This commit is contained in:
OTCv8 2020-08-15 20:06:04 +02:00
parent 929ab400ed
commit cf931af49e
21 changed files with 87 additions and 1541 deletions

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@ -17,7 +17,6 @@ Module
- client_textedit
- client_options
- client_entergame
- client_entergamev2
- client_terminal
- client_stats
- client_feedback

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@ -1,484 +0,0 @@
local entergameWindow
local characterGroup
local outfitGroup
local protocol
local infoBox
local loadingBox
function init()
if not USE_NEW_ENERGAME then return end
entergameWindow = g_ui.displayUI('entergamev2')
entergameWindow.news:hide()
entergameWindow.quick:hide()
entergameWindow.registration:hide()
entergameWindow.characters:hide()
entergameWindow.createcharacter:hide()
entergameWindow.settings:hide()
-- entergame
entergameWindow.entergame.register.onClick = function()
entergameWindow.registration:show()
entergameWindow.entergame:hide()
end
entergameWindow.entergame.mainPanel.button.onClick = login
-- registration
entergameWindow.registration.back.onClick = function()
entergameWindow.registration:hide()
entergameWindow.entergame:show()
end
-- characters
--- outfits
entergameWindow.characters.mainPanel.showOutfits.onClick = function()
local status = not (entergameWindow.characters.mainPanel.showOutfits:isOn())
g_settings.set('showOutfits', status)
entergameWindow.characters.mainPanel.showOutfits:setOn(status)
if status then
entergameWindow.characters.mainPanel.outfitsPanel:show()
entergameWindow.characters.mainPanel.outfitsScroll:show()
entergameWindow.characters.mainPanel.charactersPanel:hide()
entergameWindow.characters.mainPanel.charactersScroll:hide()
else
entergameWindow.characters.mainPanel.outfitsPanel:hide()
entergameWindow.characters.mainPanel.outfitsScroll:hide()
entergameWindow.characters.mainPanel.charactersPanel:show()
entergameWindow.characters.mainPanel.charactersScroll:show()
end
end
local showOutfits = g_settings.getBoolean("showOutfits", false)
entergameWindow.characters.mainPanel.showOutfits:setOn(showOutfits)
if showOutfits then
entergameWindow.characters.mainPanel.charactersPanel:hide()
entergameWindow.characters.mainPanel.charactersScroll:hide()
else
entergameWindow.characters.mainPanel.outfitsPanel:hide()
entergameWindow.characters.mainPanel.outfitsScroll:hide()
end
--- auto reconnect
entergameWindow.characters.mainPanel.autoReconnect.onClick = function()
local status = (not entergameWindow.characters.mainPanel.autoReconnect:isOn())
g_settings.set('autoReconnect', status)
entergameWindow.characters.mainPanel.autoReconnect:setOn(status)
end
local autoReconnect = g_settings.getBoolean("autoReconnect", true)
entergameWindow.characters.mainPanel.autoReconnect:setOn(autoReconnect)
--- buttons
entergameWindow.characters.logout.onClick = function()
protocol:logout()
entergameWindow.characters:hide()
entergameWindow.entergame:show()
entergameWindow.entergame.mainPanel.account:setText("")
entergameWindow.entergame.mainPanel.password:setText("")
end
entergameWindow.characters.createcharacter.onClick = function()
entergameWindow.characters:hide()
entergameWindow.createcharacter:show()
entergameWindow.createcharacter.mainPanel.name:setText("")
end
entergameWindow.characters.settings.onClick = function()
entergameWindow.characters:hide()
entergameWindow.settings:show()
end
-- create character
entergameWindow.createcharacter.back.onClick = function()
entergameWindow.createcharacter:hide()
entergameWindow.characters:show()
end
entergameWindow.createcharacter.mainPanel.createButton.onClick = createcharacter
entergameWindow.settings.back.onClick = function()
entergameWindow.settings:hide()
entergameWindow.characters:show()
end
entergameWindow.settings.mainPanel.updateButton.onClick = updateSettings
-- pick server
local server = nil
if type(Servers) == "table" then
for name, url in pairs(Servers) do
server = url
end
elseif type(Servers) == "string" then
server = Servers
elseif type(Server) == "string" then
server = Server
end
if not server then
message("Configuration error", "You must set server url in init.lua!\nExample:\nServer = \"ws://otclient.ovh:8000\"")
return
end
-- init protocol
-- token is random string
local session = g_crypt.sha1Encode("" .. math.random() .. g_clock.realMicros() .. tostring(G.UUID) .. g_platform.getCPUName() .. g_platform.getProcessId())
protocol = EnterGameV2Protocol.new(session)
if not protocol:setUrl(server) then
return message("Configuration error", "Invalid url for entergamev2:\n" .. server)
end
protocol.onLogin = onLogin
protocol.onLogout = logout
