gameRootPanel = nil gameMapPanel = nil gameRightPanels = nil gameLeftPanels = nil gameBottomPanel = nil logoutButton = nil mouseGrabberWidget = nil countWindow = nil logoutWindow = nil exitWindow = nil bottomSplitter = nil limitedZoom = false hookedMenuOptions = {} lastDirTime = g_clock.millis() function init() g_ui.importStyle('styles/countwindow') connect(g_game, { onGameStart = onGameStart, onGameEnd = onGameEnd, onLoginAdvice = onLoginAdvice, }, true) -- Call load AFTER game window has been created and -- resized to a stable state, otherwise the saved -- settings can get overridden by false onGeometryChange -- events connect(g_app, { onRun = load, onExit = save }) gameRootPanel = g_ui.displayUI('gameinterface') gameRootPanel:hide() gameRootPanel:lower() gameRootPanel.onGeometryChange = updateStretchShrink mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber') mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease bottomSplitter = gameRootPanel:getChildById('bottomSplitter') gameMapPanel = gameRootPanel:getChildById('gameMapPanel') gameRightPanels = gameRootPanel:getChildById('gameRightPanels') gameLeftPanels = gameRootPanel:getChildById('gameLeftPanels') gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel') connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange }) logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'), '/images/topbuttons/logout', tryLogout, true) gameRightPanels:addChild(g_ui.createWidget('GameSidePanel')) refreshViewMode() bindKeys() connect(gameMapPanel, { onGeometryChange = updateSize, onVisibleDimensionChange = updateSize }) connect(g_game, { onMapChangeAwareRange = updateSize }) if g_game.isOnline() then show() end end function bindKeys() gameRootPanel:setAutoRepeatDelay(10) local lastAction = 0 g_keyboard.bindKeyPress('Escape', function() if lastAction + 50 > g_clock.millis() then return end lastAction = g_clock.millis() g_game.cancelAttackAndFollow() end, gameRootPanel) g_keyboard.bindKeyPress('Ctrl+=', function() if g_game.getFeature(GameNoDebug) then return end gameMapPanel:zoomIn() end, gameRootPanel) g_keyboard.bindKeyPress('Ctrl+-', function() if g_game.getFeature(GameNoDebug) then return end gameMapPanel:zoomOut() end, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+Q', function() tryLogout(false) end, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+L', function() tryLogout(false) end, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel) end function terminate() hide() hookedMenuOptions = {} markThing = nil disconnect(g_game, { onGameStart = onGameStart, onGameEnd = onGameEnd, onLoginAdvice = onLoginAdvice }) disconnect(gameMapPanel, { onGeometryChange = updateSize }) connect(gameMapPanel, { onGeometryChange = updateSize, onVisibleDimensionChange = updateSize }) logoutButton:destroy() gameRootPanel:destroy() end function onGameStart() refreshViewMode() show() -- open tibia has delay in auto walking if not g_game.isOfficialTibia() then g_game.enableFeature(GameForceFirstAutoWalkStep) else g_game.disableFeature(GameForceFirstAutoWalkStep) end end function onGameEnd() hide() modules.client_topmenu.getTopMenu():setImageColor('white') end function show() connect(g_app, { onClose = tryExit }) modules.client_background.hide() gameRootPanel:show() gameRootPanel:focus() gameMapPanel:followCreature(g_game.getLocalPlayer()) updateStretchShrink() logoutButton:setTooltip(tr('Logout')) addEvent(function() if not limitedZoom or g_game.isGM() then gameMapPanel:setMaxZoomOut(513) gameMapPanel:setLimitVisibleRange(false) else gameMapPanel:setMaxZoomOut(15) gameMapPanel:setLimitVisibleRange(true) end end) end function hide() disconnect(g_app, { onClose = tryExit }) logoutButton:setTooltip(tr('Exit')) if logoutWindow then logoutWindow:destroy() logoutWindow = nil end if exitWindow then exitWindow:destroy() exitWindow = nil end if countWindow then countWindow:destroy() countWindow = nil end gameRootPanel:hide() modules.client_background.show() end function save() local settings = {} settings.splitterMarginBottom = bottomSplitter:getMarginBottom() g_settings.setNode('game_interface', settings) end function load() local settings = g_settings.getNode('game_interface') if settings then if settings.splitterMarginBottom then bottomSplitter:setMarginBottom(settings.splitterMarginBottom) end end end function onLoginAdvice(message) displayInfoBox(tr("For Your Information"), message) end function