch(text, regex)[1] if data then local monster = data[4] local val = data[2] table.insert(dmgDistribution, {v=val,m=monster,t=now}) end end end) function capitalFistLetter(str) return (string.gsub(str, "^%l", string.upper)) end -- tables maintance macro(500, function() local dmgFinal = {} local labelTable = {} local dmgSum = 0 table.insert(expTable, exp()) if #expTable > 15*60 then for i,v in pairs(expTable) do if i == 1 then table.remove(expTable, i) end end end for i,v in pairs(dmgDistribution) do if now - v.t > 60*1000*10 then table.remove(dmgDistribution, i) else dmgSum = dmgSum + v.v if not dmgFinal[v.m] then dmgFinal[v.m] = v.v else dmgFinal[v.m] = dmgFinal[v.m] + v.v end end end first = dmgFinal[1] or {l="-", r="0"} second = dmgFinal[2] or {l="-", r="0"} third = dmgFinal[3] or {l="-", r="0"} fourth = dmgFinal[4] or {l="-", r="0"} five = dmgFinal[5] or {l="-", r="0"} for k,v in pairs(dmgFinal) do table.insert(labelTable, {m=k, d=tonumber(v)}) end table.sort(labelTable, function(a,b) return a.d > b.d end) for i,v in pairs(labelTable) do local val = math.floor((v.d/dmgSum)*100) .. "%" local words = string.split(v.m, " ") local name = "" for i, word in ipairs(words) do name = name .. " " .. capitalFistLetter(word) end name = name:len() < 20 and name or name:sub(1,17).."..." name = name:trim()..": " if i == 1 then first = {l=name, r=val} elseif i == 2 then second = {l=name, r=val} elseif i == 3 then third = {l=name, r=val} elseif i == 4 then fourth = {l=name, r=val} elseif i == 5 then five = {l=name, r=val} else break end end end) function getPanelHeight(panel) local elements = panel.List:getChildCount() if elements == 0 then return 0 else local rows = math.ceil(elements/5) local height = rows * 35 return height end end function refreshLoot() lootItems.List:destroyChildren() for k,v in pairs(lootedItems) do local label1 = UI.createWidget("AnalyzerLootItem", lootItems.List) local price = v.count and getPrice(v.name) * v.count or getPrice(v.name) label1:setItemId(k) label1:setItemCount(50) label1:setShowCount(false) label1.count:setText(niceFormat(v.count)) label1.count:setColor(getColor(price)) local tooltipName = v.count > 1 and v.name.."s" or v.name label1:setTooltip(v.count .. "x " .. tooltipName .. " (Value: "..format_thousand(getPrice(v.name)).."gp, Sum: "..format_thousand(price).."gp)") end local height = getPanelHeight(lootItems) lootItems:setHeight(height) lootWindow:setContentMaximumHeight(height+220) end function refreshWaste() supplyItems.List:destroyChildren() for k,v in pairs(usedItems) do local label1 = UI.createWidget("AnalyzerLootItem", supplyItems.List) local price = v.count and getPrice(v.name) * v.count or getPrice(v.name) label1:setItemId(k) label1:setItemCount(10023) label1:setShowCount(false) label1.count:setText(niceFormat(v.count)) label1.count:setColor(getColor(price)) local tooltipName = v.count > 1 and v.name.."s" or v.name label1:setTooltip(v.count .. "x " .. tooltipName .. " (Value: "..format_thousand(getPrice(v.name)).."gp, Sum: "..format_thousand(price).."gp)") end local height = getPanelHeight(supplyItems) supplyItems:setHeight(height) supplyWindow:setContentMaximumHeight(height+215) end -- loot analyzer -- adding local containers = CaveBot.GetLootContainers() local lastCap = freecap() onAddItem(function(container, slot, item, oldItem) if not table.find(containers, container:getContainerItem():getId()) then return end if isInPz() then return end if slot > 0 then return end if freecap() >= lastCap then return end --local name = item:getId() == 3031 and "gold coin" or item:getId() == 3035 and "platinum coin" or item:getId() == 3043 and "crystal coin" or item:getMarketData().name local name = item:getId() local tmpname = item:getId() == 3031 and "gold coin" or item:getId() == 3035 and "platinum coin" or item:getId() == 3043 and "crystal coin" or item:getMarketData().name if not lootedItems[name] then lootedItems[name] = { count = item:getCount(), name = tmpname } else lootedItems[name].count = lootedItems[name].count + item:getCount() end lastCap = freecap() refreshLoot() end) onContainerUpdateItem(function(container, slot, item, oldItem) if not table.find(containers, container:getContainerItem():getId()) then return end if not oldItem then return end if isInPz() then return end if freecap() == lastCap then return end local tmpname = item:getId() == 3031 and "gold coin" or item:getId() == 3035 and "platinum coin" or item:getId() == 3043 and "crystal coin" or item:getMarketData().name local amount = item:getCount() - oldItem:getCount() if amount < 0 then return end local name = item:getId() if not lootedItems[name] then lootedItems[name] = { count = amount, name = tmpname } else lootedItems[name].count = lootedItems[name].count + amount end lastCap = freecap() refreshLoot() end) -- ammo local ammo = {16143, 763, 761, 7365, 3448, 762, 21470, 7364, 14251, 3447, 3449, 15793, 25757, 774, 35901, 6528, 7363, 3450, 16141, 25758, 14252, 3446, 16142, 35902} onContainerUpdateItem(function(container, slot, item, oldItem) local id = item:getId() if not table.find(ammo, id) then return end local newCount = item:getCount() local oldCount = oldItem:getCount() local name = item:getMarketData().name if oldCount - newCount == 1 then if not usedItems[id] then usedItems[id] = { count = 1, name = name} else usedItems[id].count = usedItems[id].count + 1 end refreshWaste() end end) -- waste local regex3 = [[\d ([a-z A-Z]*)s...]] onTextMessage(function(mode, text) text = text:lower() if not text:find("using one of") then return end local amount = getFirstNumberInText(text) local re = regexMatch(text, regex3) local name = re[1][2] local id = WasteItems[name] if not useData[name] then useData[name] = amount else if math.abs(useData[name]-amount) == 1 then useData[name] = amount if not usedItems[id] then usedItems[id] = { count = 1, name = name} else usedItems[id].count = usedItems[id].count + 1 end end refreshWaste() end end) function hourVal(v) v = v or 0 return (v/uptime)*3600 end local lootWorth local wasteWorth local balance local balanceDesc local hourDesc local desc local hour function bottingStats() lootWorth = 0 wasteWorth = 0 for k, v in pairs(lootedItems) do if LootItems[v.name] then lootWorth = lootWorth + (LootItems[v.name]*v.count) end end for k, v in pairs(usedItems) do if LootItems[v.name] then wasteWorth = wasteWorth + (LootItems[v.name]*v.count) end end balance = lootWorth - wasteWorth return lootWorth, wasteWorth, balance end function bottingLabels(lootWorth, wasteWorth, balance) balanceDesc = nil hourDesc = nil desc = nil if balance >= 1000000 or balance <= -1000000 then desc = balance / 1000000 balanceDesc = math.floor(desc) .. "." .. math.floor(desc * 10) % 10 .. "kk" elseif balance >= 1000 or balance <= -1000 then desc = balance / 1000 balanceDesc = math.floor(desc) .. "." .. math.floor(desc * 10) % 10 .."k" else balanceDesc = balance .. "gp" end hour = hourVal(balance) if hour >= 1000000 or hour <= -1000000 then desc = balance / 1000000 hourDesc = math.floor(hourVal(desc)) .. "." .. math.floor(hourVal(desc) * 