filename = nil loaded = false function setFileName(name) filename = name end function isLoaded() return loaded end function load() local version = g_game.getClientVersion() local things = g_settings.getNode('things') local datPath, sprPath if things and things["data"] ~= nil and things["sprites"] ~= nil then datPath = resolvepath('/things/' .. things["data"]) sprPath = resolvepath('/things/' .. things["sprites"]) else if filename then datPath = resolvepath('/things/' .. filename) sprPath = resolvepath('/things/' .. filename) else datPath = resolvepath('/things/' .. version .. '/Tibia') sprPath = resolvepath('/things/' .. version .. '/Tibia') end end local errorMessage = '' if not g_things.loadDat(datPath) then if not g_game.getFeature(GameSpritesU32) then g_game.enableFeature(GameSpritesU32) if not g_things.loadDat(datPath) then errorMessage = errorMessage .. tr("Unable to load dat file, please place a valid dat in '%s'", datPath) .. '\n' end else errorMessage = errorMessage .. tr("Unable to load dat file, please place a valid dat in '%s'", datPath) .. '\n' end end if not g_sprites.loadSpr(sprPath) then errorMessage = errorMessage .. tr("Unable to load spr file, please place a valid spr in '%s'", sprPath) end loaded = (errorMessage:len() == 0) if errorMessage:len() > 0 then local messageBox = displayErrorBox(tr('Error'), errorMessage) addEvent(function() messageBox:raise() messageBox:focus() end) g_game.setClientVersion(0) g_game.setProtocolVersion(0) end end