# OTClientV8 OTClientV8 is highly optimized, cross-platform tile based 2d game engine built with c++17, lua, physfs, OpenGL ES 2.0 and OpenAL. It has been created as alternative client for game called [Tibia](https://tibia.com/), but now it's much more functional and powerful. It works well even on 12 years old computers. In April 2021 it reached 290k unique installations, including 80k android installations. Supported platforms: - Windows (min. Windows 7, requires https://aka.ms/vs/16/release/vc_redist.x86.exe) - Android (min. 5.0) - Linux - Mac Os (requires https://www.xquartz.org/) ### Forum: http://otclient.net ### Discord: https://discord.gg/feySup6 ### Website: http://otclient.ovh ### Wiki: https://github.com/OTCv8/otclientv8/wiki ## Version for developers In this repository, you can find clean, always up-to-date, ready to use version of OTClientv8. Most commits from version 3.0 are automatic using GitHub Actions. If you want to help with development, please visit repository for developers - https://github.com/OTCv8/otcv8-dev ## FEATURES - Rewritten and optimized rendering (60 fps on 11 years old computer) - Better DirectX9 and DirectX11 support - Adaptive rendering (automated graphics optimizations) - Rewritten and optimized light rendering - Rewritten path finding and auto walking - Rewritten walking system with animations - HTTP/HTTPS lua API with JSON support - WebSocket lua API - Auto updater with failsafe (recovery) mode - New filesystem - File encryption and compression - Automatic diagnostic system - Refreshed interface - New crash and error handler - New HTTP login protocol - Ingame shop - Updated hotkey manager - Updated and optimized battle list - Crosshair, floor fading, extra health/mana bars and panels - Much more client options - Removed a lot of useless and outdated things - Advanced bot - Linux version - Full tibia 11.00 support - Layouts - New login server (with ingame account and character creation) - Support for proxies to lower latency and protect against DDoS (extra paid option) - Bot protection (extra paid option) ### And hundreds of smaller features, optimizations and bug fixes! ### Check out [Wiki page](https://github.com/OTCv8/otclientv8/wiki) to see how activate and use new features ### Old tools, like updater and tutorials has been moved to: [OTCv8/otcv8-tools](https://github.com/OTCv8/otcv8-tools) ### There's github repo of tfs 1.3 with otclientv8 features: [OTCv8/otclientv8-tfs](https://github.com/OTCv8/forgottenserver) ## Quick Start for players Download whole repository and run one of binary file. ## Quick Start for server owners Open `init.lua` and edit: ``` -- CONFIG APP_NAME = "otclientv8" -- important, change it, it's name for config dir and files in appdata APP_VERSION = 1337 -- client version for updater and login to indentify outdated client DEFAULT_LAYOUT = "retro" -- If you don't use updater or other service, set it to updater = "" Services = { website = "http://otclient.ovh", -- currently not used updater = "http://otclient.ovh/api/updater.php", news = "http://otclient.ovh/api/news.php", stats = "", crash = "http://otclient.ovh/api/crash.php", feedback = "http://otclient.ovh/api/feedback.php" } -- Servers accept http login url or ip:port:version Servers = { OTClientV8 = "http://otclient.ovh/api/login.php", OTClientV8proxy = "http://otclient.ovh/api/login.php?proxy=1", OTClientV8classic = "otclient.ovh:7171:1099", OTClientV8cwithfeatures = "otclient.ovh:7171:1099:25:30:80:90", } ALLOW_CUSTOM_SERVERS = true -- if true it will show option ANOTHER on server list -- CONFIG END ``` Also remember to add your sprite and data file to data/things That's it, you're ready to use OTClientV8. DirectX version requires 3 dlls: libEGL.dll libGLESv2.dll d3dcompiler_47.dll If it can't start (missing dlls) then user need to install visual studio 2019 redistributable x86: https://aka.ms/vs/16/release/vc_redist.x86.exe