Updated to OTCv8 3.1 rev 161

This commit is contained in:
OTCv8 2022-03-31 11:44:11 +00:00
parent b5ca12f0e0
commit ed493239af
7 changed files with 159 additions and 153 deletions

View File

@ -23,55 +23,48 @@ dataTables = {
math.randomseed(os.time())
-- take local shaders, won't work if server does not support it
-- take local shaders, won't work if server does not support it
localShaders = {}
local shaderFiles = g_resources.listDirectoryFiles("/data/shaders/", true, false)
for i, file in ipairs(shaderFiles) do
local name = file:split(".")[1]:trim():lower()
name = name:gsub("/data/shaders//","")
name = name:gsub("_fragment","")
name = name:gsub("_vertex","")
name = name:gsub("/data/shaders//", "")
name = name:gsub("_fragment", "")
name = name:gsub("_vertex", "")
if name:find("outfit") and not table.find(localShaders, name) then
table.insert(localShaders, name)
end
end
function setupTables()
configOptions = {
{ id="addon1", text="Addon 1", checked=false, enabled=g_game.getClientVersion()>=780 },
{ id="addon2", text="Addon 2", checked=false, enabled=g_game.getClientVersion()>=780 },
{ id="mount", text="Mount", checked=false, enabled=g_game.getFeature(GamePlayerMounts) },
{ id="wings", text="Wings", checked=false, enabled=g_game.getFeature(GameWingsAndAura) },
{ id="aura", text="Aura", checked=false, enabled=g_game.getFeature(GameWingsAndAura) },
{ id="shader", text="Shaders", checked=false, enabled=g_game.getFeature(GameOutfitShaders) or loadLocalShaders and #localShaders > 0 },
{ id="healtbar", text="Health Bars", checked=false, enabled=g_game.getFeature(GameHealthInfoBackground) },
{ id="manabar", text="Mana Bars", checked=false, enabled=g_game.getFeature(GameHealthInfoBackground) },
configOptions = {
{id = "addon1", text = "Addon 1", checked = false, enabled = g_game.getClientVersion() >= 780},
{id = "addon2", text = "Addon 2", checked = false, enabled = g_game.getClientVersion() >= 780},
{id = "mount", text = "Mount", checked = false, enabled = g_game.getFeature(GamePlayerMounts)},
{id = "wings", text = "Wings", checked = false, enabled = g_game.getFeature(GameWingsAndAura)},
{id = "aura", text = "Aura", checked = false, enabled = g_game.getFeature(GameWingsAndAura)},
{id = "shader", text = "Shaders", checked = false, enabled = g_game.getFeature(GameOutfitShaders) or loadLocalShaders and #localShaders > 0},
{id = "healtbar", text = "Health Bars", checked = false, enabled = g_game.getFeature(GameHealthInfoBackground)},
{id = "manabar", text = "Mana Bars", checked = false, enabled = g_game.getFeature(GameHealthInfoBackground)}
}
appearanceOptions = {
{ id="presetCat", text="Preset", enabled=true },
{ id="outfitCat", text="Outfit", enabled=true },
{ id="mountCat", text="Mount", enabled=g_game.getFeature(GamePlayerMounts) },
{ id="wingsCat", text="Wings", enabled=g_game.getFeature(GameWingsAndAura) },
{ id="auraCat", text="Aura", enabled=g_game.getFeature(GameWingsAndAura) },
{ id="shaderCat", text="Shader", enabled=g_game.getFeature(GameOutfitShaders) or loadLocalShaders and #localShaders > 0 },
{ id="healtbarCat", text="Health Bars", enabled=g_game.getFeature(GameHealthInfoBackground) },
{ id="manabarCat", text="Mana Bars", enabled=g_game.getFeature(GameHealthInfoBackground) },
{id = "presetCat", text = "Preset", enabled = true},
{id = "outfitCat", text = "Outfit", enabled = true},
{id = "mountCat", text = "Mount", enabled = g_game.getFeature(GamePlayerMounts)},
{id = "wingsCat", text = "Wings", enabled = g_game.getFeature(GameWingsAndAura)},
{id = "auraCat", text = "Aura", enabled = g_game.getFeature(GameWingsAndAura)},
{id = "shaderCat", text = "Shader", enabled = g_game.getFeature(GameOutfitShaders) or loadLocalShaders and #localShaders > 0},
{id = "healtbarCat", text = "Health Bars", enabled = g_game.getFeature(GameHealthInfoBackground)},