10) % 10 .. "kk/h" elseif hour >= 1000 or hour <= -1000 then desc = balance / 1000 hourDesc = math.floor(hourVal(desc)) .. "." .. math.floor(hourVal(desc) * 10) % 10 .. "k/h" else hourDesc = math.floor(hourVal(balance)) .. "gp/h" end return balanceDesc, hourDesc end function reportStats() local lootWorth, wasteWorth, balance = bottingStats() local balanceDesc, hourDesc = bottingLabels(lootWorth, wasteWorth, balance) local a, b, c a = "Session Time: " .. sessionTime() .. ", Exp Gained: " .. format_thousand(expGained()) .. ", Exp/h: " .. expPerHour() b = " | Balance: " .. balanceDesc .. " (" .. hourDesc .. ")" c = a..b return c end function damageHour() if uptime < 5*60 then return totalDmg else return hourVal(totalDmg) end end function healHour() if uptime < 5*60 then return totalHeal else return hourVal(totalHeal) end end function wasteHour() local lootWorth, wasteWorth, balance = bottingStats() if uptime < 5*60 then return wasteWorth else return hourVal(wasteWorth) end end function lootHour() local lootWorth, wasteWorth, balance = bottingStats() if uptime < 5*60 then return lootWorth else return hourVal(lootWorth) end end --bestdps/hps local bestDPS = 0 local bestHPS = 0 --main loop macro(500, function() local lootWorth, wasteWorth, balance = bottingStats() local balanceDesc, hourDesc = bottingLabels(lootWorth, wasteWorth, balance) -- hps and dps local curHPS = valueInSeconds(healTable) local curDPS = valueInSeconds(dmgTable) bestHPS = bestHPS > curHPS and bestHPS or curHPS bestDPS = bestDPS > curDPS and bestDPS or curDPS --hunt window sessionTimeLabel:setText(sessionTime()) xpGainLabel:setText(format_thousand(expGained())) xpHourLabel:setText(expPerHour()) lootLabel:setText(format_thousand(lootWorth)) suppliesLabel:setText(format_thousand(wasteWorth)) balanceLabel:setColor(balance >= 0 and "green" or "red") balanceLabel:setText(balanceDesc .. " (" .. hourDesc .. ")") damageLabel:setText(format_thousand(totalDmg)) damageHourLabel:setText(format_thousand(damageHour())) healingLabel:setText(format_thousand(totalHeal)) healingHourLabel:setText(format_thousand(healHour())) --loot window lootInLootAnalyzerLabel:setText(format_thousand(lootWorth)) lootHourInLootAnalyzerLabel:setText(format_thousand(lootHour())) --supply window suppliesInSuppliesAnalyzerLabel:setText(format_thousand(wasteWorth)) suppliesHourInSuppliesAnalyzerLabel:setText(format_thousand(wasteHour())) --impact window totalDamageLabel:setText(format_thousand(totalDmg)) maxDpsLabel:setText(format_thousand(bestDPS)) bestHitLabel:setText(storage.bestHit) top1.left:setText(first.l) top1.right:setText(first.r) top2.left:setText(second.l) top2.right:setText(second.r) top3.left:setText(third.l) top3.right:setText(third.r) top4.left:setText(fourth.l) top4.right:setText(fourth.r) top5.left:setText(five.l) top5.right:setText(five.r) totalHealingLabel:setText(format_thousand(totalHeal)) maxHpsLabel:setText(format_thousand(bestHPS)) bestHealLabel:setText(storage.bestHeal) --xp window xpGrainInXpLabel:setText(format_thousand(expGained())) xpHourInXpLabel:setText(expPerHour()) nextLevelLabel:setText(timeToLevel()) progressBar:setPercent(modules.game_skills.skillsWindow.contentsPanel.level.percent:getPercent()) end) --graphs, draw each minute macro(60*1000, function() drawGraph(xpGraph, expPerHour(true) or 0) drawGraph(lootGraph, lootHour() or 0) drawGraph(supplyGraph, wasteHour() or 0) drawGraph(dmgGraph, valueInSeconds(dmgTable) or 0) drawGraph(healGraph, valueInSeconds(healTable) or 0) end)