forceExit() g_game.cancelLogin() scheduleEvent(exit, 10) return true end function tryExit() if exitWindow then return true end local exitFunc = function() g_game.safeLogout() forceExit() end local logoutFunc = function() g_game.safeLogout() exitWindow:destroy() exitWindow = nil end local cancelFunc = function() exitWindow:destroy() exitWindow = nil end exitWindow = displayGeneralBox(tr('Exit'), tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."), { { text=tr('Force Exit'), callback=exitFunc }, { text=tr('Logout'), callback=logoutFunc }, { text=tr('Cancel'), callback=cancelFunc }, anchor=AnchorHorizontalCenter }, logoutFunc, cancelFunc) return true end function tryLogout(prompt) if type(prompt) ~= "boolean" then prompt = true end if not g_game.isOnline() then exit() return end if logoutWindow then return end local msg, yesCallback if not g_game.isConnectionOk() then msg = 'Your connection is failing, if you logout now your character will be still online, do you want to force logout?' yesCallback = function() g_game.forceLogout() if logoutWindow then logoutWindow:destroy() logoutWindow=nil end end else msg = 'Are you sure you want to logout?' yesCallback = function() g_game.safeLogout() if logoutWindow then logoutWindow:destroy() logoutWindow=nil end end end local noCallback = function() logoutWindow:destroy() logoutWindow=nil end if prompt then logoutWindow = displayGeneralBox(tr('Logout'), tr(msg), { { text=tr('Yes'), callback=yesCallback }, { text=tr('No'), callback=noCallback }, anchor=AnchorHorizontalCenter}, yesCallback, noCallback) else yesCallback() end end function updateStretchShrink() if modules.client_options.getOption('dontStretchShrink') and not alternativeView then gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) -- Set gameMapPanel size to height = 11 * 32 + 2 bottomSplitter:setMarginBottom(bottomSplitter:getMarginBottom() + (gameMapPanel:getHeight() - 32 * 11) - 10) end end function onMouseGrabberRelease(self, mousePosition, mouseButton) if selectedThing == nil then return false end if mouseButton == MouseLeftButton then local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false) if clickedWidget then if selectedType == 'use' then onUseWith(clickedWidget, mousePosition) elseif selectedType == 'trade' then onTradeWith(clickedWidget, mousePosition) end end end selectedThing = nil g_mouse.popCursor('target') self:ungrabMouse() gameMapPanel:blockNextMouseRelease(true) return true end function onUseWith(clickedWidget, mousePosition) if clickedWidget:getClassName() == 'UIGameMap' then local tile = clickedWidget:getTile(mousePosition) if tile then if selectedThing:isFluidContainer() or selectedThing:isMultiUse() then if selectedThing:getId() == 3180 or selectedThing:getId() == 3156 then -- special version for mwall g_game.useWith(selectedThing, tile:getTopUseThing(), selectedSubtype) else g_game.useWith(selectedThing, tile:getTopMultiUseThingEx(clickedWidget:getPositionOffset(mousePosition)), selectedSubtype) end else g_game.useWith(selectedThing, tile:getTopUseThing(), selectedSubtype) end end elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then g_game.useWith(selectedThing, clickedWidget:getItem(), selectedSubtype) elseif clickedWidget:getClassName() == 'UICreatureButton' then local creature = clickedWidget:getCreature() if creature then g_game.useWith(selectedThing, creature, selectedSubtype) end end end function onTradeWith(clickedWidget, mousePosition) if clickedWidget:getClassName() == 'UIGameMap' then local tile = clickedWidget:getTile(mousePosition) if tile then g_game.requestTrade(selectedThing, tile:getTopCreatureEx(clickedWidget:getPositionOffset(mousePosition))) end elseif clickedWidget:getClassName() == 'UICreatureButton' then local creature = clickedWidget:getCreature() if creature then g_game.requestTrade(selectedThing, creature) end end end function startUseWith(thing, subType) gameMapPanel:blockNextMouseRelease() if not thing then return end if g_ui.isMouseGrabbed() then if selectedThing then selectedThing = thing selectedType = 'use' end return end selectedType = 'use' selectedThing = thing selectedSubtype = subType or 0 mouseGrabberWidget:grabMouse() g_mouse.pushCursor('target') end function startTradeWith(thing) if not thing then return end if g_ui.isMouseGrabbed() then if selectedThing then selectedThing = thing selectedType = 'trade' end return end selectedType = 'trade' selectedThing = thing mouseGrabberWidget:grabMouse() g_mouse.pushCursor('target') end function isMenuHookCategoryEmpty(category) if category then for _,opt in pairs(category) do if opt then return false end end end return true end function addMenuHook(category, name, callback, condition, shortcut) if not hookedMenuOptions[category] then hookedMenuOptions[category] = {} end hookedMenuOptions[category][name] = { callback = callback, condition = condition, shortcut = shortcut } end function removeMenuHook(category, name) if not name then hookedMenuOptions[category] = {} else hookedMenuOptions[category][name] = nil end end function createThingMenu(menuPosition, lookThing, useThing, creatureThing) if not g_game.isOnline() then return end local menu = g_ui.createWidget('PopupMenu') menu:setGameMenu(true) local classic = modules.client_options.getOption('classicControl') local shortcut = nil if not classic then shortcut = '(Shift)' else shortcut = nil end if lookThing then menu:addOption(tr('Look'), function() g_game.look(lookThing) end, shortcut) end if not classic then shortcut = '(Ctrl)' else shortcut = nil end if useThing then if useThing:isContainer() then if useThing:getParentContainer() then menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end, shortcut) menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end) else menu:addOption(tr('Open'), function() g_game.open(useThing) end, shortcut) end else if useThing:isMultiUse() then menu:addOption(tr('Use with ...'), function() startUseWith(useThing) end, shortcut) else menu:addOption(tr('Use'), function() g_game.use(useThing) end, shortcut) end end if useThing:isRotateable() then menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end) end if g_game.getFeature(GameBrowseField) and useThing:getPosition().x ~= 0xffff then menu:addOption(tr('Browse Field'), function() g_game.browseField(useThing:getPosition()) end) end end if lookThing and not lookThing:isCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then menu:addSeparator() menu:addOption(tr('Trade with ...'), function() startTradeWith(lookThing) end) end if lookThing then local parentContainer = lookThing:getParentContainer() if parentContainer and parentContainer:hasParent() then menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end) end end if creatureThing then local localPlayer = g_game.getLocalPlayer() menu:addSeparator() if creatureThing:isLocalPlayer() then menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end) if g_game.getFeature(GamePlayerMounts) then if not localPlayer:isMounted() then menu:addOption(tr('Mount'), function() localPlayer:mount() end) else menu:addOption(tr('Dismount'), function() localPlayer:dismount() end) end end if creatureThing:isPartyMember() then if creatureThing:isPartyLeader() then if creatureThing:isPartySharedExperienceActive() then menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end) else menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end) end end menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end) end else local localPosition = localPlayer:getPosition() if not classic then shortcut = '(Alt)' else shortcut = nil end if creatureThing:getPosition().z == localPosition.z then if g_game.getAttackingCreature() ~= creatureThing then menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end, shortcut) else menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end, shortcut) end if g_game.getFollowingCreature() ~= creatureThing then menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end) else menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end) end end if creatureThing:isPlayer() then menu:addSeparator() local creatureName = creatureThing:getName() menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end) if modules.game_console.getOwnPrivateTab() then menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end) menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented end if not localPlayer:hasVip(creatureName) then menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end) end if modules.game_console.isIgnored(creatureName) then menu:addOption(tr('Unignore') .. ' ' .. creatureName, function() modules.game_console.removeIgnoredPlayer(creatureName) end) else menu:addOption(tr('Ignore') .. ' ' .. creatureName, function() modules.game_console.addIgnoredPlayer(creatureName) end) end local localPlayerShield = localPlayer:getShield() local