{id = "manabarCat", text = "Mana Bars", enabled = g_game.getFeature(GameHealthInfoBackground)}
}
previewOptions = {
{ id="move", text="Movement", checked=false, enabled=true },
{ id="showOutfit", text="Outfit", checked=true, enabled=true },
{ id="showMount", text="Mount", checked=false, enabled=g_game.getFeature(GamePlayerMounts) },
{ id="showWings", text="Wings", checked=false, enabled=g_game.getFeature(GameWingsAndAura) },
{ id="showAura", text="Aura", checked=false, enabled=g_game.getFeature(GameWingsAndAura) },
{ id="showShader", text="Shader", checked=false, enabled=g_game.getFeature(GameOutfitShaders) or loadLocalShaders and #localShaders > 0 },
{id = "move", text = "Movement", checked = false, enabled = true},
{id = "showOutfit", text = "Outfit", checked = true, enabled = true},
{id = "showMount", text = "Mount", checked = false, enabled = g_game.getFeature(GamePlayerMounts)},
{id = "showWings", text = "Wings", checked = false, enabled = g_game.getFeature(GameWingsAndAura)},
{id = "showAura", text = "Aura", checked = false, enabled = g_game.getFeature(GameWingsAndAura)},
{id = "showShader", text = "Shader", checked = false, enabled = g_game.getFeature(GameOutfitShaders) or loadLocalShaders and #localShaders > 0}
}
end
function init()
@ -96,16 +89,20 @@ function terminate()
end
function onFilterList(text)
if not outfitWindow then return end
if not outfitWindow then
return
end
filterText = text:lower()
refreshVisiblePreviews()
end
function clearFilterText()
if not outfitWindow then return end
if not outfitWindow then
return
end
outfitWindow.search.filterWindow:setText('')
outfitWindow.search.filterWindow:setText("")
end
function onPresetButtonPress(key)
@ -121,10 +118,9 @@ function onPresetButtonPress(key)
end
if key == "delete" then
if widget then
if widget then
widget:destroy()
end
elseif key == "new" then
local outfit = getOutfitFromCurrentChecks(1)
outfit.mount = 0
@ -133,22 +129,20 @@ function onPresetButtonPress(key)
local widget = g_ui.createWidget("LargePreviewTile", outfitWindow.list)
widget.catalog = "preset"
widget:setId("preset."..outfit.type..name)
widget:setId("preset." .. outfit.type .. name)
widget.outfit:setOutfit(outfit)
if mount then
widget.mount:setOutfit({
type = mount
})
widget.mount:setOutfit(
{
type = mount
}
)
end
widget.title:setText(name)
elseif key == "rename" then
if widget then
modules.client_textedit.show(widget.title, {title="Rename Preset", placeholder=widget.title:getText()})
modules.client_textedit.show(widget.title, {title = "Rename Preset", placeholder = widget.title:getText()})
end
elseif key == "save" then
if widget then
local data = getOutfitFromCurrentChecks()
@ -165,7 +159,9 @@ function onPresetButtonPress(key)
end
function onOptionChange(key, checked, widget)
if not outfitWindow then return end
if not outfitWindow then
return
end
local creature = outfitWindow.preview.creaturePanel.creature
if key:find("show") or key:find("addon") then
@ -173,10 +169,10 @@ function onOptionChange(key, checked, widget)
end
if key:find("Cat") then
currentCategory = string.sub(key, 1, key:len()-3)
currentCategory = string.sub(key, 1, key:len() - 3)
-- set filter window title
outfitWindow.search.title:setText("Filter "..currentCategory.."s")
outfitWindow.search.title:setText("Filter " .. currentCategory .. "s")
if key == "presetCat" then
outfitWindow.list:getLayout():setNumColumns(1)
@ -192,16 +188,12 @@ function onOptionChange(key, checked, widget)
-- set correct checks
for i, child in ipairs(widget:getParent():getParent():getChildren()) do
child.checkBox:setChecked(widget==child.checkBox)
child.checkBox:setChecked(widget == child.checkBox)
end
refreshVisiblePreviews()
elseif key == "move" then
creature:setAnimate(checked)
elseif key == "showOutfit" or key == "showMount" then
local options = outfitWindow.preview.options