protocol.onMessage = serverMessage
protocol.onLoading = showLoading
protocol.onQAuth = updateQAuth
protocol.onCharacters = updateCharacters
protocol.onNews = updateNews
protocol.onMotd = updateMotd
protocol.onCharacterCreate = onCharacterCreate
-- game stuff
connect(g_game, { onLoginError = onLoginError,
onLoginToken = onLoginToken ,
onUpdateNeeded = onUpdateNeeded,
onConnectionError = onConnectionError,
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginWait = onLoginWait,
onLogout = onLogout
})
if g_game.isOnline() then
onGameStart()
end
end
function terminate()
if not USE_NEW_ENERGAME then return end
if protocol then
protocol:destroy()
protocol = nil
end
if infoBox then
infoBox:destroy()
infoBox = nil
end
if loadingBox then
loadingBox:destroy()
loadingBox = nil
end
if characterGroup then
characterGroup:destroy()
characterGroup = nil
end
if outfitGroup then
outfitGroup:destroy()
outfitGroup = nil
end
entergameWindow:destroy()
entergameWindow = nil
disconnect(g_game, { onLoginError = onLoginError,
onLoginToken = onLoginToken ,
onUpdateNeeded = onUpdateNeeded,
onConnectionError = onConnectionError,
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginWait = onLoginWait,
onLogout = onLogout
})
end
function show()
end
function hide()
end
function message(title, text)
if infoBox then
infoBox:destroy()
end
infoBox = displayInfoBox(title, text)
infoBox.onDestroy = function(widget)
if widget == infoBox then
infoBox = nil
end
end
infoBox:show()
infoBox:raise()
infoBox:focus()
end
function showLoading(titie, text)
if loadingBox then
loadingBox:destroy()
end
local callback = function() end -- do nothing
loadingBox = displayGeneralBox(titie, text, {}, callback, callback)
loadingBox.onDestroy = function(widget)
if widget == loadingBox then
loadingBox = nil
end
end
loadingBox:show()
loadingBox:raise()
loadingBox:focus()
end
function serverMessage(title, text)
return message(title, text)
end
function updateCharacters(characters)
if outfitGroup then
outfitGroup:destroy()
end
if characterGroup then
characterGroup:destroy()
end
entergameWindow.characters.mainPanel.charactersPanel:destroyChildren()
entergameWindow.characters.mainPanel.outfitsPanel:destroyChildren()
outfitGroup = UIRadioGroup.create()
characterGroup = UIRadioGroup.create()
for i, character in ipairs(characters) do
local characterWidget = g_ui.createWidget('EntergameCharacter', entergameWindow.characters.mainPanel.charactersPanel)
characterGroup:addWidget(characterWidget)
local outfitWidget = g_ui.createWidget('EntergameBigCharacter', entergameWindow.characters.mainPanel.outfitsPanel)
outfitGroup:addWidget(outfitWidget)
for i, widget in ipairs({characterWidget, outfitWidget}) do
widget.character = character
widget.outfit:setOutfit(character["outfit"])
widget.line1:setText(character["line1"])
widget.line2:setText(character["line2"])
widget.line3:setText(character["line3"])
end
end
if #characters > 1 then
characterGroup:selectWidget(entergameWindow.characters.mainPanel.charactersPanel:getFirstChild())
outfitGroup:selectWidget(entergameWindow.characters.mainPanel.outfitsPanel:getFirstChild())
end
end
function updateQAuth(token)
if not token or token:len() == 0 then
return entergameWindow.quick:hide()
end
entergameWindow.quick:show()
entergameWindow.quick.qrcode:setQRCode(token, 1)
entergameWindow.quick.qrcode.onClick = function()
g_platform.openUrl(token)
end
entergameWindow.quick.quathlogo.onClick = entergameWindow.quick.qrcode.onClick
end
function updateNews(news)
if not news or #news == 0 then
return entergameWindow.news:hide()
end
entergameWindow.news:show()
entergameWindow.news.content:destroyChildren()
for i, entry in ipairs(news) do
local title = entry["title"]
local text = entry["text"]
local image = entry["image"]
if title then
local newsLabel = g_ui.createWidget('NewsLabel', entergameWindow.news.content)
newsLabel:setText(title)
end
if text ~= nil then
local newsText = g_ui.createWidget('NewsText', entergameWindow.news.content)
newsText:setText(text)
end
end
end
function updateMotd(text)
if not text or text:len() == 0 then
return entergameWindow.characters.mainPanel.motd:hide()
end
entergameWindow.characters.mainPanel.motd:show()
entergameWindow.characters.mainPanel.motd:setText(text)
end
function login()
local account = entergameWindow.entergame.mainPanel.account:getText()
local password = entergameWindow.entergame.mainPanel.password:getText()
entergameWindow.entergame:hide()
showLoading("Login", "Connecting to server...")
protocol:login(account, password, "")
end
function onLogin(data)
if loadingBox then
loadingBox:destroy()
loadingBox = nil
end
