local context = G.botContext context.name = function() return context.player:getName() end context.hp = function() return context.player:getHealth() end context.mana = function() return context.player:getMana() end context.hppercent = function() return context.player:getHealthPercent() end context.manapercent = function() if context.player:getMaxMana() <= 1 then return 100 else return math.floor(context.player:getMana() * 100 / context.player:getMaxMana()) end end context.maxhp = function() return context.player:getMaxHealth() end context.maxmana = function() return context.player:getMaxMana() end context.hpmax = function() return context.player:getMaxHealth() end context.manamax = function() return context.player:getMaxMana() end context.cap = function() return context.player:getCapacity() end context.freecap = function() return context.player:getFreeCapacity() end context.maxcap = function() return context.player:getTotalCapacity() end context.capmax = function() return context.player:getTotalCapacity() end context.exp = function() return context.player:getExperience() end context.lvl = function() return context.player:getLevel() end context.level = function() return context.player:getLevel() end context.mlev = function() return context.player:getMagicLevel() end context.magic = function() return context.player:getMagicLevel() end context.mlevel = function() return context.player:getMagicLevel() end context.soul = function() return context.player:getSoul() end context.stamina = function() return context.player:getStamina() end context.voc = function() return context.player:getVocation() end context.vocation = function() return context.player:getVocation() end context.bless = function() return context.player:getBlessings() end context.blesses = function() return context.player:getBlessings() end context.blessings = function() return context.player:getBlessings() end context.pos = function() return context.player:getPosition() end context.posx = function() return context.player:getPosition().x end context.posy = function() return context.player:getPosition().y end context.posz = function() return context.player:getPosition().z end context.direction = function() return context.player:getDirection() end context.speed = function() return context.player:getSpeed() end context.skull = function() return context.player:getSkull() end context.outfit = function() return context.player:getOutfit() end context.setOutfit = function(outfit) modules.game_outfit.ignoreNextOutfitWindow = g_clock.millis() g_game.requestOutfit() context.schedule(100, function() g_game.changeOutfit(outfit) end) end context.changeOutfit = context.setOutfit context.setSpeed = function(value) context.player:setSpeed(value) end context.walk = function(dir) return modules.game_walking.walk(dir) end context.turn = function(dir) return g_game.turn(dir) end -- game releated context.getChannels = function() -- return { channelId = channelName } return modules.game_console.channels end context.getChannelId = function(name) for id, channel in pairs(context.getChannels()) do if name:lower() == channel:lower() then return id end end return nil end context.getChannel = context.getChannelId context.say = g_game.talk context.talk = g_game.talk context.yell = function(text) g_game.talkChannel(3, 0, text) end context.talkChannel = function(channel, text) g_game.talkChannel(7, channel, text) end context.sayChannel = context.talkChannel context.talkPrivate = function(receiver, text) g_game.talkPrivate(5, receiver, text) end context.sayPrivate = context.talkPrivate context.talkNpc = function(text) if g_game.getClientVersion() >= 810 then g_game.talkChannel(11, 0, text) else return context.say(text) end end context.sayNpc = context.talkNpc context.sayNPC = context.talkNpc context.talkNPC = context.talkNpc context.saySpell = function(text, lastSpellTimeout) if not text or text:len() < 1 then return end if context.lastSpell == nil then context.lastSpell = 0 end if not lastSpellTimeout then lastSpellTimeout = 1000 end if context.lastSpell + lastSpellTimeout > context.now then return false end context.say(text) context.lastSpell = context.now return true end context.setSpellTimeout = function() context.lastSpell = context.now end context.use = function(thing, subtype) if type(thing) == 'number' then return g_game.useInventoryItem(thing, subtype) else return g_game.use(thing) end end context.usewith = function(thing, target, subtype) if type(thing) == 'number' then return g_game.useInventoryItemWith(thing, target, subtype) else return g_game.useWith(thing, target, subtype) end end context.useWith = context.usewith context.useRune = function(itemid, target, lastSpellTimeout) if context.lastRuneUse == nil then context.lastRuneUse = 0 end if not lastRuneTimeout then lastRuneTimeout = 1000 end if context.lastRuneUse + lastRuneTimeout > context.now then return false end context.usewith(itemid, target) context.lastRuneUse = context.now return true end context.userune = context.useRune context.findItem = function(itemId, subType) if subType == nil then subType = -1 end return g_game.findItemInContainers(itemId, subType) end context.attack = g_game.attack context.cancelAttack = g_game.cancelAttack context.follow = g_game.follow context.cancelFollow = g_game.cancelFollow context.cancelAttackAndFollow = g_game.cancelAttackAndFollow context.logout = g_game.forceLogout context.safeLogout = g_game.safeLogout context.ping = g_game.getPing modules.game_cooldown.isGroupCooldownIconActive(id) modules.game_cooldown.isCooldownIconActive(id)