local showOutfit = options.showOutfit
@ -215,15 +207,14 @@ function onOptionChange(key, checked, widget)
options.move:disable()
else
options.move:enable()
end
end
end
end
function refreshVisiblePreviews()
if not outfitWindow then return end
if not outfitWindow then
return
end
for i, child in ipairs(outfitWindow.list:getChildren()) do
local id = child:getId()
@ -240,17 +231,19 @@ function getOutfitFromCurrentChecks(returnVal)
-- 0 - return raw table
-- 1 - return combined outfit according to configure checks
-- 2 - return combined outfit according to preview checks
if not outfitWindow then return end
if not outfitWindow then
return
end
local data = {
cleanOutfit = {}, -- outfit.type & colors
mount = 0, -- outfit.mount
addons = 0, -- outfit.addons
shader = "", -- outfit.shader
wings = 0, -- outfit.wings
aura = 0, -- outfit.aura
healthbar = "", -- outfit.healthbar
manabar = "" -- outfit.manabar
cleanOutfit = {}, -- outfit.type & colors
mount = 0, -- outfit.mount
addons = 0, -- outfit.addons
shader = "", -- outfit.shader
wings = 0, -- outfit.wings
aura = 0, -- outfit.aura
healthbar = "", -- outfit.healthbar
manabar = "" -- outfit.manabar
}
local combinedOutfit
@ -297,7 +290,7 @@ function getOutfitFromCurrentChecks(returnVal)
combinedOutfit = data.cleanOutfit
combinedOutfit.addons = showAddons
combinedOutfit.mount = showMount and data.mount > 0 and data.mount or nil
combinedOutfit.shader = showShader and data.shader:len() > 0 and data.shader or nil
combinedOutfit.shader = showShader and data.shader:len() > 0 and data.shader or nil
combinedOutfit.wings = showWings and data.wings > 0 and data.wings or nil
combinedOutfit.aura = showAura and data.aura > 0 and data.aura or nil
combinedOutfit.healthbar = showHealthBar and data.healthbar:len() > 0 and data.healthbar or nil
@ -306,7 +299,7 @@ function getOutfitFromCurrentChecks(returnVal)
previewOutfit = data.cleanOutfit
previewOutfit.addons = showAddons
previewOutfit.mount = data.mount > 0 and data.mount or nil
previewOutfit.shader = data.shader:len() > 0 and data.shader or nil
previewOutfit.shader = data.shader:len() > 0 and data.shader or nil
previewOutfit.wings = data.wings > 0 and data.wings or nil
previewOutfit.aura = data.aura > 0 and data.aura or nil
previewOutfit.healthbar = data.healthbar:len() > 0 and data.healthbar or nil
@ -315,11 +308,11 @@ function getOutfitFromCurrentChecks(returnVal)
-- TODO: test & most likely fix all custom features (wings, auras, shaders, bars)
if returnVal == 0 then
return data -- raw
return data -- raw
elseif returnVal == 1 then
return combinedOutfit -- combined @ configure
return combinedOutfit -- combined @ configure
else
return previewOutfit -- combined @ preview
return previewOutfit -- combined @ preview
end
end
@ -342,21 +335,23 @@ function randomize()
end
function onElementSelect(widget)
if not outfitWindow then return end
if not outfitWindow then
return
end
local catalog = string.split(widget:getId(), ".")[1]
-- apply correct check
for i, child in ipairs(widget:getParent():getChildren()) do
-- there can be few items checked, but only one per catalog
if child.catalog == widget.catalog then
child:setChecked(widget==child)
child:setChecked(widget == child)
end
end
if catalog == "outfit" then
local outfit = widget.creature:getOutfit()
local addons = outfit.addons
local addon1 = outfitWindow.config.options.addon1.check
local addon2 = outfitWindow.config.options.addon2.check
@ -366,15 +361,13 @@ function onElementSelect(widget)
addon1:setEnabled(addons == 1 or addons == 3)
addon2:setEnabled(addons > 1)
refreshPreview()
setCategoryDescription(catalog, outfit.type)
elseif catalog == "mount" then
local outfit = widget.creature:getOutfit()
refreshPreview()
setCategoryDescription(catalog, outfit.type)
refreshPreview()
setCategoryDescription(catalog, outfit.type)