if data["error"] and data["error"]:len() > 0 then
entergameWindow.entergame:show()
return message("Login error", data["error"])
end
local incorrectThings = validateThings(data["things"])
if incorrectThings:len() > 0 then
entergameWindow.entergame:show()
return message("Login error - missing things", incorrectThings)
end
if infoBox then
infoBox:destroy()
end
local version = data["version"]
G.clientVersion = version
g_game.setClientVersion(version)
g_game.setProtocolVersion(g_game.getClientProtocolVersion(version))
g_game.setCustomOs(-1) -- disable custom os
local customProtocol = data["customProtocol"]
g_game.setCustomProtocolVersion(0)
if type(customProtocol) == 'number' then
g_game.setCustomProtocolVersion(customProtocol)
end
local email = data["email"]
local security = data["security"]
entergameWindow.settings.mainPanel.email:setText(email)
entergameWindow.settings.mainPanel.security:setCurrentIndex(math.max(1, security))
entergameWindow.characters:show()
entergameWindow.entergame:hide()
end
function logout()
if not entergameWindow.characters:isVisible() and not entergameWindow.createcharacter:isVisible() then
return
end
entergameWindow.characters:hide()
entergameWindow.createcharacter:hide()
entergameWindow.entergame:show()
message("Information", "Session expired, you has been logged out.")
end
function validateThings(things)
local incorrectThings = ""
local missingFiles = false
local versionForMissingFiles = 0
if things ~= nil then
local thingsNode = {}
for thingtype, thingdata in pairs(things) do
thingsNode[thingtype] = thingdata[1]
if not g_resources.fileExists("/things/" .. thingdata[1]) then
incorrectThings = incorrectThings .. "Missing file: " .. thingdata[1] .. "\n"
missingFiles = true
versionForMissingFiles = thingdata[1]:split("/")[1]
else
local localChecksum = g_resources.fileChecksum("/things/" .. thingdata[1]):lower()
if localChecksum ~= thingdata[2]:lower() and #thingdata[2] > 1 then
if g_resources.isLoadedFromArchive() then -- ignore checksum if it's test/debug version
incorrectThings = incorrectThings .. "Invalid checksum of file: " .. thingdata[1] .. " (is " .. localChecksum .. ", should be " .. thingdata[2]:lower() .. ")\n"
end
end
end
end
g_settings.setNode("things", thingsNode)
else
g_settings.setNode("things", {})
end
if missingFiles then
incorrectThings = incorrectThings .. "\nYou should open data/things and create directory " .. versionForMissingFiles ..
".\nIn this directory (data/things/" .. versionForMissingFiles .. ") you should put missing\nfiles (Tibia.dat and Tibia.spr) " ..
"from correct Tibia version."
end
return incorrectThings
end
function doGameLogin()
local selected = nil
if entergameWindow.characters.mainPanel.charactersPanel:isVisible() then
selected = characterGroup:getSelectedWidget()
else
selected = outfitGroup:getSelectedWidget()
end
if not selected then
return message("Entergame error", "Please select character")
end
local character = selected.character
if not g_game.getFeature(GameSessionKey) then
g_game.enableFeature(GameSessionKey)
end
g_game.loginWorld("", "", character.worldName, character.worldHost, character.worldPort, character.name, "", protocol.session)
end
function onLoginError(err)
message("Login error", err)
end
function onLoginToken()
end
function onUpdateNeeded(signature)
end
function onConnectionError(message, code)
end
function onGameStart()
entergameWindow:hide()
end
function onGameEnd()
entergameWindow:show()
end
function onLoginWait(message, time)
end
function onLogout()
end
function createcharacter()
local name = entergameWindow.createcharacter.mainPanel.name:getText()
local gender = entergameWindow.createcharacter.mainPanel.gender:getCurrentOption().text
local vocation = entergameWindow.createcharacter.mainPanel.vocation:getCurrentOption().text
local town = entergameWindow.createcharacter.mainPanel.town:getCurrentOption().text
if name:len() < 3 or name:len() > 20 then
return message("Error", "Invalid character name")
end
protocol:createCharacter(name, gender, vocation, town)
showLoading("Creating character", "Creating new character...")
end
function onCharacterCreate(err, msg)
if loadingBox then
loadingBox:destroy()
loadingBox = nil
end
if err then
return message("Error", err)
end
message("Success", msg)
entergameWindow.createcharacter:hide()
entergameWindow.characters:show()
end
function updateSettings()
local email = entergameWindow.settings.mainPanel.email:getText()
local security = entergameWindow.settings.mainPanel.security.currentIndex
protocol:updateSettings({
email=email,
security=security
})
entergameWindow.settings:hide()
entergameWindow.characters:show()
end

