mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-10-19 06:03:27 +02:00
Version 1.0
This commit is contained in:
@@ -15,6 +15,7 @@ local battleTab = addTab("Battle")
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local caveTab = addTab("Cave")
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local toolsTab = addTab("Tools")
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Panels.Eating(battleTab)
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Panels.Health(battleTab)
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Panels.HealthItem(battleTab)
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Panels.ManaItem(battleTab)
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@@ -40,6 +41,30 @@ macro(1000, "this macro does nothing", "f7", function()
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end, toolsTab)
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macro(100, "debug pathfinding", nil, function()
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for i, tile in ipairs(g_map.getTiles(posz())) do
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tile:setText("")
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end
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local path = findEveryPath(pos(), 20, {
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ignoreNonPathable = false
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})
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local total = 0
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for i, p in pairs(path) do
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local s = i:split(",")
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local pos = {x=tonumber(s[1]), y=tonumber(s[2]), z=tonumber(s[3])}
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local tile = g_map.getTile(pos)
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if tile then
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tile:setText(p[2])
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end
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total = total + 1
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end
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end, toolsTab)
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macro(1000, "speed hack", nil, function()
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player:setSpeed(1000)
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end, toolsTab)
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--#hotkeys
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hotkey("f5", "example hotkey", function()
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@@ -48,6 +73,7 @@ end)
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singlehotkey("ctrl+f6", "singlehotkey", function()
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info("Wow, you clicked f6 singlehotkey")
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usewith(268, player)
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end)
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--#callbacks
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@@ -58,15 +84,6 @@ onPlayerPositionChange(function()
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end)
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--#other
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HTTP.getJSON("https://api.ipify.org/?format=json", function(data, err)
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if err then
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warn("Whoops! Error occured: " .. err)
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return
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end
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local myIp = data['ip']
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end)
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]=]},
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@@ -39,6 +39,7 @@ function executeBot(config, storage, tabs, msgCallback, saveConfigCallback)
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context.math = math
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context.table = table
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context.string = string
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context.tonumber = tonumber
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context.tr = tr
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context.json = json
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context.regexMatch = regexMatch
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@@ -51,42 +51,145 @@ context.getPlayerByName = function(name, multifloor)
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return nil
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end
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context.findPath = function(startPos, destPos, maxDist, ignoreFields, ignoreCreatures)
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context.findAllPaths = function(start, maxDist, params)
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--[[
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Available params:
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ignoreLastCreature
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ignoreCreatures
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ignoreNonPathable
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ignoreNonWalkable
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ignoreStairs
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ignoreCost
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allowUnseen
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]]--
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if type(params) ~= 'table' then
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params = {}
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end
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for key, value in pairs(params) do
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if value == nil or value == false then
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params[key] = 0
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elseif value == true then
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params[key] = 1
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end
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end
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return g_map.findEveryPath(start, maxDist, params)
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end
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context.findEveryPath = context.findAllPaths
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context.translateAllPathsToPath = function(paths, destPos)
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local predirections = {}
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local directions = {}
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local destPosStr = destPos
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if type(destPos) ~= 'string' then
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destPosStr = destPos.x .. "," .. destPos.y .. "," .. destPos.z