elseif catalog == "preset" then
local outfit = widget.outfit:getOutfit().type
local mount = widget.mount:getOutfit().type
@ -392,36 +385,28 @@ function onElementSelect(widget)
end
end
setCategoryDescription(catalog, widget.title:getText())
setCategoryDescription(catalog, widget.title:getText())
refreshPreview()
elseif catalog == "shader" then
local shader = widget.creature:getOutfit().shader
setCategoryDescription(catalog, widget.title:getText())
refreshPreview()
setCategoryDescription(catalog, widget.title:getText())
refreshPreview()
elseif catalog == "healthbar" then
elseif catalog == "manabar" then
elseif catalog == "wings" then
end
end
function refreshPreview()
if not outfitWindow then return end
if not outfitWindow then
return
end
local creature = outfitWindow.preview.creaturePanel.creature
local options = outfitWindow.preview.options
local outfit = getOutfitFromCurrentChecks(2)
local showOutfit = options.showOutfit and options.showOutfit.check:isChecked()
local showMount = g_game.getFeature(GamePlayerMounts) and options.showMount and options.showMount.check:isChecked()
local showShader = (g_game.getFeature(GameOutfitShaders) or #localShaders > 0) and options.showShader and options.showShader.check:isChecked()
@ -444,7 +429,9 @@ function refreshPreview()
end
function rotatePreview(side)
if not outfitWindow then return end
if not outfitWindow then
return
end
local creature = outfitWindow.preview.creaturePanel.creature
previewDir = side == "rotateLeft" and (previewDir + 1) or (previewDir - 1)
previewDir = previewDir % 4
@ -453,12 +440,14 @@ function rotatePreview(side)
end
function setCategoryDescription(id, key)
if not outfitWindow then return end
if not outfitWindow then
return
end
-- id can be widgetId so extract id
local type = string.split(id, ".")[1] -- ie. outfit
local tableKey = type.."s" -- ie. outfits
local newId = type.."Cat" -- ie. outfitCat
local tableKey = type .. "s" -- ie. outfits
local newId = type .. "Cat" -- ie. outfitCat
local table = dataTables[tableKey]
local widget = outfitWindow.appearance.categories[newId]
@ -469,7 +458,9 @@ function setCategoryDescription(id, key)
end
-- something went wrong
if not table or not widget then return end
if not table or not widget then
return
end
for i, data in ipairs(table) do
if data[1] == key then
@ -477,11 +468,13 @@ function setCategoryDescription(id, key)
end
end
widget:setText('-')
widget:setText("-")
end
function onClotheCheckChange(clotheButtonBox)
if not outfitWindow then return end
if not outfitWindow then
return
end
local outfit = outfitWindow.preview.creaturePanel.creature:getOutfit()
if clotheButtonBox == currentClotheButtonBox then
clotheButtonBox.onCheckChange = nil
@ -509,7 +502,9 @@ function onClotheCheckChange(clotheButtonBox)
end
function onColorCheckChange(colorBox)
if not outfitWindow then return end
if not outfitWindow then
return
end
local outfit = outfitWindow.preview.creaturePanel.creature:getOutfit()
if colorBox == currentColorBox then
colorBox.onCheckChange = nil
@ -540,10 +535,11 @@ function onColorCheckChange(colorBox)
end
function updateOutfits()
if not outfitWindow then return end
if not outfitWindow then
return
end
local outfit = outfitWindow.preview.creaturePanel.creature:getOutfit()
for i, child in ipairs(outfitWindow.list:getChildren()) do
if child.catalog == "outfit" then
local previewOutfit = child.creature:getOutfit()
@ -615,7 +611,7 @@ function create(currentOutfit, outfitList, mountList, wingList, auraList, shader
outfit.addons = addons
local widget = g_ui.createWidget("SmallPreviewTile", outfitWindow.list)
widget:setId("outfit."..name:lower().." "..id)
widget:setId("outfit." .. name:lower() .. " " .. id)
widget.title:setText(name)
outfit.mount = 0
widget.creature:setOutfit(outfit)
@ -631,7 +627,7 @@ function create(currentOutfit, outfitList, mountList, wingList, auraList, shader