creatureShield = creatureThing:getShield() if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then if creatureShield == ShieldWhiteYellow then menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end) else menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end) end elseif localPlayerShield == ShieldWhiteYellow then if creatureShield == ShieldWhiteBlue then menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end) end elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then if creatureShield == ShieldWhiteBlue then menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end) elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end) else menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end) end end end end if modules.game_ruleviolation.hasWindowAccess() and creatureThing:isPlayer() then menu:addSeparator() menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end) end menu:addSeparator() menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end) end -- hooked menu options for _,category in pairs(hookedMenuOptions) do if not isMenuHookCategoryEmpty(category) then menu:addSeparator() for name,opt in pairs(category) do if opt and opt.condition(menuPosition, lookThing, useThing, creatureThing) then menu:addOption(name, function() opt.callback(menuPosition, lookThing, useThing, creatureThing) end, opt.shortcut) end end end end if g_game.getFeature(GameBot) and useThing and useThing:isItem() then menu:addSeparator() if useThing:getSubType() > 1 then menu:addOption("ID: " .. useThing:getId() .. " SubType: " .. useThing:getSubType()) else menu:addOption("ID: " .. useThing:getId()) end end menu:display(menuPosition) end function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature, marking) local keyboardModifiers = g_keyboard.getModifiers() if not modules.client_options.getOption('classicControl') then if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then createThingMenu(menuPosition, lookThing, useThing, creatureThing) return true elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.look(lookThing) return true elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then if useThing:isContainer() then if useThing:getParentContainer() then g_game.open(useThing, useThing:getParentContainer()) else g_game.open(useThing) end return true elseif useThing:isMultiUse() then startUseWith(useThing) return true else g_game.use(useThing) return true end return true elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.attack(attackCreature) return true elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.attack(creatureThing) return true end -- classic control else if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then local player = g_game.getLocalPlayer() if attackCreature and attackCreature ~= player then g_game.attack(attackCreature) return true elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then g_game.attack(creatureThing) return true elseif useThing:isContainer() then if useThing:getParentContainer() then g_game.open(useThing, useThing:getParentContainer()) return true else g_game.open(useThing) return true end elseif useThing:isMultiUse() then startUseWith(useThing) return true else g_game.use(useThing) return true end return true elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.look(lookThing) return true elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then g_game.look(lookThing) return true elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then createThingMenu(menuPosition, lookThing, useThing, creatureThing) return true elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.attack(attackCreature) return true elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.attack(creatureThing) return true end end local player = g_game.getLocalPlayer() player:stopAutoWalk() if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then local autoWalkTile = g_map.getTile(autoWalkPos) if autoWalkTile and not autoWalkTile:isWalkable(true) then modules.game_textmessage.displayFailureMessage(tr('Sorry, not possible.')) return false end player:autoWalk(autoWalkPos) return true end return false end function moveStackableItem(item, toPos) if countWindow then return end if g_keyboard.isCtrlPressed() then g_game.move(item, toPos, item:getCount()) return elseif g_keyboard.isShiftPressed() then g_game.move(item, toPos, 1) return end local count = item:getCount() countWindow = g_ui.createWidget('CountWindow', rootWidget) local itembox = countWindow:getChildById('item') local scrollbar = countWindow:getChildById('countScrollBar') itembox:setItemId(item:getId()) itembox:setItemCount(count) scrollbar:setMaximum(count) scrollbar:setMinimum(1) scrollbar:setValue(count) local spinbox = countWindow:getChildById('spinBox') spinbox:setMaximum(count) spinbox:setMinimum(0) spinbox:setValue(0) spinbox:hideButtons() spinbox:focus() spinbox.firstEdit = true local spinBoxValueChange = function(self, value) spinbox.firstEdit = false scrollbar:setValue(value) end spinbox.onValueChange = spinBoxValueChange local check = function() if spinbox.firstEdit then spinbox:setValue(spinbox:getMaximum()) spinbox.firstEdit = false end end local okButton = countWindow:getChildById('buttonOk') local moveFunc = function() g_game.move(item, toPos, itembox:getItemCount()) okButton:getParent():destroy() countWindow = nil end local cancelButton = countWindow:getChildById('buttonCancel') local cancelFunc = function() cancelButton:getParent():destroy() countWindow = nil end g_keyboard.bindKeyPress("Up", function() check() spinbox:up() end, spinbox) g_keyboard.bindKeyPress("Down", function() check() spinbox:down() end, spinbox) g_keyboard.bindKeyPress("Right", function() check() spinbox:up() end, spinbox) g_keyboard.bindKeyPress("Left", function() check() spinbox:down() end, spinbox) g_keyboard.bindKeyPress("PageUp", function() check() spinbox:setValue(spinbox:getValue()+10) end, spinbox) g_keyboard.bindKeyPress("PageDown", function() check() spinbox:setValue(spinbox:getValue()-10) end, spinbox) g_keyboard.bindKeyPress("Enter", function() moveFunc() end, spinbox) scrollbar.onValueChange = function(self, value) itembox:setItemCount(value) spinbox.onValueChange = nil spinbox:setValue(value) spinbox.onValueChange = spinBoxValueChange end countWindow.onEnter = moveFunc countWindow.onEscape = cancelFunc okButton.onClick = moveFunc cancelButton.onClick = cancelFunc end function getRootPanel() return gameRootPanel end function getMapPanel() return gameMapPanel end function getRightPanel() if gameRightPanels:getChildCount() == 0 then addRightPanel() end return gameRightPanels:getChildByIndex(-1) end function getLeftPanel() if gameLeftPanels:getChildCount() >= 1 then return gameLeftPanels:getChildByIndex(-1) end return getRightPanel() end function getContainerPanel() local containerPanel = g_settings.getNumber("containerPanel") if containerPanel >= 5 then containerPanel = containerPanel - 4 return gameRightPanels:getChildByIndex(math.min(containerPanel, gameRightPanels:getChildCount())) end if gameLeftPanels:getChildCount() == 0 then return getRightPanel() end return gameLeftPanels:getChildByIndex(math.min(containerPanel, gameLeftPanels:getChildCount())) end local function addRightPanel() if gameRightPanels:getChildCount() >= 4 then return end local panel = g_ui.createWidget('GameSidePanel') panel:setId("rightPanel" .. (gameRightPanels:getChildCount() + 1)) gameRightPanels:insertChild(1, panel) end local function addLeftPanel() if gameLeftPanels:getChildCount() >= 4 then return end local panel = g_ui.createWidget('GameSidePanel') panel:setId("leftPanel" .. (gameLeftPanels:getChildCount() + 1)) gameLeftPanels:addChild(panel) end local function removeRightPanel() if gameRightPanels:getChildCount() <= 1 then return end local panel = gameRightPanels:getChildByIndex(1) panel:moveTo(gameRightPanels:getChildByIndex(2)) gameRightPanels:removeChild(panel) end local function removeLeftPanel() if gameLeftPanels:getChildCount() == 0 then return end local panel = gameLeftPanels:getChildByIndex(-1) if gameLeftPanels:getChildCount() >= 2 then panel:moveTo(gameLeftPanels:getChildByIndex(-2)) else panel:moveTo(gameRightPanels:getChildByIndex(1)) end gameLeftPanels:removeChild(panel) end function getBottomPanel() return gameBottomPanel end function refreshViewMode() local classic = g_settings.getBoolean("classicView") local rightPanels = g_settings.getNumber("rightPanels") - gameRightPanels:getChildCount() local leftPanels = g_settings.getNumber("leftPanels") - 1 - gameLeftPanels:getChildCount() while rightPanels ~= 0 do if rightPanels > 0 then addRightPanel() rightPanels = rightPanels - 1 else removeRightPanel() rightPanels = rightPanels + 1 end end while leftPanels ~= 0 do if leftPanels > 0 then addLeftPanel() leftPanels = leftPanels - 1 else removeLeftPanel() leftPanels = leftPanels + 1 