-- config setDefaultTab("Tools") local defaultBp = "shopping bag" local id = 21411 -- script local playerContainer = nil local depotContainer = nil local mailContainer = nil function reopenLootContainer() for _, container in pairs(getContainers()) do if container:getName():lower() == defaultBp:lower() then g_game.close(container) end end local lootItem = findItem(id) if lootItem then schedule(500, function() g_game.open(lootItem) end) end end macro(50, "Depot Withdraw", function() -- set the containers if not potionsContainer or not runesContainer or not ammoContainer then for i, container in pairs(getContainers()) do if container:getName() == defaultBp then playerContainer = container elseif string.find(container:getName(), "Depot") then depotContainer = container elseif string.find(container:getName(), "your inbox") then mailContainer = container end end end if playerContainer and #playerContainer:getItems() == 20 then for j, item in pairs(playerContainer:getItems()) do if item:getId() == id then g_game.open(item, playerContainer) return end end end if playerContainer and freecap() >= 200 then local time = 500 if depotContainer then for i, container in pairs(getContainers()) do if string.find(container:getName(), "Depot") then for j, item in pairs(container:getItems()) do g_game.move(item, playerContainer:getSlotPosition(playerContainer:getItemsCount()), item:getCount()) return end end end end if mailContainer then for i, container in pairs(getContainers()) do if string.find(container:getName(), "your inbox") then for j, item in pairs(container:getItems()) do g_game.move(item, playerContainer:getSlotPosition(playerContainer:getItemsCount()), item:getCount()) return end end end end end end)