}
local widget = g_ui.createWidget("SmallPreviewTile", outfitWindow.list)
widget:setId("mount."..name:lower().." "..id)
widget:setId("mount." .. name:lower() .. " " .. id)
widget.title:setText(name)
widget.creature:setOutfit(mountOufit)
widget.catalog = "mount"
@ -646,7 +642,7 @@ function create(currentOutfit, outfitList, mountList, wingList, auraList, shader
}
local widget = g_ui.createWidget("SmallPreviewTile", outfitWindow.list)
widget:setId("wings."..name:lower().." "..id)
widget:setId("wings." .. name:lower() .. " " .. id)
widget.title:setText(name)
widget.creature:setOutfit(wingsOufit)
widget.catalog = "wings"
@ -661,7 +657,7 @@ function create(currentOutfit, outfitList, mountList, wingList, auraList, shader
}
local widget = g_ui.createWidget("SmallPreviewTile", outfitWindow.list)
widget:setId("aura."..name:lower().." "..id)
widget:setId("aura." .. name:lower() .. " " .. id)
widget.title:setText(name)
widget.creature:setOutfit(auraOufit)
widget.catalog = "aura"
@ -679,12 +675,12 @@ function create(currentOutfit, outfitList, mountList, wingList, auraList, shader
shaderOutfit.type = outfitType
local widget = g_ui.createWidget("SmallPreviewTile", outfitWindow.list)
widget:setId("shader."..name:lower().." "..id)
widget:setId("shader." .. name:lower() .. " " .. id)
widget.title:setText(name)
widget.creature:setOutfit(shaderOutfit)
widget.catalog = "shader"
widget.shader = shaderOutfit.shader
end
end
if g_game.getFeature(GameHealthInfoBackground) then
table.insert(hpBarList, 1, {0, "-"})
@ -698,7 +694,7 @@ function create(currentOutfit, outfitList, mountList, wingList, auraList, shader
local path = g_healthBars.getHealthBarPath(id)
local widget = g_ui.createWidget("SmallPreviewTile", outfitWindow.list)
widget:setId("healthbar."..name:lower().." "..id)
widget:setId("healthbar." .. name:lower() .. " " .. id)
widget.item:setImageSource(i > 1 and path or "")
widget.title:setText(i > i and name or "Standard")
widget.catalog = "healthbar"
@ -711,13 +707,12 @@ function create(currentOutfit, outfitList, mountList, wingList, auraList, shader
local path = g_healthBars.getHealthBarPath(id)
local widget = g_ui.createWidget("SmallPreviewTile", outfitWindow.list)
widget:setId("manabar."..name:lower().." "..id)
widget:setId("manabar." .. name:lower() .. " " .. id)
widget.item:setImageSource(i > 1 and path or "")
widget.title:setText(i > i and name or "Standard")
widget.catalog = "manabar"
end
-- check current outfit
for i, child in ipairs(outfitWindow.list:getChildren()) do
local catalog = child.catalog
@ -731,38 +726,38 @@ function create(currentOutfit, outfitList, mountList, wingList, auraList, shader
elseif catalog == "mount" then
if outfit.type == mountType then
child:setChecked(true)
outfitWindow.list:moveChildToIndex(child, 1)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
end
elseif catalog == "shader" then
if outfit.shader == currentOutfit.shader then
child:setChecked(true)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
end
elseif catalog == "wings" then
if outfit.wings == currentOutfit.wings then
child:setChecked(true)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
end
elseif catalog == "aura" then
if outfit.aura == currentOutfit.aura then
child:setChecked(true)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
end
elseif catalog == "manabar" then
if child:getId():find(outfit.manabar) then
child:setChecked(true)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
end
elseif catalog == "healthbar" then
if child:getId():find(outfit.healthbar) then
child:setChecked(true)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
end
end
end
@ -792,7 +787,7 @@ function create(currentOutfit, outfitList, mountList, wingList, auraList, shader
outfitWindow.appearance.parts.secondary.onCheckChange = onClotheCheckChange