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end
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while destPosStr:len() > 0 do
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local node = paths[destPosStr]
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if not node then
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break
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end
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if node[3] < 0 then
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break
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end
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table.insert(predirections, node[3])
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destPosStr = node[4]
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end
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-- reverse
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for i=#predirections,1,-1 do
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table.insert(directions, predirections[i])
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end
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return directions
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end
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context.translateEveryPathToPath = context.translateAllPathsToPath
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context.findPath = function(startPos, destPos, maxDist, params)
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--[[
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Available params:
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ignoreLastCreature
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ignoreCreatures
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ignoreNonPathable
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ignoreNonWalkable
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ignoreStairs
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ignoreCost
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allowUnseen
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precision
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marginMin
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marginMax
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]]--
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if startPos.z ~= destPos.z then
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return
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end
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if type(maxDist) ~= 'number' then
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maxDist = 100
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end
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local complexity = math.min(10000, maxDist * maxDist)
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local flags = 0
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if ignoreFields then
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flags = flags + 4
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if type(params) ~= 'table' then
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params = {}
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end
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if ignoreCreatures then
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flags = flags + 16
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local destPosStr = destPos.x .. "," .. destPos.y .. "," .. destPos.z
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params["destination"] = destPosStr
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local paths = context.findAllPaths(startPos, maxDist, params)
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local marginMin = params.marginMin or params.minMargin
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local marginMax = params.marginMax or params.maxMargin
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if type(marginMin) == 'number' and type(marginMax) == 'number' then
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local bestCandidate = nil
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local bestCandidatePos = nil
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for x = -marginMax, marginMax do
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for y = -marginMax, marginMax do
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if math.abs(x) >= marginMin or math.abs(y) >= marginMin then
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local dest = (destPos.x + x) .. "," .. (destPos.y + y) .. "," .. destPos.z
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local node = paths[dest]
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if node and (not bestCandidate or bestCandidate[1] > node[1]) then
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bestCandidate = node
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bestCandidatePos = dest
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end
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end
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end
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end
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if bestCandidate then
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return context.translateAllPathsToPath(paths, bestCandidatePos)
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end
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return
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end
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return g_map.findPath(startPos, destPos, complexity, flags)
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if not paths[destPosStr] then
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local precision = params.precision
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if type(precision) == 'number' then
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for p = 1, precision do
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local bestCandidate = nil
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local bestCandidatePos = nil
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for x = -p, p do
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for y = -p, p do
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local dest = (destPos.x + x) .. "," .. (destPos.y + y) .. "," .. destPos.z
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local node = paths[dest]
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if node and (not bestCandidate or bestCandidate[1] > node[1]) then
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bestCandidate = node
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bestCandidatePos = dest
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end
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end
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end
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if bestCandidate then
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return context.translateAllPathsToPath(paths, bestCandidatePos)