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@ -1,10 +0,0 @@
Module
name: client_entergamev2
description: Manages enter game and character list windows
author: otclient.ovh
website: http://otclient.ovh
sandboxed: true
scripts: [ protocol, entergamev2 ]
@onLoad: init()
@onUnload: terminate()

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@ -1,796 +0,0 @@
EnterGamePanel < Panel
font: verdana-11px-antialised
color: #dfdfdf
text-offset: 0 6
text-align: top
image-source: /images/ui/window
image-border: 6
image-border-top: 27
padding-top: 28
padding-left: 8
padding-right: 8
padding-bottom: 8
News < EnterGamePanel
id: news
anchors.left: parent.left
anchors.top: parent.top
anchors.bottom: parent.bottom
width: 230
!text: tr("News")
ScrollablePanel
id: content
anchors.fill: parent
margin-right: 8
margin-left: 1
margin-bottom: 5
vertical-scrollbar: newsPanelScroll
layout:
type: verticalBox
SmallScrollBar
id: newsPanelScroll
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
NewsLabel < Label
text-wrap: true
text-auto-resize: true
text-align: center
font: terminus-14px-bold
NewsText < Label
text-wrap: true
text-auto-resize: true
text-align: left
margin-bottom: 10
NewsImage < Label
text-wrap: true
margin-bottom: 5
text-align: center
EnterGame < Panel
anchors.fill: parent
id: entergame
EnterGamePanel
id: mainPanel
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
size: 230 210
!text: tr("Enter Game")
padding-top: 36
padding-left: 16
padding-right: 16
padding-bottom: 16
MenuLabel
!text: tr('Account name')
anchors.left: parent.left
anchors.top: parent.top
text-auto-resize: true
TextEdit
id: account
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 2
MenuLabel
!text: tr('Password')
anchors.left: prev.left
anchors.top: prev.bottom
margin-top: 8
text-auto-resize: true
PasswordTextEdit
id: password
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 2
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 10
CheckBox
id: rememberPasswordBox
!text: tr('Remember password')
!tooltip: tr('Remember account and password when starts client')
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 9
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 9
Button
id: button
!text: tr('Login')
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 10
margin-left: 50
margin-right: 50
EnterGamePanel
id: buttons
anchors.horizontalCenter: prev.horizontalCenter
anchors.top: prev.bottom
margin-top: 20
size: 290 50
image-source: /images/ui/window_headless
image-border: 6
padding-top: 8
Button
id: register
anchors.verticalCenter: buttons.verticalCenter
anchors.left: buttons.left
margin-left: 10
!text: tr("Create account")
size: 130 30
Button
id: register
anchors.verticalCenter: buttons.verticalCenter
anchors.right: buttons.right
margin-right: 10
!text: tr("Casts")
size: 130 30
Registration < Panel
anchors.fill: parent
id: registration
EnterGamePanel
id: mainPanel
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
size: 250 262
!text: tr("Create Acoount")
padding-top: 36
padding-left: 16
padding-right: 16
padding-bottom: 16
MenuLabel
!text: tr('Account name')
anchors.left: parent.left
anchors.top: parent.top
text-auto-resize: true
TextEdit
id: accountNameTextEdit
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 2
MenuLabel
!text: tr('Email')
anchors.left: prev.left
anchors.top: prev.bottom
margin-top: 8
text-auto-resize: true
TextEdit
id: emailTextEdit
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 2
MenuLabel
!text: tr('Password')
anchors.left: prev.left
anchors.top: prev.bottom
margin-top: 8
text-auto-resize: true
PasswordTextEdit
id: accountPasswordTextEdit
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 2
MenuLabel
!text: tr('Password confirmation')
anchors.left: prev.left
anchors.top: prev.bottom
margin-top: 8
text-auto-resize: true
PasswordTextEdit
id: accountPasswordTextEdit
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 2
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 9
Button
!text: tr('Create account')
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 10
margin-left: 50
margin-right: 50
EnterGamePanel
id: buttons
anchors.horizontalCenter: prev.horizontalCenter
anchors.top: prev.bottom
margin-top: 20
size: 200 50
image-source: /images/ui/window_headless
image-border: 6
padding-top: 8
Button
id: back
anchors.verticalCenter: buttons.verticalCenter
anchors.horizontalCenter: buttons.horizontalCenter
!text: tr("Back")
size: 160 30
QuickLogin < EnterGamePanel
id: quick
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
size: 230 312
!text: tr("Quick Login & Registration")
UIButton
id: qrcode
width: 200
height: 200
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
image-fixed-ratio: true
image-smooth: false
margin-top: 5
UIButton
id: quathlogo
width: 66
height: 40
anchors.verticalCenter: prev.verticalCenter
anchors.horizontalCenter: prev.horizontalCenter
image-fixed-ratio: true
image-smooth: false
image-source: /images/ui/qauth
Label
anchors.top: qrcode.bottom
anchors.left: qrcode.left
anchors.right: qrcode.right
text-align: center
text-auto-resize: true
!text: tr("Scan or click QR code\nto register or login")
height: 40
margin-top: 10
margin-bottom: 5
Button
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
text-align: center
!text: tr("Click to get PC/Android/iOS app")
height: 23
margin-top: 10
margin-left: 5
margin-right: 5
color: #FFFFFF
@onClick: g_platform.openUrl("http://qauth.co")
Characters < Panel
id: characters
anchors.fill: parent
EnterGamePanel
id: mainPanel
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
size: 550 350
!text: tr("Characters")
padding-top: 36
padding-left: 16
padding-right: 16
padding-bottom: 16
Label
id: motd
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
text-auto-resize: true
text-wrap: true
text-align: center
HorizontalSeparator
id: motdSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 5
ScrollablePanel
id: outfitsPanel
layout:
type: grid
cell-size: 125 125
cell-spacing: 1
flow: true
vertical-scrollbar: outfitsScroll
background-color: #444444
anchors.top: prev.bottom
anchors.bottom: bottomSeparator.top
anchors.left: parent.left
anchors.right: parent.right
margin-right: 12
margin-bottom: 5
margin-top: 5
VerticalScrollBar
id: outfitsScroll
anchors.top: outfitsPanel.top
anchors.bottom: outfitsPanel.bottom
anchors.left: outfitsPanel.right
step: 14
pixels-scroll: true
ScrollablePanel
id: charactersPanel
layout:
type: verticalBox
vertical-scrollbar: charactersScroll
background-color: #444444
anchors.top: motdSeparator.bottom
anchors.bottom: bottomSeparator.top
anchors.left: parent.left
anchors.right: parent.right
margin-right: 12
margin-bottom: 5
margin-top: 5
VerticalScrollBar
id: charactersScroll
anchors.top: charactersPanel.top
anchors.bottom: charactersPanel.bottom
anchors.left: charactersPanel.right
step: 14
