local context = G.botContext for i, state in ipairs(PlayerStates) do context[state] = state end context.hasCondition = function(condition) return bit.band(context.player:getStates(), condition) > 0 end context.isPoisioned = function() return context.hasCondition(PlayerStates.Poison) end context.isBurning = function() return context.hasCondition(PlayerStates.Burn) end context.isEnergized = function() return context.hasCondition(PlayerStates.Energy) end context.isDrunk = function() return context.hasCondition(PlayerStates.Drunk) end context.hasManaShield = function() return context.hasCondition(PlayerStates.ManaShield) end context.isParalyzed = function() return context.hasCondition(PlayerStates.Paralyze) end context.hasHaste = function() return context.hasCondition(PlayerStates.Haste) end context.hasSwords = function() return context.hasCondition(PlayerStates.Swords) end context.isInFight = function() return context.hasCondition(PlayerStates.Swords) end context.canLogout = function() return not context.hasCondition(PlayerStates.Swords) end context.isDrowning = function() return context.hasCondition(PlayerStates.Drowning) end context.isFreezing = function() return context.hasCondition(PlayerStates.Freezing) end context.isDazzled = function() return context.hasCondition(PlayerStates.Dazzled) end context.isCursed = function() return context.hasCondition(PlayerStates.Cursed) end context.hasPartyBuff = function() return context.hasCondition(PlayerStates.PartyBuff) end context.hasPzLock = function() return context.hasCondition(PlayerStates.PzBlock) end context.hasPzBlock = function() return context.hasCondition(PlayerStates.PzBlock) end context.isPzLocked = function() return context.hasCondition(PlayerStates.PzBlock) end context.isPzBlocked = function() return context.hasCondition(PlayerStates.PzBlock) end context.isInProtectionZone = function() return context.hasCondition(PlayerStates.Pz) end context.hasPz = function() return context.hasCondition(PlayerStates.Pz) end context.isInPz = function() return context.hasCondition(PlayerStates.Pz) end context.isBleeding = function() return context.hasCondition(PlayerStates.Bleeding) end context.isHungry = function() return context.hasCondition(PlayerStates.Hungry) end