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https://github.com/OTCv8/otclientv8.git
synced 2025-04-30 03:09:20 +02:00
Version 0.991 BETA
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parent
bc977c268e
commit
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@ -26,11 +26,6 @@ Panel
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!text: tr('Enable smart walking')
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!tooltip: tr('Will detect when to use diagonal step based on the\nkeys you are pressing')
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OptionCheckBox
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id: ignoreServerDirection
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!text: tr('Ignore server direction')
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!tooltip: tr('Doesn\'t change direction when walk is canceled')
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OptionCheckBox
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id: realDirection
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!text: tr('Show real direction')
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@ -295,8 +295,8 @@ function setOption(key, value, force)
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if modules.game_console and modules.game_console.consoleToggleChat:isChecked() ~= value then
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modules.game_console.consoleToggleChat:setChecked(value)
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end
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elseif key == 'ignoreServerDirection' then
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g_game.ignoreServerDirection(value)
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--elseif key == 'ignoreServerDirection' then
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-- g_game.ignoreServerDirection(value)
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elseif key == 'realDirection' then
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g_game.showRealDirection(value)
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elseif key == 'hotkeyDelay' then
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@ -55,10 +55,6 @@ function HTTP.downloadImage(url, callback)
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return operation
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end
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function HTTP.progress(operationId)
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return g_http.getProgress(operationId)
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end
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function HTTP.cancel(operationId)
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return g_http.cancel(operationId)
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end
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@ -62,7 +62,6 @@ function g_tooltip.init()
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toolTipLabel:setBackgroundColor('#111111cc')
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toolTipLabel:setTextAlign(AlignCenter)
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toolTipLabel:hide()
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toolTipLabel.onMouseMove = function() moveToolTip() end
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end)
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end
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@ -89,10 +88,18 @@ function g_tooltip.display(text)
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toolTipLabel:enable()
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g_effects.fadeIn(toolTipLabel, 100)
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moveToolTip(true)
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connect(rootWidget, {
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onMouseMove = moveToolTip,
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})
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end
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function g_tooltip.hide()
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g_effects.fadeOut(toolTipLabel, 100)
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disconnect(rootWidget, {
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onMouseMove = moveToolTip,
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})
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end
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@ -1277,15 +1277,15 @@ function loadCommunicationSettings()
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local ignoreNode = g_settings.getNode('IgnorePlayers')
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if ignoreNode then
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for i = 1, #ignoreNode do
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table.insert(communicationSettings.ignoredPlayers, ignoreNode[i])
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for _, player in pairs(ignoreNode) do
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table.insert(communicationSettings.ignoredPlayers, player)
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end
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end
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local whitelistNode = g_settings.getNode('WhitelistedPlayers')
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if whitelistNode then
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for i = 1, #whitelistNode do
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table.insert(communicationSettings.whitelistedPlayers, whitelistNode[i])
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for _, player in pairs(whitelistNode) do
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table.insert(communicationSettings.whitelistedPlayers, player)
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end
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end
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@ -373,8 +373,23 @@ function addKeyCombo(keyCombo, keySettings, focus)
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updateHotkeyLabel(hotkeyLabel)
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boundCombosCallback[keyCombo] = function() scheduleEvent(function() doKeyCombo(keyCombo) end, g_settings.getNumber('hotkeyDelay')) end
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if keyCombo:lower():find("ctrl") then
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if boundCombosCallback[keyCombo] then
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g_keyboard.unbindKeyPress(keyCombo, boundCombosCallback[keyCombo])
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end
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end
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boundCombosCallback[keyCombo] = function() prepareKeyCombo(keyCombo) end
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g_keyboard.bindKeyPress(keyCombo, boundCombosCallback[keyCombo])
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if not keyCombo:lower():find("ctrl") then
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local keyComboCtrl = "Ctrl+" .. keyCombo
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if not boundCombosCallback[keyComboCtrl] then
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boundCombosCallback[keyComboCtrl] = function() prepareKeyCombo(keyComboCtrl) end
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g_keyboard.bindKeyPress(keyComboCtrl, boundCombosCallback[keyComboCtrl])
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end
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end
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end
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if focus then
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@ -385,6 +400,24 @@ function addKeyCombo(keyCombo, keySettings, focus)
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configValueChanged = true
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end
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function prepareKeyCombo(keyCombo)
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local hotKey = hotkeyList[keyCombo]
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if keyCombo:lower():find("ctrl") and not hotKey or (hotKey.itemId == nil and (not hotKey.value or #hotKey.value == 0)) then
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keyCombo = keyCombo:gsub("Ctrl%+", "")
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keyCombo = keyCombo:gsub("ctrl%+", "")
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hotKey = hotkeyList[keyCombo]
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end
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if not hotKey then
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return
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end
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if hotKey.itemId == nil then -- say
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scheduleEvent(function() doKeyCombo(keyCombo) end, g_settings.getNumber('hotkeyDelay'))
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else
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doKeyCombo(keyCombo)
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end
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end
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function doKeyCombo(keyCombo)
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if not g_game.isOnline() then return end
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if modules.game_console and modules.game_console.isChatEnabled() then
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@ -10,6 +10,7 @@ walkLock = 0
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lastWalk = 0
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lastTurn = 0
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lastTurnDirection = 0
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lastStop = 0
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turnKeys = {}
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function init()
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@ -263,10 +264,14 @@ function walk(dir)
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end
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if player:isAutoWalking() or player:isServerWalking() then
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if player:isAutoWalking() then
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player:stopAutoWalk()
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if lastStop + 100 < g_clock.millis() then
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lastStop = g_clock.millis()
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if player:isAutoWalking() then
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player:stopAutoWalk()
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end
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g_game.stop()
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end
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g_game.stop()
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return
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end
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if player:isWalkLocked() then
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BIN
otclient_dx.exe
BIN
otclient_dx.exe
Binary file not shown.
BIN
otclient_gl.exe
BIN
otclient_gl.exe
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@ -10,11 +10,10 @@ HTTP.post(url, data, callback)
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HTTP.postJSON(url, data, callback) -- data should be a table {} and website should return json
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HTTP.download(url, file, downloadCallback, progressCallback) -- progressCallback can be null
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HTTP.downloadImage(url, downloadImageCallback)
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HTTP.progress(operationId) -- return -1 on error or number from 0 to 100
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HTTP.cancel(operationId)
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```
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Each function, except `cancel` and `progress` return operationId, you can use it to cancel or get progress of http request.
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Each function, except `cancel` return operationId, you can use it to cancel http request.
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Those functions came from `modules/corelib/http.lua` and they use more advanced g_http API.
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Files from download are available in virtual "/downloads" directory. Downloading of images is using cache based on url (so if you change image it won't refresh until restart or change url).
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