end end if not g_game.isOnline() then return end local minimumWidth = (g_settings.getNumber("rightPanels") + g_settings.getNumber("leftPanels") - 1) * 200 if classic then minimumWidth = minimumWidth + 300 end minimumWidth = math.max(minimumWidth, 800) g_window.setMinimumSize({ width = minimumWidth, height = 600 }) if g_window.getWidth() < minimumWidth then local oldPos = g_window.getPosition() local size = { width = minimumWidth, height = g_window.getHeight() } g_window.resize(size) g_window.move(oldPos) end for i=1,gameRightPanels:getChildCount()+gameLeftPanels:getChildCount() do local panel if i > gameRightPanels:getChildCount() then panel = gameLeftPanels:getChildByIndex(i - gameRightPanels:getChildCount()) else panel = gameRightPanels:getChildByIndex(i) end if classic then panel:setImageColor('white') else panel:setImageColor('alpha') end end if classic then gameRightPanels:setMarginTop(0) gameLeftPanels:setMarginTop(0) gameMapPanel:setMarginLeft(0) gameMapPanel:setMarginRight(0) else gameLeftPanels:setMarginTop(modules.client_topmenu.getTopMenu():getHeight() - gameLeftPanels:getPaddingTop()) gameRightPanels:setMarginTop(modules.client_topmenu.getTopMenu():getHeight() - gameRightPanels:getPaddingTop()) end gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) if classic then gameRootPanel:addAnchor(AnchorTop, 'topMenu', AnchorBottom) gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanels', AnchorRight) gameMapPanel:addAnchor(AnchorRight, 'gameRightPanels', AnchorLeft) gameMapPanel:addAnchor(AnchorBottom, 'gameBottomPanel', AnchorTop) gameMapPanel:setKeepAspectRatio(true) gameMapPanel:setLimitVisibleRange(false) gameMapPanel:setZoom(11) gameBottomPanel:addAnchor(AnchorLeft, 'gameLeftPanels', AnchorRight) gameBottomPanel:addAnchor(AnchorRight, 'gameRightPanels', AnchorLeft) bottomSplitter:addAnchor(AnchorLeft, 'gameLeftPanels', AnchorRight) bottomSplitter:addAnchor(AnchorRight, 'gameRightPanels', AnchorLeft) bottomSplitter:setMarginLeft(0) modules.client_topmenu.getTopMenu():setImageColor('white') gameBottomPanel:setImageColor('white') g_game.changeMapAwareRange(19, 15) if modules.game_console then modules.game_console.switchMode(false) end else g_game.changeMapAwareRange(29, 19) gameMapPanel:fill('parent') gameRootPanel:fill('parent') gameMapPanel:setKeepAspectRatio(false) gameMapPanel:setLimitVisibleRange(false) if g_game.getFeature(GameChangeMapAwareRange) then gameMapPanel:setZoom(13) else gameMapPanel:setZoom(11) end gameBottomPanel:addAnchor(AnchorLeft, 'parent', AnchorLeft) gameBottomPanel:addAnchor(AnchorRight, 'parent', AnchorRight) bottomSplitter:addAnchor(AnchorLeft, 'parent', AnchorLeft) bottomSplitter:addAnchor(AnchorRight, 'parent', AnchorRight) modules.client_topmenu.getTopMenu():setImageColor('#ffffff66') if modules.game_console then modules.game_console.switchMode(true) end end end function limitZoom() limitedZoom = true end function updateSize() local classic = g_settings.getBoolean("classicView") local height = gameMapPanel:getHeight() local width = gameMapPanel:getWidth() if not classic and modules.game_console then local newMargin = modules.game_console.consolePanel:getMarginLeft() newMargin = math.max(0, newMargin) newMargin = math.min(modules.game_console.consolePanel:getParent():getWidth() - modules.game_console.consolePanel:getWidth(), newMargin) bottomSplitter:setMarginLeft(newMargin) modules.game_console.consolePanel:setMarginLeft(newMargin) bottomSplitter:setMarginLeft(newMargin) end if not classic then local rheight = gameRootPanel:getHeight() local rwidth = gameRootPanel:getWidth() local dimenstion = gameMapPanel:getVisibleDimension() local zoom = gameMapPanel:getZoom() local awareRange = g_map.getAwareRange() local dheight = dimenstion.height local dwidth = dimenstion.width local tileSize = rheight / dheight local maxWidth = tileSize * (awareRange.width - 4) local margin = math.max(0, math.floor((rwidth - maxWidth) / 2)) gameMapPanel:setMarginLeft(margin) gameMapPanel:setMarginRight(margin) end --[[ local maxWidth = math.floor(height * 2) local extraMargin = 0 if width >= maxWidth then extraMargin = math.ceil((width - maxWidth) / 2) end local bottomMaxWidth = 1200 -- something broken, it's not pixels local bottomMargin = 0 if width > bottomMaxWidth then bottomMargin = math.ceil((width - bottomMaxWidth) / 2) end gameMapPanel:setMarginLeft(extraMargin) gameMapPanel:setMarginRight(extraMargin) ]] end