pixels-scroll: true
HorizontalSeparator
id: bottomSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
margin-bottom: 30
Button
id: autoReconnect
!text: tr('Auto reconnect: On')
width: 140
anchors.left: parent.left
anchors.bottom: parent.bottom
image-color: green
$!on:
image-color: red
!text: tr('Auto reconnect: Off')
Button
id: showOutfits
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
width: 140
$on:
!text: tr("Hide big outfits")
$!on:
!text: tr("Show big outfits")
Button
id: connect
anchors.right: parent.right
anchors.bottom: parent.bottom
!text: tr("Connect")
width: 140
@onClick: modules.client_entergamev2.doGameLogin()
EnterGamePanel
id: buttons
anchors.horizontalCenter: prev.horizontalCenter
anchors.top: prev.bottom
margin-top: 20
size: 450 50
image-source: /images/ui/window_headless
image-border: 6
padding-top: 8
Button
id: createcharacter
anchors.verticalCenter: buttons.verticalCenter
anchors.left: buttons.left
!text: tr("Create character")
margin-left: 10
size: 140 30
Button
id: settings
anchors.verticalCenter: buttons.verticalCenter
anchors.horizontalCenter: buttons.horizontalCenter
!text: tr("Account settings")
size: 140 30
Button
id: logout
anchors.verticalCenter: buttons.verticalCenter
anchors.right: buttons.right
margin-right: 10
!text: tr("Logout")
size: 140 30
EntergameBigCharacter < UIButton
border-width: 1
padding: 1 1 1 1
@onClick: self:setChecked(true)
@onDoubleClick: modules.client_entergamev2.doGameLogin()
$checked:
border-color: #ffffff
$!checked:
border-color: black
UICreature
id: outfit
anchors.bottom: parent.bottom
anchors.horizontalCenter: parent.horizontalCenter
size: 70 70
margin-bottom: 3
phantom: true
Label
id: line1
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
text-align: center
text-wrap: false
height: 16
font: terminus-10px
border-width-bottom: 1
border-color: #00000077
phantom: true
Label
id: line2
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
text-align: center
text-wrap: false
height: 16
font: terminus-10px
border-width-bottom: 1
border-color: #00000077
phantom: true
Label
id: line3
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
text-align: center
text-wrap: false
height: 16
font: terminus-10px
border-width-bottom: 1
border-color: #00000077
phantom: true
EntergameCharacter < UIButton
padding: 3 3 3 3
@onClick: self:setChecked(true)
@onDoubleClick: modules.client_entergamev2.doGameLogin()
height: 34
$checked:
background-color: #333333
$!checked:
background-color: #555555
UICreature
id: outfit
anchors.left: parent.left
anchors.top: parent.top
anchors.bottom: parent.bottom
size: 32 32
margin-top: -2
margin-bottom: -2
phantom: true
UILabel
id: line1
anchors.left: prev.right
anchors.top: parent.top
anchors.bottom: parent.bottom
margin-left: 6
width: 150
text-align: left
phantom: true
VerticalSeparator
anchors.left: prev.right
anchors.top: parent.top
anchors.bottom: parent.bottom
UILabel
id: line2
anchors.left: prev.right
anchors.top: parent.top
anchors.bottom: parent.bottom
width: 150
text-align: center
phantom: true
VerticalSeparator
anchors.left: prev.right
anchors.top: parent.top
anchors.bottom: parent.bottom
UILabel
id: line3
anchors.left: prev.right
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
text-align: center
phantom: true
CreateCharacter < Panel
anchors.fill: parent
id: createcharacter
EnterGamePanel
id: mainPanel
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
size: 250 262
!text: tr("Create Character")
padding-top: 36
padding-left: 16
padding-right: 16
padding-bottom: 16
MenuLabel
!text: tr('Name')
anchors.left: parent.left
anchors.top: parent.top
text-auto-resize: true
TextEdit
id: name
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 2
MenuLabel
!text: tr('Gender')
anchors.left: prev.left
anchors.top: prev.bottom
margin-top: 8
text-auto-resize: true
ComboBox
id: gender
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
menu-scroll: true
menu-height: 125
menu-scroll-step: 25
margin-right: 3
@onSetup: |
self:addOption("Male")
self:addOption("Female")
MenuLabel
!text: tr('Vocation')
anchors.left: prev.left
anchors.top: prev.bottom
margin-top: 8
text-auto-resize: true
ComboBox
id: vocation
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
menu-scroll: true
menu-height: 125
menu-scroll-step: 25
margin-right: 3
@onSetup: |
self:addOption("Sorcerer")
self:addOption("Druid")
self:addOption("Paladin")
self:addOption("Knight")
MenuLabel
!text: tr('Town')
anchors.left: prev.left
anchors.top: prev.bottom
margin-top: 8
text-auto-resize: true
ComboBox
id: town
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
menu-scroll: true
menu-height: 125
menu-scroll-step: 25
margin-right: 3
@onSetup: |
self:addOption("Carlin")
self:addOption("Edron")
self:addOption("Thais")
self:addOption("Venore")
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 9
Button
id: createButton
!text: tr('Create character')
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 10
margin-left: 50
margin-right: 50
EnterGamePanel
id: buttons
anchors.horizontalCenter: prev.horizontalCenter
anchors.top: prev.bottom
margin-top: 20
size: 200 50
image-source: /images/ui/window_headless
image-border: 6
padding-top: 8
Button
id: back
anchors.verticalCenter: buttons.verticalCenter
anchors.horizontalCenter: buttons.horizontalCenter
!text: tr("Back")
size: 160 30
AccountSettings < Panel
anchors.fill: parent
id: settings
EnterGamePanel
id: mainPanel
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
size: 250 173
!text: tr("Account settings")
padding-top: 36
padding-left: 16
padding-right: 16
padding-bottom: 16
MenuLabel
!text: tr('Email')
anchors.left: parent.left
anchors.top: parent.top
text-auto-resize: true
TextEdit
id: email
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 2
MenuLabel
!text: tr('Security level')
anchors.left: prev.left
anchors.top: prev.bottom
margin-top: 8
text-auto-resize: true
ComboBox
id: security
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
menu-scroll: true
menu-height: 125
menu-scroll-step: 25
margin-right: 3
@onSetup: |
self:addOption("Low")
self:addOption("Medium")
self:addOption("High")
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 9
Button
id: updateButton
!text: tr('Update settings')
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 10
margin-left: 50
margin-right: 50
EnterGamePanel
id: buttons
anchors.horizontalCenter: prev.horizontalCenter
anchors.top: prev.bottom
margin-top: 20
size: 200 50
image-source: /images/ui/window_headless
image-border: 6
padding-top: 8
Button
id: back
anchors.verticalCenter: buttons.verticalCenter
anchors.horizontalCenter: buttons.horizontalCenter
!text: tr("Back")
size: 160 30
Panel
anchors.top: topMenu.bottom
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
margin: 10 10 10 10
News
QuickLogin
EnterGame
Registration
Characters
CreateCharacter
AccountSettings