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end
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end
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end
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return nil
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end
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return context.translateAllPathsToPath(paths, destPos)
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end
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context.getPath = context.findPath
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context.autoWalk = function(destination, maxDist, params)
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-- Available params same as for findPath
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local path = context.findPath(context.player:getPosition(), destination, maxDist, params)
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if not path then
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return false
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end
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-- autowalk without prewalk animation
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g_game.autoWalk(path, {x=0,y=0,z=0})
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return true
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end
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context.autoWalk = function(destination, maxDist, ignoreFields, ignoreCreatures)
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if maxDist == nil then
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maxDist = 100
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end
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if ignoreFields == nil then
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ignoreFields = false
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end
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if ignoreCreatures == nil then
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ignoreCreatures = false
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end
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if context.player:getPosition().z ~= destination.z then
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return false
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end
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local path = context.findPath(context.player:getPosition(), destination, maxDist, ignoreFields, ignoreCreatures)
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if #path < 1 then
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return false
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end
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if g_game.getFeature(GameNewWalking) then
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g_game.autoWalk(path, context.player:getPosition())
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else
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g_game.autoWalk(path, {x=0,y=0,z=0})
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end
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return true
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end
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@@ -621,6 +621,8 @@ Panel
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end
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refreshConfig()
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-- processing
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local getMonsterConfig = function(monster)
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if monsters[monster:getName():lower()] then
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@@ -639,21 +641,28 @@ Panel
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return -1
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end
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local distance = context.getDistanceBetween(context.player:getPosition(), monster:getPosition())
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if distance > 10 then
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local pos = context.player:getPosition()
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local mpos = monster:getPosition()
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local hp = monster:getHealthPercent()
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if config.minHealth > hp or config.maxHealth < hp then
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return -1
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end
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local maxDistance = 5
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if config.chase and hp < 20 then
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maxDistance = 7
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end
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local distance = math.max(math.abs(pos.x-mpos.x), math.abs(pos.y-mpos.y))
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if distance > maxDistance then
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return -1
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end
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local mpos = monster:getPosition()
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local hasPath = false
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for x=-1,1 do
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for y=-1,1 do
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local pathTo = context.findPath(context.player:getPosition(), {x=mpos.x-x, y=mpos.y-y, z=mpos.z}, 100, true, false)
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if #pathTo > 0 then
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hasPath = true
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break
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end
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end
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local pathTo = context.findPath(context.player:getPosition(), {x=mpos.x, y=mpos.y, z=mpos.z}, 10, { ignoreNonPathable = true, precision=1 })
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if pathTo then
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hasPath = true
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end
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if distance > 2 and not hasPath then
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return -1
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@@ -667,19 +676,26 @@ Panel
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priority = priority + 10
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end
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if distance <= 2 then
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priority = priority + 20
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priority = priority + 10
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end
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if distance <= 1 then
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priority = priority + 10
