mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-04-30 03:09:20 +02:00
Added websocket login server and botserver
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ddb155333d
commit
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@ -56,8 +56,11 @@ function HTTP.downloadImage(url, callback)
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return operation
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end
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function HTTP.webSocket(url, callbacks, jsonWebsocket)
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local operation = g_http.ws(url, HTTP.websocketTimeout)
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function HTTP.webSocket(url, callbacks, timeout, jsonWebsocket)
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if not timeout or timeout < 1 then
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timeout = HTTP.websocketTimeout
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end
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local operation = g_http.ws(url, timeout)
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HTTP.operations[operation] = {type="ws", json=jsonWebsocket, url=url, callbacks=callbacks}
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return {
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id = operation,
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@ -75,8 +78,8 @@ function HTTP.webSocket(url, callbacks, jsonWebsocket)
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end
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HTTP.WebSocket = HTTP.webSocket
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function HTTP.webSocketJSON(url, callbacks)
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return HTTP.webSocket(url, callbacks, true)
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function HTTP.webSocketJSON(url, callbacks, timeout)
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return HTTP.webSocket(url, callbacks, timeout, true)
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end
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HTTP.WebSocketJSON = HTTP.webSocketJSON
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@ -8,6 +8,7 @@ configEditorText = nil
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configList = nil
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botTabs = nil
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botPanel = nil
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local botWebSockets = {}
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local botMessages = nil
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local configCopy = ""
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local enableButton = nil
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@ -344,6 +345,11 @@ function clearConfig()
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botMessages:destroyChildren()
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botMessages:updateLayout()
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for socket in pairs(botWebSockets) do
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g_http.cancel(socket)
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botWebSockets[socket] = nil
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end
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for i, widget in pairs(g_ui.getRootWidget():getChildren()) do
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if widget.botWidget then
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widget:destroy()
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@ -385,7 +391,7 @@ function refreshConfig()
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end
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errorOccured = false
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g_game.enableTileThingLuaCallback(false)
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local status, result = pcall(function() return executeBot(config.script, config.storage, botTabs, botMsgCallback, saveConfig) end)
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local status, result = pcall(function() return executeBot(config.script, config.storage, botTabs, botMsgCallback, saveConfig, botWebSockets) end)
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if not status then
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errorOccured = true
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statusLabel:setText("Error: " .. tostring(result))
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@ -1,8 +1,9 @@
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function executeBot(config, storage, tabs, msgCallback, saveConfigCallback)
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function executeBot(config, storage, tabs, msgCallback, saveConfigCallback, websockets)
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local context = {}
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context.tabs = tabs
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context.panel = context.tabs:addTab("Main", g_ui.createWidget('BotPanel')).tabPanel
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context.saveConfig = saveConfigCallback
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context._websockets = websockets
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context.storage = storage
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if context.storage._macros == nil then
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@ -65,6 +66,7 @@ function executeBot(config, storage, tabs, msgCallback, saveConfigCallback)
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context.StaticText = StaticText
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context.Config = Config
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context.HTTP = HTTP
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context.modules = modules
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-- log functions
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context.info = function(text) return msgCallback("info", tostring(text)) end
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@ -3,13 +3,10 @@ local context = G.botContext
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-- MAIN BOT FUNCTION
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-- macro(timeout, callback)
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-- macro(timeout, name, callback)
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-- macro(timeout, name, callback, parent)
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-- macro(timeout, name, hotkey, callback)
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-- macro(timeout, name, hotkey, callback, parent)
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context.macro = function(timeout, name, hotkey, callback, parent)
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if not parent then
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parent = context.panel
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end
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if type(timeout) ~= 'number' or timeout < 1 then
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error("Invalid timeout for macro: " .. tostring(timeout))
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end
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@ -18,6 +15,7 @@ context.macro = function(timeout, name, hotkey, callback, parent)
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name = ""
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hotkey = ""
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elseif type(hotkey) == 'function' then
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parent = callback
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callback = hotkey
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hotkey = ""
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elseif type(callback) ~= 'function' then
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@ -29,6 +27,9 @@ context.macro = function(timeout, name, hotkey, callback, parent)
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if type(name) ~= 'string' or type(hotkey) ~= 'string' then
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error("Invalid name or hotkey for macro")
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end
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if not parent then
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parent = context.panel
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end
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if hotkey:len() > 0 then
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hotkey = retranslateKeyComboDesc(hotkey)
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end
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@ -63,16 +64,18 @@ context.macro = function(timeout, name, hotkey, callback, parent)
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end
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-- hotkey(keys, callback)
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-- hotkey(keys, callback, parent)
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-- hotkey(keys, name, callback)
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-- hotkey(keys, name, callback, parent)
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context.hotkey = function(keys, name, callback, single, parent)
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if not parent then
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parent = context.panel
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end
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context.hotkey = function(keys, name, callback, parent, single)
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if type(name) == 'function' then
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parent = callback
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callback = name
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name = ""
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end
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if not parent then
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parent = context.panel
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end
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keys = retranslateKeyComboDesc(keys)