View File

@ -1,228 +0,0 @@
EnterGameV2Protocol = {}
EnterGameV2Protocol.__index = EnterGameV2Protocol
EnterGameV2Protocol.new = function(session)
if type(session) ~= 'string' then
return error("You need to specify string session for EnterGameV2Protocol")
end
local data = {}
data.socket = nil
data.terminated = false
data.reconnectEvent = nil
data.connected = false
data.session = session
data.sendQueue = {}
data.sendQueueMsgId = 1
data.loginTimeoutEvent = nil
setmetatable(data, EnterGameV2Protocol)
return data
end
function EnterGameV2Protocol:destroy()
self.terminated = true
self.sendQueue = {}
if self.loginTimeoutEvent then
removeEvent(self.loginTimeoutEvent)
self.loginTimeoutEvent = nil
end
self:reset()
end
function EnterGameV2Protocol:reset()
self.connected = false
if self.reconnectEvent then
removeEvent(self.reconnectEvent)
self.reconnectEvent = nil
end
if self.socket then
self.socket.close()
self.socket = nil
end
end
function EnterGameV2Protocol:setUrl(url)
if self.terminated then
return false
end
self:reset()
if self.url ~= url then
self.sendQueue = {}
self.sendQueueMsgId = 1
if self.loginTimeoutEvent then
removeEvent(self.loginTimeoutEvent)
self.loginTimeoutEvent = nil
end
end
if type(url) ~= 'string' or not url:lower():find("ws") then
g_logger.error("Invalid url for EnterGameV2Protocol:\n" .. url)
return false
end
self.url = url
self.socket = HTTP.WebSocketJSON(url, {
onOpen = function(message, websocketId)
if self.terminated or not self.socket or self.socket.id ~= websocketId then return end
self.connected = true
self:sendFirstMessage()
end,
onMessage = function(message, websocketId)
if self.terminated or not self.socket or self.socket.id ~= websocketId then return end
self:onSocketMessage(message)
end,
onClose = function(message, websocketId)
if self.terminated or not self.socket or self.socket.id ~= websocketId then return end
self.connected = false
self:scheduleReconnect()
end,
onError = function(message, websocketId)
if self.terminated or not self.socket or self.socket.id ~= websocketId then return end
self.connected = false
self:scheduleReconnect()
end
})
return true
end
function EnterGameV2Protocol:isConnected()
return self.socket and self.connected
end
function EnterGameV2Protocol:scheduleReconnect()
if self.socket then
self.connected = false
self.socket.close()
self.socket = nil
end
if self.terminated then return end
if self.reconnectEvent then return end
self.reconnectEvent = scheduleEvent(function() self:reconnect() end, 500)
end
function EnterGameV2Protocol:login(account, password, token, callback)
self:send({
type="login",
account=account,
password=password,
token=token,
})
if self.loginTimeoutEvent then
removeEvent(self.loginTimeoutEvent)
end
self.loginTimeoutEvent = scheduleEvent(function()
self.loginTimeoutEvent = nil
self.onLogin({error="Connection timeout"})
end, 10000)
end
function EnterGameV2Protocol:logout()
self:send({
type="logout"
})
end
function EnterGameV2Protocol:register(name, email, password, callback)
end
function EnterGameV2Protocol:createCharacter(name, gender, vocation, town)
self:send({
type="createcharacter",
name=name,
gender=gender,
vocation=vocation,
town=town
})
end
function EnterGameV2Protocol:updateSettings(settings)
self:send({
type="settings",
settings=settings
})
end
-- private functions
function EnterGameV2Protocol:reconnect()
if #self.sendQueue > 1 then
self.sendQueue = {} -- TEMPORARY
end
self.reconnectEvent = nil
if self.terminated then return end
self:setUrl(self.url)
end
function EnterGameV2Protocol:send(data)
if type(data) ~= "table" then
return error("data should be table")
end
data["id"] = self.sendQueueMsgId
table.insert(self.sendQueue, {id=self.sendQueueMsgId, msg=json.encode(data)})
self.sendQueueMsgId = self.sendQueueMsgId + 1
if self.socket then
self.socket.send(self.sendQueue[#self.sendQueue].msg)
end
end
function EnterGameV2Protocol:sendFirstMessage()
self.socket.send({type="init", session=self.session})
for i, msg in ipairs(self.sendQueue) do
self.socket.send(msg.msg)
end
end
function EnterGameV2Protocol:onSocketMessage(message)
local lastId = message["lastId"]
if type(lastId) == 'number' then -- clear send queue
while #self.sendQueue > 0 do
local id = self.sendQueue[1].id
if id < lastId then
break
end
table.remove(self.sendQueue, 1)
end
end
if message["type"] == "ping" then
self.socket.send({type="ping"})
elseif message["type"] == "login" then
if self.loginTimeoutEvent then
removeEvent(self.loginTimeoutEvent)
self.loginTimeoutEvent = nil
end
if self.onLogin then
self.onLogin(message)
end
elseif message["type"] == "logout" then
if self.onLogout then
self.onLogout()
end
elseif message["type"] == "qauth" then
if self.onQAuth then
self.onQAuth(message["token"])
end
elseif message["type"] == "characters" then
if self.onCharacters then
self.onCharacters(message["characters"])
end
elseif message["type"] == "message" then
if self.onMessage then
self.onMessage(message["title"], message["text"])
end
elseif message["type"] == "loading" then
if self.onMessage then
self.onLoading(message["title"], message["text"])
end
elseif message["type"] == "news" then
if self.onNews then
self.onNews(message["news"])
end
elseif message["type"] == "motd" then
if self.onMotd then
self.onMotd(message["text"])
end
elseif message["type"] == "createcharacter" then
if self.onMessage then
self.onCharacterCreate(message["error"], message["message"])
end
end
end