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end
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if monster:getHealthPercent() <= 10 then
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if hp <= 20 and config.chase then
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priority = priority + 30
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end
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if hp <= 10 then
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priority = priority + 10
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end
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if monster:getHealthPercent() <= 25 then
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if hp <= 25 then
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priority = priority + 10
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end
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if monster:getHealthPercent() <= 50 then
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if hp <= 50 then
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priority = priority + 10
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end
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if monster:getHealthPercent() <= 75 then
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if hp <= 75 then
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priority = priority + 10
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end
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@@ -720,13 +736,13 @@ Panel
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table.remove(lootContainers, 1)
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return true
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end
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if lootTries >= 5 then
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lootTries = 0
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table.remove(lootContainers, 1)
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return true
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end
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local dist = math.max(math.abs(pos.x-cpos.x), math.abs(pos.y-cpos.y))
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local dist = math.max(math.abs(pos.x-cpos.x), math.abs(pos.y-cpos.y))
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if dist <= 5 then
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local tile = g_map.getTile(cpos)
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if not tile then
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@@ -739,7 +755,8 @@ Panel
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table.remove(lootContainers, 1)
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return true
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end
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topItem:setMarked('orange')
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if dist <= 1 then
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lootTries = lootTries + 1
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openContainerRequest = context.now
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@@ -755,30 +772,19 @@ Panel
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end
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lootTries = lootTries + 1
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if context.autoWalk(cpos, 100 + dist * 2) then
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if context.autoWalk(cpos, 20, { precision = 1}) then
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return true
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end
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if context.autoWalk(cpos, 100 + dist * 2, true) then
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if context.autoWalk(cpos, 20, { ignoreNonPathable = true, precision = 1}) then
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return true
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end
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for i=1,5 do
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local cpos2 = {x=cpos.x + math.random(-1, 1),y = cpos.y + math.random(-1, 1), z = cpos.z}
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if context.autoWalk(cpos2, 100 + dist * 2) then
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return true
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end
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end
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-- try again, ignore field
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for i=1,5 do
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local cpos2 = {x=cpos.x + math.random(-1, 1),y = cpos.y + math.random(-1, 1), z = cpos.z}
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if context.autoWalk(cpos2, 100 + dist * 2, true) then
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return true
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end
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if context.autoWalk(cpos, 20, { ignoreNonPathable = true, precision = 2}) then
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return true
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end
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-- ignore fields and monsters
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if context.autoWalk(cpos, 100 + dist * 2, true, true) then
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if context.autoWalk(cpos, 20, { ignoreNonPathable = true, ignoreCreatures = true, precision = 2}) then
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return true
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end
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else
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@@ -817,6 +823,7 @@ Panel
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return
|
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end
|
||||
|
||||
topItem:setMarked('blue')
|
||||
table.insert(lootContainers, tpos)
|
||||
end)
|
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|
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@@ -916,40 +923,23 @@ Panel
|
||||
|
||||
local distance = math.max(math.abs(offsetX), math.abs(offsetY))
|
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if config.keepDistance then
|
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if (distance == config.distance or distance == config.distance + 1) then
|
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local minDistance = config.distance
|
||||
if target:getHealthPercent() < 20 and config.chase and danger < 10 then
|
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minDistance = 1
|
||||
end
|
||||
if (distance == minDistance or distance == minDistance + 1) then
|
||||
return
|
||||
else
|
||||
local bestDist = 10
|
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local bestPos = pos
|
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|
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for i=1,5 do
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local testPos = {x=pos.x + math.random(-3,3), y=pos.y + math.random(-3,3), z=pos.z}