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if not keys or #keys == 0 then
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return context.error("Invalid hotkey keys " .. tostring(name))
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@ -107,14 +110,16 @@ context.hotkey = function(keys, name, callback, single, parent)
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end
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-- singlehotkey(keys, callback)
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-- singlehotkey(keys, callback, parent)
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-- singlehotkey(keys, name, callback)
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-- singlehotkey(keys, name, callback, parent)
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context.singlehotkey = function(keys, name, callback, parent)
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if type(name) == 'function' then
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parent = callback
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callback = name
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name = ""
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end
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return context.hotkey(keys, name, callback, true, parent)
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return context.hotkey(keys, name, callback, parent, true)
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end
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-- schedule(timeout, callback)
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@ -92,6 +92,9 @@ context.sayNPC = context.talkNpc
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context.talkNPC = context.talkNpc
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context.saySpell = function(text, lastSpellTimeout)
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if not text or text:len() < 1 then
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return
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end
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if context.lastSpell == nil then
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context.lastSpell = 0
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end
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88
modules/game_bot/functions/server.lua
Normal file
88
modules/game_bot/functions/server.lua
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@ -0,0 +1,88 @@
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local context = G.botContext
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context.BotServer = {}
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context.BotServer.url = "ws://bot.otclient.ovh:8000/"
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context.BotServer.timeout = 3
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context.BotServer._callbacks = {}
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context.BotServer._lastMessageId = 0
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context.BotServer._wasConnected = true -- show first warning
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context.BotServer.init = function(name, channel)
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if not channel or not name or channel:len() < 1 or name:len() < 1 then
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return context.error("Invalid params for BotServer.init")
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end
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if context.BotServer._websocket then
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return context.error("BotServer is already initialized")
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end
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context.BotServer._websocket = HTTP.WebSocketJSON(context.BotServer.url, {
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onMessage = function(message, socketId)
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if not context._websockets[socketId] then
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return g_http.cancel(socketId)
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end
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if not context.BotServer._websocket or context.BotServer._websocket.id ~= socketId then
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return g_http.cancel(socketId)
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end
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context.BotServer._wasConnected = true
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if message["type"] == "ping" then
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return context.BotServer._websocket.send({type="ping"})
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end
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if message["type"] == "message" then
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context.BotServer._lastMessageId = message["id"]
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local topics = context.BotServer._callbacks[message["topic"]]
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if topics then
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for i=1,#topics do
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topics[i](message["name"], message["message"], message["topic"])
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end
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end
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topics = context.BotServer._callbacks["*"]
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if topics then
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for i=1,#topics do
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topics[i](message["name"], message["message"], message["topic"])
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end
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end
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return
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end
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end,
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onClose = function(message, socketId)
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if not context._websockets[socketId] then
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return
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end
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context._websockets[socketId] = nil
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if not context.BotServer._websocket or context.BotServer._websocket.id ~= socketId then
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return
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end
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if context.BotServer._wasConnected then
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context.warn("BotServer disconnected")
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end
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context.BotServer._wasConnected = false
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context.BotServer._websocket = nil
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context.BotServer.init(name, channel)
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end
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}, context.BotServer.timeout)
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context._websockets[context.BotServer._websocket.id] = 1
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context.BotServer._websocket.send({type="init", name=name, channel=channel, lastMessage=context.BotServer._lastMessageId})
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end
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context.BotServer.terminate = function()
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if context.BotServer._websocket then
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context.BotServer._websocket:close()
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context.BotServer._websocket = nil
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end
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end
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context.BotServer.listen = function(topic, callback) -- callback = function(name, message, topic) -- message is parsed json = table
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if not context.BotServer._websocket then
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return context.error("BotServer is not initialized")
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end
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if not context.BotServer._callbacks[topic] then
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context.BotServer._callbacks[topic] = {}
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end
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table.insert(context.BotServer._callbacks[topic], callback)
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end
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context.BotServer.send = function(topic, message)
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if not context.BotServer._websocket then
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return context.error("BotServer is not initialized")
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end
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context.BotServer._websocket.send({type="message", topic=topic, message=message})
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end
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@ -871,6 +871,7 @@ function refreshViewMode()
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gameBottomPanel:addAnchor(AnchorRight, 'gameRightPanels', AnchorLeft)
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bottomSplitter:addAnchor(AnchorLeft, 'gameLeftPanels', AnchorRight)
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bottomSplitter:addAnchor(AnchorRight, 'gameRightPanels', AnchorLeft)
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bottomSplitter:setMarginLeft(0)
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modules.client_topmenu.getTopMenu():setImageColor('white')
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gameBottomPanel:setImageColor('white')
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