function init() -- add manually your shaders from /data/shaders -- map shaders g_shaders.createShader("map_default", "/shaders/map_default_vertex", "/shaders/map_default_fragment") g_shaders.createShader("map_rainbow", "/shaders/map_rainbow_vertex", "/shaders/map_rainbow_fragment") g_shaders.addTexture("map_rainbow", "/images/shaders/rainbow.png") -- use modules.game_interface.gameMapPanel:setShader("map_rainbow") to set shader -- outfit shaders g_shaders.createOutfitShader("outfit_default", "/shaders/outfit_default_vertex", "/shaders/outfit_default_fragment") g_shaders.createOutfitShader("outfit_rainbow", "/shaders/outfit_rainbow_vertex", "/shaders/outfit_rainbow_fragment") g_shaders.addTexture("outfit_rainbow", "/images/shaders/rainbow.png") -- you can use creature:setOutfitShader("outfit_rainbow") to set shader end function terminate() end