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local dist = math.abs(config.distance - math.max(math.abs(tpos.x - testPos.x), math.abs(tpos.y - testPos.y)))
|
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if dist < bestDist then
|
||||
local path = context.findPath(pos, testPos, 100, false, false)
|
||||
if #path > 0 then
|
||||
bestPos = testPos
|
||||
bestDist = dist
|
||||
if not context.autoWalk(tpos, 8, { minMargin=minDistance, maxMargin=minDistance + 1}) then
|
||||
if not context.autoWalk(tpos, 8, { ignoreNonPathable = true, minMargin=minDistance, maxMargin=minDistance + 1}) then
|
||||
if not context.autoWalk(tpos, 8, { ignoreNonPathable = true, ignoreCreatures = true, minMargin=minDistance, maxMargin=minDistance + 2}) then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
if bestDist > 1 then
|
||||
for i=1,10 do
|
||||
local testPos = {x=pos.x + math.random(-4,4), y=pos.y + math.random(-4,4), z=pos.z}
|
||||
local dist = math.abs(config.distance - math.max(math.abs(tpos.x - testPos.x), math.abs(tpos.y - testPos.y)))
|
||||
if dist < bestDist then
|
||||
local path = context.findPath(pos, testPos, 100, true, false)
|
||||
if #path > 0 then
|
||||
bestPos = testPos
|
||||
bestDist = dist
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if bestDist < 10 then
|
||||
context.autoWalk(bestPos, 100, true, false)
|
||||
context.delay(300)
|
||||
end
|
||||
context.delay(300)
|
||||
end
|
||||
return
|
||||
end
|
||||
@@ -971,16 +961,14 @@ Panel
|
||||
end
|
||||
|
||||
if distance > 1 then
|
||||
for x=-1,1 do
|
||||
for y=-1,1 do
|
||||
if context.autoWalk({x=tpos.x-x, y=tpos.y-y, z=tpos.z}, 100, true, false) then
|
||||
if not context.autoWalk(tpos, 8, { precision = 1}) then
|
||||
if not context.autoWalk(tpos, 8, { ignoreNonPathable = true, precision = 1}) then
|
||||
if not context.autoWalk(tpos, 8, { ignoreNonPathable = true, precision = 2}) then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
if not context.autoWalk(tpos, 100, false, true) then
|
||||
context.autoWalk(tpos, 100, true, true)
|
||||
end
|
||||
context.delay(300)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
@@ -316,6 +316,87 @@ Panel
|
||||
end
|
||||
Panels.ManaItem = Panels.Mana
|
||||
|
||||
Panels.Eating = function(parent)
|
||||
if not parent then
|
||||
parent = context.panel
|
||||
end
|
||||
|
||||
local panelName = "autoEatingPanel"
|
||||
local panelId = 1
|
||||
while parent:getChildById(panelName .. panelId) do
|
||||
panelId = panelId + 1
|
||||
end
|
||||
panelName = panelName .. panelId
|
||||
|
||||
local ui = context.setupUI([[
|
||||
Panel
|
||||
height: 55
|
||||
margin-top: 2
|
||||
|
||||
Label
|
||||
id: info
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
text: Auto Eating
|
||||
text-align: center
|
||||
|
||||
BotItem
|
||||
id: item1
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 3
|
||||
margin-left: 10
|
||||
|
||||
BotItem
|
||||
id: item2
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.top: prev.top
|
||||
|
||||
BotItem
|
||||
id: item3
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.top
|
||||
margin-right: 10
|
||||
|
||||
]], parent)
|
||||
ui:setId(panelName)
|
||||
|
||||
if not context.storage["autoEating" .. panelId] then
|
||||
context.storage["autoEating" .. panelId] = {}
|
||||
end
|
||||
|
||||
ui.item1.onItemChange = function(widget)
|
||||
context.storage["autoEating" .. panelId][1] = widget:getItemId()
|
||||
end
|
||||
ui.item1:setItemId(context.storage["autoEating" .. panelId][1] or 3725)
|
||||
|
||||
ui.item2.onItemChange = function(widget)
|
||||
context.storage["autoEating" .. panelId][2] = widget:getItemId()
|
||||
end
|
||||
ui.item2:setItemId(context.storage["autoEating" .. panelId][2] or 0)
|
||||
|
||||
ui.item3.onItemChange = function(widget)
|
||||
context.storage["autoEating" .. panelId][3] = widget:getItemId()
|
||||
end
|
||||
ui.item3:setItemId(context.storage["autoEating" .. panelId][3] or 0)
|
||||
|
||||
|
||||
context.macro(15000, function()
|
||||
local candidates = {}
|
||||
for i, item in pairs(context.storage["autoEating" .. panelId]) do
|
||||
if item >= 100 then
|
||||
table.insert(candidates, item)
|
||||
end
|
||||
end
|
||||
if #candidates == 0 then
|
||||
return
|
||||
end
|
||||
context.usewith(candidates[math.random(1, #candidates)], context.player)
|
||||
end)
|
||||
end
|
||||
Panels.ManaItem = Panels.Mana
|
||||
|
||||
Panels.Turning = function(parent)
|
||||
context.macro(1000, "Turning / AntiIdle", nil, function()
|
||||
context.turn(math.random(1, 4))
|
||||
|
@@ -488,7 +488,7 @@ Panel
|
||||
|
||||
context.onContainerOpen(function(container)
|
||||
if container:getItemsCount() > 0 then
|
||||
lastOpenedContainer = context.now
|
||||
lastOpenedContainer = context.now + container:getItemsCount() * 100
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -547,32 +547,35 @@ Panel
|
||||
if distance > 100 or position.z ~= context.player:getPosition().z then
|
||||
lastGotoSuccesful = false
|
||||
elseif distance > 0 then
|
||||
commandExecutionNo = commandExecutionNo + 1
|
||||
lastGotoSuccesful = false
|
||||
if commandExecutionNo <= 3 then -- try max 3 times
|
||||
if not context.autoWalk(position, 100 + distance * 2, commandExecutionNo > 1, false) then
|
||||
if commandExecutionNo > 1 then
|
||||
context.autoWalk(position, 100 + distance * 2, true, true) -- ignore creatures
|
||||
end
|
||||
context.delay(500)
|
||||
return
|
||||
end
|
||||
return
|
||||
elseif commandExecutionNo == 4 then -- try last time, location close to destination
|
||||
for i=1,3 do
|
||||
position.x = position.x + math.random(-1, 1)
|
||||
position.y = position.y + math.random(-1, 1)
|
||||
if context.autoWalk(position, 100 + distance * 2, true) then
|
||||
if not context.findPath(context.player:getPosition(), position, 100, { ignoreNonPathable = true, precision = 1, ignoreCreatures = true }) then
|
||||
lastGotoSuccesful = false
|
||||
executeNextMacroCall = true
|
||||
else
|
||||
commandExecutionNo = commandExecutionNo + 1
|
||||
lastGotoSuccesful = false
|
||||
if commandExecutionNo <= 3 then -- try max 3 times
|
||||
if not context.autoWalk(position, distance * 2, { ignoreNonPathable = false }) then
|
||||
if commandExecutionNo > 1 then
|
||||
if context.autoWalk(position, distance * 2, { ignoreNonPathable = true, precision = 1 }) then
|
||||
context.delay(500)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
return
|
||||
elseif commandExecutionNo == 4 then -- try last time, location close to destination
|
||||
if context.autoWalk(position, distance * 2, { ignoreNonPathable = true, ignoreLastCreature = true, precision = 2, allowUnseen = true }) then
|
||||
context.delay(500)
|
||||
return
|
||||
end
|
||||
elseif distance <= 2 then
|
||||
lastGotoSuccesful = true
|
||||
executeNextMacroCall = true
|
||||
end
|
||||
elseif distance <= 2 then
|
||||
lastGotoSuccesful = true
|
||||
executeNextMacroCall = lastGotoSuccesful
|
||||
end
|
||||
else
|
||||
lastGotoSuccesful = true
|
||||
executeNextMacroCall = lastGotoSuccesful
|
||||
executeNextMacroCall = true
|
||||
end
|
||||
else
|
||||
context.error("Waypoints: invalid use of goto function")
|
||||
|
Reference in New Issue
Block a user