function executeBot(config, storage, tabs, msgCallback, saveConfigCallback) local context = {} context.tabs = tabs context.panel = context.tabs:addTab("Main", g_ui.createWidget('BotPanel')).tabPanel context.saveConfig = saveConfigCallback context.storage = storage if context.storage._macros == nil then context.storage._macros = {} -- active macros end -- context._macros = {} context._hotkeys = {} context._scheduler = {} context._callbacks = { onKeyDown = {}, onKeyUp = {}, onKeyPress = {}, onTalk = {}, onAddThing = {}, onRemoveThing = {}, onCreatureAppear = {}, onCreatureDisappear = {}, onCreaturePositionChange = {}, onCreatureHealthPercentChange = {}, onUse = {}, onUseWith = {}, onContainerOpen = {}, onContainerClose = {}, onContainerUpdateItem = {} } -- basic functions & classes context.print = print context.pairs = pairs context.ipairs = ipairs context.tostring = tostring context.math = math context.table = table context.string = string context.tr = tr context.json = json context.regexMatch = regexMatch context.getDistanceBetween = function(p1, p2) return math.max(math.abs(p1.x - p2.x), math.abs(p1.y - p2.y)) end -- classes context.g_resources = g_resources context.g_game = g_game context.g_map = g_map context.g_ui = g_ui context.g_platform = g_platform context.g_sounds = g_sounds context.g_window = g_window context.g_mouse = g_mouse context.StaticText = StaticText context.Config = Config context.HTTP = HTTP -- log functions context.info = function(text) return msgCallback("info", tostring(text)) end context.warn = function(text) return msgCallback("warn", tostring(text)) end context.error = function(text) return msgCallback("error", tostring(text)) end context.warning = context.warn -- init context context.now = g_clock.millis() context.time = g_clock.millis() context.player = g_game.getLocalPlayer() -- init functions G.botContext = context dofiles("functions") context.Panels = {} dofiles("panels") G.botContext = nil -- run script assert(load(config, nil, nil, context))() return { script = function() context.now = g_clock.millis() context.time = g_clock.millis() for i, macro in ipairs(context._macros) do if macro.lastExecution + macro.timeout <= context.now and (macro.name == nil or macro.name:len() < 1 or context.storage._macros[macro.name]) then local status, result = pcall(function() if macro.callback() then macro.lastExecution = context.now end end) if not status then context.error("Macro: " .. macro.name .. " execution error: " .. result) end end end while #context._scheduler > 0 and context._scheduler[1].execution <= g_clock.millis() do local status, result = pcall(function() context._scheduler[1].callback() end) if not status then context.error("Schedule execution error: " .. result) end table.remove(context._scheduler, 1) end end, callbacks = { onKeyDown = function(keyCode, keyboardModifiers) local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers) for i, macro in ipairs(context._macros) do if macro.switch and macro.hotkey == keyDesc then macro.switch:onClick() end end local hotkey = context._hotkeys[keyDesc] if hotkey then if hotkey.single then if hotkey.callback() then hotkey.lastExecution = context.now end end if hotkey.switch then hotkey.switch:setOn(true) end end for i, callback in ipairs(context._callbacks.onKeyDown) do callback(keyDesc) end end, onKeyUp = function(keyCode, keyboardModifiers) local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers) local hotkey = context._hotkeys[keyDesc] if hotkey then if hotkey.switch then hotkey.switch:setOn(false) end end for i, callback in ipairs(context._callbacks.onKeyUp) do callback(keyDesc) end end, onKeyPress = function(keyCode, keyboardModifiers, autoRepeatTicks) local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers) local hotkey = context._hotkeys[keyDesc] if hotkey and not hotkey.single then if hotkey.callback() then hotkey.lastExecution = context.now end end for i, callback in ipairs(context._callbacks.onKeyPress) do callback(keyDesc, autoRepeatTicks) end end, onTalk = function(name, level, mode, text, channelId, pos) for i, callback in ipairs(context._callbacks.onTalk) do callback(name, level, mode, text, channelId, pos) end end, onAddThing = function(tile, thing) for i, callback in ipairs(context._callbacks.onAddThing) do callback(tile, thing) end end, onRemoveThing = function(tile, thing) for i, callback in ipairs(context._callbacks.onRemoveThing) do callback(tile, thing) end end, onCreatureAppear = function(creature) for i, callback in ipairs(context._callbacks.onCreatureAppear) do callback(creature) end end, onCreatureDisappear = function(creature) for i, callback in ipairs(context._callbacks.onCreatureDisappear) do callback(creature) end end, onCreaturePositionChange = function(creature, newPos, oldPos) for i, callback in ipairs(context._callbacks.onCreaturePositionChange) do callback(creature, newPos, oldPos) end end, onCreatureHealthPercentChange = function(creature, healthPercent) for i, callback in ipairs(context._callbacks.onCreatureHealthPercentChange) do callback(creature, healthPercent) end end, onUse = function(pos, itemId, stackPos, subType) for i, callback in ipairs(context._callbacks.onUse) do callback(pos, itemId, stackPos, subType) end end, onUseWith = function(pos, itemId, target, subType) for i, callback in ipairs(context._callbacks.onUseWith) do callback(pos, itemId, target, subType) end end, onContainerOpen = function(container, previousContainer) for i, callback in ipairs(context._callbacks.onContainerOpen) do callback(container, previousContainer) end end, onContainerClose = function(container) for i, callback in ipairs(context._callbacks.onContainerClose) do callback(container) end end, onContainerUpdateItem = function(container, slot, item) for i, callback in ipairs(context._callbacks.onContainerUpdateItem) do callback(container, slot, item) end end } } end