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Version 1.5 - bug fixes and small improvements
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@@ -367,7 +367,7 @@ end
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function turn(dir, repeated)
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local player = g_game.getLocalPlayer()
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if player:isWalking() and player:getWalkDirection() == dir then
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if player:isWalking() and player:getWalkDirection() == dir and not player:isServerWalking() then
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return
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end
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