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https://github.com/OTCv8/otclientv8.git
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Version 2.6.1
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224
modules/game_bot/default_configs/vithrax_1.3/cavebot/cavebot.lua
Normal file
224
modules/game_bot/default_configs/vithrax_1.3/cavebot/cavebot.lua
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local cavebotMacro = nil
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local config = nil
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-- ui
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local configWidget = UI.Config()
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local ui = UI.createWidget("CaveBotPanel")
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ui.list = ui.listPanel.list -- shortcut
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CaveBot.actionList = ui.list
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if CaveBot.Editor then
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CaveBot.Editor.setup()
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end
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if CaveBot.Config then
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CaveBot.Config.setup()
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end
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for extension, callbacks in pairs(CaveBot.Extensions) do
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if callbacks.setup then
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callbacks.setup()
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end
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end
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-- main loop, controlled by config
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local actionRetries = 0
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local prevActionResult = true
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cavebotMacro = macro(20, function()
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if TargetBot and TargetBot.isActive() and not TargetBot.isCaveBotActionAllowed() then
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CaveBot.resetWalking()
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return -- target bot or looting is working, wait
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end
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if CaveBot.doWalking() then
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return -- executing walking
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end
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local actions = ui.list:getChildCount()
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if actions == 0 then return end
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local currentAction = ui.list:getFocusedChild()
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if not currentAction then
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currentAction = ui.list:getFirstChild()
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end
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local action = CaveBot.Actions[currentAction.action]
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local value = currentAction.value
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local retry = false
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if action then
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local status, result = pcall(function()
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CaveBot.resetWalking()
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return action.callback(value, actionRetries, prevActionResult)
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end)
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if status then
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if result == "retry" then
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actionRetries = actionRetries + 1
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retry = true
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elseif type(result) == 'boolean' then
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actionRetries = 0
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prevActionResult = result
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else
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error("Invalid return from cavebot action (" .. currentAction.action .. "), should be \"retry\", false or true, is: " .. tostring(result))
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end
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else
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error("Error while executing cavebot action (" .. currentAction.action .. "):\n" .. result)
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end
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else
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error("Invalid cavebot action: " .. currentAction.action)
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end
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if retry then
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return
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end
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if currentAction ~= ui.list:getFocusedChild() then
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-- focused child can change durring action, get it again and reset state
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currentAction = ui.list:getFocusedChild() or ui.list:getFirstChild()
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actionRetries = 0
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prevActionResult = true
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end
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local nextAction = ui.list:getChildIndex(currentAction) + 1
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if nextAction > actions then
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nextAction = 1
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end
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ui.list:focusChild(ui.list:getChildByIndex(nextAction))
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end)
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-- config, its callback is called immediately, data can be nil
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local lastConfig = ""
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config = Config.setup("cavebot_configs", configWidget, "cfg", function(name, enabled, data)
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if enabled and CaveBot.Recorder.isOn() then
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CaveBot.Recorder.disable()
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CaveBot.setOff()
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return
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end
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local currentActionIndex = ui.list:getChildIndex(ui.list:getFocusedChild())
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ui.list:destroyChildren()
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if not data then return cavebotMacro.setOff() end
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local cavebotConfig = nil
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for k,v in ipairs(data) do
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if type(v) == "table" and #v == 2 then
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if v[1] == "config" then
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local status, result = pcall(function()
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return json.decode(v[2])
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end)
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if not status then
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error("Error while parsing CaveBot extensions from config:\n" .. result)
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else
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cavebotConfig = result
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end
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elseif v[1] == "extensions" then
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local status, result = pcall(function()
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return json.decode(v[2])
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end)
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if not status then
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error("Error while parsing CaveBot extensions from config:\n" .. result)
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else
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for extension, callbacks in pairs(CaveBot.Extensions) do
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if callbacks.onConfigChange then
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callbacks.onConfigChange(name, enabled, result[extension])
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end
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end
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end
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else
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CaveBot.addAction(v[1], v[2])
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end
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end
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end
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CaveBot.Config.onConfigChange(name, enabled, cavebotConfig)
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actionRetries = 0
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CaveBot.resetWalking()
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prevActionResult = true
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cavebotMacro.setOn(enabled)
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cavebotMacro.delay = nil
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if lastConfig == name then
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-- restore focused child on the action list
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ui.list:focusChild(ui.list:getChildByIndex(currentActionIndex))
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end
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lastConfig = name
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end)
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-- ui callbacks
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ui.showEditor.onClick = function()
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if not CaveBot.Editor then return end
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if ui.showEditor:isOn() then
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CaveBot.Editor.hide()
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ui.showEditor:setOn(false)
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else
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CaveBot.Editor.show()
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ui.showEditor:setOn(true)
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end
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end
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ui.showConfig.onClick = function()
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if not CaveBot.Config then return end
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if ui.showConfig:isOn() then
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CaveBot.Config.hide()
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ui.showConfig:setOn(false)
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else
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CaveBot.Config.show()
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ui.showConfig:setOn(true)
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end
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end
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-- public function, you can use them in your scripts
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CaveBot.isOn = function()
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return config.isOn()
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end
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CaveBot.isOff = function()
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return config.isOff()
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end
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CaveBot.setOn = function(val)
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if val == false then
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return CaveBot.setOff(true)
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end
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config.setOn()
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end
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CaveBot.setOff = function(val)
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if val == false then
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return CaveBot.setOn(true)
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end
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config.setOff()
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end
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CaveBot.delay = function(value)
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cavebotMacro.delay = math.max(cavebotMacro.delay or 0, now + value)
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end
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CaveBot.gotoLabel = function(label)
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label = label:lower()
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for index, child in ipairs(ui.list:getChildren()) do
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if child.action == "label" and child.value:lower() == label then
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ui.list:focusChild(child)
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return true
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end
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end
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return false
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end
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CaveBot.save = function()
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local data = {}
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for index, child in ipairs(ui.list:getChildren()) do
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table.insert(data, {child.action, child.value})
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end
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if CaveBot.Config then
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table.insert(data, {"config", json.encode(CaveBot.Config.save())})
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end
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local extension_data = {}
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for extension, callbacks in pairs(CaveBot.Extensions) do
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if callbacks.onSave then
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local ext_data = callbacks.onSave()
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if type(ext_data) == "table" then
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extension_data[extension] = ext_data
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end
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end
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end
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table.insert(data, {"extensions", json.encode(extension_data, 2)})
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config.save(data)
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end
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