View File

@ -47,7 +47,8 @@ function init()
sortTypeBox:addOption('Name', 'name')
sortTypeBox:addOption('Distance', 'distance')
sortTypeBox:addOption('Age', 'age')
sortTypeBox:addOption('Total age', 'age')
sortTypeBox:addOption('Screen age', 'screenage')
sortTypeBox:addOption('Health', 'health')
sortTypeBox:setCurrentOptionByData(getSortType())
sortTypeBox.onOptionChange = onChangeSortType
@ -207,13 +208,13 @@ function toggleFilterPanel()
end
end
function onChangeSortType(comboBox, option)
setSortType(option:lower())
function onChangeSortType(comboBox, option, value)
setSortType(value:lower())
end
function onChangeSortOrder(comboBox, option)
function onChangeSortOrder(comboBox, option, value)
-- Replace dot in option name
setSortOrder(option:lower():gsub('[.]', ''))
setSortOrder(value:lower():gsub('[.]', ''))
end
-- functions
@ -238,10 +239,16 @@ function checkCreatures()
local maxCreatures = battlePanel:getChildCount()
local creatures = {}
local now = g_clock.millis()
local resetAgePoint = now - 250
for _, creature in ipairs(spectators) do
if doCreatureFitFilters(creature) and #creatures < maxCreatures then
if not creature.lastSeen or creature.lastSeen < resetAgePoint then
creature.screenAge = now
end
creature.lastSeen = now
if not ages[creature:getId()] then
if ageNumber > 10000 then
if ageNumber > 1000 then
ageNumber = 1
ages = {}
end
@ -342,6 +349,8 @@ function sortCreatures(creatures)
end)
elseif getSortType() == 'age' then
table.sort(creatures, function(a, b) return ages[a:getId()] > ages[b:getId()] end)
elseif getSortType() == 'screenage' then
table.sort(creatures, function(a, b) return a.screenAge > b.screenAge end)
else -- name
table.sort(creatures, function(a, b)
if a:getName():lower() == b:getName():lower() then

View File

@ -10,7 +10,7 @@ function executeBot(config, storage, tabs, msgCallback, saveConfigCallback, relo
end
if ext[#ext]:lower() == "ui" or ext[#ext]:lower() == "otui" then
table.insert(uiFiles, file)
end
end
end
if #luaFiles == 0 then
@ -74,6 +74,13 @@ function executeBot(config, storage, tabs, msgCallback, saveConfigCallback, relo
context.tonumber = tonumber
context.type = type
context.pcall = pcall
context.os = {
time = os.time,
date = os.date,
difftime = os.difftime,
date = os.date,
clock = os.clock
}
context.load = function(str) return assert(load(str, nil, nil, context)) end
context.loadstring = context.load
context.assert = assert

View File

@ -58,6 +58,7 @@ context.BotServer.init = function(name, channel)
end
context.BotServer._wasConnected = false
context.BotServer._websocket = nil
context.BotServer.ping = 0
context.BotServer.init(name, channel)
end
}, context.BotServer.timeout)

View File

@ -53,9 +53,12 @@ end
function setupSelector(widget, id, outfit, list)
widget:setId(id)
widget.title:setText(id:gsub("^%l", string.upper))
table.insert(list, 1, {0, "-"})
local pos = 1
for i, o in pairs(list) do
if outfit[id] == o[1] then
if (id == "shader" and outfit[id] == o[2]) or outfit[id] == o[1] then
pos = i
end
end
@ -63,7 +66,7 @@ function setupSelector(widget, id, outfit, list)
widget.outfit = list[pos]
if id == "shader" then
widget.creature:setOutfit({
shader = list[pos][1]
shader = list[pos][2]
})
else
widget.creature:setOutfit({
@ -80,7 +83,7 @@ function setupSelector(widget, id, outfit, list)
end
local outfit = widget.creature:getOutfit()
if id == "shader" then
outfit.shader = list[pos][1]
outfit.shader = list[pos][2]
else
outfit.type = list[pos][1]
end
@ -97,7 +100,7 @@ function setupSelector(widget, id, outfit, list)
end
local outfit = widget.creature:getOutfit()
if id == "shader" then
outfit.shader = list[pos][1]
outfit.shader = list[pos][2]
else
outfit.type = list[pos][1]
end
@ -312,6 +315,15 @@ function updateOutfit()
outfit.addons = 0
outfitWindow.type.creature:setOutfit(outfit)
local shader = outfitWindow.extensions:getChildById("shader")
if shader then
outfit.shader = shader.creature:getOutfit().shader
if outfit.shader == "-" then
outfit.shader = ""
end
shader.creature:setOutfit(outfit)
end
if availableAddons > 0 then
for _, i in pairs(ADDON_SETS[availableAddons]) do
addons[i].widget:setEnabled(true)

View File

@ -5,11 +5,18 @@ PrevMountButton < PreviousButton
OutfitSelectorPanel < Panel
size: 125 120
Label
id: title
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
text-align: center
UICreature
id: creature
size: 96 96
anchors.top: parent.top
size: 100 80
anchors.top: prev.bottom
anchors.horizontalCenter: parent.horizontalCenter
margin-top: 1
@ -39,7 +46,7 @@ OutfitSelectorPanel < Panel
MainWindow
!text: tr('Select Outfit')
size: 540 335
size: 540 330
@onEnter: modules.game_outfit.accept()
@onEscape: modules.game_outfit.destroy()

