ui = nil updateEvent = nil function init() ui = g_ui.loadUI('stats', modules.game_interface.getMapPanel()) if not modules.client_options.getOption("showPing") then ui.fps:hide() end if not modules.client_options.getOption("showFps") then ui.ping:hide() end updateEvent = scheduleEvent(update, 200) end function terminate() removeEvent(updateEvent) end function update() updateEvent = scheduleEvent(update, 500) if ui:isHidden() then return end text = 'FPS: ' .. g_app.getFps() ui.fps:setText(text) local ping = g_game.getPing() if g_proxy and g_proxy.getPing() > 0 then ping = g_proxy.getPing() end local text = 'Ping: ' local color if ping < 0 then text = text .. "??" color = 'yellow' else text = text .. ping .. ' ms' if ping >= 500 then color = 'red' elseif ping >= 250 then color = 'yellow' else color = 'green' end end ui.ping:setText(text) ui.ping:setColor(color) end function show() ui:setVisible(true) end function hide() ui:setVisible(false) end