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Version 2.6.1
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40
modules/game_bot/default_configs/vithrax_1.3/use_all.lua
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40
modules/game_bot/default_configs/vithrax_1.3/use_all.lua
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-- config
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storage.shovel = 9596
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storage.rope = 9596
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storage.machete = 9596
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storage.scythe = 9596
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local useId = {6264, 5282, 20453, 20454, 20474, 11708, 11705, 6257, 6256, 2772, 27260, 2773, 1632, 1633, 1948, 435, 6252, 6253, 5007, 4911, 1629, 1630, 5108, 5107, 5281, 1968, 435, 1948, 5542, 31116, 31120, 30742, 31115, 31118, 20474, 5737, 5736, 5734, 5733, 31202, 31228, 31199, 31200, 33262, 30824, 5125, 5126, 5116, 5117, 8257, 8258, 8255, 8256}
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local shovelId = {593, 867}
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local ropeId = {12935, 386, 421, 21966, 14238}
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local macheteId = {2130, 3696}
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local scytheId = {3653}
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setDefaultTab("Tools")
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-- script
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hotkey("space", "Use All", function()
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if not modules.game_walking.wsadWalking then return end
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for _, tile in pairs(g_map.getTiles(posz())) do
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if distanceFromPlayer(tile:getPosition()) < 2 then
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for _, item in pairs(tile:getItems()) do
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-- use
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if table.find(useId, item:getId()) then
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use(item)
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return
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elseif table.find(shovelId, item:getId()) then
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useWith(storage.shovel, item)
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return
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elseif table.find(ropeId, item:getId()) then
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useWith(storage.rope, item)
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return
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elseif table.find(macheteId, item:getId()) then
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useWith(storage.machete, item)
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return
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elseif table.find(scytheId, item:getId()) then
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useWith(storage.scythe, item)
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return
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end
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end
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end
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end
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end)
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