/* * Copyright (c) 2010-2017 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef MAPVIEW_H #define MAPVIEW_H #include "declarations.h" #include #include #include #include #include "lightview.h" // @bindclass class MapView : public LuaObject { public: MapView(); ~MapView(); void drawBackground(const Rect& rect, const TilePtr& crosshairTile = nullptr); void drawForeground(const Rect& rect); void drawTexts(const Rect& rect, const Rect& srcRect); private: void drawTileTexts(const Rect& rect, const Rect& srcRect); void updateGeometry(const Size& visibleDimension, const Size& optimizedSize); void updateVisibleTilesCache(); void requestVisibleTilesCacheUpdate() { m_mustUpdateVisibleTilesCache = true; } protected: void onTileUpdate(const Position& pos); void onMapCenterChange(const Position& pos); friend class Map; public: // floor visibility related void lockFirstVisibleFloor(int firstVisibleFloor); void unlockFirstVisibleFloor(); int getLockedFirstVisibleFloor() { return m_lockedFirstVisibleFloor; } void setMultifloor(bool enable) { m_multifloor = enable; requestVisibleTilesCacheUpdate(); } bool isMultifloor() { return m_multifloor; } // map dimension related void setVisibleDimension(const Size& visibleDimension); void optimizeForSize(const Size & visibleSize); Size getVisibleDimension() { return m_visibleDimension; } Point getVisibleCenterOffset() { return m_visibleCenterOffset; } int getCachedFirstVisibleFloor() { return m_cachedFirstVisibleFloor; } int getCachedLastVisibleFloor() { return m_cachedLastVisibleFloor; } // camera related void followCreature(const CreaturePtr& creature); CreaturePtr getFollowingCreature() { return m_followingCreature; } bool isFollowingCreature() { return m_followingCreature && m_follow; } void setCameraPosition(const Position& pos); Position getCameraPosition(); void setMinimumAmbientLight(float intensity) { m_minimumAmbientLight = intensity; } float getMinimumAmbientLight() { return m_minimumAmbientLight; } // drawing related void setDrawFlags(Otc::DrawFlags drawFlags) { m_drawFlags = drawFlags; requestVisibleTilesCacheUpdate(); } Otc::DrawFlags getDrawFlags() { return m_drawFlags; } void setDrawTexts(bool enable) { m_drawTexts = enable; } bool isDrawingTexts() { return m_drawTexts; } void setDrawNames(bool enable) { m_drawNames = enable; } bool isDrawingNames() { return m_drawNames; } void setDrawHealthBars(bool enable) { m_drawHealthBars = enable; } bool isDrawingHealthBars() { return m_drawHealthBars; } void setDrawHealthBarsOnTop(bool enable) { m_drawHealthBarsOnTop = enable; } bool isDrawingHealthBarsOnTop() { return m_drawHealthBarsOnTop; } void setDrawLights(bool enable); bool isDrawingLights() { return m_drawLight; } void setDrawManaBar(bool enable) { m_drawManaBar = enable; } bool isDrawingManaBar() { return m_drawManaBar; } void setDrawPlayerBars(bool enable) { m_drawPlayerBars = enable; } void move(int x, int y); void setAnimated(bool animated) { m_animated = animated; requestVisibleTilesCacheUpdate(); } bool isAnimating() { return m_animated; } void setFloorFading(int value) { m_floorFading = value; } void setCrosshair(const std::string& file); //void setShader(const PainterShaderProgramPtr& shader, float fadein, float fadeout); //PainterShaderProgramPtr getShader() { return m_shader; } Position getPosition(const Point& point, const Size& mapSize); Point getPositionOffset(const Point& point, const Size& mapSize); MapViewPtr asMapView() { return static_self_cast(); } private: Rect calcFramebufferSource(const Size& destSize, bool inNextFrame = false); int calcFirstVisibleFloor(bool forFading = false); int calcLastVisibleFloor(); Point transformPositionTo2D(const Position& position, const Position& relativePosition); stdext::timer m_mapRenderTimer; int m_lockedFirstVisibleFloor; int m_cachedFirstVisibleFloor; int m_cachedFirstFadingFloor; int m_cachedLastVisibleFloor; int m_updateTilesPos; int m_floorFading = 500; TexturePtr m_crosshair = nullptr; Size m_drawDimension; Size m_visibleDimension; Size m_optimizedSize; Point m_virtualCenterOffset; Point m_visibleCenterOffset; Point m_moveOffset; Position m_customCameraPosition; Position m_lastCameraPosition; stdext::boolean m_mustUpdateVisibleTilesCache; stdext::boolean m_mustDrawVisibleTilesCache; stdext::boolean m_multifloor; stdext::boolean m_animated; stdext::boolean m_drawTexts; stdext::boolean m_drawNames; stdext::boolean m_drawHealthBars; stdext::boolean m_drawHealthBarsOnTop; stdext::boolean m_drawManaBar; bool m_drawPlayerBars = true; stdext::boolean m_smooth; stdext::timer m_fadingFloorTimers[Otc::MAX_Z + 1]; stdext::boolean m_follow; std::vector> m_cachedVisibleTiles; CreaturePtr m_followingCreature; //PainterShaderProgramPtr m_shader; Otc::DrawFlags m_drawFlags; bool m_drawLight = false; float m_minimumAmbientLight; std::unique_ptr m_lightView; TexturePtr m_lightTexture; Timer m_fadeTimer; //PainterShaderProgramPtr m_nextShader; float m_fadeInTime; float m_fadeOutTime; //stdext::boolean m_shaderSwitchDone; }; #endif