function init() connect(g_game, { onClientVersionChange = updateFeatures }) end function terminate() disconnect(g_game, { onClientVersionChange = updateFeatures }) end function updateFeatures(version) g_game.resetFeatures() -- you can add custom features here, list of them in modules\gamelib\const.lua g_game.enableFeature(GameBot) g_game.enableFeature(GameMinimapLimitedToSingleFloor) --g_game.enableFeature(GameSpritesAlphaChannel) if(version >= 770) then g_game.enableFeature(GameLooktypeU16) g_game.enableFeature(GameMessageStatements) g_game.enableFeature(GameLoginPacketEncryption) end if(version >= 780) then g_game.enableFeature(GamePlayerAddons) g_game.enableFeature(GamePlayerStamina) g_game.enableFeature(GameNewFluids) g_game.enableFeature(GameMessageLevel) g_game.enableFeature(GamePlayerStateU16) g_game.enableFeature(GameNewOutfitProtocol) end if(version >= 790) then g_game.enableFeature(GameWritableDate) end if(version >= 840) then g_game.enableFeature(GameProtocolChecksum) g_game.enableFeature(GameAccountNames) g_game.enableFeature(GameDoubleFreeCapacity) end if(version >= 841) then g_game.enableFeature(GameChallengeOnLogin) g_game.enableFeature(GameMessageSizeCheck) g_game.enableFeature(GameTileAddThingWithStackpos) end if(version >= 854) then g_game.enableFeature(GameCreatureEmblems) end if(version >= 860) then g_game.enableFeature(GameAttackSeq) end if(version >= 862) then g_game.enableFeature(GamePenalityOnDeath) end if(version >= 870) then g_game.enableFeature(GameDoubleExperience) g_game.enableFeature(GamePlayerMounts) g_game.enableFeature(GameSpellList) end if(version >= 910) then g_game.enableFeature(GameNameOnNpcTrade) g_game.enableFeature(GameTotalCapacity) g_game.enableFeature(GameSkillsBase) g_game.enableFeature(GamePlayerRegenerationTime) g_game.enableFeature(GameChannelPlayerList) g_game.enableFeature(GameEnvironmentEffect) g_game.enableFeature(GameItemAnimationPhase) end if(version >= 940) then g_game.enableFeature(GamePlayerMarket) end if(version >= 953) then g_game.enableFeature(GamePurseSlot) g_game.enableFeature(GameClientPing) end if(version >= 960) then g_game.enableFeature(GameSpritesU32) g_game.enableFeature(GameOfflineTrainingTime) end if(version >= 963) then g_game.enableFeature(GameAdditionalVipInfo) end if(version >= 980) then g_game.enableFeature(GamePreviewState) g_game.enableFeature(GameClientVersion) end if(version >= 981) then g_game.enableFeature(GameLoginPending) g_game.enableFeature(GameNewSpeedLaw) end if(version >= 984) then g_game.enableFeature(GameContainerPagination) g_game.enableFeature(GameBrowseField) end if(version >= 1000) then g_game.enableFeature(GameThingMarks) g_game.enableFeature(GamePVPMode) end if(version >= 1035) then g_game.enableFeature(GameDoubleSkills) g_game.enableFeature(GameBaseSkillU16) end if(version >= 1036) then g_game.enableFeature(GameCreatureIcons) g_game.enableFeature(GameHideNpcNames) end if(version >= 1038) then g_game.enableFeature(GamePremiumExpiration) end if(version >= 1050) then g_game.enableFeature(GameEnhancedAnimations) end if(version >= 1053) then g_game.enableFeature(GameUnjustifiedPoints) end if(version >= 1054) then g_game.enableFeature(GameExperienceBonus) end if(version >= 1055) then g_game.enableFeature(GameDeathType) end if(version >= 1057) then g_game.enableFeature(GameIdleAnimations) end if(version >= 1061) then g_game.enableFeature(GameOGLInformation) end if(version >= 1071) then g_game.enableFeature(GameContentRevision) end if(version >= 1072) then g_game.enableFeature(GameAuthenticator) end if(version >= 1074) then g_game.enableFeature(GameSessionKey) end if(version >= 1080) then g_game.enableFeature(GameIngameStore) end if(version >= 1092) then g_game.enableFeature(GameIngameStoreServiceType) end if(version >= 1093) then g_game.enableFeature(GameIngameStoreHighlights) end if(version >= 1094) then g_game.enableFeature(GameAdditionalSkills) end if(version >= 1100) then g_game.enableFeature(GamePrey) end modules.game_things.load() end