outfitWindow.appearance.parts.detail.onCheckChange = onClotheCheckChange
-- previewOptions
-- previewOptions
for i, settings in ipairs(previewOptions) do
if settings.enabled then
local widget = g_ui.createWidget("OptionsCheckBox", outfitWindow.preview.options)
@ -802,14 +797,14 @@ function create(currentOutfit, outfitList, mountList, wingList, auraList, shader
if i > 1 then
local catalog = string.sub(settings.id, 5):lower()
local data = dataTables[catalog.."s"]
local data = dataTables[catalog .. "s"]
-- if there's no options for certain category disable widget
if not data or #data == 0 then
widget.check:setChecked(false)
widget.check:setEnabled(false)
widget:setEnabled(false)
widget.check:setColor('#808080')
widget.check:setColor("#808080")
end
end
end
@ -831,7 +826,7 @@ function create(currentOutfit, outfitList, mountList, wingList, auraList, shader
local widget = g_ui.createWidget("AppearanceCategory", outfitWindow.appearance.categories)
widget:setId(settings.id)
widget.checkBox:setText(settings.text)
widget.checkBox:setChecked(i==2)
widget.checkBox:setChecked(i == 2)
end
end
@ -852,20 +847,19 @@ function create(currentOutfit, outfitList, mountList, wingList, auraList, shader
addon1:setEnabled(availableAddons > 0)
addon2:setEnabled(availableAddons > 1)
for i, setting in ipairs(settings) do
local outfit = setting.outfit
local mount = setting.mount
local name = setting.name
local widget = g_ui.createWidget("LargePreviewTile", outfitWindow.list)
widget.catalog = "preset"
widget:setId("preset."..outfit.type..name)
widget.outfit:setOutfit(outfit)
if mount then
widget.mount:setOutfit(mount)
end
widget.title:setText(name)
widget.catalog = "preset"
widget:setId("preset." .. outfit.type .. name)
widget.outfit:setOutfit(outfit)
if mount then
widget.mount:setOutfit(mount)
end
widget.title:setText(name)
end
refreshVisiblePreviews()
@ -921,16 +915,22 @@ function save()
local file = "/settings/outfits.json"
local status, result = pcall(function() return json.encode(settings, 2) end)
if not g_resources.fileExists(file) then
g_resources.makeDir("/settings")
end
local status, result =
pcall(
function()
return json.encode(settings, 2)
end
)
if not status then
return onError(
"Error while saving top bar settings. Data won't be saved. Details: " ..
result)
return onError("Error while saving top bar settings. Data won't be saved. Details: " .. result)
end
if result:len() > 100 * 1024 * 1024 then
return onError(
"Something went wrong, file is above 100MB, won't be saved")
return onError("Something went wrong, file is above 100MB, won't be saved")
end
g_resources.writeFileContents(file, result)
@ -939,17 +939,22 @@ end
function load()
local file = "/settings/outfits.json"
if not g_resources.fileExists(file) then
g_resources.makeDir("/settings")
end
if g_resources.fileExists(file) then
local status, result = pcall(function()
return json.decode(g_resources.readFileContents(file))
end)
if not status then
return onError(
"Error while reading top bar settings file. To fix this problem you can delete storage.json. Details: " ..
result)
local status, result =
pcall(
function()
return json.decode(g_resources.readFileContents(file))
end
settings = result
)
if not status then
return onError("Error while reading top bar settings file. To fix this problem you can delete storage.json. Details: " .. result)
end
settings = result
else
settings = {}
settings = {}
end
end

View File

@ -210,6 +210,7 @@ GameNewCreatureStacking = 121 -- Ignore MAX_THINGS limit while adding to tile
GameCreaturesMana = 122 -- get mana from server for creatures other than Player
GameQuickLootFlags = 123 -- enables quick loot feature for all protocols
GameDontMergeAnimatedText = 124
GameMissionId = 125
LastGameFeature = 130

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