View File

@ -188,6 +188,7 @@ GameSendIdentifiers = 103
GameWingsAndAura = 104
GamePlayerStateU32 = 105
GameOutfitShaders = 106
GameForceAllowItemHotkeys = 107
GamePacketSizeU32 = 110
GamePacketCompression = 111

View File

@ -60,7 +60,7 @@ end
function UIItem:onHoverChange(hovered)
UIWidget.onHoverChange(self, hovered)
if self:isVirtual() or not self:isDraggable() then return end
local draggingWidget = g_ui.getDraggingWidget()
@ -126,4 +126,12 @@ function UIItem:onClick(mousePos)
if modules.game_itemselector then
modules.game_itemselector.show(self)
end
end
function UIItem:onItemChange()
local tooltip = nil
if self:getItem() and self:getItem():getTooltip():len() > 0 then
tooltip = self:getItem():getTooltip()
end
self:setTooltip(tooltip)
end

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View File

@ -1384,7 +1384,14 @@ void Game::mount(bool mount)
{
if(!canPerformGameAction())
return;
m_protocolGame->sendMountStatus(mount);
m_protocolGame->sendOutfitExtensionStatus(mount ? 1 : 0);
}
void Game::setOutfitExtensions(int mount, int wings, int aura, int shader)
{
if (!canPerformGameAction())
return;
m_protocolGame->sendOutfitExtensionStatus(mount, wings, aura, shader);
}
void Game::requestItemInfo(const ItemPtr& item, int index)

View File

@ -282,6 +282,7 @@ public:
// 870 only
void equipItem(const ItemPtr& item);
void mount(bool mount);
void setOutfitExtensions(int mount, int wings, int aura, int shader);
// 910 only
void requestItemInfo(const ItemPtr& item, int index);

View File

@ -279,6 +279,7 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "requestQuestLine", &Game::requestQuestLine, &g_game);
g_lua.bindSingletonFunction("g_game", "equipItem", &Game::equipItem, &g_game);
g_lua.bindSingletonFunction("g_game", "mount", &Game::mount, &g_game);
g_lua.bindSingletonFunction("g_game", "setOutfitExtensions", &Game::setOutfitExtensions, &g_game);
g_lua.bindSingletonFunction("g_game", "requestItemInfo", &Game::requestItemInfo, &g_game);
g_lua.bindSingletonFunction("g_game", "ping", &Game::ping, &g_game);
g_lua.bindSingletonFunction("g_game", "setPingDelay", &Game::setPingDelay, &g_game);
@ -488,8 +489,10 @@ void Client::registerLuaFunctions()
g_lua.bindClassStaticFunction<Creature>("create", []{ return CreaturePtr(new Creature); });
g_lua.bindClassMemberFunction<Creature>("getId", &Creature::getId);
g_lua.bindClassMemberFunction<Creature>("getName", &Creature::getName);
g_lua.bindClassMemberFunction<Creature>("setName", &Creature::setName);
g_lua.bindClassMemberFunction<Creature>("setManaPercent", &LocalPlayer::setManaPercent);
g_lua.bindClassMemberFunction<Creature>("getManaPercent", &LocalPlayer::getManaPercent);
g_lua.bindClassMemberFunction<Creature>("setHealthPercent", &Creature::setHealthPercent);
g_lua.bindClassMemberFunction<Creature>("getHealthPercent", &Creature::getHealthPercent);
g_lua.bindClassMemberFunction<Creature>("getSpeed", &Creature::getSpeed);
g_lua.bindClassMemberFunction<Creature>("setSpeed", &Creature::setSpeed);

View File

@ -84,9 +84,9 @@ bool luavalue_cast(int index, Outfit& outfit)
}
if (g_game.getFeature(Otc::GameWingsAndAura)) {
g_lua.getField("wings", index);
outfit.setMount(g_lua.popInteger());
outfit.setWings(g_lua.popInteger());
g_lua.getField("aura", index);
outfit.setMount(g_lua.popInteger());
outfit.setAura(g_lua.popInteger());
}
//if (g_game.getFeature(Otc::GameOutfitShaders)) {
g_lua.getField("shader", index);

View File

@ -828,15 +828,24 @@ void ProtocolGame::sendChangeOutfit(const Outfit& outfit)
send(msg);
}
void ProtocolGame::sendMountStatus(bool mount)
void ProtocolGame::sendOutfitExtensionStatus(int mount, int wings, int aura, int shader)
{
if(g_game.getFeature(Otc::GamePlayerMounts)) {
if(g_game.getFeature(Otc::GamePlayerMounts) || g_game.getFeature(Otc::GameWingsAndAura) || g_game.getFeature(Otc::GameWingsAndAura)) {
OutputMessagePtr msg(new OutputMessage);
msg->addU8(Proto::ClientMount);
msg->addU8(mount);
if (g_game.getFeature(Otc::GamePlayerMounts)) {
msg->addU8(mount);
}
if (g_game.getFeature(Otc::GameWingsAndAura)) {
msg->addU8(wings);
msg->addU8(aura);
}
if (g_game.getFeature(Otc::GameOutfitShaders)) {
msg->addU8(shader);
}
send(msg);
} else {
g_logger.error("ProtocolGame::sendMountStatus does not support the current protocol.");
g_logger.error("ProtocolGame::sendOutfitExtensionStatus does not support the current protocol.");
}
}